This comment reminded me of the time Smallant played a romhack of emerald where your pokemon leveled down after every battle and he used the regis as grenades since they wouldn't lose levels if they were dead
There's a French Streamer that did a Regirock only challenge. In order to stay the closest possible to the rules, he chose to give himself one pokeball. This pokeball was used to catch one zigzagoon with pick up and then use that ability to try and catch rare candies to use on Regirock to level it up enough to learn a real damaging move. needless to say it was a very long and teadious process.
@@Gorbigus i don't think you need to use the Pokemon with Pickup in battle in order for it to work. Just blow up against wild Pokemon until you get enough rare candies to get to level 9. The pickup pokemon would fall under the same category as a Pokemon needed for HMs.
I like how the question is “did they fix this oversight in gen 4” when the oversight is “getting a legendary at an impossibly low level with no other pokemon available”. I don’t think that needed fixing, to be honest.
It is an oversight because of that. In Gen 4 they were catchable at level 30 so they needed their moveset changed otherwise they could explode and the player couldn’t catch them.
@@Begeru It’s really not an oversight, these Pokémon were not meant to be available at such low levels, especially not as your starter. This is a thing that would never come up in a real game, only a randomized game, which legally speaking, are not real games
1) If they really could explode themselves when the player attempts to catch them, that's annoying and warrants a fix (I'd go so far as to call that an oversight) 2) I don't think you can say a randomized game isn't "real", legally or otherwise. It may not BE legal, in one way or another, but it is nonetheless real and I think anyone who tried to argue against that would be borderline insane
I can't remember who it was but one of the people I watch actually randomly got a regi with damp as a starter in a randomizer nuzlocke run (where the abilities are randomized too)
I think the reason the Legendary Golems had Stomp added to their starting moves is to do with their encounters. As some of you may know, they have event-only encounters in Platinum (you need the Movie11 Regigigas to encounter them) at Lv. 30. Going by their DP leanest, they still carry Explosion by that point. So they'd likely explode on you before you'd catch them. And, if you traded over the event Regigigas to Platinum to get them ASAP (the event in most regions ceased the day before Platinum was released), or in Europe, got it directly in Platinum (it was distributed while that game was new), you can encounter Registeel as soon as the city of the 6th gym, at the end of the Iron Island sidequest. So they probably didn't want to raise their wild level. Thus, the developers quickly decided, "eh, big feet, they can learn Stomp", and chucked it in after Explosion so they wouldn't blow up on their wild encounters. Just a theory. But it makes a lot of sense, no? On a related topic, a Regigigas run from you, combating Slow Start against its Slaking-level stats, would be very interesting. Obviously, given even after Slow Start its stats still trump first-form Pokémon you've done runs with, and it gets wide move coverage (even if it is lacking in defensive tools), it could be done. But how quickly, and at what level, and what strategies you'd use to overcome key battles with the minimal amount of grinding… now, that would be delectable!
@@Begeru That's in Gen 3. In Gen 4, they can be caught at Level 30 with the Event Regigigas, but they have the Explosion moment. So... They added Stomp to get around that problem.
The only ways the challenge can be won is with some concessions/bending of the rules: 1-Starting the game with a higher level Pokémon so that they come with their level 8 learned move 2-Allowing catching a second Pokémon for the sole purpose of switch-training the regi until it learns another move 3-Manually setting the Explosion PP to zero so that the Regi can train with Struggle until it gets a decent move.
the zigzagoon/poochyena attacking Birch is actually coded to run away if you get to red health. Don't think they considered kamikaze tactics that early.
if you are allowed to start with one pokeball, you can catch a zigzagoon and start trying to find rare candies to bring regi to level 9... its a very, very slow process.
@@DevaPein Pickup only triggers if the battle is finished. Running away and/or teleport does not trigger the code for finishing the battle, so pickup will never trigger with the rules JRose has. The only way it would work is if he allowed the battle to contiue after the explosion for the pickup to trigger, which is a 1% pickup. So he would have to encounter something, explode, allow the battle to continue and not reset. Then once the battle finished, check his Zigzagoon in menu for a item, take the item if one is there to see if it is a rare candy. Run home, talk to his mom to heal and contiue this process until the 1% triggered at least 4 times to give him the rare candy. Even if he cheated 5 pokeballs in, it's still 1% for each zigzagoon. So it would be long, tedious, and compromise the rules JRose spent years establishing. So it is possible, just it has to be cheated in, so illegitimate, and not with the rules JRose sets as his standard.
@@NecroWyvern ok so i apparently have to explain for you... i guess the rules or mechanics are more than different in just a pokeball sense (or completely made up fallacies of a run?).. do i have to explain that to you or you just being a fucking moron that thinks he knows it all? we get it... even though we dont play or dont want to.. we get it.. we have watched more than enough to not think we have to comment every single aspect but please do go on know it all.. tell me what else there is... please do... we get it... but no please explain the badge boost glitch, you just seem to know it all!. so do please list everything in a chronological order of what i did wrong. so do go on.... id love to hear it know it all
I've always loved how they're effectively a trap for those who haven't done a randomized nuzlocke before, if you go into one not knowing their movepool and see the starter is a legendary your mind is going to go straight to picking it, only to find out the Nuzlocke has effectively ended as soon as it began
I actually found a meme image years ago that was basically this. The text was like: "Let's play a randomized Nuzlocke!" Magikarp. "No." Another random throwaway Pokemon. "No." Registeel. "YES!" Sees only move is Explosion. "NOOO!"
I wonder what would happen if you lost all your HP without knocking out the Zigzagoon / Poochyena, like Self-Destruct and Explosion do? Would that just make them run away, or crash the game.
@@chromasus9983 the battle just ends and the game progresses like normal, similar to what happens if Wally knocks out the Ralts in the catching tutorial.
If it weren't for the May block jrose could do this run with his normal rules. Just catch a Zizagoon and wait forever till you can get four Rare Candies from it. It's not using it in battle so that's still kosher. But that requires Pokeballs sadly.
It’s not my brethren's fault that they only knew Explosion at the beginning, they were born without the ability to breed and are usually found at around lv40, they were never expecting to be awoken at such a low level, aside from Lord Regigigas in Platinum.
Well even RegiGigas SUCKS you can't remove Slow Start and its a WORSE version of Truant when Regigigas needs like 5 TURNS BEFORE he can attack even ONCE and most pokemon battles should NEVER last 5 turns per pokemon you need to beat.
One of the likely explanations for their learnset change in Gen 4 is the special event Regigigas. If you have it in your Pokémon Platinum, you will be able to access three secret chambers around Sinnoh where the other Regis reside. It's like a reversal of the puzzle. However, their levels are balanced in case the player got to them early. Meaning that if they had not been given a new move, one would have to try catching single spawn legendary Pokémon with Explosion in their moveset.
Feebas: while I struggled mightily and admittedly relied on some luck, I managed to become the champion of Hoenn! Legendary golems: level 5 Torchic is impossible to beat
Thought: A run with all three Regis. Can blow up one and have another soak up the XP. Probably wouldn't end up being that interesting of a run in the end, as it'd likely end up being pretty easy, but the start would be nice and wonky.
If one explodes, the others don't earn experience because the "experience" awarding screen comes before you get to switch into a new pokemon in most generations where the "automatic exp. all" isn't a thing.
@@EpicFail7777777 That would also only be possible if you changed the wild pokemon to random species and hope you can find another Regi- the Universal Pokemon randomizer doesn't allow you to specify which pokemon can be found in each area, it's always random, either *all* or 1:1 ratio. It would *only* work if you had two of the regis, because if you have a Regi and a random other pokemon, going by Jrose's (and the usual [solo-pokemon-name] rules everyone uses), using another pokemon in battle would make the challenge void :)
It definitely seems like someone at Game Freak knew the problem with the Regi's only knowing Explosion at Level 5. The fact that in P/HGSS they added Stomp and that in Gen 8 specifically, where the Diamond and Pearl remakes came out, they moved Explosion far far away from the start of the move pool, makes me think someone at GF did the same thing as people like Jrose and decided to fix it.
Platinum added level 30 encounters with the three regis, so it's likely they looked at the movelist at level 30, saw it would still include Explosion at that level, and decided to add another move to push Explosion out of the moveset, in order to avoid asking players to catch 3 Legendary Pokemon who could all explode at any moment.
The red screen is the default crash screen for gen 4 actually. It appears on most crashes that seem to come from messy code like speed up cheats or cute charm cheats (edit: even interacting with bad eggs if I'm correct)
Jrose, I used to pronounce Sandgem town exactly as you said as a kid too! In fact, that's how I always sounded in out in my head. It wasn't until college when I was doing a platinum soul link and my friend was so confused when I referenced it lmao. I guess I never really gave it much thought past childhood.
A Jrose video not about beating a Pokemon game? Truly this is an interesting Saturday. Great video nonetheless, I'd love to see more like this in the future. For your next solo Kanto run, I have a question: Which Gen 1 Fire-type is worth using your Fire Stone on? You've done Eevee and Flareon, now how about Growlithe/Arcanine and Vulpix/Ninetales? As a massive Arcanine fan, I would like to know which is best (Day 7 of asking)
It’s funny- Arcanine has such a shallow movepool, which has always held it back. But looking at it for Gen 1, it’s actually pretty decent with both Dig and Body Slam coming off of its Base 115 attack. It only has Ember for most of the game, but it does get Fire Blast. It’s still super shallow, but it’s probably good enough to rank favorably against Flareon. Especially since it’s got 95 base speed vs Flareon’s 65 base, which is crucial for that Gyarados showdown in the Lance fight. EDIT: I stand corrected- Arcanine was appreciably worse than Flareon. I guess the spread of stats on Flareon mattered more than Arcanine’ raw total.
Ninetales does have better Special, but Arcanine's higher Attack is probably fairly relevant with Body Slam/Dig/etc. Their learnsets are nearly identical so overall I'd imagine they'd be really close in performance. Rapidash a bit worse than either because lack of Dig will make it struggle on Agatha.
I'm really happy that you're still uploading good stuff jrose, back in the day I would always go outside to smoke a joint and I'd put your content on to have in the background. Now I've been using it mostly to fall asleep too but it's not because its uninteresting or anything the content is just very comfy.
To bad there isn't a way to gain free items. Like the berry bushes from Gen 2. They gave you a new berry every day, you could pile up items like that. And after several months. Possibly have enough items to PP stall pokemon. Though since those bushes and berries got replaced in Gen 3. They basically took out the one tactic that might have worked, before making pokemon that could end up in this weird situation. xD
@@DJFracus theoretically this could be possible and even somewhat "legal" if Jrose made the rival's Mudkip have Damp, which is its Hidden Ability. I know that Hidden Abilities were not a thing until gen 5 but... let's just say the rival is really, really lucky, or that the professor acquired one through shady means or something. Then he could make it through the first rival and waste extensive amount of time gathering berries to buy items to pass turns and have mons Struggle themselves to death until the Regi learns something usable. Or even... does a fight in which you knock the opponent out via self-destructing move count as a win if it's a wild battle? Because if so, theoretically he could catch a Zigzagoon or five with Pickup, make it faint, die with Regi against a random mon and roll for that chance of getting more money through items or even a Rare Candy.
@@DJFracus I know, but if rival's Mudkip is given access to Damp, an ability it gets as a Hidden Ability a couple gens later, the Regi should be able to deplete PP for Explosion and successfully Struggle it to death, get Pokeballs, and the rest is history. It's the closest we can get to making the run work and somewhat stick to what will eventually be possible.
I remember back when i used gameshark to get regice as my starter in pokemon emerald and I was surprised that it only had explosion as first move. Didn't know they changed it in later gens. Happy to see you posting again, I enjoy watching your pokemon challenge videos.
I bet Gamefreak did that on purpose to discourage people from cheating. Than when the event in Gen 4 came out for Regigigas, they realize that players could do the event early and it made the event impossible if they can’t catch a regi legendary that would just explode right away. Soon they realized it was a huge mistake that people who cheat and start with a regi legendary would break the game as shown in the video.
I'm happy you decided to release this video even though you couldn't make it through! hoping you decide to recycle your failed Beldam(Beldum? I don't know the Pokemon, so I don't know how its spelled). Even if you can't conclude the run, I imagine that it'll make for like a good 40 minute, or however much it comes out to video.
I actually knew about the Regis starting with only Explosion, because when I first started playing around with gameshark, I decided to do a RS play through with a full team of legendary Pokemon, all from level 5, and Regice was one of my picks. I quickly discovered it was unusable at such a low level, but I had the advantage of not playing solo, and just swap trained it until it learned another move. Or I hacked in Ice Beam, I don't remember. Crashing DP is pretty impressive though. They were confident you couldn't lose that battle. lol
Here's a thought: make 1 exception to the rules in frlg, and allow yourself to use pokeballs in trainer battles. I forget if it wasted the pokeballs, but if it doesn't, it wasted turns. Which would allow you to stall out turns to pp stall opponents to where they struggle, like the mandatory bug catcher's Weedle, if you use registeel at least. Which if there's enough exp to do so from trainers you can stall to reach level 9, then you might be able to win.
@@ANDREALEONE95 giving rare candies invalidates all these challenges though. Like Abra training is no longer hard cause you just rare candy out. The point of JRose’s challenges is to win at low levels with few battles as possible etc. The rare candy rule is typically for things like nuzlockes where you grind to a certain level and otherwise that is just boring battling safe wild pokemon over and over so its a qol improvement but doesnt break the point of the run.
He could also allow items. If he has 0 IVs in speed and have a negative speed nature, he could try to runaway on a pokemon like Zigzagoon, Poocheyna or Wurmple (for Registeel), which will always fail. And then contiue this until it struggles to death for healing. The other way rule would be must faster is use the above strat with the first zigzaggon, since it is programmed to run. Also do this with the first battle with May. Then, catch 5 zigzaggon and allow the battle to contiue after kamikaze since pickup does not trigger unless the battle is finished and running away or teleporting does not count as finishing the battle. Then just check for the 1% Rare Candy on each zigzagoon. Run to mom to heal and rinse and repeat the process until he gets at least 4 Rare Candies.
I have a theory, and take this with a grain of salt bc I'm not a programmer, but I think I know what happens in the Diamond/Pearl crash. since the AI refuses to let you lose, the game doesn't expect you to white out. then, when you use Explosion, the game gets confused and has no way to handle that particular situation (and also might get hung up on the fact that you have no most recent place you healed at) and breaks. (EDIT) I realized my wording isn't clear: what I meant is that the game has no way to handle unexpected situations. in the other games the game seems to assume you won the first battle because the opposing pokemon fainted, but in D/P the game might not have that particular ruling in the code. again, grain of salt.
My best guess is that it tries to reference the flag to send you back to the last center visited, but since it doesn't have one set it just kind of dumps out. It probably sets the flag when you ENTER a town/center. You'd need to read the source code to figure out what it's doing. . . Or have a matrix -like understand of the hex as it's playing in an emulator?
Certainly wasn't expecting this video for the month of Jrose. But I'm not mad at it. Coulda been a tad longer I've come to love the 30-45 minute Jrose videos (or longer) Still loving the month of Jrose though and honestly can't wait for 1 o'clock tomorrow lol it's Christmas come early for me :)
Great video, much better than the now incredibly predictable Red/Blue run videos which always have more or less the same set of things happening with the same reactions :D
If your rival has Treecko, it has a total of 65 PP across both its moves. Using your 3,000 starting cash, you can buy 30 antidotes to waste in battle. If you can get 35 more items to waste time/heal with, you could get the opponent to start struggling itself to death. Regirock is the best choice here since it resists normal and has 200 Physical Defense. That's the only method I could think of.
If the item has no effect the game doesnt let you use it, so it would need to be pokeballs which you can't use yet, or perhaps x items if you can get them from a pickup zigzagoon If the challenge allows for items in battle but only a Regi in battle then you can potentially level up Regi in general via item stalling until it learns a move. Because Zigzagoon exists it's not a problem of money either only time, depending on if it was RS or E since they mess with how pickup works so it might be an issue
That wouldn't work, cuz if the item you intend to use would have no effect on your current situation (like using a Potion at full health) the game doesn't let you use it. Only choice would be to use Poké Balls, but you can't buy those until after you defeat the rival for the first time, and even if you could, you wouldn't have enough for 65. Only way for doing this would be to cheat in Poké Balls for catching 5 Zigzagoon (can go for one if you don't mind losing some time, but I'm being as optimal as possible), running into wild Pokémon (knocking you both out with Explosion) and going to the center to heal, until they pick up 4 Rare Candies to get to level 9 and your first usable move, then go on to do the challenge as normal.
Could you level up a Zigzagoon to get revives (it possibly doesn't count as using another pokémon in battle, you're just trying to use its ability, like you could use it for HMs), then run out of PP for self-destruct, and use struggle to level up until you get to level 9 and metal claw ?
If more legendary Pokemon had this quirk, I'd be convinced it was some troll move by Gamefreak against hacking a legendary either as a starter or so they can be submissive and breedable
you could use a pickup zigzagoon in RSE to farm poke balls and potions and make it a reality. issue is you can't get far enough in the game to catch a zigzagoon and do that
Bro I'm tryna catch up. Work been crazy. I still am watching and rewatching your last few postings. Love the month of jrose. This is Massacre from twitch. I'm everywhere ha. Love the content thank you
Theoretically, in emerald, you can get a 0 speed IV relaxed natured registeel that is outspend by a max speed IV zigzagoon with a timid nature. This means you can fail to run away and avoid using explosion while zigzagoon attacks. If you somehow fail to run away enough, the zigzagoon can begin to struggle. This is as far as I got, you can heal the registeel with potions so the zigzagoon dies from recoil but you'd need one potion per encounter to get to level 9.
It’s possible but incredibly unlikely. Struggle deals minimum 4/24 HP to Registeel before recoil knocks Zigzagoon out, leaving 20 HP to soak 35 tackle PP. Tackle deals 1 HP, with a 5% chance to miss. You therefore need it to miss 16 of those tackles. With save states it could even be achievable.
8:30 that red screen crash is actually from (older versions of) nds-bootstrap (how TWiLight Menu++ runs games from SD), in a recent update I upgraded it to a proper crash message with limited access to the in-game menu instead of just cryptic dots ;P
A possible solution for doing it on Fire Red; - Stock up on potions prior to the battle - purchase some pokeballs prior to that battle - as soon as you get into battle throw a pokeball - keep switching between potions and pokeballs (depending) Depending on how big your inventory is would depend on how long you would be able to drag this battle out so the opposing Pokémon would start losing pp to struggle. I understand that the one issue preventing this from being successful is the limited amount of money you have at the beginning.
@@iBloodxHunter I’m assuming you have never played Fire Red because there is no access to TMs this early in the game. It’s so weird seeing all these uneducated replies in the comments section.
So it is impossible to do this with each of the regi's, but what if you used the power of friendship? What if you give yourself Regirock, Registeel, AND Regice. That way you can switch train all of them and it would still be a fun video Idea.
I wonder what the thought process was to give them explosion first. Legendary pokemon you aren't supposed to get til later, but you go through the trouble of programming learnable moves at lower levels
Level 1 moves for quite a few of the final stage evolutions were specifically there as Move Tutor moves. Medicham, for example, had all three elemental punches as "Level 1 moves".
@@emeraldfinder5 I could imagine some little kid excited at the prospect of OHKOing a powerful pokemon with what essentially amounts to a giant pokebomb.
Ironically the Regis learning Explosion so early is the same oversight they made in Gen 2 with the legendary beasts. They all knew Roar, and if they used it they would run away and be unobtainable forever.
it was not actually an oversight in 2nd gen - legendary dogs were purposefully prone to use Roar in order to be extra difficult to capture; hence, you basically had no chance unless you either had a ghost Pokemon with Mean Look or you used Master Ball which you could only use once
Fail to run away and get enough missed attacks from the enemy that the enemy Struggles themselves to death before killing you to gain enough EXP to get to Level 9 and get an actual attacking move. Not something anyone's ever going to do... but in theory it could work, right?
this is the way. seems theoretically possible, but I can already tell without doing any math that failing run/wild Zigzagoons missing Tackle that many times in a row is astronomically unlikely to the point of being impossible. you would need TAS or to savestate for each turn to manipulate the luck required.
Regice is sick at level 40 or so, but damn... You really don't want him out the gate. Regice is incredible as a special wall - over 500sp.def at lv.100, and it learns amnesia. It's actually absurd what having 2,000 special defense looks like - fire blast hits for like, 30 damage lmao
Couldn't this be possible in FR/LG if you allow items? Once you get pokeballs, you can find a weak bug trainer in viridian forest, and throw a pokeball over and over. The opponent will eventually run out of PP and use struggle. And you could use potions as well to heal off the damage.
Not with jrose's playset rules, no items in battle, if you did rid that rule them I reckon you could be right however I don't think you'd accumulate enough money before then to do that, and definitely wouldnt level you up enough to learn the 2nd move
Ya money is the issue there. The lowest PP is 30 for Metapod and Kakuna, you'd need 6000 Pokemoney which is impossible without winning battles. Trust me I thought of everything.
@Jrose11 oh didn't know throwing a pokeball on a trainer consumes it. couldn't you technically then catch a pokemon, trade it to another game for a pokemon holding a nugget or something, sell it and repeat?
@@bakarogers7146 you're right, it is definitely a violation of the rules. Trading over pokemon with items would also allow TMs and stuff to be transfered as well. I guess it's more of a question of how many rules you have to break to make the challenge possible.
I feel like there is one way to (in theory) win at least one of these battles: pp stalling through items. If somehow, with your starting funds, you could buy enough items that you can outlast the opponents' PP. Is this a reasonable solution? I...seriously doubt it. Huh. Now I'm tempted to check how much the cheapest item at the start of the game is, and how much one could buy; most likely, Poke Balls would be the solution, with a few Potions as the Regi takes damage. Anyway, in theory, we could make an opponent Struggle itself to death through recoil. If it can even be done, it almost definitely will NOT be more than once without further modding. Gonna look into this
Was just reminded of a key point: Poke Balls are an essential part of this strategy. Since in all of Gen 3, you can't get any until you get the Pokedex, this disqualifies Hoenn, leaving Kanto only. I'm not sure if you can buy enough items (and sell everything on the ground) to make it past enough wild encounters to get to 9, let alone the Weedle. Now I'm invested enough to break out the calculator, haha In Platinum, we can get Poke Balls right away - but there simply aren't enough resources to make it past Barry 2. I highly doubt it, anyway.
@@ShratTheMighty You definitely can't get enough items to induce struggle; you get like, a max of 20 pokeballs in money in FRLG which is not enough to PP stall any opponent.
@@Gibstack I've accounted for every item you can pick up along the way to the weedle trainer - there's only 14. 6 potions, 2 antidotes, 6 poke balls. if i could somehow beat rival 1a, that could be an extra 5 poke balls, but that's even worse odds to happen than just the level 9 Weedle. the weedle has a total of 75 PP; that's not nearly enough items in hand to make the stall work, let along the Struggle turns. I looked a bit, and it's *theoretically* possible if you keep trying to run from wild encounters, keep failing an arbitrarily infinite number of times (most likely against kakuna or metapod, as both have only 30 PP each), heal after each battle, and repeat. That being said, resources say you would have to stall out 13 battles total - that's 390 PP. Before Struggle recoil turns, mind you. My hyperfixation ends up disappointed, but it seems only a TAS could get a Regi starter out of Explosion hell in FRLG. Sad!
I have been wondering how to use these for a solo run playthrough. What do you think would be the "best" & "most fair" way to make these still possible in gen 3/DP games? My first idea is to give it Stomp like in platinum and beyond, or to give its elemental move at level 5 (which I've seen another channel do) I wish there was some way to make it possible but there is no way to even induce Struggle with these.
If you found some way to get Revives early enough (the only way I know would be cheating), and you had a backup Pokemon (so you don't white out when your Regi dies), you could drain your Explosion PP by repeatedly reviving your Regi with Revives, and then use Struggle on wild Pokemon (with heavy use of Potions to regain HP) until you get to Lv 9 and get a non-Explosion move
That would be breaking the rules. You could also Gameshark the Regis to already be level 9 with the move, or Gameshark in another move. The rules state that you can only use a cheating device to make the Regi your starter.
@@Peelster1 It would be such a minor exception to that rule in order to get around the issue of having only explosion as a starting move that I would consider it within the spirit of the challenge.
@@Bud2400 Alternately, for FRLG, just catch a random Pokemon and switch-and-train until Regi-whatever reaches Level 9, limiting the training ground to Route 1 or 2, then retire the partner. It's only Level 9, at a very early part of the entire game, when JRose would most likely have to gain a further few levels to beat Brock anyway. Most single challenges for the Kanto games finishes at the Lv 50s at the very least (with the possible exception of Mewtwo), and four levels of assisted play is only 8% of the levels at the very most. In reality JRose would probably have to attain higher levels just to overcome the disadvanatge of a single run with Slow Start, so it's probably like 4 out of 60+. I agree, it's a minor enough exception.
I forgot that you have an editor now, I might have initially noticed the editing difference for the first few videos (and the lack of intro), but now I can't tell. I hope your editor is doing well for the 1 month of videos you're putting out!
Another potential workaround for Ruby, Sapphire, FireRed and LeafGreen that also immediately gets shot down due to the situation is Pickup. In those games Pickup can get you a Rare Candy, regardless of the level of the Pickup Pokémon. But in RS you can't get another Pokémon i.e. Zigzagoon until after that Rival Battle and in FRLG I think your only option is Meowth, which you can't get before Brock. It's fascinating how it just shoots down every possible fix haha
They're interesting for destiny tower runs in pokemon mystery dungeon explorers of sky. The fact that they start with explosion and stomp makes them...bearable. I actually got pretty far with a registeel
The dots on that red screen of death is just the Regis mocking you for failing at the first battle! I have to say I always loved catching the Regis. I know you’ve mentioned not being a fan of the braille translation and cryptic challenges (and the regice one where you just wait is dumb) but as a kid I actually felt like an explorer discovering a secret ancient place when I found the regi cave. I wish there were more puzzles like this in the games
The red screen looks like a crash handler. The text being dots implies that maybe the font used no longer exists on the cart? May be related to the western versions having a different Japanese font in them. Weird that TCRF doesn't really have any info on a crash handler existing though.
Straight back to 2007 with that literal screen recording of a handheld game system haha Also I think that you should have just played this straight up as a real challenge run for the first few minutes, then did the explanation part afterwards haha
Is there any way to catch a bunch of zigzagoon to rare candy farm? Also, you may want to think about doing some soft lock picking. Maybe even a collab video with Pikasprey
correct me if im wrong, since explosion has an accuracy of 100% that means it can be lowered, so does that mean if a pokemon is faster, uses sand attack for example to lower the accuracy does that mean it can miss 5 times and struggle up to level 9 where it learns a new move and continue on from there or does explosion always kill even if it can miss?
In FRLG...you can use a potion on your full HP pokemon to skip a turn, right? Would it be possible to not struggle an enemy pokemon to death, but instead make it struggle itself to death to gain a bit of xp?
that red screen crash keeps happening to me on my 3ds on soulsilver and i have no clue why. i'm using the ds emulator and a rom that's modified for trade evos to just evolve naturally but that's the only weird thing i did and it just keeps crashing when i go from one route to another (or exit a battle). initially it would only happen on occasion, then a bit after i beat whitney it got unplayable. very sad.
Big ups for the switch in topics. Still pokémon ofcourse bc thats why we follow you I guess but they dont all have to be playthroughs. Videos like these are just as interesting, if not more so then your other stuff, depends on the pokemon and generation your playing I guess. But jesus christ man, I never realized how fucked up it was trying to solo RSE with one of the golems... Its almost a softlock now that I think about it, not Pikasprey levels of softlocks though, those work on a different scale entirely. Keep it up with your upload-frequency, never can have enough of your stuff. Much love.