HQ version of my Star Wars X-Wing Alliance Death Star 2 Tunnel Speedrun in a Millenium Falcon at top speed. This video is attached to a forum discussion on SpeedDemosArchive.com: tinyurl.com/xwaspeedrun
theres goes the deflector dish..... and the port stabilizer....and top turret.....and bottom turret...... and starboard front fork....and the cockpit....
This is still the greatest version of the Death Star Tunnel Run to ever exist... and you smashed it up good, man. I watch this a few times a year just to remember what it was like as a kid. Thank you for that.
when I did that run (many years ago) I just shot the crap out of all the obstacles and pipes. I still have the original disks, but they have seen better days.
Even if this is just a video game, the idea of flying through those tight pipe systems with ANY ship is scary to me! That's even worse than navigating an asteroid field!
I remember this! The top and bottom turrets would still fire without the cannon energy if locked in forward position. I remember I would put them in defensive mode so they would shoot down the tie fighters, put all energy to speed and shields, the lock the turrets in forward position and shoot away as I went.
Actually it looks like crap in this video. You can get it on Steam for less than $5 and install Darksaber's craft pack - then you get it in actual HD like it was released yesterday.
You actually can save all of the other Rebel pilots following you from behind if you stop to blast the TIE Fighters before you proceed any further into the Death Star. Do this and they have a solid 50/50 chance of survival.
+Sam Non I know this is just a nice comment about an ancient game, but this actually kinda sucked. The world of X-wing, TIE Fighter and X-wing Alliance deserved something better, reflecting their unique nature. I replayed a bunch of TIE Fighter and XWA missions, and I don't even want to finish XWA, like it's Mass Effect 3. Then "Phantom Menace" came out so they're weren't even X-pacs to the greatest Star Wars spacefighter sim ever, so they could try to sell the new game crap. When I play X-wing Alliance, I miss the extra 50 missions of ending the Empire, and so do people in "Force Awakens." No wonder.
Seriously. The Endor missions were so disappointing. They had nothing to do with the rest of the game and were way too easy, except for this one, which was just tedious trial and error
Not only was this mission stupidly tedious, as you put it, but then, besides seeing the death star blow up, the only ending of the game we got was R2 presenting us with a medal... Unless I missed something. I remember being stuck on that mission for a long time, had a friend over, was showing him how dumb it was, and actually made it through. Then both of us were like, "uh...." He was a few missions from the end, and lost all desire to continue playing the game.
I don't know guys. There is something pretty cool about taking basically a flight sim and pulling this off. It feels like I'm pulling off how impossible a task this was in one go. Like the force aligns and you do the impossible I guess its proof that Return was the weakest of the trilogy. The first Star Wars was my childhood favorite because of the adrenaline rush at the end. Even a toddler can feel it. Everyone gets a rush from the first Star Wars. It was my favorite movie when I was 4. Watched it so much every single scene is burned into my memory. Empire took me years to see its depth and complexity. Now I get it and the characters come alive every time I see it. You can really connect to the complex feelings the characters have towards one another. Return was a disappointment in comparison. I guess after Empire you just want more than cute teddy bear aliens. I'm sorry Lucas but there is no way you can depict teddy bears killing storm troopers with fucking stones and sticks and have it be believable or thrilling. It felt like a sick joke
2020 this game still rocks, I reestarted the game for the 6th time. And witg the new mods. I LOVE ALL X-WING GAMES X wing, TIE fighter, XW Vs TF and X-wing Alliance!! All are awesome!!! (Love more Tie fighter)
@CoreFreddy Good questions. I used v1.0 of the game as that lets me fly at a faster top speed. (The actual method is described at the tinyurl link in the video description). The obstacles are random each time you restart the level. The junction where I have to fly to the right often has obstacles (in which case I mostly crashed and had to start over) but sometimes there are few or no obstacles.
You forgot to fly around the reactor after destroying in just like in the movie ;) Thanks for the vid I never played this and I my old age I don't think I would have the patience.
would be nice to see the whole game run. I was surprised by the other video where you picked up the transport and kept hyperspacing back and fourth to up the percentage of escaped ships. Was sad to read that you were not continuing your run.
better piloting than me. I am shooting my way through. Good to know that I have to wait for Wedge to fire before firing mine, messed that up twice. Some of those turns are hard to catch and I keep dying on the way out. The tunnel lighting can flicker and be so dim. Running it on Steam. Back in the day, we had the disk and could never get passed the Super Star Destroyer and taking out it's shields, was a glitch so never beat this game.
@Thinkshooter I believe you have other (not updated) version of the game(?) First of all, you can get closer to the tunnel on the _right_ as MF has cockpit on the right side. Secondly, you showed us some excellent flying there. Very good! Anyway, I have more obstacles in the way (e.g. when admiral Ackbar says "We are loosing too many ships" and you go to the right, there you have no obstacles - I do :-( ) Finally, it seems that the game lets you pass where I get collision (at the containers).
Did we fix the problem of our first death start, where you just needed to shoot two missiles into the ventilation shaft to kill the whole superweapon? Yes we did! What have we got instead? Instead we have a tunnel from the surface two the reactor, that is big enough to lead a whole squadron to our most vulnerable part! Fair enough!
I think Rogue Squadron II had the most faithful Death Star II battle,as it is not long like this one,and I do not remember seeing lots of pipes and holes and crap like in RotJ.
Tyler Morelock Rogue Squadron doesn't even belong on the level of this game. This game forced you to actually control every aspect of the flight, instead of just giving you partial control of the stick and the accelerator. Knowing when to transfer power between engines/shields/weapons, and regulating your speed correctly, pretty much meant the difference between life and death in this mission. On top of that, you're making the turns, not just shifting in one direction or another to avoid a pipe while the game makes the turn for you. And considering the size of the Death Star, Rogue Squadron's mission just seems short and anticlimactic. I felt like I was just along for the ride. This mission felt much more like it did the scene justice. You want faithful? It doesn't get much more faithful than this. When you're in the last stretch of that Death Star run, you can see empty space through the port ahead of you, the fire is starting to close in around the edges of your vision, and you're frantically pouring all power into your engines to get that last burst of speed...there's just no beating that rush of adrenaline. None of the Rogue Squadron games could ever give you that feeling, or that degree of control.
This is very true. If someone just wanted a more casual Star Wars space battle experience, Rogue Squadron was certainly the game to pick. X-Wing Alliance was only for those who want the added thrill of actually managing the ship's systems while dogfighting. If you messed up in X-Wing Alliance, there wasn't much room to blame the game engine or AI, because you had such a fine degree of control over nearly every aspect. If you were flying a different ship, it was up to you to redirect power to take full advantage of that ship's strengths - like the A-Wing, for example. The A-Wing was very vulnerable, to be sure, but if you kept close watch on your shields, and correctly diverted power from shields/weapons to engines, or vice versa, the A-Wing was nigh untouchable. The tradeoff was that its speed gave you little time to react - requiring you to manually adjust again when the time came to slow down and make a sharp turn. Sometimes that turn called for power to be pulled from the engines and diverted to shields, slowing you down further to allow for a quicker turn, and giving you a slight cushion to protect you from a miscalculation. If things went wrong, it was truly pilot error more often than not. The game didn't make any turns for you - which is good, because you had full control over the exact angle of the turn...but had potential to be very bad, because if that angle was wrong (especially in an A-Wing with all power diverted to engines), you might have ended up a smear on the side of a Star Destroyer. Rogue Squadron usually made the big turns for you, leaving you in charge of the positioning to a lesser degree, which allowed for more mistakes before one ended up being fatal.
+YFN Spider Regardless of how much depth his game has I don't remember this mission fondly. I don't hate it, but I think my problem is that it's such a gigantic difficulty spike. No mission before this one required even a fraction of the precision needed to make it through to the end. As a result it just ends up being a long boring trial and error session.
The boosters at around 1:00 ALWAYS catch me. Other than that the only issue I have is the narrow tube tunnels. My fastest is only about 7 minutes so far
Easily the hardest level in the whole game! Dodging those containers in the chute was ridiculous! I got lost inside the room with the laser lens and couldn't find my way out! It looked much easier in the movie because Lando and Wedge didn't have all that shit blocking the pathway! The hit detection is very unforgiving too. I know the Falcon is huge, but I had to shoot all the obstacles because I kept banging into everything!
Yeah, it took me forever to realize you were just supposed to turn back around and go out the way you came in. I figured you had to blast through one of the lenses or something
A shame EA/Dice doesn't make a game like this. Everyone's bitchin' about no space battles on Battlefront. Well, there ya go. Make a Star Wars space sim.
Ordinarily you can't shoot them since invulnerable Wedge blocks all your shots, but you have some room to maneuever after the weird container catapult thing so you can shoot around him and destroy them
Is it sad that I couldn't do this with the invincibility cheat on? I just kept grinding along the wall at like 20 km an hour and getting lost... in a tunnel... >.
Ahhh! in hindsight it looks shit. That is the problem with viewing games years later! The image is shattered. I do remember at a certain point you could 'smash' through part of the tunnel and fly through the void and straight to the exit! lol. One thing I have to say is that at that time it required genuine skill to complete a game and it was not so easy as it is now.
Is Wedge supposed to be... Irish. I know Denis Lawson is Scottish, but he was using an American accent in the brief moments you or hear see him. Ho hum. Plus, where's that annoying Sullust co-pilot? I loved these games at a time when there was no online co-op, you had to physically take your bastard PC tower to a friends house to form a LAN and play Half-Life deathmatches, X-Wing and Warcraft. 48 hours of no sleep, chinese food and red wine then a lot of cleaning up just before your friends parents came back from holiday.
This is the dumbest mission in the world. My reactor won;t blow up, it's stuck at 12% forever and then the death star just blows up without accmplishing the destory the reactor objective and I can't finish this shit xD