8 hours of pointless editing later, and the video is finally here. Sorry about that, I know I could have just not tried at all and gotten the exact same result. Discord Link: / discord I Stream Sometimes: / eclipse_livestreams
The reason the price increased was due to roblox automatically changing it. The amount of players per server was increased, and by each for player, roblox increases the private server price by 5.
No, this is an increase on uzu's end, it was 25 before and server sizes have only been increased by 4 or 5, and by what you say, it should have only increased by 20-25 (if im wrong about the old cost pls tell me) Edit: Nevermind, it used to be 50 / 60
With the "Executions" feature, you can VERY reliably see when somebody is low by the fact that, ya know, you move at about 1 mile per year when your health is low.
When I see Eclipse having fun, it makes me feel happy y'know? Because usually he always looks so depressed. So yeah, glad that to see you doing great my friend.
The map was generally redone completely due to the old one being poorly optimized and very laggy. To which I can definitely vouch that the new one is so much vastly better than the old one. I had a general ping decrease from 200-250 to around 130-150. Granted I do have a very low end computer and living on an island in the middle of the Pacific Ocean.
Apparently, skill trees got a small overhaul. Now it's a lot easier to upgrade everything, since you dont have to press every single tile you want to upgrade individually, you can just press one of the higher upgrades and every single upgrade that was required beforehand will be bought. You should try buying agility V first to see what i meant.
I love you and I’m incredibly grateful for the stuff you do for us, Eclipse. You don’t understand how much weight it takes off my chest knowing there’s a RU-vidr who will play and demonstrate different stands and changes so I don’t have to get the stands and check myself.
@@jip0611 That has zero practical use. However the new Erasure Accelerate is especially useful for confusing the enemy and escaping. That’s how I won my first SBR after the update.
As someone who has been playing the game since release… 9:40 hit too hard. My life is complete. I don’t know what the one piece is but it cant be as good as this.
@@ramymaged4188 You see that’s my main problem, I’m fine with him having a life, but just doing that without telling the community, which would cause even more chaos within the community.
They also changed something in the skill trees. You can now click on a point and it will automatically buy all of the points that u need for the point u wanted to buy. Such a good change
Another thing about the execution mechanic being flawed is that since the regen is crazy fast if you have regen 4 or higher. Beatdowns are also very rare to actually use so you shouldn't be penalized if you get an early parry or block break to hit your beatdown with.
this. i’ve main tw vamp and beatdowns literally tickle me. i really like the ts changes but i got hit with 3 stone free beatdowns one after the other and i was consistently full health and it maybe used 20% of my blood bar. not to mention the damage difference is absolutely insane, rr at someone full health does around 30 damage. when i used to on someone who was low enough (used it on dio and he was around 30% hp and the full rr did about 115.
I feel like the execute mechanic should have a base damage (for reference something slightly lower than the pre patch dmg) and then have the execute dmg separate from the base dmg so that u don’t have a move we’re u pile a road roller on your enemy deal 30 damage but at the same time it doesn’t deal so much it’s game over for them.
Another thing is if you use scr counter at like 1 hp some one bd you with full hamon knowing this games testing I’m pretty sure the enemy should be praying to god that thier hp bar is still existant so basically never use bd on a scr at low hp or else bye bye hp
Id like to point out that now you can buy all skill point nodes for a certain skill at once by getting the last one, for example instead of clicking destructive power 1 then destructive power 2 etc etc untill destructive power 5 you can just click destructive power 5 and all the ones before it will be purchased instantly Edit: I know you did this but you didn't mention it
@@idonotknow8404 Yeah its a bit strange. I also would like to point out another bug that when you use rhcp you are stuck in the guitar animation forever. Its a visual bug and only other players can see it. The rhcp will not gain any electricity from the bug. The bug is annoying as people accuse rhcps of cheating when they dont gain any electricity from the bug. Please fix this uzu
Something I noticed with the execution mechanic was that cutscene beatdowns such as stone free’s and sptw’s always acted as if the opponent was at full health. I only tested impale, stone ocean, and sptw and only impale worked but I’m assuming the rest are fine and that the reason is due to it having a cutscene.
Thank you Eclipse for your effort in this video, the transitions at the beginning were very good and the attention to detail you put in this video's editing is much better than the others, relaxing is your right as a human being. Thank you again!
I really appreciate you making a great video that didn’t feel like you just milked the update. Most content creators rn are making “OMG UPDATE FINALLY! STOEN FR3E? NEW?! YAY!” But you made something that had an opinion, had a lot of time put into every process, and was overall a great product even while being put on the spot from the unexpected update and everything you were doing at the time. I respect it, what you said about having high standards for YBA is almost reflective on the quality of the video and to me shows you really do mean it when you say we need to hold them accountable, just like how I feel you expect us to Hold you at high standards, which I do. You deserve your break man, take care and have fun with your friends on Tarkov lol
@@somebigboyletters702 Christmas i believe, Halloween was dissapointing but it seemed like the kind of update that drops when devs are building up to something bigger, but then christmas update had even less content
My rant on Stone free: Hermit Purple, the stun machine Tusk Act 4, the BD machine Combine them and you get a stand way more annoying than Tusk and has stun + blindness, called stone free Thankfully most of the moves are block able, but it remains to the fact that this stand is a cutscene madness. The stand has low cd along with THREE cutscene moves. The cutscenes are appealing at first but when you have to see through those long cutscenes over and over again, especially against multiple stone frees, it's just pure agony. Also fun fact you can't see your health bar while getting jammed by the beatdowns.
@@Xiaofan2 yeah its a rushdown zoner type. Fast attacks, but you need to keep the opponent away most of the time. Obviously the beatdown and ora kicks and maybe the String Slam are needed so that you dont die immediately upon getting close, but it has more potential long range than short range. With Hamon that weakness dies though
Why did they have to give Stone Free essentially THREE CUTSCENE MOVES? It’s balanced but when you go into SBR don’t expect to have fun against the autopilot move and string barrier.
@@sandunderman585 No I think it’s fine, it’s just that it has THREE CUTSCENE MOVES. Maybe it should get some better blockbreaks but goddamn half the match is waiting for the cutscene to endl
@@sandunderman585 you mean better combo potential because you can block its moves except the main cutscene and g move. Also the cutscene does not combo extend so you got only G
It was a price increase, it went from 60 to 75. I know this because I renewed my ps right as the update dropped and it cost me 60 and about an hour or so later it’s now 75.
yeah I thought about the process of making the video and honestly, I hate the idea of it. I can barely find the motivation to record footage for any videos unless it's fun which is rarely. Keep it up, hopefully this marks a greater time for yba!
This is the one and most likely only chance YBA will have at redeeming themselves and becoming the #1 jojo game. If they release atleast weekly balances/patches and content updates monthly or atleast every 2 months.
Weekly is a bit much to ask, most actual games with actual dev teams of a lot of people can push out balance changes fast because 1. They have a lot of people who actually know what they’re doing 2. Future proofing 3. Overworking their devs.
19:40 Actually, (me and my friend tried this) victims can no longer use any moves in Time Stop other then RTZ if they have GER. So the only thing you can do is jump as high as you can before getting frozen.
eclipse, thx for ur hardowork on video on the blocky kids game, i watched like four ads and it wont show more, hope u will get out of that swamp of yba content and get good results on the games and videos you actually enjoy.
I was so happy when the update dropped, was in a game with some friends the update announcement started I got exited, entered game gone to stands, specs and NO GOD DAMN SPEC STORAGE ARE YOU FOR REA
eclipse, even if you would've gotten the same result from no editing, it would of been a trash video that i would've only watched for a few minutes before getting bored. Your editing is what keeps me here and YOUR personality. If you just didn't try and acted just for the content then i don't think i would be watching this all the way through. So eclipse, thank you for taking the time and effort to make this video because it really is a good video.
I hope someday yba would have a jojolion update, where we get more ribcage stands with Jojolion and Steel Ball Run, like soft & wet and Nut King Call or something. It would also be cool to see more part 7 stands like Mandom or Ballbreaker.
it would be nice if they change the pilot stands so u only can't use pilot when ur stunned by someone else, i mean i think u should be able to use pilot in the middle of using moves i,m a rhcp main and one of the most important parts of my combos were lightning jab and then pilot to make rhcp not come back and stand next to the opponent so i can combo them
If only Uzu listened to the community and fixed as much as he did in this video. Ironically, in his pursuit for money, he’s causing a detriment to his profit.
Hopefully if we get new content more frequently in the future (And thats a big if) We could get a rework on Tusk's beatdown since Stone Free has a range based beatdown, making it ACTUALLY useful for more than cooldowns and healing.
2:40 "You see, smokey. As i already saw, he has speed upgraded only up to 3. At a rate like this, we are in a net loss of health. So, there's only one clear answer here on how to win: RUN AWAY"
they should make subspecs for every spec (each style gets you some sort of race for example: boxing could increase your m1s by 10%, pluck could make you faster, hamon would grant you some sort of focused thing) idk just think they should dig deeper into subspecs could make yba more expandable and more content instead of skins
I could see the effort on this update and them making valid skins that sre actually rlly good even though I will never get them. However still not worth the wait at all
My suggestion to make executions better is to make a player's model look more beat up and damaged the less health they have (think the way doom guy's face would get bloodied in the original doom).
What I think they should add is Polls that pop up a week after an update that makes you choose what you want to be added. Like the ones on youtube that content creaters use. If they add that to the game they can give us more entertaining experience's and joy + they're gonna get more money by adding what the community is asking for and it's going to be a win for us and them
i think the only move that needs a hitbox fix is the baseball, its hella hard to hit from a far range. also with the amount of moves in its moveset, plus the combo potential, i dont think it needs a damage boost
@@togreen31 if a combo fails easily then its not a combo, its just a sequence of moves that dont stun 💀 also send a video of the combo, id like to see it
During conquerors will, if you have mastered eye gouge and use it on the victim right before they get the s they still get stunned enough for you to confirm a barrage lmao
These small ta4 changes are gonna be so fun, honestly one of my top 5 favorite parts of the update, execute beatdown+nails fixed gives ta4 a unique play style
As a scary monsters main, i am sad to see it being nerfed. I've been avoiding the gaze of balance under the premise of (no one knows about it) for so long. Can't escape justice so easily can you? But the dino fix is a REALLY giant buff.
as someone that's done a lot of pvp since the update i think the execution mechanic is REALLY good. It makes beatdowns so much less braindead then just using it whenever your cooldown is low. I love looking at what spec people have and what damage resistance they have and then assuming based on their playstyle, how much i've hit them recently, and how their teammate acts to try see how low someone is and then use the beatdown then. on top of that it just makes beatdowns feel so much more balanced, especially since you actually need to take into consideration their regen and other factors which might make them have more or less health. either way i love the mechanic and i think it does make beatdowns require a little more brain cells than before
Stone free is really high quality. My thoughts on it balance wise is as follows: A little underpowered: -G should not let them block during it -X should be faster -J might need a buff as it's point cost for the return is kinda absurd -Y MIGHT be a little too weak, I am unsure -H is pretty bad in everything except damage. Definitely needs to be uninterruptable and it MIGHT need a speed buff. These are the things I noted down while playing it I ask you to look at these things and possibly comment on why or why not they would be needed.
Im agree but i think G better not change, Y needs a very little dmg nerf cuz im doing 60-70 dmg with hamon, also points for distructive power are too big
@@skillandkill999_yt2 to me landing G can be a slight pain also the stun is not very long at all so it would be ok if it just stunned or if the first hit on a stunned target reduced their stun to a fixed duration
@@JFrog12 G isnt supposed to be used as a stun, it's supposed to catch people on wake up, if you guess where they dash, you can catch them for a free combo.
I think this new update is a very HUGE one of all time, because like you said in the video, it's because the map and I think Stone Freeze is a very strong stand maybe she will become the new meta, but one dissapointed thing that I noticed about her skills is most of them are from Hermit Purple.
Stone Free in a nutshell : A better version of RHCP Lightning Jabs which does more damage and *HIT RAGDOLLS* . It also act as a pseudo Vola Barrage because other people can still hit the victims, in SBR I can see people abusing the shit out of it. Grapple/Extend Arm from both Hermit Purple and Sticky Finger in one move although its worse than both in their function (Grapple version aka on walls has less range than HP and a longer cd, when blocked it won't pull the enemy unlike Extend Arm). Slam Jam move that reminds me a lot of C-Moon's Uppercut. The worst self heal in the game. The Baseball throw is inspired by the old Ora Beatdown having an INSANE range and it has access to another funni bd. A root trap that works like current Inhale : you can't move but you can block in it, thanks god.
eclipse the extra windup on head charge can also no get you inf stunned. if the move gets cancelled during the windup the dino can not use moves and has the same kind of stun as the beginning of sbr
6:00 I believe that the original price was 60, so it was a 25% increase with the justification of "you can test combos on something other than your friends and alts!"
14:15 C-MOON is still incredibly strong, but not broken like before. One thing i would like is for Y to be uncancellable. It has the same startup as R so its not hard to notice, you can block the initial hit of Y, you can block the second hit, and if you dont do either of the previous things mentioned, it ragdolls you anyway so its not like youre gonna take nearly as much damage as the stupid cheese combo that C-Moon used to have. Ive been using C-Moon Hamon for the duration of today, im getting used to play hamon again. All counters being frame one helps this stand land damage, but i really do want Y to be uncancellable. Other than that its pretty good. The damage output is alright with hamon, probably much worse with boxing as c-moon does little baby damage without hamon buffs. Its not nearly as good as it was before, but its useable.
@@user-gf5yn9ti9r T + Y + Zoom punch/scarlet/jaw breaker does a whole load of damage especially when grav shit is active, you can pull off a bunch of shit and even mix T with m1s
my solution for fixing the time skip-time stop glitch would be to give the time skip just a little bit of windup with the character saying a very short "za warudo" or "star platinum." this also wouldn't affect movement upon hitting the button. there could also be a second cooldown for time skip when you press the button for time stop like a barrage. the first idea might break the move and make it useless, but I feel the second idea might be decent. The execution I feel nerfed the beatdowns. The beatdown was supposed to be a really difficult move to land that would devastate the opponent if they were stupid enough to get hit by it. now, you can only use it when the enemy goes below half health, or the beatdown is entirely useless. I do feel that execution would be better for single hit moves that FEEL more like a finisher. Something like impale maybe. (yes I know it's already on Impale)
Something to note, they removed the ability for ts resist stands to use any move except for GER RTZ So they can't just use some sort of move that sends you far away thus rendering your ts useless
the ts changes are very very good. you still get guaranteed damage but nothing overload. no more mid ts freeze. i use tw and maxed ts i get about 8-10 m1s. nothing overly crazy like before and i’m really glad ts and cw got nerfed so people can’t just do funny 1 button insta death combo. id say the tw is better and much more fun to play than before. i use vamp and pretty much anyone without ts resist would be sentenced to death if i got rage, just a simple 9 second ts with huge damage into freeze at the end into road roller. i’m very happy that i have to be more situational about my kit and be smart about using my big moves now.