Тёмный

Why NOBODY Plays The Singularity (And How To Fix Him!) 

MintSkull
Подписаться 76 тыс.
Просмотров 86 тыс.
50% 1

The Singularity is one of the least played AND least lethal killers in Dead By Daylight, despite many players claiming that he is well designed. Let’s take a look at this claim, as well as showcase the reason behind those low statistical numbers, with some changes that would help him without breaking Singularity!
00:00 ADHD Intro
00:36 The Singularity’s Reception
03:42 Singularity is Too Complex
04:26 Macro-Focus
06:43 Comparison with other Macro Killers
08:49 Soma’s Family Photo
11:21 Absurdly Easy Counter
13:23 The Various Problems
17:28 Issue Summary
19:31 Changes I would Give
Music is all taken from Sonic CD for the retro-futuristic vibes
#dbd #intothefog #dead_by_daylight

Игры

Опубликовано:

 

14 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 655   
@the_shadowphoenix
@the_shadowphoenix Месяц назад
I can tell you why he has a low pick rate. I mained Singularity for 7 months, and I can safely say it's because it wasn't programmed to harm the crew.
@stacked4637
@stacked4637 Месяц назад
He also learns at an impossible rate
@onejediboi
@onejediboi Месяц назад
@@stacked4637 real question is how many pages has he written?
@ike5276
@ike5276 Месяц назад
🤓😐
@g3wieft572
@g3wieft572 Месяц назад
@@onejediboi but could he be more powerful than imagination?
@Jonrocks7
@Jonrocks7 Месяц назад
@@ike5276funny coming from someone named “Ike”
@weegeepie13
@weegeepie13 Месяц назад
The only way to make him better is to program him to harm the crew.
@klinxium8627
@klinxium8627 Месяц назад
it’s actually insane how they haven’t done that yet
@ike5276
@ike5276 День назад
😐😐😐😐😐
@mr.square7286
@mr.square7286 Месяц назад
Instead of EMP’s, Singularity’s In-game counter should be one of those captchas with a small checkbox that says “I am not a robot”
@Villey
@Villey Месяц назад
That would be so freakin funny 😂😂
@p2c331
@p2c331 Месяц назад
😂
@TheAbigailDee
@TheAbigailDee Месяц назад
That's a fab idea lol
@budlikycz2445
@budlikycz2445 11 дней назад
Holy shit this is actually so good xD
@filmamundo9194
@filmamundo9194 10 дней назад
Behaviour got a an april's fools for free
@DanielC0005
@DanielC0005 Месяц назад
Singularity is actually really good but having to memorise and keep track of 4 survivors, 7 gens and 8 cameras while also dealing with endless EMPs requires you to be constantly using your brain like a quantum computer. It causes burnout so quickly.
@deathmetalhellokitty9724
@deathmetalhellokitty9724 Месяц назад
Basically ADHD in a nutshell which is my brain .
@95DreadLord
@95DreadLord Месяц назад
He is high effort for okay payout. I wish his soma family photo addon was baseline though
@ballsucker89
@ballsucker89 Месяц назад
decillions of lines of code
@scorpx3790
@scorpx3790 Месяц назад
Thinking like a quantum computer is lore accurare tbh
@C0d0ps
@C0d0ps Месяц назад
@@scorpx3790 Autism
@Sekavuus
@Sekavuus Месяц назад
I met a singularity main who was absolutely crazy with him, never seen anything like it. It was definately more scarier than any nurse or blight I have ever seen. He was so fast to teleport, crazy accurate with his shots, has a web of cameras planned so precisely and knew where everyone was at any given moment. He felt like he was at multiple places at the same time. I haven't met anyone like him since.
@aSipOfHemlocktea
@aSipOfHemlocktea Месяц назад
Then you all weren't properly emping him
@Sekavuus
@Sekavuus Месяц назад
@@aSipOfHemlocktea ofc, no killer can be actually smart or good on their own. Only if survivors are doing badly, then they can actually win. Otherwise every killer ever is skillless. Right? With your logic nobody can be good as killer.
@johnmacarthur7319
@johnmacarthur7319 Месяц назад
Prolly me fr
@thecoolcutlefishYT
@thecoolcutlefishYT Месяц назад
That dude was programmed to harm the crew😧
@riftgaming6916
@riftgaming6916 Месяц назад
Was it me by chance? I mostly use the Old Model Deep Rift' outfit
@gonnylizard5502
@gonnylizard5502 Месяц назад
IMO The singularity is one of the most fun and complex killers to play against. His lore, music and visuals are amazing! This is my favorite chapter, and it is really said no one plays them.
@MintSkull
@MintSkull Месяц назад
I agree! I love getting a Singularity as a survivor. Sadly, it's just way too complicated and unrewarding for the killer to play as him. Despite how much I visually love him and the concept of the power, he is one of the most draining killers to play with IMO
@the_shadowphoenix
@the_shadowphoenix Месяц назад
​You're 100% correct ​@@MintSkull. Hux is by far the most stressful Killer to play as.
@TK_TK811
@TK_TK811 Месяц назад
Said indeed...
@thelegendgamer9639
@thelegendgamer9639 Месяц назад
​@@MintSkullyour right and sadly the same thing to the unknown too.
@mroxkral7276
@mroxkral7276 Месяц назад
Nah that one is just skill issue. ​@@thelegendgamer9639
@Kamina.D.Fierce
@Kamina.D.Fierce Месяц назад
I play as Singularity often these days but I find that I either face 1 of 2 types of matches when using him. - The team that always has the EMPs in all of their hands at all times. - The team that has no idea what EMPs are for and don't use them. There's basically no middle ground. Sure a few players will pick up EMPs each match but there are many who don't get how to truly make the most of them. That being said, I more often face teams of the 4 who DO know what to do basically 8 or 9 out of 10 matches. Thus it is pretty miserable.
@NotPoggies
@NotPoggies Месяц назад
I can’t relate more. I love singularity he’s fun to play IF the survivors don’t use emp grenades every 2 seconds but that never happens. I always feel so powerless to do anything and then the one time I got singularity while playing survivor my teammates didn’t know what they were.
@levisays7676
@levisays7676 Месяц назад
Comes down to the fact of swfs vs solo queue, get solo queue players it's chaos coz noones talking to each other an you can slaughter get a swf however an it's a Tactical take down all game long
@mythos951
@mythos951 Месяц назад
I think if it was a bit harder to counter his power then his pick rate would go up. You have to strategize, zone, and put in so much effort just to get 1 infection. Survivors need to open 1 box, and can cure up 4 infections and disable many cameras with it
@jackcrel7111
@jackcrel7111 Месяц назад
I'd downgrade emps, make it so only like 2 emps spawn on the map. Sure a swf might be difficult if they stick to together with a buddy system. But even then 4 survivors 2 emps. Once they burn one they better find another cause they will be vulnerable especially if they split up to search.
@NotPoggies
@NotPoggies Месяц назад
Better put than what I wrote yeah. It’s just a lot of planning to be singularity and so easily counter able by survivors it makes it all feel meaningless.
@SalvaDAP
@SalvaDAP Месяц назад
I think they should do this: -Survivors now have to print the EMPS by themselves -Once a box got printed, the next print will be 5% slower and it stacks to 20%
@mylowthemute
@mylowthemute Месяц назад
Singularity is one of the most unique and underrated characters that doesn't deserve how much hate it gets
@Mazerwolf
@Mazerwolf Месяц назад
I’ve never really seen anyone talk about hating him
@mylowthemute
@mylowthemute Месяц назад
@@Mazerwolf it's mostly survivors that don't understand the singularity that get mad. One time a team of survivors got so frustrated they tried to accuse me of cheating
@s6rite62
@s6rite62 Месяц назад
He's rlly fun to play in my opinion but Jesus Christ the counter play is insane and overpowered if I'm being honest I could hit 5 people in a row and they all instantly take it off MID CHASE like what?
@KieraAAG
@KieraAAG Месяц назад
​@@s6rite62that part is bullshit but then again just use dragonsbreath and other gen targeting perks (most of which i have at a green or yellow color) and you can do absolutely so fucking much camp 3 gens with cameras surrounding gens from different distances and have harder skill check perks makes it so much better and unless someone is like prestige 50 they are usually fucked. And even if they do get all the gens biopod the shit out of the gates and then gg if there is more then one player
@GigglyHabits_69
@GigglyHabits_69 Месяц назад
In my 300hrs of playing (I’m new) I haven’t seen Singularity more than 5 times as a Survivor, and I’m Survivor 50% of the time.
@Doncroft1
@Doncroft1 Месяц назад
That's wild, isn't it?
@sunset4079
@sunset4079 Месяц назад
You are so lucky I think I only saw 3-4 times
@fakefaith4187
@fakefaith4187 Месяц назад
​@@The_Scryerthat's basically Single Larry
@onejediboi
@onejediboi Месяц назад
I play singularity quite a bit and he can either be the most fun killer in the game, or the most dull, because sometimes his power is such a chore to get around. My idea for a fair buff would be that EMPs don’t fully generate themselves and require survivors to interact with the printers for, let’s say, the last 15%, and potentially make the bonus to overclock mode per survivor slipstreamed higher and make soma family photo base kit to incentivise going for EMPs more, I think it would be more engaging for both sides that way
@MintSkull
@MintSkull Месяц назад
Hard agree with the "either on top or trash" comment, it seems like it also fully depends on Soma's Family Photo for me to have casual fun. The moment I play without it, I have to use all my IQ points on that match!
@N.E.M.o777
@N.E.M.o777 Месяц назад
15% is way too much. Make it 5% or even 1% just so that survivors can’t grab them mid chase. Otherwise, good Singularity can force way too much slowdown on survivors.
@MrChoobb
@MrChoobb Месяц назад
​@@N.E.M.o777they can do one percent in chase. It's supposed to be a side objective
@N.E.M.o777
@N.E.M.o777 Месяц назад
@@MrChoobb They can’t do 1% in chase because not only do they have to press the button, they also have to wait out the animation of printer opening and only after that pick up the EMP
@p2c331
@p2c331 Месяц назад
@@N.E.M.o777your under estimating survivors
@michellerahe4853
@michellerahe4853 Месяц назад
He's too smart for the average dbd community 💀 lore accurate
@babygrill01
@babygrill01 Месяц назад
The anti-camp mechanic related to his power is by far his biggest handicap, the clunky transitioning hurts so much and is unneeded now that the self unhook meter is in the game
@Emmetlovesredvelvet13
@Emmetlovesredvelvet13 Месяц назад
That is part of the anti camp mechanic....
@MrChoobb
@MrChoobb Месяц назад
​@@Emmetlovesredvelvet13you are forced to give survivors more hook unhook progress so sometimes you can't stop them unhooking. You go into camera to get away from them. Make it so when another survivor is near
@babygrill01
@babygrill01 Месяц назад
@@Emmetlovesredvelvet13 it's unneeded now that the self unhook meter is in the game
@Brutes_
@Brutes_ Месяц назад
100% agree infection rate should still be slow if you are near the hook but transition time shouldn't exist
@Flintosta
@Flintosta Месяц назад
It's so bad. I literally have to count to five every time I leave the hook to ensure I don't get the hindered penalty. I guess that sums up his gameplay, though; I am constantly doing some sort of counting or positioning in my head.
@ChrisPyre
@ChrisPyre Месяц назад
For me the clunkiness is the biggest hurdle. I’ve lost count of the amount of times I’ll be trying to place a pod, the targeting reticle will be blue, and yet the pods won’t stick.
@tsilentv9702
@tsilentv9702 Месяц назад
I have played him and I think he’s most suitable on small maps; making his traversal powers incredibly strong. My last few matches against a Singularity on Haddonfield have been nightmares. He wasn’t very good in chase but exceeded my expectations in successfully juggling surveillance, traversal, and monitoring gens. Even when I spent most of the game disabling his pods, the maps small size meant he could just replace it pretty quickly.
@neozer0992
@neozer0992 Месяц назад
Singularity is my favorite its a shame nobody plays him he doesn't even have many skins while nea got so many deep rift cosmetics
@MrChoobb
@MrChoobb Месяц назад
She's got two or three in a row. All suck the Alan tomes nea skin is actually ugly
@mattzentz1048
@mattzentz1048 Месяц назад
Nea is the entity. That's why
@fakefaith4187
@fakefaith4187 Месяц назад
Nea is the the entity. That's why
@neozer0992
@neozer0992 Месяц назад
Nea is the entity. That's why
@6elementa
@6elementa Месяц назад
Nea is the entity. That's why
@patrikresz2706
@patrikresz2706 Месяц назад
Fun fact, I'm a Twins main and my friend is a Singularity main and we both love them. About the anti-camp mechanic for Singu, Twins recieved it in the 7.7.0 PTB too and let me tell you, it was horrible, when it activated, but it was removed when the update came out, so yeah, Singus should be removed too. Some Photo should be basekit too, just like how Toy Sword and Tiny Fingernail did for Twins. I hope that Singu recieves an update just like Twins, because he deserves it, because he is even harder than Twins. Loved both the Twins and Singularity "Nobody plays as" videos!
@kor8rok
@kor8rok Месяц назад
They removed the Twins anticamp? I had no idea, I took that as a sign that BHVR thought it was fine (since they added it to Twins too).
@patrikresz2706
@patrikresz2706 Месяц назад
@@kor8rok They added back their old one, where you cannot unbind or switch withing 16 meters of a hooked survivor.
@maximilianbratschke458
@maximilianbratschke458 3 дня назад
Funny enouth im a Dredge Main and even though its basically never talked about..... Dredge also has a Anti Camp Mechanic. Aside from the lockers around a taken hook being completely blocked, if you return to your remnant around a hook, even if its for another chase near the hooked survivor, you will have around a 1 second delay until you can move, turn or attack. Which is not much but for specifically an antiloop power.....
@patrikresz2706
@patrikresz2706 3 дня назад
@@maximilianbratschke458 Yeah I know about that, but it's way better than Singularity's or Twins's on the PTB. And the delay is for if you want to camp a hook with a remnant, but you already know that.
@mrbananas6287
@mrbananas6287 Месяц назад
This killer is like gambling: "OH MY ROTTEN FIELDS, I LOVE THIS MAP, I CAN USE MY POWER ALL THE TIME!" *gets lery's* "DC"
@Sukigu
@Sukigu Месяц назад
Your video looks so good. No ugly filters, no low graphics, a high enough bitrate that the picture doesn't become a blurry mess whenever there's a slight camera movement. It feels so refreshing seeing someone play as the devs intended, so much that it even popped up in my mind randomly while watching. And of course, great content as well.
@RandomerThings96
@RandomerThings96 Месяц назад
There’s something about Singularity that not many people seem to notice, he is THE most dangerous killer in certain niche situations. For example, in a “only one survivor left alive, hatch closed, doors yet to be opened” scenario he’s plain unbeatable, all he has do to is put two pods overlooking the gates beforehand and plant himself halfway between the two, cycling between them constantly. There’s nothing the survivor can do against that!
@Somedude72
@Somedude72 10 часов назад
Wake up, an emp and a dream
@davidyc2731
@davidyc2731 Месяц назад
Why I don't play him: I don't have him
@xxidkmouse14xx14
@xxidkmouse14xx14 Месяц назад
As a singularity main, the skill ceiling is high. When i play i gotta sweat or i get stomped. Theres no in-between and only when the survivors dont use the emps. When the emps get used I literally can't do nothing. After skull merchant rework i play her now about half the time because its fun to jump scare people. The information and the undetectable you get, i like to play custuns and hear when the other side get jumped. A lot of people say her kits not fun but i think the new reworked kit is. Anyways, yes please nerf emps so that I have a chance against good survivors. Im the killer I shouldn't be bullied this hard with one button that requires little to no skill. And having played on both sides, I stomp other similarities because I just whip out the emp, it makes me wonder "damn thats all?" All those past people I killed just had to press a button? Its a high skill game on killers side vs no brain and only need to understand emp=win
@Quaznick_Ruttner
@Quaznick_Ruttner Месяц назад
A very cool mechanic that can help a few things that I've had an idea of is to help the macro play. "Camera Sweeping" the cameras slowly monitor their area with a laser visible to the singularity. If that laser crosses a survivor it will lock on them and begin readying a slip stream at 40% the normal speed. A cameras laser shuts off whilst Singularity is looking through that camera and takes a bit to come back after leaving that camera You can also change add ons for singularity to play a bit more into this passive power with faster passive charge to get survivors slip streamed, faster laser sweeps, or maybe one that nearly insta shoots a slip stream but the camera sweep moves 90% slower. And it won't negate his chase add ons, cause sure. You could go all cameras, but then your stuck with base slip stream
@thomasnbb
@thomasnbb Месяц назад
It should have 1 EMP per box and be limited like Nemesis and Wesker, or make the use of EMP like a flashlight where you must strategically choose a single target, whether you want to remove the ball of meat from the wall or from you.
@manoharidas250
@manoharidas250 Месяц назад
"It was never programmed to harm the crew"
@NotMaxr3fund
@NotMaxr3fund Месяц назад
The first time I faced a Singularity, my whole team of randoms was the team that didn't know wtf the Sungularity was. I got killed first cos I thought the emp shut the killer down. I spectator the rest of the match just to watch everybody else get killed, 4 Moris in like 2 minutes was crazy. From that day onwards, I vowed to never be the noob in the game and that actually motivated me to learn about every single killers power and then figure out the best counters. One could say the Singularity was the motivation for me Leveling up. So, Ig I thank that one Singularity guy who taught me what would happen if I kept playing with zero game knowledge. Amen to all Singularity players, u r the real skill checks of Dead by Daylight. Btw, including that game, I've had 3 games against the Singularity. The second time, I did lose against it but the 3rd time was probably against a new guy cos we got 4 escapes with zero downs
@Splonton
@Splonton Месяц назад
I actually thought of an addition to his power that might help him on indoor maps! Maybe while in a biopod you can choose to shoot a temorary biopod to another wall that acts the same as a regular one, but can't shoot temporary biopods, and it goes away as soon as you exit it. That way you could get better angles during chase and it can help you on indoor maps or in the middle of strong tiles with LOS blockers
@mikeyyahle3841
@mikeyyahle3841 Месяц назад
I think EMP frustration could be helped by capping how many slipstreams are broken in one use. Limit it to one or two, so they have to burn more resources if they want the whole team to remove the debuff. But every other suggestion you made would definitely make him feel better
@catches07
@catches07 Месяц назад
One change I would make is that have it so that you can only EMP yourself and biopods and not other survivors. The biggest counter to him is when a SWF is helping each other by tag teaming in EMPs of the person I’m chasing.
@MrChoobb
@MrChoobb Месяц назад
Actually....yeah I can see this working
@MintSkull
@MintSkull Месяц назад
If this happens, then it would be a hard mess for survivors, since anytime you want to coop with someone in a generator, or to heal, they will get slipstreamed.
@catches07
@catches07 Месяц назад
@@MintSkull Plague works similarly and it's not a problem for her though.
@somekinnn
@somekinnn Месяц назад
Tbh, EMPs mid chase are hardly an issue outside of indoor maps, you can throw the cam on a tree, scan, and teleport in like 3 seconds
@forthelolz1121
@forthelolz1121 Месяц назад
I agree with this. Also, if MintSkull is right about how this would somehow be an issue when interacting with other survivors, then give the EMP two AOE. One would be the large AOE that can disable biopods, while the other AOE would be much smaller and can remove other survivors slipstream. This means if a survivor wants to help out a slipstreamed survivor in chase by getting rid of said slipstream, they will need to risk taking a hit.
@Lightening_B
@Lightening_B Месяц назад
For some reason every time I would play this killer it would trigger motion sickness for me in a way that no other killer ever did so I ended up having to drop him.
@TheVoidWanderer
@TheVoidWanderer Месяц назад
My idea for Hux's changes, add haste after a teleport, but don't have the downside of lessening overclock. INSTEAD make it so overclock has a fixed time, not extending per slipstreamed survivor. This way it also has counterplay from survivor, which they can count out when he is overclocked. Along with the killer being able to know if they can make that lunge while overclocked still. I would also make the emps EITHER disable biopods OR remove slipstream. This way if they use it mid chase they won't disable the ones you placed down. Lastly, I would remove or at the very least tweak the anti camp things, as they are quite bad especially since we have the anti face camp meter in the game. Plus his power isn't inheritly deadly, he still has to m1 for an injure, compared to someone like huntress who has zero penalties at all.
@Jerryisntthecodgod
@Jerryisntthecodgod 5 дней назад
You are 100 percent on my top 3 dbd youtubers next to otz and demi. You are genuine, informative, funny (but you don't overdue it) and all around juat a really good youtuber. Keep up the good work
@k4wh924
@k4wh924 Месяц назад
Hello Minskull, can you make a suggestion video to rename Dead By daylight to Freaky by Daylight and instead of repairing generators they have to twerk and be freaky? Thank you in advance
@DrakoWulf
@DrakoWulf Месяц назад
Hux is actually one of my favorite killers to play. Easily Top 3 for me. However, whenever it's Coldwind, I let out a sigh.
@fakefaith4187
@fakefaith4187 Месяц назад
😊
@L0c0Glono
@L0c0Glono Месяц назад
Singularity requires a lot of mechanical skill, patience, and processing Literally everything about him is what a machine is best at Humans are not machines, as far as I know. Singularity is fun and satisfying when what you do works, like all killers. Everything you brought up is very agreeable and truth, hopefully we get to see some of those fixes, even one of them being implemented correctly *could* make a very powerful change for Singu players. Singularity GAMINGGG
@bigboi8599
@bigboi8599 Месяц назад
As a singularity main I feel like the emp should only remove the user’s infection and surrounding bio pods
@lonewolf7761
@lonewolf7761 Месяц назад
The biggest problem for me was how it feels like you're trying to take off in a semi-truck. Every time you exit a camera and want to chase someone you take forever to get moving again and by the time you do the survivor already is way ahead of you and reached another strong loop.
@AlekLucius
@AlekLucius Месяц назад
No one will pick Singularity which has such a high skill ceiling when they could pick a much easier killer that could give the same or even more value in the match
@deltagearadvanced5140
@deltagearadvanced5140 17 дней назад
Everything about his kit is map awareness and teleportation to slow down and oppress sections of the map pretty speedy at the cost of no guaranteed hits or downs. The issue is EMPs shut off this core of his kit immediately and stop him from being able to play unless you sweat and hard tunnel some people just to get the ball rolling in your favor. I can't tell you how much it sucks to painstakingly set up cams, start my patrol, only to flip to a cam and realize a whole 25% or more of the map is now inaccessible with survivors T-bagging in front of my cams and healing or doing gens forcing me to lumber slowly over, chase them away, MAYBE get a hit in, reset my cam and- Oh look, the other side of the map i had to abandon to try and get some kinda control over here is now inaccessible with survivors T-bagging cams, doing gens and healing whatever hit i got... Seriously it sucks. It sucks having a killer you just don't get to have fun playing because they get hard countered so easily. I got some ideas to fix this: EMPs print much slower without input and only a limit of 2 of the item can exist at a time. This forces some survivors to try and speed up EMP printing and makes it so slipstream and cams can't be spammed away. This makes it so that EMP reset has to be made tactically or survivors get shafted for an extended period waiting on them or wasting gen time getting more made. This ensures there is actually some push and pull between the killer and survivors.
@kitten8766
@kitten8766 Месяц назад
As a 43 prestige Singularity --- he's way to easy to counter vs SWFS. One person whose not in chase just run in and emp the person you are chasing. It feels SOOOOOO BAD. The best build for him IMO is slugging as they dont lose their bug on them if they are slugged. I use Knockout, DeerStalker, BloodWarden, Forced Hesitation. Add ons Family Photo and Denied Requisition.
@worldofoblivion977
@worldofoblivion977 Месяц назад
Idea to balance larry: make some way for the emps to debuff survivors/buff larry. Basically, make the emps more like plague's fountains instead of like xeno's turrets
@Xenefor
@Xenefor 22 дня назад
Singularity is one of my favorite killers, the feeling you get that you're a machine, learning constantly of the enviorment, when you get your shots right, your pods work, you feel like an actual machine-god. But yes, he's hard to play, really really fun but hard.
@showerychunk5
@showerychunk5 Месяц назад
It could be interesting to have an add-on that removes the emp’s from the game but reduces your pods to one or two and teleporting to a survivor removes their slipstream. Maybe a timer for the slipstream to go away on its own after a certain amount of time as well.
@Lyanndra
@Lyanndra Месяц назад
The problem for me is that i have jittery aim so when i try to slipstream someone I'll either place a biopod in the wrong place or I'll be too slow to actually get them slipstreamed
@Phantom_Kraken
@Phantom_Kraken Месяц назад
I main and love the “singular manatee” so Ive been looking forward to you covering him 😁
@1UPspector
@1UPspector Месяц назад
I used to main singularity, he was honestly a lot of fun but did get peeved that all survs had emps on them so they would deactivate it almost immediately and teammates run in too to stop the power. Honestly all he needs is the emp to be more delayed like giving it a 30 second delay before the box automatically ctivates and change the tap mechanic to activate the emp into something like a QTE like in helldivers 2 where a sequence must be done in order to activate the emp. It would make it harder to activate the emp in chase and in addition could stop survs from holding onto an emp immediately in the match
@TapikLapis
@TapikLapis 23 дня назад
I can so much relate to this. I'm putting in hundreds of hours already just on Singularity and it's really tedious and mostly frustrating, even on games with 4K's.
@Joshmprime
@Joshmprime Месяц назад
@mintskull hey, I don't think you did anything wrong, but can you let people know that the skull merchant guide was made by pixel bush?
@ganthc
@ganthc Месяц назад
I think one change would be faster biopod slipstream attachment from cameras. Make it easier and faster to apply slipstream infection, but keep the timer longer for teleport like it is now. That and remotely recalling pods you don’t want seem like good QOL changes.
@siranubismax
@siranubismax Месяц назад
With Singularity I like to use the Iri add-on with the add on that reveals auras when they get slip streamed, with floods of rage and lethal pursuer. I get frequent information on the survivors locations which allow me to pressure them a bit better. And using jolt I don’t have to spend time breaking gens as much anymore
@siranubismax
@siranubismax Месяц назад
Using plaything with this build sometimes also helps because they either don’t hear me coming or have to spend time not doing gens to find the hex’s
@erickr6400
@erickr6400 Месяц назад
I love playing Huxie and agree with pretty much everything. Maybe keeping slipstream after hooks would be good, I really enjoy that aspect of Plague and the EMPs need to be slightly tuned down somehow. The infection never feels like a pressure point in the matches I play. Either survivors get rid of them at a decent pace or I can barely keep it for a full chase. I enjoy macro gameplay of reaping what you sow later on (that's why I like Plague) but with Huxie not even my pod placement matters since any important pod is disabled when it matter most.
@riftgaming6916
@riftgaming6916 Месяц назад
As a singularity main, I love him just as he is, any buffs would be cool but I'm happy with him as is
@Epitafffio
@Epitafffio Месяц назад
I think a neat way of buffing singularity without outright adding haste into basekit would be reducing the time singularity spends "waking up" which makes survivor gain a bit of distance after hux teleports to them. I think it's about 1.7 seconds and reducing it to like 1.2 seconds would be a great way to make singularity's ability feel better. Overall, the reason nobody plays this killer is because this is a killer that requires you to think a lot and makes you constantly do something because of the way his power is designed. People just get overwhelmed and there's not much that can be done about that. He's a niche killer who could use some qol changes to make his basekit more solid, but he wouldnt become popular if he got those qol changes.
@momolinier6447
@momolinier6447 Месяц назад
Really good video, thanks for discussing this subject. I think it's important to say that he doesn't need a rework, but rather quality of life changes. He's not for everyone, but a killer for everyone is a killer for no one. As a Singularity main, I believe a good change for him would be to allow him to destroy EMPs if he hits a survivor who has one in hand (similar to Xeno when a survivor has a turret in their hands).
@mr.bananaslamma5830
@mr.bananaslamma5830 Месяц назад
I think it’d be nice to change an emp’ed biopod to red outside the cameras, like how the most recent camera used is yellow. This would be a nice QOL and a buff as survivors would give a bit more info when using emps
@just_ultimatum
@just_ultimatum Месяц назад
As a Singularity main, I can say that this is accurate. And very sad thing happened a week ago. Singularity literally got nerfed. So, in one of recent patches, they removed camera disable sound. Previously you could hear a sound of a camera breaking with emp and understand that 1 of all cameras got broken and can instantly check and find which one. Now, when random camera gets broken, Singularity doesn’t hear the sound and it can be annoying cuz I often don’t even know that my camera was broken, and when I finally find it out, the gen on which this cam was on, is already 90% done. But I still love playing him the most. And I think, it will take some time to get used to this recent change
@stephanj306
@stephanj306 Месяц назад
I feel like faster TPs would help a lot. It takes so long for him to appear, long enough for the survivor to just completely vanish in some situations. Also, biopods could potentially tag survivors. Either by slipstreaming them without needing to interact, or maybe just have a loud noice notification.
@sniper9302
@sniper9302 Месяц назад
I literally main him 😭
@fakefaith4187
@fakefaith4187 Месяц назад
Same T_T
@Shikamarulover12345
@Shikamarulover12345 Месяц назад
I actually enjoyed this informative video. I NEVER See this killer in game, or at least not enough. I've still been getting pop-up info about it. Thus, I wondered why, because he felt very punishing when I did play him. Now I understand why.
@Bird836
@Bird836 Месяц назад
Potential buff idea could be that he has built in Franklin’s for his EPMs, or every successful teleport slows down the 3d printer printing speed for a certain amount of time.
@_ACVP_real
@_ACVP_real Месяц назад
I main hux. My way of playing is to use the brown slurry and the soma photo. First set up some pods, save a few for chases. Check cams semi frequently. Hope for the best and quickly replace if a pod gets stunned. Idk how to explain how i play, you really just have to like take some adderal before you play him (/s)
@clownythunder1932
@clownythunder1932 8 дней назад
On the grind to unlock them. Seems like a lot of fun to me
@SaxaphoneDuck
@SaxaphoneDuck Месяц назад
Singularity main here, the biggest problem with playing him is the EMPs spawning way too often and removing the infection way too fast
@yammoto148
@yammoto148 Месяц назад
I think a good change would be to let cameras automatically slip stream survivors that come into their radius, and you can even get a notification if a camera automatically fires and hits a survivor so you know, hey jump to that camera quick if you wanna get that survivor off that gen. Or to buff its Overclock mode as that is the one thing that isn't bound to having a high skill level and the thing that makes singularity not an M1 killer with a teleport, like maybe making it that if you swing or lunge during it, it ends early but your lunge/attack has a very low cooldown if you do so, which means you can just double slug someone in short order to get a down quick which could be satisfying or a bit hard to play around.
@petersfilmstudios24
@petersfilmstudios24 Месяц назад
There needs to be a cool down on EMP spawns. Survivors should not be allowed to get an EMP and instantly print more. EMPs at the moment don't work as a counter, they completely negate the killer's power so there can be moments where you literally have no power. That shouldn't ever happen when playing as killer (unless you're playing Tombstone Myers) . And also, there should be a mechanic where you can mark biopods for later use.
@MadArtillery
@MadArtillery Месяц назад
A very good video that had a really good grasp on the many flaws of singularities power. I really want to love him but damn. Some QoL would definitetly benefit him a lot.
@mauriciocabrera1685
@mauriciocabrera1685 Месяц назад
I think that it needs some buffs; like improving the biopods collision, making his basekit a little bit stronger, because it is too addon dependant, and making his “counter” less strong giving him a little more map pressure. Also I have an idea to make him better, if the other stuff is partially implemented, like making his cameras work automatically, of course with a much longer time to activate and shoot its goo, giving the killer more time to breath💬
@pepman423
@pepman423 Месяц назад
One thing i see no one mention is his range for shooting biopods in the camera. Every time i play him i will cleary see a survivor but because they are too far away the camera doest shoot them
@MementoMori7777
@MementoMori7777 Месяц назад
The only thing keeping me from playing Sing's the Clunky biopod cameras. They stay in the position they were facing when you leave and re-enter them, meaning you have to Keep a mental note of where every camera's looking to not get disoriented and mess up your slipstream on a survivor.
@AlwaysNeverfound
@AlwaysNeverfound 5 дней назад
I have an idea add a scanning feature like stalk and once the singularity gained enough scan he moves 20% for 6 seconds and can one shot survivors for 2 seconds and he can also get the scan/stalk from camara's
@foxboydragon9608
@foxboydragon9608 Месяц назад
I got adept with Singularity effectively twice, first time I bled two people out and that doesn't count apparently, but got it in the next match with ease. I also don't play him as a macro killer, instead I play him purely for the chase, and might occasionally set up to monitor a gen. His power in chase is rather oppressive, as you can just set up a camera in most loops, mark a survivor, then instantly teleport to them, either giving a movement, vaulting, or breaking speed increase, and even giving mild immunity to pallets. If you play him chase-wise, not only are downs easy to get, but you practically remove the EMPs from the trial. The reason for this is that EMPs are now reactive if you play chase primarily, not preemptive, which means that they have to use it while already in a chase, and since it takes only a few seconds to set up a new camera, mark a survivor, and then teleport, you make it so that survivors are just wasting their time by picking up the EMPs, as the time it saves in chase is usually minor. As for play-rate, no idea, chase-wise I'd say he's easily one of the best in the game, weak at some loops, but more than oppressive in others.
@gigure9411
@gigure9411 11 дней назад
I think singularity just needs a bunch of QoL changes really to make him feel less clunky.
@da_person
@da_person 26 дней назад
The easy answer is make biopods automatic and increase the time it shoots by 25% so the killer can do stuff killer could still control but when the automatic pod shoots a survivor becomes aura becomes white to let the killer know they are pinged
@quisquiliarum7710
@quisquiliarum7710 25 дней назад
The thing with EMPs is they're way more punishing to learning players than to experienced ones. Experienced players are going to be getting a lot of slipstreams forcing survivors to burn threw emps quickly while newer singularities aren't going to be putting out as much pressure, giving survivors time to stock up on them
@lukekob
@lukekob Месяц назад
I think without a doubt, currently, you just have to grind many hours of him to actually be affective enough to consistantly win games. Its not really like other killers where you can pick up their power and still be affective even if its your first time. Coming from a 8 month dedicated Hux main, i think he is desgined really good, but things like EMP's jsut tear down the gameplay so much. People just dont want to work as hard to get something out of it.
@GutPoacher
@GutPoacher Месяц назад
Yeahhh that makes sense, i'm guilty of choosing the easier killers. To be fair tho I don't have a lot of free time to consistently play dbd, which is a shame since i'd like to get a grasp on singularity's playstyle; but it would take so damn long to eventually get used to him with how little I play... and i'm not too keen on purposely getting frustrated with myself anytime I want to play dbd just to figure out how to play him, no matter how gratifying it might be in the long run. I'd rather enjoy the few matches I do play just fucking around as legion or trapper, killers that're easier to play. you get me? I'm typing this late at night (or very early in the morning?) so this is just word vomit I amalgamated together lol, my fault if it's a bit hard to read
@lukekob
@lukekob Месяц назад
@@GutPoacher Yeah if you dont have the time then thats totally ok! Thats basically the point im trying to say too, people dont want to- dont have the time to learn him. I also get how you just want to mess around with easier killers too.
@OldandAbandonedHarcorte
@OldandAbandonedHarcorte Месяц назад
I also think some good touch ups for singularity would be to keep survivors silpstreamed after being hooked, and or make it so that EMPS can only remove slipstream from the survivor using it, which would also make them immune to passive slipstream infection for a time, although they could still be slipstreamed if HUX shoots them with a bipod. Overclocks duration is increased for each slipstreamed survivor, and I think it should be a larger focus of his kit because maintaining infection is HARD and singularity should be rewarded for spread pressure, not punished.
@VVen0m
@VVen0m Месяц назад
I like having to macro manage as HUX but the easy counterability is something I really hate about him, imo they should make it so that it's not as easy to EMP a Biopod that you're looking through (for example make the EMP charge slower when an active biopod is in range) and give the slipstream a "grace period" where it can't be removed for a while after being applied, I'd also make it so that charging the EMP slows you down slightly as I hate when survivors do it mid-chase and right as I apply it to them and I have to start the application all over again. And then their swf comes by and gets rid of it for them through a wall
@Jamieb2123
@Jamieb2123 Месяц назад
As a singularity player (I dont play him enough to consider him a main but i do like to play him), i feel that EMP's only need 1 small change that being that for the first 30 seconds of the 100 second timer that EMP's get printed, printing can not be accelerated. currently if a survivor accelerates the printing of an EMP it can be spat out in around 25 seconds this can be problematic due to biopods taking 45 seconds to recharge after being hit from an EMP after using that EMP the survivor can then prepare a second EMP before the biopods back up allowing the survivor to continuously force down time on the biopod unless the singularity comes over to replace it. the 25 second print time also allows survivors to play very aggressively a well coordinated team can make his power redundant at very little cost. another minor tweak i would add would just to not allow it to go through floors but i can understand that logically this wouldn't make sense. if anyone sees this let me know what you think open to feedback and i hope it all made sense! :D
@somekinnn
@somekinnn Месяц назад
Skimming through the changes, thank you so much for giving a singularity suggestion that isn't just "Remove EMPs and make power weaker to compensate" or something in general that homogenises him and kills his current idea. I FW all of these changes. Edit: i finished watching the video, thanks a lot for that bit about how singu mains do like playing him and thus he doesn't need massive changes.
@ChannelYumYum
@ChannelYumYum Месяц назад
I like HUX a lot and think he's a top 10 Killer, but the changes you mentioned would go a long way, especially the QoL ones. I do think we could nerf EMPs slightly by making them stop at maybe 90% progress just so they aren't completely passive, and require some planning ahead to use them aggressively. I'm unsure of how to add Soma basekit, perhaps it could be a ramping effect similar to Skull Merchant's, where the more Survivors that are Slipstreamed, the stronger the effect is.
@scout_princess
@scout_princess Месяц назад
I can not find the Skull Merchant the complete guide video. I want to watch it
@nonameorl2948
@nonameorl2948 Месяц назад
I main singularity because i love how he trash talk survs. But for real i love it skill celling its high af i can still feel im learning something new every game but when i want to just chill i just hop on huntress and get some wins then hop on singularity again EDIT: you said ''A trash talking robot? sigh me up'' THAT WAS LITERALLY MEEEE :DDD i also have a question: do you sometimes play him or you played him only for video?
@A7Huxeno
@A7Huxeno Месяц назад
He is fun to play with , as he is my second main i can say that , yet i feel burned out so quickly, so after just 3-4 matches i switch to demo usually
@nonameorl2948
@nonameorl2948 Месяц назад
@@A7Huxeno i feel ya you need to use 100% of your brain to play him somewhat good its hard to not to burn out after 5 games or so
@deathmetalhellokitty9724
@deathmetalhellokitty9724 Месяц назад
Hux be like " your genetic makeup is flawed , I'll turn it into something useful "
@necrolicious
@necrolicious Месяц назад
Three things I don't like about Singularity. 1. He looks like chewed bubblegum scraped off the bottom of someone's boot. He used to look similar to Ultron before Gabriel Soma blew him up. 2. He is on the list of Killers who bring their own countermeasures to the trial. Others on the list include Alien, Wesker, and Nemesis. Compare any of them to Plague, who brings her own countermeasure, but it's also massively beneficial because it enhances her power. 3. Why doesn't he put shards of bone, metal or glass into his gumball cannon and just do direct damage with it. This would save you so much aggravation.
@themiddletaker6801
@themiddletaker6801 Месяц назад
Because his long Woodstock cutting blade is more lethal I guess.
@zlaggaming68
@zlaggaming68 Месяц назад
What should happen is if a generator is being worked on by a slipstream affected survivor or if a survivor is slipstreamed long enough the cameras will reveal the aura of that survivor to you. Their cameras meaning they should work even without you using them directly.
@Shub-Nagruth
@Shub-Nagruth Месяц назад
How to buff the QoL of the singularity? Simple: - Increase passive recharge of EMPs, adding a mini snare effect for ppl who using the EMP. - Increase the distance at which a capsule can target a survivor -Increase the lock trigger of a capsule on a survivor - Review the trigger concerning the scenery (Don't make me believe that a bush 20 cm wide protects a survivor from a shot...) - Adjusted the loading time of the first shot with a capsule to something shorter. - Adjust the cooldown for a new shot. -Increase the infection distance between survivors. - Review its power when a capsule is too close to a hooked person, and it is in chase (it cannot infect the person who loops it within 8m of a hooked person) Add-on as basekit: - Nutritional Slurry (Increases the number of carried Biopods by +2.) - Soma Family Photo ( +5 % Haste) - Foreign Plant Fibres (Reduces the duration of your Movement Speed penalty by +20 % when stunned by a Pallet during Overclock Mode.) - Android Arm (Increases the range within which Temporal Slipstream can spread between Survivors by +2 metres.) That's all. Now you can play the Singularity with rewards for chases
@Scorchcore
@Scorchcore 17 дней назад
I started playing when he came out and he immediately became my main pick as he felt fun to play as I could control survivors easily and make them constantly go for emps
@DrTechnoBabel
@DrTechnoBabel Месяц назад
I freaking love Singularity, and the map dependency thing is literally the only reason why he isn't my absolute favorite given that it makes loading into every match feel like a dice roll over whether or not I'm gonna get a map that cripples my power, and some days I'm just not in the mood to take that gamble. Despite this however, that feeling of having my cameras in all the right places to have eyes everywhere I need them, applying pressure everywhere, and being able to do things in chase like keep up with survivors through vaults and bust through pallets to get the down are just SO satisfying. And I don't even use the Family Photo or Rapid Brutality. Just the improved collision might be enough to push him into my favorite killer tbh, as it is utterly annoying to point at a survivor I can clearly see, only for it to not register because their arm is behind a twig or something.
@Morgischmorgi
@Morgischmorgi Месяц назад
as a singularity main i totally agree with your suggestions on fixing him!
@eliasar5051
@eliasar5051 Месяц назад
Maybe the only change to EMPS that would help greatly without being absurd is, that new EMPS arent generated in their respective printer until survivor uses the one that he/she picked up already. It is absurd that all the effort gets thrown to the garbage can with EMP and an option to pick a brand new one mere SECONDS later at same box.
@SyncraticLucefer
@SyncraticLucefer Месяц назад
Colission chaos is now the cannon singularity theme. Thanks mint ;)
@blobdestroyer1792
@blobdestroyer1792 21 день назад
I wouldn’t say he’s currently my main, I’ve played a couple other killers more than him and he’s not the killer I’m best at playing. But that is slowly changing. He’s a bit difficult but he’s shot up to being my favorite killer in the cast and I’ve been playing him increasingly more over time. I think he has incredible potential to be high b tier or even a tier once people learn the right tech and begin to play him at peak efficiency. It can be a bit frustrating how readily available EMPs are to the survivors and how hard it is to keep people slipstreamed, but that’s part of the learning curve. He’s not supposed to be like plague where she has a constantly building status effect that’s meant to linger and be hard to avoid, you’re supposed to have to actively work to keep slipstreams up. I think once people learn to orient themselves quickly switching between cameras and accept that their preconceived ideas about him and how they think he’s supposed to play may need to be reconsidered, he’ll surge in popularity and power. Frankly, I can’t wait until that day comes.
@ghoulishghost3956
@ghoulishghost3956 Месяц назад
i love playing larry but as soon as i run out of family photo and black wards i just play another killer till i get one again
@VenomSWR
@VenomSWR Месяц назад
Honestly I pretty much agree with everything you've just said. The Single Larry (referred as just Larry from now on) has an insanely good design, his mecanics were fresh and fun when he released, and then people learned how to play against him. When he released, I asked myself if I was gonna stop maining only Huntress to take him in instead. But then, I played against teams who only held W and I decided against it. Being super addon reliant sucks, not being able to catch up to someone cause they run in a straight line after you TP'd to them sucks b, and having to run the same exact addon over and over again sucks major a. My idea for a "buff" for Larry is kind of what you said, coupled with some kind of a Chucky nerf. Make him 2 or 3% faster on teleport, with a 10 to 15% reduction of his overclock, allowing him to catch up much faster and more consistently. But, to balance that (because let's face it, it needs to), remove the ability to hit through pallets that are broken with overclock. Yes, it will kind of "take away" from Larry, but it'll be nice balance. Pallets still break on you like it does now, you get slowed, but you can't hit immediately after anymore (which, honestly has always kinda been bs in my opinion). Have a better way of choosing cameras (because holy shit always taking the wrong one is infuriating, especially if you don't notice it right away), make it possible to destroy a biopod from afar to replace it instead of having to rotate through cameras like Hag Traps, and we'll have a way better, way more fun killer that people would enjoy playing as and against !
@deltatrekking
@deltatrekking Месяц назад
The main problem to me is that when you switch from singularity to the pod it breaks the flow (twins switch to victor and knight switch to guardia compagnia too). I just feel it funny
@irontarkus6515
@irontarkus6515 Месяц назад
As a singularity main, here's what I would do to make his barrier for entry smaller, while not taking away his learning curve. -if a survivor is within range and is within line of site of a camera, the camera will automatically be facing toward the closest survivor when you enter a camera.(this will lead to more slipstreams and take out much frustration) -allow the singularity to see the auras of the EMP boxes like the survivors at no range limit.(this would help immensely in being able to keep track and deal with EMPs that are in play) -And lastly, remove the movement speed penalty when near a hooked survivor and you use a camera(idek why this is a thing, it would make him so much smoother to play if they just did away with it)
@MrMark7661
@MrMark7661 Месяц назад
honestly my favorite thing about singularity is the chase music. it’s so intense 😃
@Zimzi
@Zimzi Месяц назад
A possible way to nerf EMPs could be to make it where only 1 or 2 survivors can hold one at a time, and maybe make the boxes have to recharge again after they're used, though I could easily see that doing either too little or too much
@froggychair7732
@froggychair7732 Месяц назад
I change I think needs to happen is get rid of the biopod infection cooldown between cameras. For example if you shoot a survivor with a biopod and switch to one where you think they’re going there should be no cooldown to shooting again as it would reward good biopod placement and make his gameplay overall smoother.
@TapyCZ
@TapyCZ Месяц назад
Hey! I main him. Anyway... I think the biopod slipstream/teleport should use the logic it already uses to highlight survivors. And the teleport animation should be shorter, I don't think giving him haste into his basekit is a good idea and simply making the animation shorter would give the same results. Some slight EMP nerf would also be nice. Anyway good video!
Далее
What Your KILLER MAIN SAYS about YOU! (2024)
21:35
Просмотров 260 тыс.
Проверил Басту на логику
00:44
Просмотров 197 тыс.
Who is VIGO? The Most Mysterious Character in DbD
18:15
The Unseen Killers of Dead By Daylight!
11:26
Просмотров 45 тыс.
The Ripley Effect - A gaming Phenomena
9:43
Просмотров 3,4 тыс.
What YOUR SURVIVOR MAIN Says About YOU! (2024)
28:09
Просмотров 67 тыс.
P100 SINGULARITY VS. P100 SWF
19:19
Просмотров 188 тыс.
Twins Rework REVERTED! DS Animation REMOVED! - DbD
3:30
ОБЗОР ТРЕЙЛЕРА STANDOFF 2 0.29.0 FUN&SUN
13:13
Blast premier - Day 3
6:31:33
Просмотров 162 тыс.