Between this and my other videos, you'll be exposed to about 90% of what BGS has to offer, but I agree, it can be a lot to take in all at once. Check out my BGS Guide if you're struggling to follow the videos.
I love all this BGS stuff you do. Looking forward to trying what you have taught me out on my new account. Do you know if it’s still possible to get your own faction added to the game?
I don't think FDev are processing new squadron requests. You can try - it costs 10 mCr, so make sure you have 10 mCr to spare. The bubble is pretty full, so all the good home systems are likely taken.
Once again, I just wanted to say I really appreciate being able to work with you on this. Not only because you know, my system, but BGS is something entirely alien to me that you're breaking down incredibly well into complex but still easy to understand examples and explanations And thats not even getting into the pvp part. I wad intrigued how bad diplomacy on their part for galactic 911 turned out so badly for them. Had they been more civil and recruited more people to their side as you said, this could have been avoided. Instead they got salty, alienated other people, and blamed everyone else. When I came to you I was pretty obviously desperate. I laid out without going into detail why my syatem was important (I didnt want to abuse specific details to generate sympathy. I just left it at theirs reasons why Im the last person left) and I also said I would do work for you to compensate and would be willing to retake control solo if needed. In short, while I didnt have anything to really bargain with. I didnt insult anyone, wasnt rude, and I offered compensation in the form of work for you. I feel like just by being open and honest and not being salty, I achieved more then galcatic 911.
Thanks for all your work and guides. I’m hoping to try some BGS on stream soon. If you would like to collaborate a little in the future that would be awesome! o7 cmdr
Testing thoroughly is really valuable, the time and effort you take to check *current* facts is much appreciated. One of the challenges I have had in the past, with various aspects of exploration / engineering etc, has been the way some people advised me to do things which did not work / were outdated / had incomplete information. Thorough research is vital, valuable and rare sometimes 🙂 Thanks again for sharing your work ! o7
Thanks - I feel strongly that a lot of BGS "knowledge" is passed from others and is out of date. I'll be doing more experiments in the coming weeks. One of the largest experiments we need to do is to characterize trade, because the old formulas don't work any more. We know that demand is now more important than profit, but ... by how much? We don't know. Let's find out.
Love the way that you bring down the complexity bar so that it is possible to reach, by explaining what you're doing and why ! BGS has so far been a high walled garden to me (like combat is currently as well 😊). You have provided an open door to enter into BGS and explore, thank you Cmdr 👍 o7
The game has a Political Leaderboard in the Squadron Hub which measures BGS activity. You can see it in the Right Hand Panel > Squadrons > Leaderboards > Political. I'd say any of those groups in the first page are really good at BGS.
I already tested this as long as a black market exists . It works but simply buying battle weapons is just as effective. Another thing to remember if you lose money on the sale it hits them double harder. You can make the station owners lose influence by losing credits on a sale. If your doing both it hits twice as hard I have over 6000 hours of bgs work for 160 S.O.A.R. Squadron.
o7 Cmdr! I know of your work as you're active in Pranav Antal space. Would it be possible for you to join the Antal Discord as an ambassador? discord.me/antal
Of course that smuggling from a FC work, you can still use the price manipulation of the FC to increase the profit with smuggling and boost up the +20% Mahon bonus alongside (yes yes, Mahon trade profit bonus do work for smuggling) AND unlike legal trading, it will still keep the full intended BGS effect, but in your test you have forget one fundamental rule which is the same rule that you have to conssider when you legal trade for influence :3
The 'very basics' is perfect level for me to learn the foundational aspects of the BGS. Excellent work sir. Looking forward to the next instalments in this video series. Hope you enjoy your time away 🚀 o7
Perfect timing with this, thank you ! I'm just starting learning about the BGS, so your work on this is really helpful, and great information to learn from 🙂
Wow, your commitment to discovering the 'facts' is impressive ! Checking what actually works, backed up with test results, trustworthy data indeed 🙂 You've earned a sub from me sir, thanks again - your time and work is appreciated 👍
So much understanding and testing which you are sharing with us here - for me, as a noob to BGS, your explanatory commentary is *gold* 👍 Thank you Cmdr o7
Thank you for sharing your findings sir ! Your experiments are helping me to begin to understand some aspects of the BGS, and the what happens / how it works explanations are very interesting 👍 o7
We've had a bit more information that suggests that buying a good from your own secure warehouse is "clean", but I didn't see that. Feel free to test it.
Sudden loud music blared out over your voice around the 23:45m mark, then stopped after a minute or two; and again around 35m mark music overpowers your voice; and again at 45:35m music overpowers your voice; Hopefully you will understand what's happening so I won't report any further instances of same...
I was trying out music in my videos to make the boring bits less boring, but I think the best bet is to ask for trust that I'm doing what I'm saying I'm doing (i.e. filling up my carrier or delivering goods) and editing it out completely. Unfortunately, RU-vid doesn't allow you to replace the video once uploaded.
@@vanderaj music could be a good thing for some people, and not for others. For me, I like the idea - with a little less volume on the music, I think it works. Your commentary is the important thing though, so as JackTrice mentions, not being able to hear what you say is the challenge 🙂 By the way, do you know what the music track is called, I'd like to have a listen - found it to be interesting music ! 😃
"It is thought, but untested, that space CZs are more impactful than their equivalent ground CZs" I actually kind of tested this just last week, although not intentionally, just through playing as I would normally. First day of the war I completed around 7 ground low CZs, seems loke it hardly mattered as that day was lost for said faction. Second day I completed around 10 space low CZs and that day was won. Is it conclusive proof? No, far from it actually! But it adds a little bit of support for that line of thought. :)
Great Video! I was looking for a good way to surface prospect raw materials using only my DBX and SRV. Also, the HR 3230 system is only about 400 LYs away from my current home base which is a very reasonable distance using my DBX. Thanks!
Hey, nice name you have there. Also, your video was randomly recommended to me which is great, I've always wanted to know what Elite Dangerous was like.
Hi mate, I'm thinking of buying the Python Mk2 myself I believe you can buy one already engineered, I think it's the red looking one. Can you only unlock it at a certain star port or will it appear at any? I don't have elite status so can't dock at James or wherever you are.
You can buy the Python Mk 2 at any large starport or planetary port with a shipyard. Click on the "Prebuilt Ships" button (which I didn't see during this stream), and buy your ARX and then the ship. The one you mentioned is the fully built one. Fully engineered, it's a great PvE ship, but it will require engineering, so spend some time getting the materials and engineering opened. I have another live stream where I engineer mine.
@vanderaj So, I purchased it, unlocked it no problem, put a fuel scoop in, but to my disappointment it won't let me change the Fuel tank or the storage crait. I'm gutted about that, fuel is going down real fast, I'm constantly looking for a sun to fuel scoop!!. I'm used to my Diamond back explorer which I engineered which goes much further before needing fuel. Gutted because it's a lovely ship but I'm not going to able to get far in it without constantly fuel scooping. I'm now wondering if I sell it I might have enough to buy the Krait or Krait mk2?? I've heard they can go long distances and have good storage space. I can't even fit a landing buggy or landing in this. Might buy the new Diamond back explorer mk 2 also, hopefully it will allow me to travel further.
Love the in-depth look into this! You've confirmed how I've felt since FD's announcement. There's no "winning" in the game to begin with so a few ships with price tags won't make a difference anyway.
Hello! I tried the route planner but it did not give me the special stars, just the calculated route based on normal jump distance. I even tried a different browser (Edge) but same result. It should not matter if I have Guardian FSD Boost or engineered stuff - plz help! - Greeez CMDR Dirty Bastard
Did you make sure "Use Supercharge" is ticked? That's the thing that gives you a neutron-heavy route. The other thing that can stop a neutron-heavy route is the lack of neutron stars near you. That happens a bit at the edges of the galaxy where stars are sparse. Also, there's precisely one neutron star in the bubble - Jackson's Lighthouse. You need to get around 1.5 kly away from the bubble before you start to get the occasional neutron star. Spansh will only route you through Jackson's Lighthouse if it's faster to do so than going direct.
It's part of the early Elite lore, with the Distant Stars expedition setting out in 3302. The mass self-destruct led FDev to make this a special POI. You need a ship with at least 55 ly range to get there, but you need a fleet carrier to get back.
@@vanderaj Ah. Yeah I was just minding my own business back then. Been playing since around launch but didn’t do those things at the time. I wish I did. I did the full Distant Worlds 2 and it was a bit of an eye opener for me.
Also, my carrier was nearby, so I didn't have a one way trip back to the bubble :) I did lose a bit of exploration data, though, that I had forgotten to hand in. Just a few million, but still, some first discoveries are gone.
Good job explaining things. Your landings were a bit rough but if your goal is to be as quick as possible I get it. I always land as if I can fell every jolt myself. :) I have found that Fungoida Setisis prefers the Mountains, Fungoida Stabilis prefers flater open area's. I have not found enough of the Fungoida Gelata or Fungoida Bullarum to know what they prefer yet. Frutexa in all variants prefers hilly or mountainous areas. All variants of Tusock seem to prefer open and mostly flat terrain. All variants of Osseus have a preference for the edges of rocky outcrops from what I have seen. The most difficult plant to find from my experience has been the Bacterium on an Ice Planet with a dim star. To find these I use my SRV to drive around with an external view high above it, and at a angle to see the stars reflected light off of the surface. With this view the icy surface looks shiny and the Bacterium colonies look dull.
o7 Cmdr. Yes, landing for me is generally more of a hit than miss affair. I tend to plonk down for speed's sake. I prefer having a decent shield even on my exploration ships for this purpose, plus in case I bump into the planet, like you saw in the start of the video.
Thank you, I thank you very much for your video, I was wandering around the same planet for hours looking for the glass needles, I didn't know how to use the surface scanner correctly, if it weren't for you I would be playing blind, thank you and good video!