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Space ripper stingy eyes is blockable for balance reasons, to make up for it being blockable, you can combo oblivion of death and SRSE into eachother. And also it has high range, low startup, medium damage, and stuns on hit which could lead to combo starters. I'd say it's better than old stingy eyes which were just a free damage move which was annoying
Remember when jonathan tried to block space ripper stingy eyes? Yep, He failed. They should’ve made it blockbreak. Oh yea it has a windup so can’t you just dash away from it?
@@thehypericecube he did block it, dio (or someone i dont remember) stated that if he didnt block it, it would have been fatal and instantly killed him
I mean to be fair, it's not really a projectile in the traditional sense as I believe the whole beam has a hit box, also can just say it melts through the ice too cause it can easily melt flesh? I dunno
@@bober_pro1234i saw some videos about c-moon vamp combo im not sure if it does huge damage or not since i didn't watch the video also there is vamp white album
The Stinger eyes being blockable is literally the epitome of "just block" like how tf do you just block a whole laser who can go through walls and people like it was nothing
y'all remember when the vaporization freezing in his first appear created an unblockeable move and freeze all the people near an unpredictible square of ice on the ground? me neither
the zombies you create after killing an npc/player, in addition to giving your enemy a bit of difficulty, you can suck their blood and regenerate your life/give you a shield
Honestly before because now they’re are so many moves and spec ability were actually meant to be a small, three kit secondary move set and not a whole kit.
2:02 before rework laser eyes are better in everyway, easier to land too. it wasn't count as a projectile so White Album couldn't counter it and it had an explosion at the end of it making it EVEN easier to land
well if u couldnt block it, it would be too broken, its already confirmed after the beatdown and comes out relatively fast with a lingering hitbox, we dont need it to be even more op
Best 2 things in creating a dead npc/player: 1. You can create an ARMY (hard cuz they can die fast) 2. You can attack them (thats why its hard to create army) so you can succ blood so you hral
Stingy eyes animation is slow & I can't use KQ/KQBtD abilies ( while holding umbrella) + vamp like stray cat ; SHA maybe because umbrella became it own spec tool with a skin rather than just a spec tool
I think the blocking for Lazer ripper stingy eyes is because Jonathan did block it but then his arms got pierced so... Shouldn't it do less than regular damage when blocking?
Zdy thx for the all combos, the My favorite it's the chariot requiem with Harmon, one shot combo lol, TYSM for that all combos videos, now I'm creating my just combo, thx for all and I like very much your video, do silver chariot with vamp, plssssss
Ngl new looks fire as hell but why is the freeze move now an uppercut of sorts Lazer eyes must have umbrella to use?? Can't use it without umbrella??? Also disables half of my stand moves despite krybinds set to something else
I feel stingy eyes should go through block, for plot convenience and being related to the animanga, as even when jonathon blocked it, it went right through. But also because its hard to dodge, but if someone does, there is not much way to shift it's x level at the current y level. By the time you look towards the enemy and react, The Y level of the impact is gonna be much higher than the person.. so yeah
Stingy eyes has incredibly low windup. As it is it’s nearly impossible to dodge at close to medium range unless the person using it is bad at aiming. If they made it block break or go through block it would be way too powerful, as blocking it is basically the only way to avoid it right now. Plus, if you’re really that concerned about landing it just use it after the ice grab, it always hits.