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Why Were Doctor Octopus's Arms So Realistic? 

CGY
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The visual effects (VFX) of Doctor Octopus in the 2004 film: Spiderman 2 struck an impeccable harmony between CGI and practical effects. This was achieved by animating his lethal tentacles with actual practical puppets, which were then seamlessly augmented with CGI overlays. This fusion resulted in a consistent visual quality and comic book effects that have seldom been matched by other superhero movies.
The film’s director, Sam Raimi, aimed to break the mold with Doc Ock, steering clear of the clichéd ‘villain of the week’ trope. Instead, he envisioned the character as a vehicle for conveying a story that is both timeless and universal.
In this video, we’ll explore the reasons behind the practical realization of the tentacles, how it was pivotal to the storytelling of Spider-Man 2, and ponder why, despite nearly two decades of VFX advancements since Doc Ock’s return in ‘No Way Home’, his tentacles appear surprisingly similar, or perhaps even less impressive.
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TIMESTAMPS:
0:00 - Intro
1:11 - The Idea Behind Them
1:50 - Personified Arms
2:55 - How Practical Effects Can Create Character
4:56 - The Struggles of Practical Effects
6:58 - Film-making Freedom
8:46 - There's Still Alot More CGI Than You Think
9:41 - Ground News
11:52 - Why Did This CGI Look So Good?
13:17 - The Power Of Reference
15:20 - The Genius Way This Film is Constructed
17:23 - You Still Need CGI
16:28 - Spiderman 2 Perfect Use Of VFX
18:24 - Why Other Films Can't Live Up To Spiderman 2
22:25 - How Good Direction Made Alot of this Work
23:36 - Otto the "Problem"
24:50 - Concluding Spiderman 2's VFX
25:50 - No Way Home
30:10 - Outro
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More VFX analysis here!:
• VFX Breakdowns And Ana...
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SOURCES:
www.awn.com/vfxworld/spider-m...
www.postmagazine.com/Publicat...
www.cgw.com/Publications/CGW/...
www.studiodaily.com/2004/08/h...
www.latimes.com/archives/la-x...
• Behind The Scenes: Spi...
• SPIDER-MAN 2 (2004) | ...
• Visual Effects Breakdo...
• SPIDER-MAN 2 (2004) Be...
• Visual Effects Breakdo...
www.cinefilos.it/rubriche/sci...
www.uruloki.org/felipeblog/ci...
www.fanzinedigital.com/cine/58...
zauberklang.ch/BodiesFlueckig...
sony.fandom.com/wiki/Spider-M...)
www.comicscontinuum.com/stori...
www.washingtontimes.com/news/...
www.ctinsider.com/entertainme...
theworldofjot29.blogspot.com/...
knworkshed.wordpress.com/2018...
www.imdb.com/title/tt1439217/
• How 'No Way Home' Pull...
80.lv/articles/spider-man-no-...
beforesandafters.com/2022/02/...
www.digitaltrends.com/movies/...
variety.com/2022/artisans/awa...
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#spiderman #doctoroctopus #mcu #vfx #filmmaking

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25 июн 2024

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Комментарии : 609   
@CGWHY
@CGWHY 3 месяца назад
Go to ground.news/cgy to stay fully informed. Subscribe through my link to get 30% Off unlimited access this month only. Hey everyone, thanks for watching - This video really was a massive research project, and there was so much to talk about that originally it was gonna be 50 minutes long! So I’ve chopped it down a little just for the pacing, and because I think the No Way Home stuff in the last third really ties all of this together in a very interesting way, and i wanted to get to that point sooner rather than later 😅 So yea, I hope you guys liked this video and please let me know what you think!
@donellebullock7404
@donellebullock7404 3 месяца назад
Basically Rami's team laid the ground work in both CGI and robotic engineering to make Doc Ock.
@wyattcole5452
@wyattcole5452 3 месяца назад
That’s a pretty cool sponsor, honestly something like this should’ve been normalized over ten years ago
@makecoffee9558
@makecoffee9558 3 месяца назад
they were basically real, used in movies, but not available to public yet, meant for science only.
@brodriguez11000
@brodriguez11000 2 месяца назад
Wonder if game engines will change the economics of CGI in movies?
@HeroVisualsFX
@HeroVisualsFX 3 месяца назад
Spider-Man 2 was ahead of its time
@mrpojsomnoj3313
@mrpojsomnoj3313 3 месяца назад
Or should I say that most films are behind of their times?
@Alienkiwi730
@Alienkiwi730 3 месяца назад
The sand particle effects in Spider-Man 3 were pretty groundbreaking for 2007
@miguelsandoval4926
@miguelsandoval4926 3 месяца назад
more like we're falling behind our times
@GladDestronger
@GladDestronger 3 месяца назад
This film and Godzilla: Final Wars is how you do puppetry in the "modern digital" movie landscape. Before you had to hide wires... Now a puppet's strings/wires can out in the open and simply digitally edited out.
@Petrovelly
@Petrovelly 3 месяца назад
It was really good, but wasn't at all ahead of its time.
@franklangleycreative
@franklangleycreative 2 месяца назад
I was one of the puppeteers on the Doc Ock tentacles and I’m grateful for this look back to one of the most satisfying film experiences I’ve ever had. Well presented and happily received.
@anordinaryfellow2832
@anordinaryfellow2832 2 месяца назад
I want to thank immensely for contributing to something so good as Spiderman 2 Thank you a lot
@osiris7945
@osiris7945 2 месяца назад
that’s amazing man, the overall look is believable.
@sleepmanual3718
@sleepmanual3718 2 месяца назад
Ooo would you do a Q&A?
@J.Artan6
@J.Artan6 2 месяца назад
Larry harry mo or flow?
@leeroyjenkins323
@leeroyjenkins323 2 месяца назад
Amazing work, man. This Spiderman trilogy is still my fave and SM2 is my fave amongst them
@TheRealQuartz
@TheRealQuartz 3 месяца назад
Ok, Doc ock smoking a cigar by using his mech arms goes hard asf
@poeticsilence047
@poeticsilence047 3 месяца назад
Or drinking that glass of scotch
@JinxNightcore
@JinxNightcore 3 месяца назад
Very hot🥰
@neonkscksc
@neonkscksc 3 месяца назад
I love how those arms move like SNAKES instead of tentacles and whisper into Octavius' mind the way the snake whispered to EVE in the garden of Eden, leading to her downfall.
@poeticsilence047
@poeticsilence047 3 месяца назад
@neonkscksc if that is not symbolism, then I don't know what is.
@Owenbrown900
@Owenbrown900 2 месяца назад
Rip bozo 😯 🚬
@Malachi_Risinger
@Malachi_Risinger 3 месяца назад
Otto's weight distribution was such an important aspect NWH was missing. He was clearly just on a dolly, while SM2 really made it feel like the arms were carrying him.
@millo7295
@millo7295 Месяц назад
The way they explained this was that uhh Nano machines
@Sakkeru96
@Sakkeru96 29 дней назад
I was thinking this exact thing! It's really interesting to me how he looks much more like a puppet in the film which didn't use puppetry. SM2 really made him feel like he actually could exist with the way he moved
@fatalvenomX
@fatalvenomX 2 месяца назад
The saddest part about the lack of practical effects in modern times is how 3D printing can make the creation of said props so much easier and quicker even if it can only be used as far as prototyping for the design in mind. Say you had some fancy sci-fi weapon but need to have multiple people on screen using it, you can just print simplified versions for them to wield. Say you have some that has forms it transitions between but it’d be to complicated to make a version that operates in reality, you can print it in different stages at the same time to at as reference points for a cgi transition.
@kucingnumpakalphardasli8178
@kucingnumpakalphardasli8178 3 месяца назад
Those Doc Oc's mechanical hands has better emotional depth compared to recently released marvel superheroes
@ggadams639
@ggadams639 3 месяца назад
has more emotion than Captain Marvel
@Hung_Nguyen_90
@Hung_Nguyen_90 3 месяца назад
You have less character development than Doc Ock's lower right mechanical arm 🤣 new roast unlocked!
@ReigoVassal
@ReigoVassal 2 месяца назад
Practical effect are superior.
@cuppy1423
@cuppy1423 2 месяца назад
Doc arm has more emotion than madame weeb
@justadragonnamemarcus1751
@justadragonnamemarcus1751 2 месяца назад
Agreed 😭
@cjkalandek996
@cjkalandek996 3 месяца назад
The mix of CG and practical arms was certainly amazing, but what really sold the effect for me was Alfred Molina's body language. The way he carried himself made me believe the effects. Because, realistically speaking, if you had something like that fused to your body, those things would be pretty damn heavy, don't you think? And it's not just how he carries himself; it's how he lunges and thrusts himself in a specific direction to offset the weight of one or more of his mechanical arms going in a specific direction. Doing stuff like that helps keeps the effects grounded in reality.
@kingcosworth2643
@kingcosworth2643 2 месяца назад
They would be heavy, but like your legs, while they are powered, you don't notice their weight, except through inertia. Each one of your legs would weigh around a bag of cement, maybe a hair under, but they don't feel like bags of cement hanging off your body. But kicking or running, that's when this weight becomes more noticeable through reaction forces and energy transfer.
@1r0zz
@1r0zz 24 дня назад
Absolutely. Even the best sfx, be it practical or cgi, cannot surpass good acting. The first 2 robocop are a great example, 90% of the character was the actor in the suit, not the suit itself.
@AliothAncalagon
@AliothAncalagon 3 месяца назад
I think what helped the recent return of Doctor Octopus a ton is also the fact that Alfred Molina, despite not being able to work with the props anymore, still knows how it feels to work with them. The entire kinaesthetics of those arms is familiar to him which automatically makes it much easier for him to sell them to the point of being believable once again.
@NemouseJurado
@NemouseJurado 2 месяца назад
100%
@cristinelcostachescu9585
@cristinelcostachescu9585 4 дня назад
While I do agree with you, I sadly have to speculate that the directors of NWH chose Alfred for exactly this reason, knowing he would bear the weight of making those CGI props more real. I applaud the CGI and CDC teams, everyone who worked on those scenes, but it's still a sad story...
@filipvadas7602
@filipvadas7602 3 месяца назад
The arms just felt like they actually had *weight* in Spiderman 2. When you saw Otto using them to walk you really got the sense that they were actually carrying him. The lack of smoothness in places I feel also helps. It gives off the impression of machinery going from point A to B, with no wasted movement, while also being just fluent enough to make them feel like tentacles.
@Appletank8
@Appletank8 2 месяца назад
god, I'd kill for machines to look clunky again.
@jordanholloman5907
@jordanholloman5907 2 месяца назад
@@Appletank8 Like Tony's original Iron Man suits.
@hotdog3392
@hotdog3392 Месяц назад
@@jordanholloman5907yes, love those suits
@jordanholloman5907
@jordanholloman5907 Месяц назад
@@hotdog3392 They were so good when they actually looked like armor instead of a second skin.
@anjafrohlich1170
@anjafrohlich1170 13 дней назад
Mecha uncanny valley? Like with the fluent motion your brain can easily tell that this is something supernatural, unreal. But with the mechanic movements brain is confused, can't make sense of what it sees and feels uncanny fright as well as the urge to keep looking in the hopes of finally determining what it sees.
@dirtydan3551
@dirtydan3551 3 месяца назад
That’s probably why Sam Raimi wanted to have a mask on green goblin (not the mask in the movie the one they didn’t use for the movie) he probably wanted to enhance the mask with cgi.
@CGWHY
@CGWHY 3 месяца назад
Yea this is actually one of the parts I cut out! Doc Ock's digital double was a massive step up for the SPI team in comparison to doing the Green Goblin because of making stuff like his hair, skin, loose clothes etc - There also were a few more reasons like how different the pair of them moved in comparison to each other and such as well - Maybe I'll make a quick YT short about it if people are interested? (Also it goes to show how nuts Sandman/Venom were for SM3 as digital characters)
@Silvanor0
@Silvanor0 3 месяца назад
I actually really love the original mask that they removed from the movie. That practical mask with movement is such an eye candy to me. Even if it may give children nightmare, it looks like the best thing that could have happened if it did make it to the movie.
@obsidiansands
@obsidiansands 2 месяца назад
Molina's off-the-cuff blooper of him suddenly breaking out into song - while the arm operators just going along with his spontaneousness made him VERY special. I kind of wished they put that blooper in, it would make him even more scary and sympathetic because it would show him literally LOSING it.
@mattb9343
@mattb9343 3 месяца назад
Man the hospital scene in Spider-Man 2 was just such a perfect 90's \ Frankenstein style "monster coming to life" moment it was my favorite. It really showed the arms having a perverse symbiosis with their host, protecting him from the doctors and on coming cars, wanting the same things as him just not caring how they did so, they had the duo acting perfectly down to the last minute details.
@bjarkisteinnpetursson9736
@bjarkisteinnpetursson9736 3 месяца назад
This mix of practical effects and CGI was actually quite common in the 90s and early 00s. The limitations of CGI at the time forced filmmakers to be more creative and do things practically. While today CGI can do pretty much anything, audiences can still feel when what they’re seeing has no basis in reality, even when they can’t quite put their finger on why. Practical effects and sets still have a place in cinema, even if they’re only going to be used as reference.
@LightArchitect
@LightArchitect 2 дня назад
Yes. Practical effects still go a long way. If you like VFX and Blender 3d you may like our RU-vid channel, ru-vid.com
@Luke101
@Luke101 3 месяца назад
The first 3 Pirates movies are also perfect balances of practical effects and CGI. Those movies are absolutely stunning to this day. They are movie magic at its finest. The undead skeleton pirates still look fantastic and that CGI is from 2003… and then in the following two you have Davy Jones who literally looks real. I never for a second feel like I’m watching a fake character. My dad thought Jones and his crew were all makeup effects back in 2006. His mind was blown. Still the best looking CGI character I’ve ever seen. Then you have the real pirate ship sets, the real filming locations, the flawless blue screen, all blended with top of the line CGI.
@ArcaneTuber
@ArcaneTuber 3 месяца назад
I agree, also another example: in Jurassic Park 1, the T-Rex looks so good, specially the first scene when the T-Rex appears, in comparison, in Jurassic World 1, the T-Rex doesn't look as real, looks more CGI than in JP1 (Spielberg really made a good balance of practical and CGI for that movie).
@ak_nora
@ak_nora 2 месяца назад
​@@ArcaneTuberto add to JP1's T-Rex, it was genuine horror. The animatronic got really wet during filming, and caused it to collect moisture and made the motors bear heavier loads than intended. It made the animatronic moved a little jittery and unpredictable, and in that one scene almost crushed the kids accidentally. Those unintentional micro (and macro) movements really sold the T-Rex's appearance being grounded to reality.
@emanwe01
@emanwe01 2 месяца назад
Ock's tentacles in Spiderman 2 were a beautiful demonstration of why CGI and practical effects so often work better in concert than just CGI on its own.
@klein2042
@klein2042 3 месяца назад
2000s CGI just goes insanely hard. Spider Man, Transformers, Iron Man, Avatar, all just had insane CGI, especially Iron Man. It looked so real.
@Eliotex
@Eliotex 3 месяца назад
Dont forget about pirates of the caribeen and King Kong
@GeneFOX70
@GeneFOX70 3 месяца назад
The Incredible Hulk
@klein2042
@klein2042 3 месяца назад
@@Eliotex Hell yeah
@klein2042
@klein2042 3 месяца назад
@@GeneFOX70 dude the Hulk never looked that good again after that
@firstname8637
@firstname8637 3 месяца назад
The Lord of the Rings
@AaronLitz
@AaronLitz 2 месяца назад
I think anyone who knows what they're talking about understands that a mix of practical and CGI is usually the best way to go.
@pherrisfallus7259
@pherrisfallus7259 3 месяца назад
The real reason why Dr. Octopus arms look so realistic is because Alfred molina still has both of them
@LightArchitect
@LightArchitect 2 дня назад
hahaha
@jakefoxx7978
@jakefoxx7978 2 месяца назад
I haven't looked at clips of Spider-man 2 in a bit, but I will always remember as a kid just how MENACING Doc's arms were and that their tendency to twitch and have that mechanical "flinch" made them all the more terrifying whenever they'd suddenly lunge at people super fast. Their design language was always cool to me as well, being this mix of rusted old looking machinery with a hint of "futuristic" having all of those folds and crevices, not to mention the way the claws looked opened or closed. Crazy design and effects, and the shot of Doc Oc and Spider-man punching at each other on the side of a building is still my favorite fight scene in that movie.
@Sound557
@Sound557 3 месяца назад
The CGI in NWH made me wince because I couldn’t stop comparing it to the originals in my head. It’s no contest.
@M_k-zi3tn
@M_k-zi3tn 3 месяца назад
The hell are you on about, NWH looks amazing. The CGI is so good most people don't even know that Tom's suit is fully CGI for a good portion of that movie. Even Doc and the rest look great. The movie was even nominated for awards for its cgi. Yall need to stop hating for sport
@oyashirosamabrasileiro
@oyashirosamabrasileiro 3 месяца назад
nah, while i agree that the og looks waaaaay better, the arms in nwh doesn't look that bad at all, imo no way home has the best cgi in the holland trilogy
@DaShreker
@DaShreker 3 месяца назад
​@@M_k-zi3tngoon from marvel studios
@vanlllasky
@vanlllasky 3 месяца назад
@@M_k-zi3tn No Way Home doesn't look amazing, it looks like it was filmed entirely on blue screens because it was. it's a great movie but it's not exactly a gold standard for VFX.
@M_k-zi3tn
@M_k-zi3tn 3 месяца назад
@@vanlllasky It's definitely a gold standard. Nothing about that movie looks like it was filmed entirely on blue screens. As a vfx artist, I was in awe of what they were able to pull off in that movie and wish to be as masterful as those guys. I can see why the movie got an Oscar nomination for it's vfx. Amazing visuals in that movie.
@TurtleMan2023
@TurtleMan2023 3 месяца назад
I don't mind the tentacles being all CGI in NWH, but I hate the way they move compared to Spider-Man 2. They just move so stiff, and they don't feel like tentacles. They feel like big vacuum cleaner tubes, especially at 1:00
@beayn
@beayn 3 месяца назад
My issue was that his arms were WAY longer than they were in Spiderman 2, and seemed far stronger too. I also took issue with when he told the arms to listen to him when the nanobots took them over. The whole thing about that was the arms were telling HIM what to do, and controlling the arms should have released him from their control... but that's a different topic.
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan 3 месяца назад
@@beayn we can chalk that last part up to him thinking he was in control the entire time
@19TheFallen
@19TheFallen 2 месяца назад
@@beayn I agree.....One of my few critiques of _No Way Home_ was the scene where the Green Goblin broke.....no.....DESTROYED one of the tentacles! Tentacles that were created to survive and work in the most *extreme* of conditions one can think of! They survived the artificial fusion process of a star, the batterings and beatings of Spider-man and colliding with a high speed subway train, and yet, Green Goblin was able to easily slice through them like a hot knife through butter? .........I didn't find myself buying that!
@beayn
@beayn 2 месяца назад
@@19TheFallen Ah yes I forgot about that one. He definitely cut through one way too easily. On a side note, Dr. Octopus had a revolutionary invention without even thinking about Fusion with his powerful robotic prosthetics and the fact they had a neural link so he could control them directly. He could have gotten rich off both of those inventions separately and THEN worked on fusion in a proper laboratory. Dr. Octavius: I want to create fusion, but first let me quickly and casually create a neural link to insanely powerful robotic arms that no one has ever come close to building prior to me.
@sharondornhoff7563
@sharondornhoff7563 2 месяца назад
@@19TheFallen It could work, if the Goblin managed to scrounge some MCU vibranium to upgrade his glider's blades. That stuff probably doesn't even exist on his and Doc Ock's home Earth, so there's no way Octavius could've built his arms to resist it. And you can bet Green Goblin would've sought out much deadlier gear as soon as he realized that MCU-Earth was a lot higher-tech than his world of origin.
@Servellion
@Servellion 3 месяца назад
Practical and CGI really are at their best when they're enhancing one another.
@MarkZallen
@MarkZallen 2 месяца назад
The 2000s are such an underappreciated era in visual effects, there's movies that have held up like fine win in 24 years. Lord of the Rings, Star Wars prequels( especially General Grevious and Mustafar) and the Raimi Spider-Man sequels.
@James-Alai
@James-Alai 3 месяца назад
This is the exact same method James Cameron used when filming Titanic. He would switch from miniatures to cgi to entire sets. The trick is to never use the same trick twice.
@justinmaitland7335
@justinmaitland7335 3 месяца назад
This shows what people with passion can produce. It also shows the amazing acting ability of the actor to form a bond with not only props, but the people manipulating them.
@anna_in_aotearoa3166
@anna_in_aotearoa3166 3 месяца назад
The science of movie puppetry is absolutely fascinating! This BTS just reinforces my belief that a mix of practical & CGI effects basically always works better than purely computer-generated effects? It provides so much more real physics & lighting interactions, as well as (per the commentary here) helping with acting and editing. Requires a heck of a lot of pre-planning too, which actually seems to help with keeping the plot coherent & the shots motivated?
@philtess3126
@philtess3126 3 месяца назад
If you like to learn about movie puppetry, I'd suggest watching anything related to the making of the child's play and chucky movies. It's crazy to learn how many people were puppetering the dolls at the same time and how they hid the crew in each shot.
@philtess3126
@philtess3126 3 месяца назад
The dead meat channel is a good place to start to with their killcount series. Really informative and entertaining
@Dilligff
@Dilligff 3 месяца назад
The same was true of Jurassic Park, which was touted as revolutionary in digital VFX and still stands up today. People believe it was mostly CGI, but in fact much of it was actually practical. They even built a life sized animatronic of the T-Rex.
@harrywhodeeknee4899
@harrywhodeeknee4899 3 месяца назад
This channel is genuinely so cool because when learning to be a filmmaker, there's so much writing and directing advice on youtube, but hardly anything this detailed and informative about vfx. These videos are invaluable to anyone studying film because understanding vfx is so important. Keep up the fantastic vids bro.
@rhyshewison6734
@rhyshewison6734 3 месяца назад
The trick to good CGI is making it as unnoticeable as possible. The best way to do it is cutting from CGI that a practical effect would be too complicated to achieve, to a practical shot with practical elements that are quick to match the elements in the CG shot. This creates the illusion of undisrupted continuity and stops a CG shot from hanging too long to be noticeable. A good example is when Peter loses his powers and falls into an alleyway. He falls in a CG shot and hits a dumpster, but before you could notice it, it cuts right back to Tobey in the practical suit and you've already moved on without any time to think about it.
@neonkscksc
@neonkscksc 3 месяца назад
I love how those arms move like SNAKES and whisper into Octavius' mind the way the snake whispered to EVE in the garden of Eden leading to her downfall.
@splatninja9447
@splatninja9447 2 месяца назад
I wonder if that was the inspiration for the.... Acting? Yeah screw it, the acting by the puppeteers.
@neonkscksc
@neonkscksc 2 месяца назад
@@splatninja9447 Raimi made movies like Evil Dead, so he probably is familiar with the Bible.
@chewymew
@chewymew Месяц назад
​@@neonksckscAnd there's a few Biblical references in the movies as well
@john-ic5pz
@john-ic5pz 4 дня назад
🤣 he was raised in America, he knows about the bible if only by osmosis.
@thomasvikingpoetcolvin4990
@thomasvikingpoetcolvin4990 3 месяца назад
One of my favorite things that I've learned about films and film making is the problem solving old filmmakers had to go through. They literally invented techniques in order to pull off their shots and effects. I think what CGI has done is take that away. Instead of problem solving and testing, they just shrug and say, "It's easy to do in CGI."
@jadedflames
@jadedflames 3 месяца назад
Something you mentioned there at the end really highlights my issue with modern marvel and why I don’t really watch the films any more. Once the management started removing everything practical done on set because cg is easier to tweak, it’s no longer a film, it’s an expensive committee-drafted cartoon or a video game cutscene. So much of the life of the film feels like it’s been extracted.
@JoeStuffzAlt
@JoeStuffzAlt 3 месяца назад
The arms having their own minds works very well with puppeteers. I feel Raimi was okay with imperfections here and there. Spider-Man had a very raw feel to it, not as polished. It grew on me as I watched the film. Many films today feel too polished. I found an old VHS tape of Indiana Jones and the Temple of Doom, and that film had this rawness to it. It's like rock music. A little bit underpolish can bring in a little reality, but man is it an art to pull off
@JoeStuffzAlt
@JoeStuffzAlt 3 месяца назад
What you said reminds me of a re-done Death Star Trench Run. The visual effects they added made me notice the effects more than the action. I love what you said about the citizens. I felt like I cared about the citizens, which made when they were scared more impactful. I watched an anime recently, and the way they used soldiers gave the story more impact. I cared about the soldiers. The soldiers went from cannon fodder to people we care about. They even save the protagonist a few times!
@jesustyronechrist2330
@jesustyronechrist2330 3 месяца назад
Do you know what the real secret is? The good writing. Nobody cares about CGI characters if they are boring or poorly written. Thanos in Infinity War is great, his CGI really good. But then in Endgame... It's funny, but him turning into a generic boring villain somehow makes the CGI worse. I think it's because if the character is immersive, you buy the CGI better.
@Redsnowman04
@Redsnowman04 3 месяца назад
Let me just say that ITS ABOUT TIME SOMEONE MADE THIS VIDEO! I thought I was nuts when I said that ocks arms looked way better in Spider-Man 2 than the cgi made in marvel today. The part when he raises his arms and the tentacles mimic his gesture during the reveal at the demonstration was beyond 2004s time. I mean, clearly you could tell it was cgi given the fact that they moved so smoothly but still you could not see any rushed cgi as it looked like pristine cgi. Even before the poor cgi RU-vid videos that released online recently talking about them rushing the effects. I noticed it back in infinity war with Ironmans suit. But this makes so much sense now. Thank you for talking about this finally. 🙏🏻
@s.henrlllpoklookout5069
@s.henrlllpoklookout5069 3 месяца назад
"In the Transformers films, the Transformers are barely in it." And that's why I only watched the first one
@blackpanther6389
@blackpanther6389 2 месяца назад
That opening scene when they come to life and kill the doctor and assistants scared the crap out of me when I was younger, lol.
@NoisqueVoaProduction
@NoisqueVoaProduction 3 месяца назад
The best era for special effects was between 1990 and 2005-ish. Where practical effects and CGI blent in. Movies like Jurassic Park, Jumanji, Spiderman, Harry Potter, Pirates of the Caribean, etc... those had some brilliant scenes with live footage special effects along with digital enhancement.
@HiTwoBah
@HiTwoBah 3 месяца назад
A glaring example of your point between the two movies that helps distill it down very well is looking at the costumes in End Game. They were able to film the movie and not have costumes until just before the movie shipped. They in fact didn't have a final design for the costumes until just before the movie shipped. Nowadays, with the modern pipelines that superhero movies go through, you couldn't even film a movie like Spider-Man 2 because they had to plan so many things ahead and make sure they knew how a scene was going to look for those practical effects to work, and those human performances, and then go in and add the CGI where they already knew it was going to be. Nowadays movies are filmed with the intent that everything can just be changed in post and half the movies visuals can be conceived of in post. I am a huge fan of a mix of practical effects and CGI because, as you say, The CGI can do things you just cannot do practically, and the practical effects force you to really consider the art you're making.
@angrysaxman2246
@angrysaxman2246 2 месяца назад
That's why I believe Alfred molina is such an under appreciated actor
@user-vo2cw5yu9w
@user-vo2cw5yu9w 2 месяца назад
Up to 16 puppeteers That kind of gives you an indication of how powerful Doc Oc is.
@DavidConant
@DavidConant 3 месяца назад
In No Way Home, they modified the cgi arm design (before nanobots interaction) so they could cheat performance. The “death flower” is on a free-swivel to the arm instead of being connected to the triple tube connections of the original design. (28:47 you see the 360 swivel point perfectly) The old design is beautiful and you would think with procedural cgi, the studio wouldn’t have gone cheap; I made it work in Blenders Geometry Nodes. But I digress. Great video.
@1zymn1
@1zymn1 3 месяца назад
Blender user here, I'd like to see that.
@Malachi_Risinger
@Malachi_Risinger 3 месяца назад
I totally noticed the full swivel on the hand! I remember thinking on my secondor third NWH watch "I don't remember the hand being able to spin like that"
@CGWHY
@CGWHY 3 месяца назад
Holy crap, that's nuts - Where did you read that? - I would love to know more!
@sirdogmen
@sirdogmen 3 месяца назад
Man, I’m so used to CGI that it almost makes his arms look uncanny.
@Blutreph
@Blutreph 3 месяца назад
The problem with the No Way Home version of the arms for me was that they seemed infinitely long and when they got longer and stretched the spaces between the arm segments should have gotten bigger which we do not see in that film.
@audacity_of_optimism
@audacity_of_optimism 3 месяца назад
You've had so many opportunities to show the "Willem Davoe plays with the tentacles of Doc Oc" scene and I won't forgive you for that it's way too funny
@danieljabonski4705
@danieljabonski4705 3 месяца назад
Creativity in fights in this movie are in another level to this day. Maybe its nostalgia but I will never forget Train Fight, especially extended edition.
@B1PFilms
@B1PFilms 3 месяца назад
That’s why this film won the Oscar for 2005
@ConnorAustin
@ConnorAustin 3 месяца назад
So what I’m hearing is we need a balance between cgi and practical cgi to hide practical mistakes and practical to hide cgi mistakes
@Tanekoshima
@Tanekoshima Месяц назад
I love the fact the arms don't talk, it's all in their movement and Doc's interactions with them. If Spider-Man 2 came out nowadays the scenes with the arms would probably have some cheesy robotic voice just spouting exposition and all the weight and subtlety of Otto's slow corruption would be lost.
@DoctorTardis100
@DoctorTardis100 10 дней назад
I agree, sometimes less is more. Alfred is a classically trained actor, it’s foolish to not capitalize on the character exposition and understanding that the actor has as a whole.
@Tanekoshima
@Tanekoshima 10 дней назад
@@DoctorTardis100 Molina absolutely rules.
@rainbowunicornnun
@rainbowunicornnun 3 месяца назад
Severely underrated channel discussing the industry. I just wanted to leave a comment in support, I really enjoy your breakdowns/dissertations of various films and their elements :)
@alveolate
@alveolate 3 месяца назад
extremely high quality and detailed analysis... i wonder how he escapes content id?
@mattevans4377
@mattevans4377 2 месяца назад
GGI in films nowadays, is basically wanting to make an animated film, but being told it's only for kids so you can't do that. It's utterly stupid.
@e.rodman8418
@e.rodman8418 2 месяца назад
Sam Rami has unlocked a new skill. Advanced Puppeteering
@thisisfyne
@thisisfyne 3 месяца назад
Good video, although you keep claiming that 2004 CGI wasn't so good and for that kind of thing it's just.. not true. You keep showing sequences of Polar Express characters, which is a VERY different thing to tackle. For Doc Ock, we're talking about 4 hard-surface mechanical arms, which was essentially already figured out back then. It's not so different from all the CGI machines we could see in The Matrix 5 years before, for instance. Much easier to nail in terms of modeling, surfacing, and rigging. With good lighting, those could absolutely look real. I'm not saying they _should_ have made the arms CGI - I think a clever mix of practical and CGI is more often than not the way to go. Real stuff on set is better, obviously. But on a visual level, with enough planning and care they could have achieved it digitally imo. Just thought it was a bit disingenuous to not provide a better context of what quality late 90s / early 2000s CGI was like.
@KizulEmeraldfire
@KizulEmeraldfire 3 месяца назад
I agree about the usage of The Polar Express. To be fair, he DID show at least one clip of Catwoman (the one starring Halle Berry), and I recall people mocking its CGI heavily back in the day. I personally feel he could've used some clips from Terminator 3: Rise of the Machines instead of The Polar Express. :) Or even The Matrix: Revolutions.
@maxwellvonrichthofen
@maxwellvonrichthofen 3 месяца назад
I believe one of the big reasons is the manpower and time requirements. Studios are now typically working on several if not dozens of movies all at once, overworking their special effects artists, and cutting corners everywhere. Also, many of these studios want these movies out fast, which means they don’t have the time dedicated to them like Spiderman-2 did. I am always an advocate of the “practical effects first” mindset but sadly the industry is not
@JamesTDG
@JamesTDG 3 месяца назад
Honestly, CGI is a tool that needs to be used with the correct level of responsibility. Just dumping all of the work on the artists will make their life a living hell to animate the film, and give a bad product. I hated the CGI of that last flash film because they didn't responsibly use CGI as a tool to enhance a moment, they tried to use it to replace so much of the practical work. The time travel segments looked so wrong because they ended up looking like plastic or rubber most of the time, just throwing off the immersion.
@k29king1
@k29king1 3 месяца назад
I often say with the amount of work hollywood practical effects, engineers put in and their ingenuity that if they wanted to they could in fact create a real superhero if they wanted to.
@pendantblade6361
@pendantblade6361 3 месяца назад
CGY with the power of RU-vid in his hand.
@agentholmes369
@agentholmes369 2 месяца назад
Also cafeteria scene when peter saves MJ and her lunch plate, that was not CGI they did it for real(100 or so tries later they nailed it)
@davemac9563
@davemac9563 3 месяца назад
This is why I hate new superhero movies. They barely build sets, go to on site locations, and props to interact with. NWH looks so clean and like it was during a simulation aside from the apartment fight. But there needed to be more people like screaming or running out of the building. Like does no one live there? Ugh it just makes me annoyed MCU movies never put as much effort
@theramblinggamer9793
@theramblinggamer9793 Месяц назад
This is why movies from 2004-2008 are the best movies ever made, they combined all techniques to create effects that today can't be remade with just cgi.
@BouncingTribbles
@BouncingTribbles 3 месяца назад
This was actually the peak of special effects. The combination of high quality practical and cgi to fill in the gaps was the perfect point. It feels real, but anything is possible.
@ComXDude
@ComXDude 11 дней назад
Another thing I really appreciate with the cinematography here is how much they lean into the "comic book framing"-giving a lot of very distinctive keyframes that they linger on for a beat, just along for that shot to stick in your brain, before flowing to the next one, such the doctor thrusting the chainsaw into the air before getting absolutely merc'd. They give a lot of very quickly-paced shots (probably straight from the storyboards) that make it really flow like a comic brought to life, that you can almost _see_ on the page, and it works far better than directly ripping something from page to screen (such as the animated Killing Joke movie, which worked basically in the complete opposite direction).
@yeeonardo
@yeeonardo Месяц назад
“Because it wasn’t try to be perfect, and, therefore in a way, it kinda was” is what I also learned from this video for myself. Perfect video 🖤
@constantine229
@constantine229 Месяц назад
0:46 "I told you Dave, I control Doc Ock's robotic tentacles"
@chalexen2862
@chalexen2862 3 месяца назад
4:49 It’s because studios don’t give vfx artists enough time nor put in enough thought into making CGI scenes look cool.
@TheMaskedHero
@TheMaskedHero 3 месяца назад
Your points about the effortlessness of digital double now really opens my eyes to just how much having limits that you have to plan for in advance can really ground an entire piece. Obviously you said that more eloquently but I really appreciate opening my eyes in that capacity.
@La_motavation
@La_motavation 3 месяца назад
Having that kind of foundation to build up those effects it just layers everything in such a way where it looks natural and it gives weight and realism to the visuals
@twistedyogert
@twistedyogert 2 месяца назад
This video really makes me appreciate how much work goes into what is essentially a gamble. That's basically what movies are at the end of the day, gambles. Studios sink shiploads of money into making a movie, and they really don't know how people are going to react until they release it.
@dennismason3740
@dennismason3740 Месяц назад
I've been waiting for this essay/doc/rumination since 2004. Nice work.
@AKU-kh6lz
@AKU-kh6lz Месяц назад
imagining the blend of physical props with the high level of CGI would really push the immersion to the next level. great video!
@BrianFostervold
@BrianFostervold 3 месяца назад
I really love that you pointed out Uncle Joey 24:10
@metroidhunter965
@metroidhunter965 3 месяца назад
Practical effects will NEVER look outdated. Look how abjectly amazing the Original Star Wars Trilogy has aged. Battle of Yavin-IV is my favorite part of the OT
@Dcuniverse60
@Dcuniverse60 11 дней назад
Wrong look at terminator 1 arnold eye dosent holp at all practically effects can be just as bad
@morrisgautreau6704
@morrisgautreau6704 3 месяца назад
Spider-Man 2 just perfected what Jurassic Park started!
@omgkid
@omgkid 3 месяца назад
Such a well put together video 👌🏾. This video deserves a hundred times the views 🙏🏾. Keep it up!
@dangingerich2559
@dangingerich2559 15 дней назад
In 2004, in that movie, the effects people, both practical and CGI, took pride in their work, worked HARD to get it done and done right, and it showed in the show. Today, so many movies' effects are just mailed in. It's like nobody today takes the pride in their work to make sure it is done right.
@Steinjung
@Steinjung 2 месяца назад
Mixing real props or enhancing them by CGI is always more more realistic than pure CGI. There always remain something cartoony with pure CGI.
@masterofinfinity479
@masterofinfinity479 3 месяца назад
nice to know this was all exclusive to Spider-Man 2
@olivermackiewicz9763
@olivermackiewicz9763 3 месяца назад
I think you have a really good point about cgi being overused. I think that despite not looking at good graphically the use ten or more years ago when it's used to supplement a movie gave more weight to the action. I think that a part of spectacle is lost when we all know it's fake, it's part of the joy of mission impossible. Not that it's unfixed by cgi but that you know someone did the stunt irl.
@Carstuff111
@Carstuff111 2 месяца назад
When I saw Doctor Octopus for the first time, I was stunned. All these years later, and that movie is still glorious. They truly out did themselves bringing him to life.
@ryanquinn1257
@ryanquinn1257 2 месяца назад
I come back to this movie so much. Rami + Molina made such a deep story and villain. Such a big part of the animated series I grew up with also makes it impactful. The best way now seems to be this mix of practical and cgi and making it just feel real. Dune does that so well especially part 2 where it doesn’t feel like effects even though I’m watching an energy weapon or sand worm.
3 месяца назад
Thanks, mate, this was a really enjoyable video EDIT - regarding your question, Dredd and Fury Road. Those films have almost flawless blending of practical and CGI
@DrMcMoist
@DrMcMoist Месяц назад
They are so perfect that I have never even questioned how the effects were achieved. They are so convincing that my brain just accepted them as actual reality. It literally took this video drawing attention to them for me to... this is an odd moment.
@abhrajitpaul6057
@abhrajitpaul6057 3 месяца назад
Spiderman 1's CGI was a bit off and it was understandable. But the other two are still CGI masterpieces. I only found one CGI effect to look off in Spiderman 2 while revisiting. That was when the train stopped and about to fall from the dead end. You can revisit that scene, it's right before Pete gets unconscious.
@MrNickPresley
@MrNickPresley 2 месяца назад
To answer the question: Because they used more than just CGI to animate them. The actual arms are puppets being controlled from offscreen. The CGI smooths it over and makes it look seamless, so they look like they're really part of the guy.
@nathan_sargent
@nathan_sargent 3 месяца назад
Live these videos! Keep up the great work, hope the algorithm is kind to you today!
@ImLucld
@ImLucld 2 месяца назад
movie directors having to make a serum to make you look like a monster:
@VashSpiegel
@VashSpiegel Месяц назад
Still got the poster of him from release date. Perfect blend sums it up. Would love to see a prop breakdown of an arm.
@Snarlacc
@Snarlacc Месяц назад
I totally forgot the arms were real for many scenes. So much better looking than many modern effect shots. So impressive that they got these to work so accurately as to take glasses off someones head and lighting cigars back then.
@Nebulisreconx
@Nebulisreconx 20 дней назад
Awesome video, this has remained my favorite Spider-Man film since I first saw it in theaters. Love the characters, and the life affirming themes of humanity. Would you at all be willing to do a video covering the practical effects used for Audrey II in Little Shop of Horrors? I always thought that plant looked WAY too good for a film out of the 80s
@kimrice394
@kimrice394 3 месяца назад
Agree. As a practical lover and CGI hater this was the perfect combo. They looked perfect and had personality. Perfectly cast, the perfect guy to slowly transform.
@joerodriguez5079
@joerodriguez5079 2 месяца назад
No doubt, Winter Soldier still stands as my fav comic book movie, but Spider Man 2 is a very, VERY close second.
@mc_redspace
@mc_redspace 2 месяца назад
That's why movies were better before kinda having real props just makes everything so much better
@badusername4
@badusername4 Месяц назад
The 2000’s was such a good time to be a teenager. Creativity was still Green lighted
@darkfoxfurre
@darkfoxfurre 13 дней назад
To this day, Spiderman 2 holds my personal record for most times I've watched a movie in theatres; which is 5. I saw this movie 5 times in the theatre when this came out.
@arnijulian6241
@arnijulian6241 3 месяца назад
-Props like theatre are the bare-Bones. -Practical effects are the Flesh'. -VFX/ visual effects is the Skin. The problem with all VFX films is it is all exterior skin with no bone & flesh as a foundation to the experience. Props deliver a certain level of grounding then the audiences imagination fills in the gap while practical is an indicator of what you are looking but the skin-VFX is the cherry on top to removes the need for the Suspension of disbelief. I might seem odd but the prop/stand in object even if no visual significance is more important then practical or visual effects. How can an actor expect to act or emote if nothing is tangible for them to interact with in person? Even a broom as your lover, a gun or a sword taps into the story part of the human brain called imagination. The effects practical, visual or other effects that may come to be is all nothing more then filter to appear more believable. A believable story & display of acting is what people yearn for deep down since the 1st humans took to the sitting in front of a stage. Personally this is why no medium or entertainment will exceed the written word & the eye of the mind but cinema if done well can come close!
@ZPDOVA
@ZPDOVA 2 месяца назад
"The power of the sun in the palm of my hand" is my favorite line in movies.
@0wl999
@0wl999 2 месяца назад
Molina absolutely nailed it as doc ock, one of 3 stupendous performances in the Spider-Man movies. The other 2 of course being The Sandman, cgi done to perfection, and The Green Goblin, brilliantly acted by Willem DaFoe.😅
@LuluTeala
@LuluTeala 3 месяца назад
This made me appreciate the movie even more. I watched these movies a few weeks ago again ^ ^ Forgot how fun they were.
@quieness
@quieness Месяц назад
When you have to restrict the way you tell a story (angles, screen time, etc.) because you have to acomodate to stuff like fully CGI stuff, thats when CGI has gone overboard. It should be just another tool to tell the story u want to tell, rather than the other way around. This movie did it so well
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