Fun fact: Lee Hyperreal entire movesets all pay homage to his previous frames ultimates. - The 4th normal attack is a multi-body gun play like his Palefire Ult - The gun slam in the 5th normal attack AND the Red 3-ping in the Hypermatrix form resembles Entropy "divine punishment" Ult There is also the Blue 3-ping where he jumps over the enemies and quick aim the rifle WHILE BEING UPSIDE DOWN, from which you can seemlessly transition into his Hypermatrix opening shot (like the start-up for the ultimate that you see). Also also, everytime you use 3-ping in the Hypermatrix mode, there is another "Lee" appears and coordinate the damage with you. What so sick from a conceptual stand point is that once this state ends, all the "Lee" converge into one as the Hypermatrix cracks open and revert to normal environment. Just makes Lee's animation even sexier than it ever should be.
Funny thing js, this comparison is super out of context. Genshin is a quick swapping game, not like HSR where you take turns. The point is to deal DPS as quickly as possible, so there's no time to build up to a pay off. The ultimate needs to be a great finisher and/or enabler. So yeah, compared to HSR ults, every Genshin one is gonna look meh, with a few exceptions. TLDR: wrong expectatoons and heavy bias toward max flashiness.
Can you react to and rank 7DS Grand Cross ultimate animations?? Ask your fans to compile the 40 or 50 best ultimate animations in the game and send them to you and then react to them and rank them!
You should definitely do a follow up with the characters that have been released since this video! There’s: - Huohuo - Argenti - Hanya - Ruan Mei - Dr. Ratio - Xueyi - Black Swan - Sparkle - Misha - Acheron - Aventurine - Gallagher - Robin - Trailblazer (MC, new element and path type) - Boothill
Also, I think Automata has more freedom when it comes to combo creativity partly because it's a hack and slash. Stellar blade is closer to a soulslike when it comes to combat. Not quite a souls like, it definitely has hack and slash elements too. But not enough to have Nier levels of freedom
I think Yoko was talking about the Graphics and also just said Eve was hotter. Also something about camera angles in shops?? But he didnt say better animation from what I remember. I think he talked about how the combat felt too.
I really wish Fog gets a 3rd season, the short amount of eps per season that were compacted with mind-blowing cqc animation with powers really just blew me away everytime, i like how their powers arent the main focus but its there to like compliments the movements and gave everything so much more impact
Wish the hold-dodge and hold-basicattack animations were shown for CW before the ult too. Former has an auto-parry and the animation for the latter is awesome. Great ult analysis, by the way!
With all analysed, and playing the game, it's kinda better to understand their personalities and character development is often reflected (intentionally or not) on their animations. Some began strong but grew confident. Others where clumsy but confident and became more technic.
Kuro cooked with every frame update How come some of them are in the list but not the video? Time constrains? (Also some of the CN ones are missing but I guess this is mostly global? Though Alya's frame is missing as well)
Please watch other A-list characters in moveset. Lee Hyperreal Moveset (S Rank character) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fcDCHAB5oAE.html Bridget Ardeo Moveset (A Rank character) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EpgtT9xJfkE.html Teddy Decryptor Moveset (A Rank character) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B3NDhLY6d30.html Bambinata Moveset (A Rank character) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AWDpWJKfmJo.html
Dude, all the critics make perfect sense, I hope they take your advices and make the animations better lol Lee Hyperreal not only has the best animation for his ultimate but also he moves around while he does it and avoids almost every attack, it's so OP.