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Minchen Li
Minchen Li
Minchen Li
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@schrottiyhd6776
@schrottiyhd6776 9 месяцев назад
Impressive
@AshT8524
@AshT8524 10 месяцев назад
This is really cool work 😯
@ankachen7468
@ankachen7468 Год назад
Very cool!
@carlosedubarreto
@carlosedubarreto Год назад
That is incredible.
@zergidrom4572
@zergidrom4572 Год назад
looks op :)
@triode3582
@triode3582 Год назад
Amazing!
@clown134
@clown134 Год назад
please release this as an open source addon for blender
@user-lp8gw6yu7f
@user-lp8gw6yu7f Год назад
Wow very interesting research
@tetotetotetotetotetotetoteto
they got extruded @_@
@eclairesrhapsodos5496
@eclairesrhapsodos5496 Год назад
Amazing, your papers make me drop out of chair each time in amazement!
@Aldraz
@Aldraz Год назад
Woah this is really impressive. I wonder if this could be used for skeletal meshes as well one day. Like when in animations hands can unfortunately clip through the body, etc.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 года назад
So much impressive, one of my most favorite papers!
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 года назад
I be like WOW through all video, it feels amazing! I cant wait to see it available.
@kiaranritchie3021
@kiaranritchie3021 2 года назад
Great work! There are many applications where these stability and non intersection guarantees would be very welcome. Any chance we will see a public github with code?
@erin_catto
@erin_catto 2 года назад
Rotational CCD can be fast. This method shipped in Diablo 3, Overwatch, etc. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7_nKOET6zwI.html
@alexluo868
@alexluo868 2 года назад
Cool paper. It's amazing to see these running in real time! Will the example code be public?
@marianobasti
@marianobasti 2 года назад
Fantastic results! On what specs were the demos run on? Can we expect the paper to be public?
@minchenli2292
@minchenli2292 2 года назад
It's on an 8-core i9 CPU + 3090 GPU. The Paper will be public soon!
@zergidrom4572
@zergidrom4572 2 года назад
OP AF
@emagotis
@emagotis 2 года назад
Wonder what the downsides are. This algorithm isn't a use case for games or realtime simulations?
@minchenli2292
@minchenli2292 2 года назад
Our research is just published this month. It could sooner be applied to products. But for games, as the current engines already provide nice visuals, intersections may not be that crucial? Not sure what game developers and players think about it.
@emagotis
@emagotis 2 года назад
@@minchenli2292 VR applications probably would make more use of this kind of algorithm where precise collisions are preferred. Also crunching simulation time down in a offline renderer is always a good thing.
@epolydesign
@epolydesign 2 года назад
@@minchenli2292 modern game engines are completely unable to cope with physics and the needs of game developers.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 Год назад
@@minchenli2292 I want to make very interactive game someday, my opinion graphics are important, but actual interaction/physics is better.
@JamesAwokeKnowing
@JamesAwokeKnowing Год назад
@@minchenli2292 It will be very important for robotics simulation, such as in isaac sim. a lot of tasks in robotics require robot able to practice virtually at very fast speed and with very accurate tiny realistic contacts, not approximations for 'visual' effect. Congrats!
@liyiwei
@liyiwei 2 года назад
It was quite funny for me to notice that Qingnan Zhou was the one performing the table cloth trick at the beginning. :-)
@minchenli2292
@minchenli2292 2 года назад
Haha, it was actually me. I think we do look similar :)
@liyiwei
@liyiwei 2 года назад
My Bayesian inference was biased by the prior that Qingnan knows some kung-fu stuff and could easily perform that table cloth trick. 🙂
@deepmath4960
@deepmath4960 2 года назад
@chetan-tv
@chetan-tv 2 года назад
This is incredible. Thank you so much for this paper.
@miguelanjo2776
@miguelanjo2776 2 года назад
I really enjoyed this paper, but now i'm curious. Will this actually come to Blender as an add-on? if so, will it be a free or a paid one? i'm really interested in this tech
@minchenli2292
@minchenli2292 2 года назад
We are still trying to speed up the algorithm before making it a plugin. I will let you know when we have more progress!
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 года назад
@@minchenli2292 Wow, you actually gonna make it available? OMG, can it make it to Houdini too? If this simulator actually have connection to reality I just gonna cry lmao...... I always be dreaming about actually simulating things like sound, temperature, air, metals, cloth etc.
@NicolasRouelle
@NicolasRouelle 2 года назад
Amazing work
@asmrdrift
@asmrdrift 2 года назад
Beautiful! How I can use this in a program such as Cinema 4d?
@anindianhomosapien7189
@anindianhomosapien7189 2 года назад
Came from Two minutes paper channel. Nice work man
@mattanimation
@mattanimation 2 года назад
radical dude
@HadesMrDark
@HadesMrDark 2 года назад
Amazing!
@AllExistence
@AllExistence 2 года назад
I hope games soon be able to use glitchless cloth.
@gauravupasani9088
@gauravupasani9088 3 года назад
I have a doubt regarding the visualization of models. Here and in other SIGGRAPH papers when we see cloth simulation ( the visualization of it) how do you make the visualization. Like is there a library for cloths, textures, hair on which you can directly apply and test mathematical models or equations. Or do you have to create the cloth each time using OpenGL and programming and then apply models on it. Please answer this question. Also is there a tutorial where I could learn that. I wish to try and implement SIGGRAPH papers on my own hence the question. Thanks
@minchenli2292
@minchenli2292 3 года назад
For simulation what we mainly develop is the algorithm to predict the geometry at different times. The rendering is usually done by using software like Houdini or Blender, etc.
@Alex-su9cl
@Alex-su9cl 3 года назад
Love it! Great work guys! Awesome results!
@juancarlosgzrz
@juancarlosgzrz 3 года назад
Pretty impressive stuff
@zergidrom4572
@zergidrom4572 3 года назад
Now please make blender addon from it :)))
@minchenli2292
@minchenli2292 3 года назад
on the way:)
@zergidrom4572
@zergidrom4572 3 года назад
@@minchenli2292 No way? or thats sarcasm ? :D
@illeatmyhat
@illeatmyhat 3 года назад
nice
@willbe3043
@willbe3043 3 года назад
So exciting! Absolutely gorgeous simulations.
@dangerdom904
@dangerdom904 3 года назад
I like how they pulled the cloth on a table with raised edges hahah. Its hard!
@emagotis
@emagotis 3 года назад
Wow!
@IshBosamiya
@IshBosamiya 3 года назад
This is wonderful. Great work!
@leolaroca
@leolaroca 3 года назад
Amazing work!!
@VineetKumar-nx3sk
@VineetKumar-nx3sk 3 года назад
Came here from 'Two Minutes Paper', amazing work.
@doctortrouserpants1387
@doctortrouserpants1387 3 года назад
Those yellow twisted tubes are the most realistic simulation i've ever seen - unbelievable! insanely good.
@SoaringSimulator
@SoaringSimulator 3 года назад
Is it available for game development? I’m a Unity user and I wish it for making the town rope for Flight Soaring Simulation
@minchenli2292
@minchenli2292 3 года назад
Sounds cool! We have our open-source code at github.com/ipc-sim together with a C++ toolkit API, hope that can help.
@NicolasRouelle
@NicolasRouelle 3 года назад
Very impressive , does it work on inside outside "eversion retraction" deformations too without exploding? to recreate organic effects like snail eyes or blood worm mouth or insect molting or soft robot eversion like this project : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-n5e118traDc.html
@truth14ful
@truth14ful 3 года назад
IPC is what the real world uses to calculate collisions
@MrVocsok
@MrVocsok 3 года назад
2019 "You cant just set incredible forces in a simulation just for expect interesting resoults. The objects will just be bugging through the wall and everywhere." 2020 "Hold my bear!"
@joannot6706
@joannot6706 4 года назад
2:00 Damn, when I watched this I was worried the entire time that there would be geometry going through itself ^^ That is very stressing (pun intended)
@PetterVetne
@PetterVetne 4 года назад
whoa this is amazing. would be wonderful if it could be implemented into blender, don't know much on code or anything. so I don't know what would work or wouldn't.
@jtxtee
@jtxtee 3 года назад
I posted a suggestion here: blender.community/c/rightclickselect/mCgbbc/ Items are voted on for visibility to the developers.
@RobertFletcherOBE
@RobertFletcherOBE 4 года назад
This is fantastic (we need more dolphin drainpipe tests :D )
@boriswilsoncreations
@boriswilsoncreations 4 года назад
_Houdini wants to know your location_
@minchenli2292
@minchenli2292 4 года назад
IPC's source code is publicly available now on github.com/ipc-sim/IPC with a quick start guide on github.com/ipc-sim/IPC/wiki
@Kram1032
@Kram1032 4 года назад
That's some amazing work! And that ending, with that blue toy waving at us, cute!