i dont think the schematic works as planned. my gravel belt is rotating the wrong way and im bashing my head trying to troubleshoot it and i feel like i might just break it all down and just do step by step on the video :/ please edit schematic or comment ez fix in comments. thanks
why doesn't anyone use tree farms for steam engines? you can even use a bulk smelter to get a crap ton of charcoal but that might sacrifice too much space and I'm too lazy to do the math so maybe just normal tree farm with 1x1 buffer vaults
No matter what I do sand falls one block short, or it just floats in between the crushers, also, the crushers seem to stop crushing after a second (they rotate but don't work)
For anyone having the problem with the sand not turning to soul sand/soul sand not being absorbed in by the funnel to the vault, I made it work by removing the soul campfire, placing a soul sand instead of the floor block the campfire was on and lighting said soul sand on fire. next I put an extra encased fan behind the soulfire pointing towards the fan in the video. This ended up making me get quartz and nuggets in the vault. Might have to use a gearbox or two to make the new fan blow outwards. Unsure if this is a long term solution, some sand seems to be stock at the first fan which means an eventual build up of hovering sand taking fps possiby.
you should use the crafts and additions mod so you can have the blaze burners use pipes to fuel themselves instead of buckets... also they look pretty cool once you give them a straw. It'll also save room!
There is a use case for the flint, for anyone that's interested. You can use it and gravel to make Andesite, which means you can make infinite ore for all the Create items like shafts.
So, I made a slight alteration to the build ,as SB3 does not allow millstones to turn cobble into gravel, so I am instead using cobble gens and auto hammers for gravel, and washers for flint. I hooked up a couple extra brass funnels and filtered out all unwanted items from the item vaults into lava, and filtered both basins to their respective recipes. Overall however, the build is mostly the same as yours, and I wanted to thank you for showing this in such an amazingly described way, otherwise I would've never been able to adapt it to sb3 the way I needed to!
theoretically you COULD put 128 sails on each windmill and compress the thing down to an incredibly small height, getting them up to 8192su each. times that by 255, and divide by half since you’ll need a layer for cogs underneath the build, and you have a theoretical amount of ~400 MILLION stress units. now you just have to ask yourself if you want to try to even begin fitting that many sails on a windmill bearing LOL
TLDR: if your steam engine runs itself, the parts needed to run it become part of the network and it becomes a pain in the ass to turn on later if it overstresses or breaks Its far easier to isolate the components used to run an engine then power those with a passive source like waterwheels or a windmill, the extra space is worth it to save the headaches later on
At the time i made this the waterwheels worked slightly differently, if a small waterwheel is too fast then a large one should be slow enough to do the trick
You can’t do it with the schematics but what if you do let the windmills overlap? Then most of the blocks in the chunk would be 8k stress IIRC. Let’s go with half the blocks; I think you could get more but that makes the math easier and accounts for inefficiencies I’m not thinking of. Then it’s 4096*16*16*384, or over 402 million stress. That beats the steam engines by about an order of magnitude.
You would need to -1 from each section however to account for a shaft connection and 1 layer between windmills for chain drives to connect all the power into one place, however it would still be CRAZY powerful and better than steam engines if you spent the time to set it up
Hi I've been checking your guides and they're mostrly grea! Specially the fact that you're not only building contraptions but also buildings to hold them! But I have one criticism if you ever update this, you skip a lot of steps that may seem simple to you but are not simple for those getting to know the mod, so I find myself pausing the video a ton of times to try and count your blocks so i can have the same set up or figure out what you put behind stuff and didn't show, figure how to make things work that you didn't explain..... Once again, still great guides, the best available really!
For the Steampower, you could have gone with your bigger design, when you fill the space in between with lava itself. It would be ~12k lavablocks, which would make it an infinite source - where you could add 32 pumps into - making even more power possible :)
I wonder how compact you could have made the steam engines if you had the Create: Liquid Fuel addon. It allows you to pump lava directly into blaze burners.
I would have sacrificed the bottom of the steam engine chunk to be a 10k lava block infinite pool using hose pulleys and then crammed as many level 9 boilers above that as I could.
For the level 9 engine design, you can actually fit that amount of lava in the 2x16x384 block space between both sides, so no space would be sacrificed other than the space after the 5th on each side.