Howdy, name's Wags and I'm here to bring you quality game content! I post gameplay vids, playthroughs, and occasionally some tips and tricks and review videos. Mind hanging out for bit? You just might enjoy the stay!
I'm looking to create a friendly and welcoming environment to those interested in all things gaming. ;)
What I don't like about the game is when you need to sneak around like an impostor, when you are a freaking Detective! You are supposed to have a badge ID, which you can show everyone you meet. You arrive at a crime scene and there is a cop banging on the door, you have a few seconds decide what to do. Do you hide or do you show your ID when they spot you in front of a dead body? And when there are restricted places where trespassers would be asked to leave or shot on sight. There are locked doors and all types of security, would you crawl through vents, bribe employees for keys and codes or other illegal activity? No! You have your badge and your search warrant to go everywhere you need to be. Because you are a Detective, you do things legally and without obstruction!
Big long shot, but as a dlc idea i would LOVE to see a warhammer 40k dlc. Play as an inquisitor hunting killers and cults. Basically just reskins and some dialog changes and youre set
One thing I do know is you’re among the first RU-vidrs to post Shadow of the Doubt, making this game your foundation as you share all your experiences in it.
lmao when I got this case it turned out to be a cop that was doing it. Right after I busted her at her management office my *next case* was to arrest the janitor that worked for her too, so now this 9 floor apartment building just has nobody in the control room lol
So, I'm running a modded SoD playthrough, maxed difficulty, maxed game time, 12x12 city - my city takes up 18 gigs of ram lmfao. I have a decent amount of ram, but LET ME TELL YOU - the outsourced arrests all net me like 5k crows a pop but it's like "find this person uhhhh their shoe size is 14 and their salary is like 150k crows
If you got a maxed out Frame Syncdisk reducing your height by like 35% then you can literally bash open doors and scoot past people as you run into their apartments without them noticing lmao.
Oh, wait, I didn't know you played SS14! Makes sense, I suppose. The heavy interaction of a bunch of deep mechanics to create a chaotic but internally-logical (by cartoon logic at least) world in which you have freedom to improvise toward your character's goals overlaps somewhat with Shadows of Doubt, as does the investigation theme somewhat (depending on role and game mode), with the extra addition of the extra social aspect and chaos source from it being (very) multiplayer. I'm kind of obsessed with this kind of 'graphical MUD/first-generation-MMORPG' style of 'sandbox' game design even though AFAIK it's largely extinct other than the 'living fossil' of SS13/SS14. To think about it crossing over with... -- Immersive sims? I guess you'd call SoD an immersive sim? -- is interesting to me. Maybe not all the lessons of those games were lost to the industry, even though mechanics-heavy immersive sims are also... let's say endangered. They at least have some 'horizontal gene transfer' with mainstream lineages like first person shooters, at least historically. I suppose there's also some crossover of SS13-like games with mechanics-heavy traditional roguelikes like Cataclysm: Dark Days Ahead and their realtime and/or multiplayer descendants/imitators/re-imaginings (Project Zomboid, etc.), but that's more of a stretch, and again, not a mainstream genre. It's a pity, I had presumed that games would get more complex and simulationist (not necessarily simulating reality, simulating SOME kind of internally-consistent world) as technology advanced, but in large part they didn't. Sure, the cosmetic portions of the presentation -- IK, graphics, facial animation, etc. -- got more elaborate (and MUCH more expensive), but largely the games industry seems to focus on mechanically simpler titles. I can't really think of much actual new 'gameplay tech' that has developed since the 2000s. Really, the budgets (and amount of management) have ballooned to the point where you can never risk a project that 'some people might not get', I suppose. It's mostly only in niche indie spaces where you see really complicated or unusual games being attempted, and by nature then they don't have the budget to get too wild with research and development. I guess I can just hope for a renaissance of mechanically complicated games as the shift to open-source engines, libraries, etc. put more technically-challenging games within the reach of smaller and more niche teams every year.
Super entertaining and very good naration. I also bought the game when it first showed up, but didn't played. I've seen your videos and begin to learn the game
I really enjoy your stuff man, great vids, funny commentary that isn’t distracting. Just found your channel but you are quickly becoming a favorite. Keep it up!❤
at the start of the game a murder happens, the reason why it takes longer for it to pop up is because the body hasn’t been found and reported yet. Hope this helps:)
Oh damn, your mic's gotten a lot better since the last time I stopped by! I like it a lot, makes it even easier for me to get immersed in your narration.
Huh... like Half Life meets Cataclysm: Dark Days Ahead or Project Zomboid? Or maybe one of the other 3D survival games becoming a niche in themselves. Interesting!
I was wondering if I should buy this game (I really wanted it based on the store page), came here, watched sixty seconds of your video, thought "that's goddamn amazing" and instantly bought it. brb in 40 hours