You are an inspiration. Thanks for the content, Phi. Been playing since T7 launched, and I feel like I plateaued pretty hard at a certain point. I know quite a lot about frame data but your ability to analyze and dissect the game is incredible. Hoping I can improve my gameplay by watching more of your stuff. Keep it comin.
Kane and Eyemuscian are two players I strive to strike a strong balance between because of KaneAndTrench's strong defense/fundamentals and Eyemusician's unpredictability. They both are excellent Yoshi's and I'm glad to see more Kane. Haven't seen his Yoshi much during T8, but I'll be looking for him more.
I started looking for a new character since Shaheen really seems like he doesnt have much going on and seems like you have to work hard to make him work. Just playing through Yoshimtisu's list of moves you see that he has SOOO much sauce in there.
Nowhere near the best or even great at tekken.. but one thing i know about yoshi's low unblockable sweep is that i can be right on him and just jump with my xiaoyu and the hits miss about 70% of the time. The red lines go right above and below me
You quickly switch between pause/play too much for no reason sometimes. Some parts you are literally just being fidgety like 9:20 onwards. It's chaotic to follow. I would much rather you pause for decent time, and then let a whole sequence run.
Thanks for the feedback. Part of it is slow load times, the other part is trying to make sure my commentary lines up visually. For example at 9:20 I wanted to demonstrate the heat burst not tracking but had to finish my thought. This is helpful though, I can streamline it better
@@PhiDX Understood. I enjoy it a lot more if I see the whole flow of sequence before and after, and if you are breaking down specific things, I do like the pausing as long as it's very intentional, just not as frequent as some parts like those timestamped.
@@AngeloGene and he's simply better... people only brought up Eyemusician because the original title was click bait saying Kane was the best Yoshi in the world... that's been changed
@@jimdino77 Hey, personally I respect both players. Who is the better Yoshi? I honestly don't know. All I know is that Eye is a little bit more fun to watch with all the stunts he pulls off. xD
I love Yoshimitsu! This is my first Tekken and he is my first main, the combination of really solid fundamentals alongside the goofy stuff is super fun. Please cover more games with him.
Yeah, I believe Phi is used to old Tekken where CH ff3>KIN 1+2 was a pretty huge damage confirm, now you can no longer combo ff3 into KIN 1+2 CH or not, but f2 works on natural.
27:27 - Yoshi can't go for the unblockable low in NSS. That's why going for 3 2 1+2 is needed to leave NSS. Also if you're in NSS you can't go into Dragonfly (DGF) or Flea (FLE) so sometimes is better to play neutral without NSS. 28:08 - That's why comboing with yoshi at walls sucks. Sometimes the enemy will just pop out of the combo for whatever reason even in flat walls.
@@PhiDX its a new setup Yoshi players found recently. KIN f1 is an unavoidable insane oki. If you techroll (best option) you take chip damage. If you stay in the ground you take damage. Any other option is another wall splat.
"28:08 - That's why comboing with yoshi at walls sucks. Sometimes the enemy will just pop out of the combo for whatever reason even in flat walls." as a yoshi main with a pretty good combo game...this maybe happens once every 20 matches. yoshi has easy mode and super consistent combos. every angle and range you will get wall and a strong wall combo.
Was just talking about this match today with a friend who's a Yoshi main. K and T beating CBM when he plays Eyemuscian is no small feat. Congratulations to him, and a great breakdown, PhiDX 💪🏽
Playing Yoshi is frustratingly hard unlike every character in the game. It’s using crap buttons like db+b and jab until an opponents messes up. You have to force players to respect you to get anything started. I’ve been having the worst time.
15:23 looks to me he sliiiightly moves back which as a Yoshi main seems to me like he tried going for the qcb input of the sweep and missed the input for it resulting in ws1
Kane is a straight bulldog when it comes to his offense and I love watching him. This is more reckless than I've seen him play in a while though. I always feel like I'm gonna instadie every time my FF4 is blocked or evaded so for him to just chuck them out constantly against CBM especially while they're getting punished is pretty insane to me lol.
Man, I've been a Yoshi main since T3 so I would LOVE to see more Yoshi stuff. That being said, we've been blessed with quite a few great Yoshi RU-vidrs
Just some speculation about the unexpected sidestep success at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gIW8x0oy9lo.html. Nerd thoughts: Factor 1: Jin's sidestep is actually colliding and being enhanced by the wall angle, which is causing him to slide along the length of it at a greater rotational angle relative to Yoshi. Factor 2: Yoshi is re-orienting his attack to face where Jin was positioned when the attack started (CCW), while Jin is sidestepping the opposite direction from the tracking direction. Factor 3: Yoshi's forward movement that is a natural part of the attack is pushing Jin aside.
I’ve been seriously grinding as a Yoshi main. And you get a huge edge just by learning the character. You better be using Kincho, Bad Breath,flea,metataiton and everything in between. Yoshimitsu actually has 4 unblockable launchers but most people only use 2…….
15:21 just wanted to clear up some Yoshi oki, if they aren't in a flipover (face down feet away) the sweep oki isn't real. Kane might have been looking to capitalize on a techroll but you can't react to someone just getting up and sweep, they have plenty of time to hopkick.
Not sure if you will read this, but I have something interesting about Yoshi you could bring up. Being in most stances like Flea or Helicopter isn't just a way to get mixup tools, it's also a way to force certain outcomes. When you get combo'd out of stances like these, you are considered airborne on the first hit, and dmg scaling drastically decreases combo dmg. Sometimes you just provoke players into doing a combo on you so you can take away certain tools when you are confident in your HP and are okay with that loss. You could make them waste Heat Smash, a combo using a Heat Extender, environmental combo extenders like wall or floor break, Rage Arts, characters using resources, etc. For the price of a chomp of your HP, you take away options that your opponent could use later during a round (if you can provoke them into carelessly spending it). Another way of looking at it, you're taking the risk of letting them try their combo at you and it they don't properly optimize, they may carelessly drop a bnb not thinking about the airborne trait or force a specific knockdown when they probably intended something more in their favor after a proper combo. Maybe a Bryan would intend to end their combo with a hard knockdown with feet away from the enemy when instead they get a light knockdown with feet towards the enemy, you can tilt the wakeup scenario towards Yoshi with snowballing tech like this.
ive been saying it and ill say it again: As a yoshi main in T7 with 1k hours exclusively on him, a single match of yoshi in T8 and i noticed how busted he was. (Granted, that was prior to flash range nerf). Pretty much S Tier if played to his best, wich tbf isnt easy.
My homie with 2000 hours of yoshi in T7 showed me this! He waa doing aime CRAZY stuff, i think yoshi is a actual dev character thata supposed to break the game.
T8 Yoshimitzu Is such a pain in the ass...you can just play defense and constant punish with bigger reach due to the use of sword. I still don't know how to counterplay, i hate that.
EU is exploding with Yoshimitsu players, and now we have other notable names such as Schizophrenic69, PiKah and Cauchemarre now put these along with Kaneandtrench and i think The EU region has become the centre of Yoshimitsu players in general
Notable Moments: 9:58 - ff3, 2,1 db 1+2 (hold db then press 2 for fast release), (3,4 slide your fingers from 3 to 4 don't mash) hold Up, f1+2 [ wall combo: (3,4), hold up, 4]
Hey Phidx! Would you do a yoshimitsu guide? Im a hwo player but since the nerfs i want to pick up another character. Nobody explains the game like you!
The full oki situation is based on how yoshi finishes the wall combo. The main option is the high damage 3,2,12 where he whips out the sword, especially deady in heat. The other option is finishing with F12 which puts the opponent in a faceplant downed state, meaning no hop or low kick wakeup. At that point you either: keep spamming F12 until they decide to tech roll or FC DF1 into unblockable launcher which will catch the tech roll. Super shitty situation and is quite oppressive. I love it.
hey phidx do you have a list of your video (maybe like an excel of list) about specific match up you already cover up for example lili vs jin etc, its really hard to find it 1 by 1 on the channel
Yoshi is so much fun to play... But the one thing i''m even now salty about is what they did to his flash in patch 1.02.01... Now its again like the Tekken 7 bs, where you think flash should hit but it doesen't hit... And i miss my f+1+2 headbutt and the armor on f+3+4, sure it is now a launcher, when it hits, but in Tekken 7 it was a okay option when the enemy was extrem agressiv
Clicked on this vid so fast and was excited to see eyemusician competing. A little disappointed. K&T is world class, but we all know who the best yoshi really is.
Worst parry in the game. Not broken, he has to be crouching for 15f and the move itself is around ~25f with a very obvious animation. Id rather have Leroy’s parry and Kazuya’s hellsweep anytime over these two moves.
Flash isn’t a parry, it’s an attack. The unblockable is a what? 30 frame start or something like that. Your getting read if that unblockable is your reason for losing
Regardless of what you say about good movement and whatnot, I have a Raijin Yoshi friend that cooks me and he just attacks all the time and flashes all the time. Yoshi players get hard carried by the large number of crazy mixups and unblockables, as well as big combo damage and a launching 6 frame reversal that forces you to play his game at all times. Labbing a few setups he doesn’t solve the issue that he has so many different options and mixups that it becomes even more frustrating trying to learn how to deal with the character except to simply sit there and break a grab here and there or potentially look out for an unblockable. I’d like to think Yoshi players are levelheaded to some degree but there’s no way this gameplay is that of a respectable person wanting to play a 2 player game with me