Arryndosk Raven The point is to have a statless clothing lol For example yoi want to give your character the GT Goku Gi what gives you a boost in Health and Ki blast but decreases your Strike Attacks. But your character is a Strike Attack Build so it's not good to wear clothings that makes your main stats worse.
No joke, Xenoverse 1 was the first Dragonball game I actually didn't like, because of the control scheme. I had never had a more troublesome with controls until I play Xenoverse. The rest of the game I liked though, I just got fed up with messing up with my controls 90% of the time.
I'm going to assume that this video was made before they told us about the item that let's you customize your stats. What was it called again? QQ Bangs? Whatever the name is, you are given a way to customize your stats while still having the outfit you want. If you ask me, this is a decent system but personally I think an actual level up system would have been so much better. However, the fact that the Gameplay does have a strong relation to Raging Blast 2 is what has me excited for this game, Raging Blast 2 is still my favourite DBZ Game so naturally I am happy to see this direction being taken. Though I still have to ponder why they don't pull things from DBZ BT3, that game had some great mechanics.
Yes it was. Though like I said in the video stats should be moved away from outfits anyway. Being able to move stats on the outfit is basically like a band aid to the issue of weak leveling. Maybe there is more to leveling, but that will wait until the full game. I am not holding what I say in these videos to the final game, just what I am expecting and what I am looking out for.
Huh? The controls were calm. Most games i play use the bumper buttons to lock on. Plus Ki charge as a super while unconventional adds a certain strategical element. Shit Id still like it to be like other games there.