Thank you dude! I spent years watching channels like yourself, peon, and kira, it's surreal to be among you. Maybe we'll be able to play something together someday :D
@@JoshStrifeHayes And now you get to be an inspiration for future MMOTubers! Which is even more important. And totally. I still recall your comment asking for a collab last year! I'm always down if you are, and just a DM away!
The disappointment I felt when I realized that this isn't a video on an MMO called Donkey Kong Online is immeasurable Fortunately, Josh is able to make up for the games inherent flaws with his amazing commentary and critiques
The random portal scrolls are most likely designed for disengaging in PK. This is similar from Ragnarok Online. Basically, if someone starts 'PK'ing you and you think you can't win, use random teleportation to disengage. In fact, the level up animation, potion chugging, and weight limitations are also from RO. Except in RO, it didn't have special potions that you can buy in premium shop, special premium teleportation also didn't exist, and there's nothing that would solve your weight issues other than investing a ton of points into your strength stat, at least in the official servers and those are just as far as I remember. The game has literal thousands of private servers.
Random teleportation also exists in Ragnarok Online to make Mistress and Lady Tanee infuriating to chase and beat down. Lady Tanee is worse about it, but Mistress has that shot at dropping an Old Card Album. God MVPs were an awful idea.
@@a.g.r.v.3144 The Virgin Priest - Spams Teleport to try to get through the Sphinx and reach the Anubis map faster. The Chad Taekwon/Soul Linker - Jumps clean through the ceiling and then back down to just go over the maze walls.
@@ThatguycalledJoe Yeah I love Ragnarok but the MVP system just isn't good. The regular enemies in the game make you happy for more players to be on the map, so they can buff you/make things respawn near you more, but MVPs are instead a toxic system of camping out a grave until the big bad comes out. The only MVP I ever had fun with is a new one they came out with that nobody was really hunting due to most of the wikis not having them. Because their card isn't in the Mystic Card Album, I'm willing to bet nobody on the main server even has one yet.
I'm always impressed by how many random, bad MMOs have such pretty art design or nice animations, the impacts of swings and attacks here look better in anything in WoW Also after watching the video... almost every mechanic is a copy of Lineage 1/Lineage 2. Unsurprising considering Lineage was the WoW of Korea for a long time.
i know its been two years but the thing about wow is that it was made around very few abilities being flashy so player instanty recognises those that are, and the animations also follow the same idea. all this to help player feel in control of what is going on in combat and imo thats wows greatest strength - the amount of control player has. the lack of any clutter allows the player to clearly see every piece of needed information at almost any moment, therefore when player is supposed to take one course of action or the other it does not devolve into a game of chance but is instead a calculated decision.
the combat delays is more of the server synchronization problem, then a system, the server processes the messages as they receive the message packet also processing the server NPC damage at the same time, instead of putting them into a message queue.
Game programmer here, there are ways to make this a non-issue. A very common one is "Trust the client PC for interactions, and correct it if it's wrong". This model is why you can typically move around in most games with no delay, but then when you lose connection to the server, your character "rubber bands". That same methodology should have been used here, for the combat, but the method of verification you're talking about should be used for things like consumables, or skills that are on long timers. Essentially, what you want to do here, is have the client "run" the AI, and the whole combat sequence, and then only have the server undo things, if what the player did was impossible.
Can't believe I started watching your content in February, and you doubled your subs since then! let's keep that exponential growth. 1M subs by 2022 LETSGOOOO
I started watching when I randomly found his first Dream World video. It's AMAZING to go back and watch his older vids and see how far he's come. Not just in terms of subs but also stuff like how many people are supporting him on Patreon now.
Brilliant to see your channel grow. I remember maybe 18 months ago you made a video saying you weren’t sure what to do with the channel any more and I thought you may quit! And I’ve said it before, please don’t stop making this series ☺️
You notice so many small things it's genuinely impressive. The unavoidable damage at the start of a fight that feeds into the cash shop is something I'd have never noticed
The random teleportation location is actually a decent mechanic. In Dungeon Crawl Stone Soup it is quite useful for getting away from a bad situation. But the game has to be difficult for it to be worth anything I guess.
As someone who plays Korean MMOs for over 15+ years. This has almost everything a Korean MMO has. 1. P2W Systems 2. RNG P2W system 3. Arbitrary enhance destroy system 4. P2W Cash shop items for Anti-Destroy when enhancing 5. P2W Mounts 6. P2W Experience boost / QoL 7. P2W Power boost / temporary power boost. Yep, just like Granado Espada.
Internet Cafes are a MAJOR source of PC gaming in the east, often accounting for majority of graphic card sales. As the GPU shortage winds down, Cafe chains signed deals to get first dibs on GPU. Cafes often sign deals with game studios to get people to use their services. Metered internet connections at home are a thing too, so eastern ISPs often encourage game designers to design games to keep people logged in as long as possible, to charge customers more for data, hence the legendary grind of Korean/Japanese MMOs.
Apparently it's common for people playing in internet cafes to get buffs in MMOs. Usually things like XP boosts, mount speed, etc. The intention being to speed up how fast they progress through the game so they can get through more of it in shorter play sessions.
C L it’s not that weird? It’s mostly common in Korean MMOs. He doesn’t play a huge amount of them. PC cafes aren’t common in America or England so why would he be super familiar with something that isn’t in his culture?
@@cl8804 That sort of shit is definitely a korean/Chinese thing though. Exp boosts and other things like that being in a cash shop aren't as accepted in the west. In the east its more of a "Well I work so why shouldn't I be able to spend some of that money to speed my progress up?" and... That's mostly accepted there.
Funny story of my first time with this game. After creating the character, I was forced to input a 6-number additional password. I tried 1-2-3-4-5-6, but the game didn't let me. So I just clicked on upper numbers in special order. And you know what? Everytime you try to log in into the game, you have to input this password. BUT everytime it shuffles the numbers. Yes, I even wasn't able to play the game...
ah i remember this game, the cash potion is everything, few hit youre gone without the cash potion. it gone worst after 40, you have to drink potion every mob and rest inbetween.
Lmao at the music volume complaints. I have that same complaint for every single game I play, the default music at the start screen is 10x louder than everything else.
@@nekso3760 oh look a shill.. It's literally Guild Wars 2, not only does the map looks identical with this "paint like" map but also the transition is the same
I hope a future game could make a comedy of that line "I'm hero" You must have heard of me, I'm Hero! Player: You're THE hero?! No Hero, Much unlike the legendary hero of many, and not like my brother Heero. "Pronounced hiro" Player: Your parents named you just Hero and Heero? No I'm just adopted. Player: Oh, but wait it says your name is Militia. They miss spelled my application thanks to coffee stains and writing half with lemon juice. I almost had my occupation being a vegetable goblin!
Great video! I have been really enjoying Dead Frontier 2. It is a zombie survival mmo, and it is on steam for free. It is receiving a massive update in a couple weeks so it may be worth looking into!
I have very fond memories of this game. a friend introduced me to it and we used to play together for hours. that's the only thing that made it worthwhile tho- it's seriously a pretty bad and outdated game and gets repetitive real quick. after the main quest you basically do the same daily quests every day. but I have a soft spot for it. very few people playing, but the ones that are left make for a friendly community. I've had people gift me better gear and give me tips all the time. it's definitely not worth getting into in 2023, it's kept alive by nostalgia.
"The animation isn't too over-the-top, it's violent and stylized, but it's grounded in reality." He says as the video shows his character charging up the burning blade of Ra, conjuring the core of a dying star to slay a small gremlin. The auto attack does look pretty juicy, but it's probably where all the budget went.
Looking at that character creation, you can be a warrior or a paladin. I wondered if playing a mage or something would have lighter armour, probably why there's only two classes.
Reminds me of metin 2 which was also based on potions. If you dont have potions you gotta have some mad equipment. All enemies also have regen health. When you had a mount that could attack on top there was a way to bug some enemies on the wall, especially bosses but not all Oh and you needed to grind easily for 30-40+ HOURS to level up
Not enough RP! "Good day fine sir, could you improve my day with a jug of ale please?" RP +1000 P.S. Lineage 2 had an update once where they added a lottery. The npc was called "lottery tickety seller" and the game was riddled with bad English and typos. It is still the best mmo I ever played.
Korean MMOs Gameplay: Repetitive and Bland Story: Shallow and Misleading Menus: Misspellings and Mistranslations Developer Input: Non-Existent Cash Shop: Working Flawlessly And Updated Weekly!
The whole potion chugging microtransaction mechanic made me want to setup a support group called "Alchemists Anonymous" a safe place for people addicted to drinking HP/Mana potions.
I actually reached the endgame in this. Obtained the rarest armour from the final boss (a gift from the top guilds leader). It was completely locked behind one guild who runs the entire game like a mafia. This game is unbeatable due to the lack of players and one guild that kills anyone who tries the end game content. One day when the top guild was on Chinese holidays, every other guild in the game, rivals or friends all came together, literally the whole server, and we stormed the final boss room and secure the first-ever kill of the boss not obtained by the top guild. It was extremely difficult and many died, but we prevailed, It was a glorious moment. The game is too dead now, lacks content and updates and isn't worth playing. But it gave me the most satisfaction I have ever achieved in over 15 years of MMOs. Coming together with rival guilds for one final epic fight will forever be a core memory for me. thus, this game will always have a place in my heart. Thanks for reading! :) If you have any questions about my experience playing feel free to reply to this comment! :)
My greatest memory of any game is a lot like this. Back when I played Dark Age of Camelot, I played on the Hibernian faction on an Albion dominated server. We had even fewer numbers than the Midgard faction, so we were perpetually the underdogs. In preparation for New Frontiers - the rework of the PvP zones - pretty much all of Hibernia got together and made a coordinated plan to dominate the server. At launch day 0-hour Hibernia logged on en masse through the lag and crashes, loaded up raid groups of siege weaponry, and stormed both other factions in a coordinated server-wide assault, taking all of the different factions' PvP trophies in one day. We held every trophy for like a week and a half, a feat I never heard of anyone else doing. At least not as a faction so comparatively underpopulated.
I just wanna say the game telling you to take a break after 2/3 hours and then-on every hour is an actual legal requirement for game-makers in Korea since 2018, since a sh**ton of players, predominantly MMOs, literally game so hard, they forget to eat, sleep, drink water, and in a few cases - that plumbing has been invented for a while. I believe Japanese game-companies do something similar, but voluntarily and it starts at ~4-6 hours, from what I've experienced. xD That was my two cents, good video, on to the other 30.
One negative about the Steam forums that I used to miss just like Josh did: It might look like there is only 1 post, but on the right side is all the categories within the forum where you can find more posts. Also, congrats on 100k! ;)
Escape from the castle music sounds about right, they urge you to escape this game as soon as the character creator starts. Also, congrats on the 100k, Josh, well deserved! :)
“Trust me, DK Online, anyone playing you for several hours at a time already has enough problems in their life, you don’t need to remind them” -Josh, as he plays DK Online for several hours
It's like there's an entire Korean mega-warehouse of concept artists, asset designers and model builders, but only one programmer/story writer bringing it together. Testing ... lol
about those teleport scrolls... thats just like teleportation potions in terraria and I love those. Its fun to just go to random spots sometimes. Though, you would need exploration to be entertaining in the game for that to be engaging...
@@katiekaliber Ah, you're right! Thanks for reminding me! I guess it's good that Terraria had both. Maybe this game should've had something like that, too.
Fun Fact: some MMO's have pc cafe buff features that give your characters quicker access to leveling up or stronger abilities because cafes usually have time limits and/or bad latency so its designed to help players and compensate for the limited time and access they have with the game. FFXIV actually has a PC Cafe buff in its game too!
5:37. That strange letter ϙ is an early ancient greek koppa/qoppa. It was replaced by kappa in the Greek alphabet, but it was a source for Q in the Latin alphabet (there was an old Italic letter 𐌒 between greek ϙ and modern q). So, maybe the artists wanted to introduce some ancient feel through the font. Or they had no idea and just it looked cool for them.
Potion chugging is a fairly common "mechanic" to be fair. It's just more dated than anything. Definitely becomes an issue if cash shop potions are actually relevant though. Potions in BDO are in-game chump change so it's fine (although the game has other issues, of course)
I'm a game translator for EN > GER and we often get (Asian language) > EN as base text. From my experience, the voice over files are different from the subtitles in a lot of games and to make translations cheaper, those files are handed to different translators. My theory on the subtitle/voice over differences are sometimes based on different translators for the first translation to english (and all other languages that use english as relay language). On the other hand they DO get a lot of changes, especially when translation starts too soon or is done in a crunch phase, so the original texts also change a lot. It's a whole clusterf*ck of quality assurance fails. xD
At least _some_ of the misfeatures in the game looks like shoddy netcode --- if combat is mediated on the server, then when you press the attack button it'll take a server roundtrip before the server will tell the client that damage has been taken; however, if the server decides to attack you, then the damage will show up as soon as the animation plays. Likewise, if the server tells the client to play the 'NPC being stunned' animation but doesn't actually stun the NPC, then it can still attack you even when fallen over. Better games avoid this by having the client preemptively deal damage to the mob _before_ sending the packet to the server, and then the server checks that this is valid and confirms the damage. (To prevent cheating.) So it's possible that some of these features is incompetence rather than malice.
He's not wrong with regard to their monetisation, though. There's no incentive for them to fix the netcode when they can just sell you more potions instead.
I like the random mobs wandering into you during NPC conversations...and nobody caring 'Oh, the ravening lizard men and giant bees? You get used to them after you live here for awhile.'
As someone who grew up on Ragnarok Online the random teleport thing (Fly Wings in RO) doesn't bother me in the slightest, assuming the items aren't incredibly expensive.
Well the Fly Wings was for you to escape and Butterfly Wing existed too, I think the problem for what I understood is that the non paid transportation scrolls were only random
Unpopular opinion: I like when games verbally tell me about whether or not I have enough resources to cast skills, etc. Like in Blade and Soul. Since I am blind, and play alongside my sighted spouse, it helps a lot in keeping up with things to have accessible verbal callouts if I can't use a skill or other such things.
I mean... You are blind. For you this is a mandatory feature. Just like colour blind setting and stuff like that. But just like any other such setting, it should 100% be optional.
@@RATGODORIGINAL I agree with you 100% more inclusivity is always better. Colour blind mode. Larger or easier to read fonts for dyslexic folks. Or voice guides for blind people. As long as it's toggleable I'm all for it.
@@RATGODORIGINAL Absolutely. I love when that stuff is present, but it should totally be optional. Like any part of the interface, really. Users should be in full control of that. But so many people just rage against accessibility features being in games at all, rather than even considering toggling as an option, that I like to at least try and make it known how these features can help people, so devs will hopefully make those options optional, rather than removing them altogether. Not that Josh was doing that, but it comes up a lot online, in my experience, so I just try to help make people aware of how those things might be necessary for others, so we can hopefully reach a point where devs know to include them as options, not to exclude them altogether.
Upon reading your comment I heard a familiar voice in my head... It said "Not enough rage! I need more rage" in human male voice. It never really bothered me, but I never thought about it as an accessibility feature, I feel like an ignorant now.
Apparently some games still depend on Internet Explorer in 2021, even though Everyone including Microsoft themselves have moved on. I wonder what will happen after Microsoft finally decides to remove the IE code entirely from Windows 10.
ugh this reminded me of lineage 2, i thought i was just bad at the game but hearing you describe the intentionally designed issues made me feel a bit better, i spent a lot of time sitting to regen HP... would have 2-5 mins of downtime after 2-3 mobs, it was living hell.
@@CErra310 Yeah man, I put myself through games like Ragnarok Online and Maple Story too, I was young at the time so I guess I just didnt know any better and was willing to accept a POS game because I hadnt played good ones yet lmao... I still remember how exciting WoW was because it didnt hate me as much as the older MMOs.
Your fans finding you and reporting you has made my night. You might have been expecting it, but I wasn't. Thanks for doing these vids! I've downloaded Tera and Guild Wars 2 to try them after enjoying your reviews. So far Tera is winning, but I miss some of WoW's features which are probably in Tera's cash shop.
You had around 90K when I first ran into you and now you're barrelling towards 200K. Well deserved. I'm not even a MMO player [...yet, I plan on getting into FF14 eventually] but I still subscribed since you're very entertaining.
When you checked the discussion board to see how active is it, you only looked in a sub-forum where users are not allowed to post-in which you can see at 0:36. There are actually about 500 posts you can see in the different sub-forums on the right side of the screen.
Saying “will be as active as we can be“ it’s just a nice way of saying “we reserved the right to stop giving a shit at any point and we probably will real quick.”
I’ve officially watched enough of your videos to start getting weird MMO/RPG ads on RU-vid. Needless to say, my advertisement entertainment value has improved exponentially. Thank you 😆