This video gives me flashbacks to how I used to suck at this game as a kid. I would always make bad choices in battles, barely even bothered with action commands, and ended up getting lost and having no clue what to do because I never bothered reading the text. Regardless, I did eventually find my way through it with a bit of help from a player's guide and since then it has remained one of, if not my favorite game ever. I'm glad you gave it another chance and learned what it was that makes it so good. I am wondering why exactly it is that Hooktail Castle seemed too hard for you in the original, but not the remake. I don't think its overall difficulty is really much different between versions.
Giving the DS Zelda's the Wind Waker 3D models would be kino 👌 The camera work in Spirit Tracks is already great; the improved models would be fantastic. Nintendo wasn't able to figure out how to let the player draw the tracks/pick where to go in Spirit Tracks. Would be neat if they fixed that, but I doubt it. Too high of a development cost for Nintendo, maybe. Especially if Nintendo has to redo a lot of the DS Zelda's graphics/controls already
Your take that items should be able to beat the game without items is kinda weird. You 100% can already, but why would you unless youre doing a challenge playthrough? They're meant to be one time use attacks or buffs that get swappped out as you progress. This isn't like youre playing competitive Pokemon where you can't use items, it's an integral battle mechanic.
no shade since everyone's skills are different and that's okay, but I 100% completed the original game including the pit of 100 trials, when I was 4 years old. edit: without grinding a single time, mind you
Good lord, this is almost painful to watch! You're missing so many action commands! Think tactically, use the simplifier badges if you really need to. Also, the difficulty is the same between the two games. If anything the newer one is harder because of the power bounce/multibonk nerf.
From what I can tell, the difficulty of the gc and switch version is pretty much the same besides regular guarding which seems more lenient. I think the reason the game is easier is because you're older and have more brain power and I assume more video game freedom and experience too. Then again maybe the og was only bearable because beforehand I had played FF1 for the GBA, so I had already already played a much more "intense" rpg.
You missed every guard, but you could've easily appealed instead of tattling on the other one to use your star power skill to heal in the first one. Without items. You also have koops, which can attack every dry bones at once.
Dude... I played this game when I was 8 and got past the dry bones first try. You say you're "doing everything mostly right" but you don't use Koops, items, or Power Shell when it's obvious you should. Goombella even points out that they have 1 defense. Hell, if you wanted to go caveman mode and just attack, you could still win that easily if you just knew how to use action commands. Also use sweet treat, you have it for a reason! You literally do not need items with it. This video is the definition of a skill issue.
bro how tf u bouta bring up sonic adventure 2 and show me CITY ESCAPE. You needed to compare this shit to final chase, you know, the level this is based on????? like what are you doing lmao
Sonic fans yet again feeling the need to downplay older games to make modern ones not look as bad. I don’t want this game to suck, but when Shadow’s own game has a more appealing 1st level than this in the form of Westopolis, it doesn’t bode well. Straight lines aren’t the issue, the stage just seems piss easy and boring.
I feel sort of bad saying this but I think you're just not good at the game. You missed so many action commands that should be easy. Again sorry for being harsh but this was considered one of the easiest rpgs to get kids into the genre.
Oh it seems you acknowledged that from another comment. Imagine making a whole video on a game before even trying out all of the options in the game and maybe realizing that the game isn’t the problem
Literally play shadow and sonic forces, and then watch gameplay of sonic X shadow generations. Then shut up because you just answered your question. They are not the same.
okay, that Dry Bones fight example was horrible cause I forgot about Power Shell and was skipping through the tattle text BUT I still stand by most of what I said and think the easing up on the difficultly for the switch remake was the right call
The only hard parts of this game is some of the platforming sections (the ones on the X-Naut base are especially evil) since it's simultaneously flat and 3D, and also the final boss which was a pretty good challenge.
1:03 I mean, not to agree with the comment but. CE is more complicated with the controls you have to master to do this section well. Compared to just boosting and jumping at the right time.