A lot of footage here is from PsychoblueSFxT's online tournaments, you should check him out here - / @psychobluesfxt Follow me on Twitter - / theoryfighter #theoryfighter #streetfighter #sfxt
I fondly remember SFxT as the first non MK game I really took seriously back in the day, and was the first game I ever played properly on a fightstick. I still look back on those London Tournaments Mustard and I used to attend and the people we met. It was a cool experience all round. It's a shame the reputation of the game and DEFINITE SF4 elitism really hurt it early, but I really wanna jump back in and relearn it once again. Awesome video man.
The FGC has evolved a lot this few years. I feel proud of our openness to new fighting experience leaving the elitism behind. Perhaps arena fighters are the next new thing to make an impact.
This game is a great example of "first impressions are everything." The general public heard about what it was at launch along with the shady business practices and decided to skip it. Sure, it improved over time, but people lost interest at that point and it faded into obscurity. If the fixes made a year after launch was the launch version and the business side decided to be competent, this game would have done much better.
It was the shady stuff, but also the timer being a huge problem. For a LOT of the early tournaments and streams of the game, most of the matches ended in time outs. That kills so much hype in fighting games when its just a matter of running out the clock and whose slightly more damaged come the zero time.
Oh and the net code , that shit was terrible . Take out the gems and release it a year later than launch , I would’ve hella been into this game . Gems made me quit early , customization was pretty trash too, didn’t even look like human characters more like aliens
Almost none of the Tekken cast got used in early tournaments either. The only character I remember seeing was Raven. Seeing Guile/Chun Ryu/Ken matchups just made it a goofy SF4.
This game got flamed for being pay to win due to gems in its early release, but I put more time into it than any other fighter. The roster, the combos, the tagging, it just felt like you had more options and choice rather than just doing your standard bread and butter every time. It was fun AF
This game was hurt because of Gems, the timer and balancing issues. Where Cammy could lock you in block stun with a jab infinite. It got a great 2013 patch which fixed the game and made it awesome, but the damage was done. I'd like to see a resurgence, but doubt it'll happen.
This game has the spirit of a Tekken game cause it was so easy to lose all your life in a couple of seconds but it's also got the heart of a 2d streetfighter
Thank you for highlighting the things that I've been championing for years and years, and that many others have always known about this game. Like you I think the boosts add interesting wrinkles to many of the SF characters to further separate them from the SF4 characters not just in their combos, but how their gameplans shift to be more in line with a team game. The way you highlighted how unsafe they are on block, and how some can be made safe on block depending on matchups and spacing, was particularly good for dispelling a lot of the fib about the game's meta. I also like the explanation of how they can have a greater emphasis on the synergy you consider when forming a main team.
This is legit one of my favorite fighting games. Has been since it launched. 2012 patch really did fix basically every issue I had with the game, and it was just a blast to play. I really, really, REALLY hate that it died as fast as it did.
Last time I was this early, people still played this game on Evo main stage :) Nice video anyways; this game is very underrated and it’s nice to see that it’s being slowly vindicated by the community.
@@bluefalcon6356 yeah, the originally said they'd have SF x tekken that plays in the 2d plane of SF. I remember hearing there would be a tekken x SF version that played on a 3d plane. I wonder what happened with that? I suppose it may explain why akuma is in tekken.
Just recently got into fighting games and just recently found your channel. You make great content that explains the beauty and appeal of the genre. I can't wait for your next video.
@@andrewsampton some gems mad 1 button combos, added speed, power, life, and you can combine gems etc, it got to the point where it was about gems more than skill
This was the only fresh new game, right out of the wrapping I've ever and only ever bought I was that hyped and I put many hours with my friends practicing and playing online. I'll never forget unwrapping this game, placing the CD in the Xbox 360 tray, getting some Wendy's and gaming for 20 hours.
I got this for my birthday in the mid 2010s, id never played any fighting game before and dropped it because i couldn’t use special moves. Now 7 years later I am the proud owner of the game on steam and love to play it at parties
It's a game was always curious about, as it's interesting to see how two different mechanical universe mesh. I figure I will snag it at some point. Hopefully Capcom and Namco will take a further look at doing more crossovers. I would like see the Tekken centric take on street fighter going all the way, as we see Akuma in Tekken 7, but I would like to see how the whole experience plays out.
What about Footsies and more importantly SmaSho It's one of the games that I play to parctice neutral and the damage is high over that tere are barely any combos (which adds up for the lack of combos and makes it difficult to take risk) Edit: And in SamSho V Special there's the sword Gauge that makes it so that adds even more risk to use your big buttons because your next ttack won't do as much over the fact that if you whiff a big button you'll probably lose 25-50% of your health
Daaamn it's been a while since I thought about this game. Seeing this makes me want to bust out my Blanka again and enjoy some long-range 3f jab into full launch combo goodness! Great to see you're making content buddy!
For me, huge punishes can be more frustrating than fun, at least when it *feels* like the opponent lucked out and didn’t outplay me. MK11 gives this feeling a lot with its uppercut & throw krushing blows which can net huge damage from too-frequent ambiguous, scrambley situations in poke range where it feels like either player could have landed the hit.
You’re the first channel I’ve come across that gives this game some credit! I love it! Picked it back up last week! Relearning everything all over again!
This was legit my first game ever on PS3, I remember my first match was against some guy who destroyed me with just Hugo, I ended up adding him and he taught me how to play. Im still friends with him to this day
Games with insane damage potential off of big buttons that are unsafe on block or whiff makes for natural footsies games. it creates a meta around it that feels good and tense
The gems thing and my situation at the time deterred me from buying SFxT but I remember having fun playing it, as a casual FG enthusiast. Also, my gals Asuka and Juri in the same game, woo ! I think I'll keep an eye on it for when it's on discount, your video motivated me to try it again :)
I was Cole main. He had some cool moves. His srk+p was a super fast anti-air which grabbed people in the air for a setup on the ground. He had a slide which could go under projectiles, except low tiger shot and sonic boom. His super was a pillar like Rashid's VT tornado which acted like a barrier and stayed on the screen long enough for Cole to recover and do another move. I say he had the best projectiles in the game, his were a grenade which travelled different distances depending on L, M or H. They also didn't go in a straight line, they went in an ark so they could go under your opponents projectiles and they would linger on the ground for a few seconds before exploding. If you were having a full screen wall to wall projectile fight you could throw out the M fireball and it would land just short of the opponent but close enough to make them go into block animation. Also if you meter burned the fireball he could throw out two projectiles so what i would do was throw out one then follow up with an ex fireball so there would be three on the field. However he had the second lowest health in the game lower than Akuma's so two combos and you were dead.
CapraKiwi yeah capcom gave megaman, pacman & cole ultra-low health which is like... why? at least, why other than to make them LESS competitively-viable at every level of play, from beginner to tournament-professional? i can see giving the two cat characters low health cuz theyre that kind of character archtype (tiny hurtbox character) but for heavens sake... megaman already played like a joke character! he really sucked; at least give him DECENT health so hes at least worth using to prove how good u are like Dan is... but no, capcom wanted to make sure the xbox 360 version wasnt LESS competitively-relevant for NOT having these characters available (they were sony-exclusive guest characters as repayment for sony’s help with gamedev funding) so it’d still sell not-terribly compared to the ps3 version (which was actually possible back then, as xbox was a bigger part of the market at the time). they tried to have their cake.& eat it too. well, your plan worked out reeeealllll great capcom, sfxt was a huge success financially!!!!! the average fighting game fan totally doesn’t mind at ALL when a back-of-the-box feature has its playability intentionally-sabotaged for financial reasons!!! the REAL average fighting game players who are usually casual gamers (that u go on & on about in your press releases & interviews & developer updates) dont care about when the spreadsheet programmer makes the numbers wrong on purpose!!! they love that!!!! thats why im currently playing Super Tekken X Street Fighter on my Xbox One S using the kinect controls right now as i type this
Idc what anybody says, this game was the truth. Both of my fav fighting franchises collide + the way they adapt Tekken into the SF world as far as move sets, best shit ever.
It's surreal having been into fighting games long enough to remember when everyone universally hated this game. I remember seeing 2012 version come out and thinking a lot of the issues had actually been fixed about the game, such as Ryu, Ken, and Raven's runaway game. I guess the gaming community has just grown numb enough to shady gaming practices that it's opened the path up for people to give this old boy a chance.
After hearing your video, in specifically, some of the things you like about this game, I’m interested if you find Granblue fantasy versus to be a satisfying game?
I really thought the SF Translations of a ton of Tekken characters was also well done. I really enjoyed Julia in this game a ton and enjoyed the neutral a ton.
SFxTekken was the first fighting game I recall having online training mode. You could play online with a friend and tag team other tag teams. That was really appealing to me at the time and I haven't seen it implemented again in a 2D fighter. I had no idea it was looked back on fondly. At the time people really shit on the game. Mostly for DLC gems and crap, but I enjoyed at the time.
I loved this game and played it through all the jab x timeout stuff and gem/DLC stuff. It was super footsie based especially with some of the characters with insanely long normals like Law, Bryan, and the mixup game was excellent where if people actually took this game seriously there wouldn't be that many timeouts.
How dare you make me want to play SFxT... I remember having a great time with it back in the day but I was only a casual then so I'd like to explore it a bit more now
You can already die in 2 hits and you only have to KO one character, damage isn't the issue. The issue is large stages and amazing neutral that rewards you for playing smart instead of just going for stuff and not worrying about huge punishes if it doesn't work out.
@@CameronCampbellSLM might have been for you, but doesn't coincide with my experience. I remember a hell load of time outs... Either way, I wished the game would have been longer-lasting.
@@nomansland6372 You have to be optimal. Most people playing this game didn't really know how to play until like mid-2013/2014 when there started being more consensus about that. You can look at the Top 8 of Final Round 17 or the Top 4 of Combo Breaker 2019 for that. EVO 2018 had a decent amount of explosive matches, as well.
The way moves combo'd into each other was soooo damn sluggish that it just completely turned me off. Which is too bad since the opening was fuckin awesome and the roster epic
I don't know what your saying here. Is it the length of the combo? SFxT is basically SFIV with more footsies. You move very slow too facilitating spacing and whiff punishment like tekken
If you randomly searched ranked, you can find people, but it can take a while. What I recommend is joining the SFxT Discord, you can always find people to play with there.
Yeah, there’s a playerbase mostly on the Discord: discord.gg/YH37kH The game also has Rollback netcode, so it’s pretty good to play online. Only drawback is that spectating crashes the game
@@jaksida300 Apparently, SFxT uses an earlier version of Street Fighter 5's netcode. It's not known to be good, as far as I know, but it's rollback from 2012.
I wish this game was great and actually beloved. But in this world most people heavily hate it and for very good reasons. Yet this game is one of the best looking in the x360/ps3 era and there are so many boppin' tunes in this game that I still listen to.
Me and a lot of guys in my crew always held this game very highly. Everybody that was good at super turbo and third strike was also good at this game people that got introduced and Street fighter 4 were not as good at this game as we were I don't know what that means I just know what I saw
The art style coupled with the weird changes made to the tekken cast like made up moves and animations that didn't match their tekken counterpart Tekken 7 was able to do justice to Akuma in their game
@@gipgap4 , I'm aware, it just didn't adapt well for the majority of tekken characters Though it'd be cool to see what tekken characters would look like in an SF 5 art style
Weird how people are going back and saying "this was kinda a good game" But forget the game had 1 last update that fixed everything but the game had already been dead for over a year, yes the final update was good Sfxt upto then wasn't