Just as a clarification, from someone who fought professionally for half his life: Sir Alonne is NOT nodding at you. He's tucking his chin down slightly to protect his throat. It's part of good fighting posture. Just one of the many gloriously beautiful details that Japanese game devs get right. Okay, that is all.
@@Kervixon Sorry to be that guy, but Fromsoft has always had a keen attention to these sorts of details with Japanese inspired characters. Ever played Sekiro? Train any type of martial arts from Japan? Then you would know. If you don't know, no need to reply! Be cool fam!
I was this close to sending a this story to the pope I got in a mood and it was great the part about astrea loosening her faith when she see the pestilence , plague , and sorrow of valley of defilement it was great I left out the dark souls names and left them mysterious, and definitely added the part the end when you kill garland , I was to nice 😊 I deleted it but some part wished I hadn’t
I was bewildered by this rumor of him bowing as well, however he just changes posture and it kinda looks like a nod. The only difference is seppuku if you kill him with no hits.
Can i fuck kill this boss, tried so hard tnite and got him to 20% constantly but his hitboxes are bullshit, he can hit me when im a mile away behind him....
some people prefer the original over this. some might argue that it's too "heroic" while the battle itself is more on the sad part. while i can definitely see that, i feel like this one perfectly encapsulate both the heroic and sadness altogether, it's not the theme for you or Astraea, but for Garl. He's marching and trying all his damned best to stop you from reaching Astraea, he knew that he's the last wall between both of you and knew that losing to you means a guaranteed death for Astraea.
Definitely my favourite boss in the game. When i first fought her i felt intoxicated. There is something about the way she moves... she is so majestic and beautiful. I died like 20 times and i didn't rage at all. I usually rage very easily at video games but everytime she killed me i just wanted more and more. When i eventually defeated her i felt genuinely sad. I wanted her to dominate me some more. I wanted her to do that grab attack on me some more... I just wanted more of her. When i finally finish this game she is going to be my only reason to play again. Im gonna fight her with an unupgraded longsword and im gonna die to her many... many times. She is the only reason i think ds3 is better than ds1... Damn i need help.
Honestly works better as Caimar's theme weirdly enough, but it still works very well in both. Just strange how it fits a mod better than the OG game in a way.
"Ay so uh, we need some music for a lady who sits in a pit of nasty while you hit her. Got anything?" "um.............................................. yeah hang on"
You can just lock on and stay far. Most of his attacks wont touch you and instead rolling you can just dodge which is far more quicker to escape. Also he has 2 arm slams he does all the time which stays on the ground. His head is also a big weak spot. I can't believe I got lucky with no damage the second time I fought him. I was quite disappointed.
more like janky DS2 movement misconstrued as a nod. There's a lot of really dumb hype around Alonne, and he's hardly interesting lorewise and gameplaywise
The hype is he was one of DS2s best bosses with no cheap tricks or gimmicks just a 1v1 That and him just sitting there waiting for you was badass and him having a alternative death animation where he commits seppuku in shame if you beat him without taking any damage There's reasons to remember him fondly
How is he not interesting gameplaywise, he's the fastest guy in DS2, got a badass blood buff, a sword beam, big jumps, a gorgeous arena, and awesome music.
@@tomasstargamer6308 because DS2 bosses are not interesting in the slightest. They’re super slow because they made the player super slow, and it just benefits pvp balance more than anything else.
@@tomasstargamer6308 yeah but you fight faster in DS1. Compare my Manus video aggressiveness to my Alonne video. Worlds of difference. DS2 is the only Souls game where you can’t roll quickly after your attacks so you’re forced to return to an idle state after attacks to prepare to roll. Why is DS1 even relevant to this lol they both have lame bossing. Manus and Artorias are the only exceptions in DS1. Fume Knight and Alonne are similar to Artorias but a lot less fluid. Their attacks don’t flow well at all and are very robotic.
I personally prefer the original theme. There was no point to go all epic IMO. If this was in an open field with a horde of demons on the opposite side of you with a bunch of heroes then the music fits perfectly.
while i love this version, it would make more sense as a final boss theme, for a tragic or betrayed foe. Might have been more fitting if you knew the characters beforehand and had to kill them later.
I disagree fully. This fits very well as a theme for a dramatic moment in the game's story, a moment where the demon in front of you isn't a monster, isn't an evil or manipulative person, but is just a holy woman guarded by a faithful knight. This theme has a motif of creeping dread that the original had none of. It's not a dread that you fear, though. The dread is the player character. From Vinland's perspective, you are a random interloper who seeks to kill Astraea to steal her power. And that's exactly what you are. She is innocent, you are there to commit an act that can only be described as murder regardless of its necessity for reaching the ending, and her knight stands defiantly in opposition to this prolific slayer of demons. You have killed many grand beasts and things revered as deities before now, and these two are just people, and they stand in defiance anyway. It's a dramatic moment that I think rightfully deserves heavy, dramatic music!
I like to think this is Garl Vinland's side of the theme. What both the Slayer of Demons and Garl hear when they fight. For one it's a high-stakes fight. For the other, it's just the slaughter of a couple of traitors. For the last, a reflection upon her life in her final moments. Imo, this fits better than the OG in terms of all that's going on, not just the fight. This is still a righteous battle amongst defiled creatures come back to life, after all. None of this was supposed to happen, but it did because of a maiden's willingness to help at all costs. I would've liked it to calm down to a variation of Alex Roe's Abandoned by God theme after Garl would be dead to symbolize that now there is no righteous battle, there is only the reconciliation on the blood of people doing the right thing at their own expense being spilled by your blade. You became a demon to slay the demons. You conquered your inner humanity. You are now the perfect Demon Slayer. You are... an archdemon.
Bruh The Maiden is a demon The very existence of demons is causing a scourge on humanity Pleasant intent serves no purpose here, she had to die and her followers had to go with her for perpetuating the scourge Pleas of beings indirectly responsible for killing you and your kin mean nothing It's either you or them She didnt keep anyone alive They were rotting Unable to die You protected humanity