@@DarshanBhambhani the whole series battle mechanics are easy, i don't remember a single zelda boss that was "hard", i found myself fighting the controls more than the actual games.
Koji Kondo did not write this!!! He had little to no involvement in Wind Waker’s soundtrack. This was written by Hajime Wakai. (Who, incidentally, also wrote the Molduga boss music for Breath of the Wild)
Honestly, unless you badly need hearts, you can pretty much ignore the small sand worms. Trying to deal with them and Molgera at the same time is more trouble than it's worth.
@user-bp1be1yg2h I have never had an issue with the little worms, just put some distance between yourself and them, and you should have no trouble with being able to hookshot Molgera.
0:30 I love Toon Link's facial expression to seeing the size of that monster exploding out of the sand... Him and I had the same expression when I first encountered this boss lol
Goddesses, I love huge bosses like this. I love watching it fly around, jaws flailing, as it crashes face-first into the sand in an attempt to swallow you... Like at 3:14. Gives me chills every time....and I love it ^_^
My favorite boss fight ever. Music was definitely an influence though! I used to create new files and play all over again so that I could fight this boss! I never knew you could countlessly fight the bosses over again in Ganondorf’s Castle. I thought you would only refight each one once!
This fight perfectly captures what I love about this game. The fact that the bosses are MASSIVE compared to Link, this random kid from a small island. The sense of scale is insane.
I just noticed that Molgera is based in an ant lion.He is moving sand with his mouth to bring to his hole whatever moves on top of the sand. Link being some kind of ant seems accurate to me
Man this game was peak design. If they made this boss like 10-30% harder, maybe make his tongue ungrabbable at points, then this boss would've been a 10/10
However freaky Puppet Ganon may be, this to me is the scariest boss in the game. The first cutscene does a great job building up the anticipation of a dangerous creature coming for you and then gives an amazing payoff when this massive sand worm comes flying out of the ground while the music goes crazy. I remember getting to this part on my first playthrough and being like "how the hell am I supposed to fight that". The boss theme is a banger and a half though
man it would have been MORE awesome if the boss stayed more airborne/ flew around more, an its body had hookshot points to get on it, for a chance to damage it more
This Boss was by all means simply a Masterpiece. This is the very reason why 3D will always > 2D - when done with this wonderfully poised direction, cinematography & care you just can't beat it. The scenes as that massive monstrosity actively comes bearing down on you are among the most Epic in gaming regardless of difficulty. As opposed to Twilight Princess's Argorok who lamely just spun round on the spot and didn't bother coming after you. Cool Boss but unfortunately mis-directed.
Everyone seems to talk about how the hd version butchered the art style. It wasn’t that they butchered it… they just removed what made the art style the art style. If you go back to the original and pay attention to the lighting and effects you start to see exactly how many little layers there are to the lighting that the remake just exchanged for classic shading. Botw has the same problem with its overworlds