Proceeds to give a well thought out and informative lesson on the damage step that had no doubt a lot of time put into it.. takeaway: Construct is a Dark Spellcaster 🙂
Ironically, if I understand it correctly, the DNA surgery/transplant don't apply their continous effects until substep 4 and therefore the purple poison magician cannot activate its pendulum or monster effect.
A magic judge could probably talk for 2 hours about the process of casting a spell aka playing a card. That game is wild. Yugioh has exactly one thing that's terribly complicated and unintuitive (the dmg step) everything else is fortunately relatively tame. Aside obviously from the rules that don't make sense but just work because Konami said so
We all thought Duel Academy in Yugioh GX was a crazy concept and that if we went to school for Yugioh we would be straight A students. What do you think now? What dorm do you think you’ll be put into. I’ll go first; I’ll probably be the student that has to come back next year to apply again
"...and remember, there are no stupid questions" "Professor Coder, Professor Coder, when is Bishba-" "GET THE HELL OUT OF MY CLASS! YOU'RE SUSPENDED. EXPELLED EVEN!"
Prof. Coder is doing GOD’s work over here. Please keep these coming. As a new player there are so many rulings and wordings in cards that make it hard to understand. A lot of videos I watch are about the deck. But I don’t just want to be good at a certain deck I want to be good at Yugioh.
Last local, i just tried to negate "Geri the runick fangs" with my Cornfield Coatl (can't use this in damage step, so this video is probably for me 😅) Ty a lot Prof Coder, and btw the live with SuperZouloux was really cool ! Much love from France
@@unaffectedbycardeffects9152 I know, but I thought it was apparent that I was talking about the video. I just cannot stand it when you try to misunderstand someone and then being obnoxious about it.
I don't usually comment on videos but I hope the Yugitubing space gets the algorithm going for this one. Such a useful piece of content for every yugioh player and the dedication and time spent to make something this useful needs to be appreciated more.
I understood perfectly. Problem is it’s a lot to remember all at once so it’s gonna take some time told this info into my memory bank. 🙏thank u prof. Coder! Great lesson!
This has been very informative and clarifying! Thank you! I'm always looking to learn as much as I can about the game. Especially intricate rulings as the damage step. Thank you and keep up the great work! I'm excited to see what else you decide to post on videos like this one!
Thank you so much for this. It's so hard to find detailed resources like this. I'd love a tutorial on how cards moving between zones changes interactions. Like you mentioned that a flip monster doesn't get its effect off if it is moved off the field before the effect resolves. Also I know there's interactions between things that negate a monster's effect, and that monster being sent to another zone and then still getting its effect off. Wording on specific cards like Effect Veiler, vs different wording on similar effects. All this could fit into the same lesson.
I think this video will not have so much views the first weeks, but will be used as a source material during for years cause of how well is explained. Amazing job coder
I think you did it before, but probably good to recap, hows effects like battle damage become zero, your opponent take damage instead etc. how that list goes, which perform first. Thanks, Coder. Great video as always❤
As a Blue-Eyes player I actually ran into the issue of my opponent's Nightmare Throne Vs Blue-Eyes Jet Dragon where Nightmare Throne doesn't work in damage step so this video is very helpful for that.
I'm not a big commenter, but I am leaving this comment specifically because I just love this type of long form content and I want to do all I can to boost the algorithm. I know this is a lot of work to put together, some people will give you guff about the El Shadoll Construct, but thank you for making this, I appreciate it. If I can make a humble recommendation, I would like to see a similar video on summoning and all the different kinds from normal to tribute to flip to special to each ED mechanic and the revival rules and inherent or not and all that jazz.
HOLY FUCK THIS IS SO COOL i'm currently trying to learn all the game mechanics to try become a judge and resources like this are always amazing for testing my knowledge and learning new stuff :3
The good old... negate purple poison pop and see what happends (with a negate and destroy effect)... i love it... also you could say that the scale effect cannot be negated becouse is not a monster effect (i know that it is not the point of the video but my inner pend player want to say it) because gearfried only negate monster effects and do not negate monster CARD effects and purple poison is technicaly a monster card trated as a spell... outside of that (and the shadoll type and atribute) is a flawless example, great video.
So the things I got from here that I didn't see on Yugipedia were: -Multiple chains during the damage step (didn't even know that was a misconception) -When a monster is considered to have battled -When the steps are skipped
i thought the type/attribute of construct was a trick like they do on the db judge exam & that purple poison was there to show that gearfried can't equip a pendulum monster card from it's scale, so the monster effect i was expecting him to negate was construct's gy effect
MAN EATER BUG was the beginning of this damage step battle phase shenanigans. I swear I see it starting from that flip effect where piercing damage still goes through if the duel is still going then a monster is destroyed and so many more substeps. I said screw being a lawyer because it's 90% paperwork. Wrong, it's 90% research matching phrasing which is agreeing on definition of what's happening and to a lesser extent "morals and ethics!"
Alien counters would come into play here too. I remember playing the game with my dad. I used a crappy alien deck, he used a a warrior structure deck. he thought the counter debuff didn't apply first before the battle
I got screwed a few years ago during the remote duel era in one of the official tournaments. My opponent attacked my Hayate and I declared it's effect, knowing I could send Raye, trigger Raye to summon and then snowball from there. My opponent stopped me and said "Hayate is marked for destruction, it can't activate." I should have pushed back harder but during those weird discord yugioh times I didn't know how to summon a judge and just let it go. I lost the game after that. Wish I had this video back then.
i would supplement "effects that specify a damage step timing" with effects involving damage step inherent actions like battle damage or battle destruction, which may not necessarily specify a timing in the damage step.
@@monkfishy6348 I’m waiting for them to print a card with an effect that destroys a monster & treats it as destroyed by battle like an inverse of grave keepers vassal
Was hoping for information on the damage calculation prioritys in regards to things like Yubel and Nightmare Pain where you apply modifiers like double damage and reflecting ect. Solid presentation 👍
Here's the order. 01: Inflicts double battle damage. 02: Battle damage is taken by both players. 03: Battle damage you take is also inflicted to your opponent / your opponent takes any battle damage you would take instead. (Apply either of these only once to each instance of damage). 04: Battle damage is treated as effect damage. 05: The player gains Life Points instead of taking battle damage. 06: Battle damage becomes 0. 07: Battle damage is halved. 08: Battle damage is doubled. 09: Battle damage becomes X (X being a predetermined value). 10: You do not take battle damage if it is more or less than X. (However, note that if the Battle Damage has become 0 when applying "06" effects, the remaining effects are not applied.)
@@fracazer Yeah this is a weird one. Just know that there's only 3 cards in the game that fall under category one. Blue-Eyes Chaos MAX Dragon, Silvera of the White Forest and Metalfoes Orichalc. Practically everything else that doubles battle damage, like Odd-Eyes Pendulum Dragon, would fall under category 08.
Also to note, all categories only apply once each, despite 03 specifying for itself. You can only halve any specific instance of damage once, double it once, etc.
@41:28 another good example is number 38 VS tenpai dragon chundra. If you attack with the tenpai, then number 38 can use its effect to redirect the attack to himself and your dragon cannot add to the chain because it’s not the “start” of the damage step anymore. Very dumb to find out mid-duel.
PROFESSOR!!!! QUESTION!!!! Should we considered monsters "marked of destruction" equal as "destroyed but not sent to the GY yet" ???? Monsters like Revived King Ha des, Dark Ruler Ha Des or Ancient Gear Beast have effects that Negate the effects of monsters "destroyed by battle", even in the GY. Old players like myself remember that these monsters negate both Flip effects and sangan-like effects. So, the monsters being attacked would NEED to be considered "destroyed" for these negation effects to apply, right?
A monster is considered "destroyed by battle" from the point Damage Calculation is performed. That is when the effects of Ancient Gear Beast etc... apply from.
Now we need another video deconstructing "things that can miss timing", "things that can't" and why the two are so different. (even though they literally aren't) GOD I hate this stupid ruling. IMHO, ALL card effect should be able to miss timing, or NONE of them should. And I know a lot of you will think: "Muhhhh! But the game is built around the fact that some things can and some things can't! It would make the game broken to change this!" Well, first off, the game's already a bloody mess to start with. And second, that does not invalidate the idea that this ruling is bad and dumb and should never have been a thing to start with. Or at the VERY LEAST, it should be made INCREDIBLY CLEAR what can and what can not miss timing. The difference should not literally be "One is ( : ) and the other is ( ; )". I can never even remember which is which!
The difference, in fact, is pretty clear. Effects that can miss timing has their triggers written with a "When", as opposed to those which can't, wich start with a "If". At start, all effects are "When" effects, but Konami saw that this limits so much which effects can be created, so they create the "If". Nowadays, the "If" is the default. All effects that have a mechanical chance to miss timing starts with a "If" to guarantee that they will not. If you see a new card miss timing, be sure that Konami nerfed it on purpose.
@@emersongrtcg Ok, but can you explain to me why "when" misses timing and "if" doesn't? The two remain interchangeable and the only reason I know of to how they function is "because Konami said so", It is still very unclear and easy to mistake one for the other.
@@sidechannel5510 You didn't answer my question though. How would little Timmy know which is which at a glance? There is no logical explanation to define why one is attributed to one word, while the other is attributed to the other. You're fine with it because you've been conditioned to it, and it stuck. Now it's no more then force of habit for you. Not because there's actually any rhyme or reason to it. Language exists to communicate things. When language is only used as a landmark, it has failed. If Yu-gi-Oh used keywords that were described in depth somewhere in a readilly available glossary, that'd be another thing, but we all know how much Konami fears stepping on MTG's toes about that.
so because i negated chundra activation of special summon from deck using apollo,the monster is destroyed because its continous effect no longer aplies and its marked by destrucion.ok thats sick content
If monsters marked for destruction can be destroyed by card effects, but cant be used to pay optional effects, can Fire King Sanctuary protect Fire King Island from Black Rose Dragon by destroying a fire monster on the field? Very helpful video btw
So, if I'm understanding this right... if you have a set Tour Guide, for example, and a face-up BA monster. The opponent attacks into Tour Guide, flipping it up. During substep 4, the BA monster kills itself even though the Tour Guide is marked for destruction? I know he did this example with Fiendish Rhino Warrior, but that was more to illustrate the "continuous effects don't apply" side.
It can only be used at certain parts of the Damage Step, at the start and before damage calculation. Interestingly, if you activate it in the damage step and send the monster that is being attacked, the monster that was attacking that monster cannot attack again because damage calculation was reached. Neat little trick that can sometimes be relevant.
Very cool flavour coder as a teacher. Makes it much more enjoyable to watch. But I was wondering the whole time, why is purple poison magician mentioned in this ruling question. Is this the kind of stuff coder did to dzeff with altergeist rulings. Asking if multifaker can acrivate in Damage Step. While it should be able to, but on multifaker there is infact text that states: (except during the Damage Step) XD
So, I think there is an orden in which certain things are check during the damage calculation, thats why even if Yubel says that you take no damage from a battle, their spell can still reflect that damage. So maybe talking about that to complement this video would be good.
Here's the order. 01: Inflicts double battle damage. 02: Battle damage is taken by both players. 03: Battle damage you take is also inflicted to your opponent / your opponent takes any battle damage you would take instead. (Apply either of these only once to each instance of damage). 04: Battle damage is treated as effect damage. 05: The player gains Life Points instead of taking battle damage. 06: Battle damage becomes 0. 07: Battle damage is halved. 08: Battle damage is doubled. 09: Battle damage becomes X (X being a predetermined value). 10: You do not take battle damage if it is more or less than X. (However, note that if the Battle Damage has become 0 when applying "06" effects, the remaining effects are not applied.)
In the last, completely legal, activation of PPM scenario, would DNA Surgery/Transplant even matter? From my understanding, considering those would only take effect in the "after dmg calc" step, Construct would've already been marked for destruction and sent to GY at the end of dmg step (it wouldn't trigger PPM either since it's only before dmg calc). Regardless, thanks for the class, prof. Coder!
The one question I still have is, at what point is the battle skipped and the monster is no longer able to perform another attack and when is it allowed to re-declare to a different target? @DistantCoder
53:20 Now we're talking Amazoness Swords Woman ignoring "You take no damage from battles involving this card" and I'm curious af why it can do that. Edit: I am still nonethewiser. This card eludes me since my Duel Links days.
Damage is redirected before damage becomes 0. If it's already redirected, there is no damage being inflicted to the controller of Amazoness Swords Woman to reduce to 0.
20:30 I wonder if this explains an interaction that was saw a few months ago (I think it was with Farfa) where a monster had an effect if destroyed but it was banished and didn’t proc. The card was cracked so everyone thought it was destroyed so no one could figure out what went wrong.
If a monster has an effect which activates just for being destroyed (by battle), it will still activate at the end of the damage step even if banished. Except if it's sent to the GY and then banished. Without seeing the exact game state or knowing the cards involved it's impossible to say.
@ I wish I remembered the game. It’s on RU-vid but I don’t remember which channel it was. There was a lot of debate about whether it was actually destroyed or banished first or whether the effect was supposed to resolve on field and thus didn’t because it was no longer “this card.” There was almost no consensus in the comment section and I couldn’t find any similar rulings that weren’t also able to be debunked at the time.
@@monkfishy6348that’s incorrect. if for example Baobaboon is attacked over with a zoodiax Xyz that has whiptail as marerial, even though the baobaboon is marked for destruction the effect of whiptail wil banish is after damage calculation. In this case the baobaboon is never destroyed by battle and therefore doesn’t activate.
@@DistantCoder Well yeah, in that case it wouldn't because it was banished by an effect, not destroyed by battle (although it would be considered destroyed by battle if Ancient Gear Beast was applying from the point of damage calculation). But if a monster is *actually* destroyed by battle and it's banished instead of going to the GY at the end of the damage step, it will still activate. I guess I should have looked at the linked part of the video to get a fuller context.