Does this game still have feints? MOTW's best feature that isn't talked about as much was the feints and how you could cancel those and apply pressure or get out of sticky situations.
I actually like for everyone to be seeing the same stage in each fight, personally. When I’m playing SF6 with a friend it feels weird to me when Paris is the background for me and Brazil is the background for my opponent. It’s hard to describe why but I like when we are all looking at the same stage and hearing the same music for a fight
With a patch coming this late in the cycle, is there a possibility it's more than just balance and they experiment on things for the next KOF? This has me excited for where SNK is going to close out the year and into the next!
thank you for the coverage. I miss most of the tournament and got lost on who wins. can you give me, maybe top 5 of matches that interest you the most during the event?
@@EdoSaiyan thanks Edo! i really liked the location in hollywood and I hope they stay there since most of my friends can go but i totally understand that might not be the case with all the visa problems
Good shit rome! Not gonna lie, Samsho gonna be the game Im looking forward to the most. I definitely think they'll do it out of the country, would be much better for the greater majority of folks coming through for the event. Im guessing itll be in Japan. That balance patch gonna be interesting as hell. Im also hoping someone uses Dolores at some point in XV tourney, but yeah great job breaking down everything homie.
I think that one thing for trials they could do are SF6 style combo trials, as well as the general tutorial trials to get people to learn ALL aspects of the game (again like SF6 but in more depth). HECK YES MORE DLC STAGES AND COSTUMES. As for communication I think community engagement is a huge part of communication that the company should have as well. Something more than just tweeting updates, but interacting like other games have with their player bases. While this one isn't a MUST for success, I think that having a really good training mode with access to framedata, hitboxes, replay takeover, all the things that other FGs have seemed to be implementing should be in this game's training mode, and I think we are starting to see some of that with the (hopefully good) ghost fights.
I have a sizeable wishlist mostly focusing on online and quality of life. A major one is having a PC beta so this won't repeat the UNI 2 PC disaster that tanked the PC playerbase on release. Character specific ranks, ragequit penalties that actually work (unlike Tekken 8), replay takeover, frame meter, a way to get items without spending money like SF6 drive tickets, able to pass playing wi-fi players, and the list goes on. All the good features and mistakes have already taken place with the other fighting games out right now. It's up to SNK to put in those features and avoid the mistakes.
Instead of combo trials, I would prefer if they were combo missions that you can do during a match. Trials are just boring. They add nothing to a game. You do them once and never touch them again. At least if you could do them during a match it would mean something. You'd get the added bonus of letting your opponent watch the attempt
I'm one of TNS enjoyer and there will be at least 1 peeps who complaint about training stage every time. Your suggestion is on point. seen this feature on Sajam Slam and it opens my eyes.
Online is priority number 1. Already got faith in snk gameplay. 2 new faces seems low for this game so hopefully atleast one more original character. Extra points if they're from the MOTW2 character sheet
i agreed with all of your points. mine are: -a smooth day one with minimal bugs -a good, detailed tutorial mode -more accurate, strong ghost mode or whatever -a strong replay mode with replay takeover/override like in +R -wifi indicator
@@desmaku87 the ONLY reason i didnt mention wifi indicator is because these companies don’t want to alienate their playerbase. if you see someone on wifi you wont play them and they know that
For the love of god, please have an online beta. Rollback and crossplay are fantastic on paper, but it has to actually _work_ . I'm still sour from Samurai Shadown (on Steam) that had Rollback implemented and it was pretty bad, performance-wise. We absolutely do not want that to happen here.
thanks for another great video rome. 100% agree that functional and feature-rich online is what fighting games need right off the bat to be a success--we've seen that time and time again. as you say, too, they also need it for longevity. for the tournament scene. for streamers. for groups of friends playing together.
Ff3 or kof 97 Terry. Ff3 cause of infinite. 97 because he's op and infinite. Just finished ff through it, no mention of ff3? He had the easiest infinite in the game and is strong even without it. Rbs should be an honorable mention.