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Why don't you create a second RU-vid channel for that content that could hurt your analytics? I won't download another app I don't need/want just to watch that content, but I'll happily watch it if it's conveniently available.
As a matter of fact, that's exactly what they did with Super Mario World's test level, minus the part about leaving it in for players to stumble across (at least in normal gameplay). If you open Super Mario World's ROM (that is, a digital copy of the game's cartridge) in a program like Lunar Magic and look at the level data for any of the hundred or so of unused level slots (these are level slots that exist only because the numbering system requires them to), you'll find the placeholder data the developers used to fill the blanks in such instances. Besides spelling out the word "TEST" using turn-blocks, these levels also contain some hidden checkpoint 1-ups, likely meant to enable them to test that the game is storing memory flags properly. It's also a nice consolation prize for anyone that somehow ends up in one of these levels by mistake, considering the only way to exit the level normally is to jump off a ledge.
"If you've found this as a kid I highly applaud you" My man, I didn't even find that secret Slide as a kid. I tried for hours to jump off the cliffside and somehow managed to fall into the little cave where the Slide exits and the Star is. Probably a reason why they closed it off in Mario 64 DS.
In the ds i used the invisible cap at the top of the mountain and dash down to where the star is. After a few tries I managed to barely make it and get the star.
me: m a s h r a n d o m b u t t o n s , m a y b e s o m e t h i n g w i l l h a p p e n (that actually led me to find a test menu in a toy laptop no joke lmao)
I started playing this game when I was 6. I also bought it on the Wii U like a month ago and have probably spent 30 hours playing it. I had NO IDEA that you could do that. EVER. haha
Well, we didn't really discover anything new in this video. This video is just about lesser-known stuff. But yeah it's neat when the SR community finds something new.
There's this really hard to get one up that I've been trying to get for so long now. They hid the 1-Ups so well in Odyssey that they're not even in the game!
When Mario punches a butterfly he gets one ups and everyone thinks it’s cool, but when I punch butterflies I get accused of being a potential serial killer.
@@WayOutGaming Rayman Legends did away with lives completely and so did Sonic Forces and you just restart from the last checkpoint. I think lives should only be a game if you expect the player to go through the whole game on limited lives/ continues. You know expect the player get good enough to make it to the end of the game. Sonic 3 had a save system and limited lives. Infact the original Rayman had limited lives/ continues and you'd have to start a complete new game even if you have saved.
They make sense for Bowser fights since a death will just throw you out of the pipe right before the fight, while a game-over means you have to play the whole level leading up to it again
Omg in the water draining area I remember as a kid mysteriously spawning a one up and was so puzzled and clueless as of how I did it and never was able to do it agin.. this was one of my biggest mysteries I thought I glitched the game or something!
The weirdest 1-Up, in my opinion, is the one in Ricco Harbour in Super Mario Sunshine. iirc, it only appears on one specific Shine, and you need to talk to three(?) Piantas, in rubber rings in the water, for it to spawn. The first two are easy to talk to, since they are by land, so you can just walk up to them and talk to them. However, the third one starts of in the middle of the water and moves. In order to speak to him, you’d need to follow his path around to one specific part of the map where he swims close enough to the land for you to talk to him. It seems ridiculous that anyone would have even thought to try this, since the game doesn’t even tell you about the 1-Up.
I remember discovering that one myself a long time ago. I think I was just screwing around one day and was like "I wonder what these piantas say" I never expected to actually get something from it
@@Zimeatsgirswaffles Not that ridiculous, a lot of people including me HAVE to talk to every NPC in games, and the swimming piantas were no exception. I think I remember a guide of the game mentioning the 1UP too.
@@Zimeatsgirswaffles my mom bought mine used so there was no manual with it. I was also like 7 and couldn't buy a guide book. But that's really cool to hear it was in the guide!
I actually found the 1-UP in the room where you drain the water, as a kid. Back then I used to explore everything, and I decided that that room had to have something else. I ran in circles, each one bigger than the last, and eventually hit the 4 corners and got the 1-UP.
I’ll be honest, the only reason I found out about it was because in the DS version, there was a bit of a visual hint with the wall where the graphic would kinda freak out?
I found a 1up in a hill in the main hub, and not peach's castle, there's a hill next to it, and I used it to try to get to the top of the castle, but i found a 1up under the mountain ground, AND THIS WAS THE DS VERSION!
I totally agree about the hidden one in the tower. You can’t help but feel like there are hidden 1 ups all around you after discovering it. Much like how you find the hidden teleporters. The first time I discovered the hidden teleporter in the first world ,in the flowers, as a kid scared the crap out of me and blew my mind.
3:10 Oh yeah I completely forgot about punching the butterflies. I think it was one my sisters who discovered that by accident then threatened to kill me (or something) if I plan to commit butterfly genocide.
The one in the empty room actually seems less hard, since I often find a room in a game and say, "well, this room probably exists for a reason, let's look around for some silly hidden things" but the other four corner one and the punch the brick one have zero indication to me.
I remember finding the mushroom in whomp's fortress' tower when looking for that darn "blast away the wall" star. I find the fact that I found something so obscure because I couldn't find the most obscure star of the game rather ironic.
Back in the days before anyone could look up videos like this online, these little secrets were really cool things to show your friends, specifically because they were so obscure. I think that's why they exist: They're meant to be special secrets to impress your friends with
i remember when i accidentaly found that 1-up when i was a kid. And... when SM64O came out, that was my hidding spot when every1 was playing hide and seek.
I knew of the Whomp's Fortress one because it looked out of place; the section you're supposed to punch out. I think I remember this one and had a similar feeling about walls. As for the Peach's Castle one, I thought I ran into a bug when I saw it but yes that confirmed that it wasn't a bug and more of a hidden secret.
Three things I can think of for the four-corner 1-ups: A. They were left over developer-aids. (that's how the konami-code started) B. The developers didn't have time to include something to teach about the hidden switches. C. They were meant as rewards for the extra-diligent explorers. (compare to the 'secret achievements' some modern games have)
When I saw the thumbnail I thought, "Oh, he's referring the 1-Up to the right just before the slide! I already know about it!". But then I was like, "Wait, what..!?".
Strangely enough I knew about the one in the basement, I had discovered it by accident one night while playing through the game many many years ago. My friends found it so cool when I showed them, and they were impressed. The one in the slide I did not know about though, that's really cool!
I'm pretty sure I found the one on the slide, but not in the drained area. It's not absurd at all to me since searching the walls made plenty of sense because there were hidden passages here and there, including the one that led to the slide itself. I remember punching pretty much every wall in the game just to see if there was a portal there. Running the perimeter of the room was part of that
@@austinreavis4226 the purpose of asking is to provide a quick and helpful link not only for myself but to anyone reading this in the future who is also curious. of course i can leave this video, search for pannen pick out any videos that might be the correct one and watch them but it is much faster and to the point to simply have access to the correct video right away. this also has a benefit of letting persons who would not be willing to do that much work have direct access to content they would not otherwise see and give pannen more views which would help his channel grow as a double bonus if enough people can go to that video directly from this one it will show up on the recommendations bar to the right and further connect this channel to that one and allow viewers on both sides have access to potentially new channels which is to the benefit of everyone tldr? your reply served 0 purpose to anyone but your own sense of ego and need to participate. my request for a link wasn't out of ignorance of the basics of how to use youtube and treating it as such is very silly
7:05 completely honest sometimes I just run into walls randomly cuz I fidget and my brain says: run into walls. You got time. I would be surprised if I found it tho :P
That thumbnail makes me think that Mario got so frustrated after he finally found the 1-up after painstakingly looking everywhere and realizing it was a game of 4 Corners that he just dunked the 1-up.
I remember finding that hidden one up on Whomps Fortress by pure chance. For the rest of the game, I felt the urge to hit walls which looked like they could be hiding a one up.
I like how this game had this way of perplexing the player and peaking their curiosity. You just don't see that in games anymore, now every secret is painfully spelled out.
Every time I come on to this kind of video I see this kind of comment. Tons of games still have secrets, dude. Hidden equipment you have to go out of your way to find in God of War. Easter eggs and photo ops in Spider-Man. The insane amount of hidden dialogue in Undertale. The metric fuckton of hidden moons in Super Mario Odyssey. Hell, EVERYTHING in Breath of the Wild is up to the player to discover.
@@MariktheGunslinger It just doesnt feel the same. They usually give you obvious hints now, whereas in sm64 the hints are more subtle and peaked your curiosity and imagination.
Thank you for these videos! I appreciate you putting your time and effort into them to make them enjoyable. I really like the connection I can make with yoy and feel like you're just another one of the Buds! Thanks!
I read an interview that was done with the developers of the game, I believe with IGN, in which they explained why and where the hidden 1-ups were placed. The developers were very through in their responses to the questions that they were asked. The interview also answered the questions that all of the players had about the 1-ups placements outside the castle including the explanation as to why the running butterflies created a 1-up.
@@thewitheredstriker I did not think about saving the link when I found it. I read the interview very thoroughly, and then exited out of it thinking that no one would want to read it anytime soon. I was too engrossed in the interview to even think about saving it. The interview has the exact same effect as watching Willy Wonka and the Chocolate Factory.
The invisible four-point 1-up is from SMW -- it's in many SMW levels (including the 200+ copies of the unused "test" level). Also the reason why someone might stand in each of the four corners is because SM64 hides other things (like warps) in non-descript corners. I applaud SM64 for having both obvious and non-obvious secrets (just like DOOM).
so the 1 up on the slide, i never found the one around the side of the door and only just now found that out thanks to you. however the hidden one in the room triggered by touching the 4 corners i did because i got frustrated with failing the slide and ran around the room punching the walls XD
The Whomp's Fortress wall one was easy. The wall was clearly textured differently from the others in a way that made it look weaker. I found it when I was a kid. Another thing I found as a kid was in Sunshine, in one of the later Ricco Harbor missions. There's three swimming Piantas near the start of the level, and if you talk to all three of them (which requires waiting for them to come close to land), you get a 1-up. The benefits of talking to everyone.
My memory is likely faulty, but I don't even remember a slide in Tall Tall Mountain But my hypothesis is a simple one, just like the rest they are a reward for exploration These obscure ones follow the same principle, while also rewarding outside the box thinking. And also, Miyamoto and co were obviously marveled by 3D, but nowadays this would seem gimmicky
Actually, I did find out about the last two 1ups in my impossible quest to find the 121st star when I was a kid. I spent hours testing walls and patterns trying to find a secret stage or star, and would usually actually end up finding 1ups instead. Weirdly enough, I only found out about the 1up in the tower recently.
I just wanted to mention this again but as soon as your video pops through my feed I drop everything to watch it because your videos are always so thought-provoking
5 лет назад
7:04 I discovered it as a kid because I had an "out of bounds" fobia and one time I was too scared to dive in so I start to mess around with the movement features. I also had a mental disorder that made me finish path patterns until the end like filling labyrinths or building streets with unrelated toys
The secret levels in Mario Sunshine gave me crazy feelings of falling. I actually wouldn't play those levels or finish them, and feared playing Mario N64 as a kid because falling off the levels gave me the feeling of falling. It was crazy, and seeing the levels now make me still feel it in my chest.
I get that when playing open world games and my character falls from a huge height. The one it happens most in is PSO2 New Genesis, since that game has no fall damage. You can climb to the top of a mountain and then fall off of it at high speed lol
I think that, like Zelda on the NES, these absurd, counterintuitive placements and methods to get them are a result of Miyamoto wanting people to talk about them. He was a fan of playground rumors and player collaboration.
The one that spawns from hitting 4 invisible switches might be based on Super Mario World, wherein some 1-ups spawn based on a similar mechanism. No idea why it's just this one though; SMW at least uses that mechanic repeatedly, even if it's not always used in tricky ways
I remember finding the 1-Up at the bottom of a tower. I had thought to myself "hm, there might be a Star there", and then I was like "WHAT, just a 1-Up???"
The striped room before the slide - I explored it as a kid because the textures made me suspicious. I was maybe 8 or 9 and had played Final Fantasy games. Those conditioned me to look for secrets, I think. I can't play a game without looking at everything now, 20 years later.
I've played Mario 64 since it came out and never knew about the tower, the butterflies or the coins under the bridge being 1-Ups. You learn something new every day!
Everytime I watch your videos I get filled with soo much nostalgia I have to go play my N64, or GameCube! I'm a Nintendo girl through and through all the way to the Switch and I enjoy the time you take for your videos ❤
They're the kind of secret you find when you get a phone call during a play session. You just keep walking around the place you happen to be in and find them.
I remember finding these 1-ups as a kid. I was indeed curious and liked to linger in obscure rooms simply because I was having so much fun exploring the castle or the paintings, and I didn’t want the game to end just because I finished a mission. And I often enjoyed doing silly self-imposed amusement challenges like touching all four corners, hugging the wall all the ay through a level, etc. That would sometimes span weird little discoveries like that. I’m the type of player that goes into every new room and presses the first-person view button to just sit and marvel at the 3D creation laid before me. I’m sure there’s other people that enjoy that, though I can see why not everybody would. But yeah, I’m willing to bet there are people who stu bled upon these 1-ups. And yeah, they are super weird, but also super fun!
nintendo: hides 1-ups in obscure and hard to reach places nintendo: dying in 90% of levels kicks you out to the castle, invalidating the usefulness of 1-ups
I find them useful in levels with cannons and such. If you get a game over, you need to restart the level and reopen the cannons. This makes it so you don’t have to.
Seen a few people mention the "Blast away a wall" star on that level. This was truly the dumbest fucking star. No indication of where the hell you go or how the hell you do it on the 1st playthrough. I remember getting so angry I couldn't find it. Then I got it the glitch way by fucking accident missing the jump and thought oh that's how. Never could do it again for years and only realized later that's not how you do it at all.
7:47 OMG OMG ok i remember that day i was playing sm64 on my N64 control deck, and it was that day when i was long jumping from one slope from another, and the 1-up spawned!
As a child I actually did find the one in the water at the end of your video. For some reason as a child I like the sound of Mario stepping through water and I ran around the water and found a 1-Up. I wasn't that good at the game in general so I didn't get to far in it, but I did do that one thing.
Hate to be that guy but... Every one up in this game is absurd. There is basically no punishment for loosing every life, just walking to the painting without any hazards. Most kids would realise this in little time and never search for hidden one ups ever again
To be fair, 1-Ups are arguably useless in this game since whenever you turn the game off and go back into your save file, you always start with 4 lives no matter how many 1-Ups you collected during your last playthrough
I didn't grow up with this game but I still knew about the 1-up in the tower and the one at the slide because of Let's Plays. Didn't know about the one in the drain switch room though. Glad I learned something new.
I ran into all of these as a kid, but the only ones that felt weird were the butterfly ones. The last one showcased wasn't weird to me because of hidden levels like Snow Man's Land and Shifting Sand Land. I thought it was weird that there were pillars along the sides of the walls, so I thought they were "framing" hidden levels and ran along side them to find secrets.
I discovered the slide and the basement 1 ups on my own. Not the fortress one though. A video on youtube a few years ago told me about that one. The slide 1up was found because I randomly had the desire to touch the corners and the basement one was because i was trying to do some neat tricks in that area and it just showed up.
I remember finding the slide starting room mushroom when I was younger... it was awesome! The mushroom in the draining spot made me think they were just at random, like the original mushrooms while running occasionally in other mario games
I remembered when I finally got all 120 stars and was able to get to the top of the castle and Yoshi gives you 100 1-ups. I was like "Wow, I could have used those earlier"
Petition for the anti-masochist challenge to be a thing. Where you literally have to collect everything. Every star, every power up, every coin, and most importantly, every 1-up.