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DigitallyDownloaded.net, or DDNet as our regulars call us, is a boutique games and entertainment website dedicated to two things: a love of art, and a love of Japanese entertainment and culture. We cover the big AAA-stuff when it catches our interest, but we're much happier with the JRPGs, rhythm games, and visual novels that make us smile.
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I'm new to pinball and started to play Fishtales on FX3 on xbox about 1 month ago and really liked it and was going to buy the Indiana Jones table for it (as I loved that one growing up as a kid) but it was $23 AU and seemed a bit much for a table and then I heard about Pinball FX is even newer and tried that and the graphics seems a bit worse on xbox and the tables are more expensive. Also, I'm only a part time player and don't like the pretend tables and only like the real tables like Adam Family, Getaway and Indiana Jones. I tried a few fake ones and they don't feel fun to me but I really enjoy the Williams ones. Just yesterday I checked the xbox store and seems there is a sales on with tables at a big discount so I will be buying some for sure. Indiana was $23 now its $8 so definitely worth it for that price and will be giving it a go.
Vanillaware founder/Dragon's Crown director George Kamitani actually worked on those old Capcom D&D beat em ups, Tower of Doom at the very least. He shows up in the credits as Dungeon Master.
I'm sorry but I'm not going to bother... after pretty much buying all the the tables on |FX3 this just seems like a rip off - so whats new Ray tracing... nah im out
What's new? The physics have changed -- don't expect them all to play exactly the same way. Dynamic lighting. Strobe Multiball on AFM looks miles better than before, for example. New challenges. Some more new challenges appeared on Pinball M. Official cabinet mode features are integrated. DMDext and DOFLinx are directly linked to the game unlike before. Censorship on Williams: GONE, if you're a console player. Weekly events, including a free table you can play that rotates out. Nvidia Reflex, DLSS, FSR, and XeSS, among the new graphical capabilities. Custom controller mapping. Menu music slider. Many, many fixes, and loads more coming.
I have the OG Xbox One and frame rate drops on the new FX Pinball. FX3 no issue. Amazingly, new FX Pinball on my Switch Lite runs wayyyy better than on Xbox One OG.
I agree this is better than fx3. With Attack from mars i lost a lot of balls through the center. This did not happen irl (played a lot on that). FX does that a lot better.
As someone who was completely in love with this game back in high school and am currently revisiting it, I appreciate seeing a positive video on it! Despite its flaws and how generic it is in some ways, something about SR just resonates well with me (no pun intended)
Thank you so much for this video! When she released, DOA6 was deep in controversies and shortly after the game stopped development. So almost no one took the time to review Tamaki's release. 4 years later, she's still my favorite fighting game character of all time and she's probably the last new character we'll see in a mainline Dead or Alive game for a very long time.
Aside from the need to purchase the same tables again (which, if I absolutely had to I wouldn't mind), I've heard people say that the physics are different. Now, I constantly go back and forth between PBFX3 and Zaccaria Pinball, which have completely different physics, and I've been able to adapt to each pretty easily. I don't think the physics in this would be a major issue for me with the tables in this. I like to see it as if each product was a different venue, and the duplicate tables in each, especially if they're older machines, are likely not to have the EXACT same fine-tuned physics. *As a contextual example:* I went to two different pinball arcade venues one time a few years ago, and the Attack From Mars at one venue didn't feel like it had quite the same physics as the Attack From Mars at a sister venue down the street, but I managed to adapt. The only other issue I've heard about is a very miniscule flipper lag. I'd have to feel that for myself to form an opinion on. If anything, It'd probably only be for tables I don't already own, and it seems like there are QUITE A LOT! That said, I'm gonna remain optimistic about this product and give it a chance, and disregard the bad aspects unless they make themselves too prevalent for me to stick around.
I'm late to Life is Strange, and just finished it a couple days ago. I wasn't even planning on playing it tbh, I was hanging with my little brother and he decided to try it. But when these credits and this song came on, I was instantly hooked. There's just something magic about this intro, makes me super nostalgic for that 2010s era. So does the rest of the game-I love all the "cringey" dialogue and slang, it's almost comforting. Overall, just an incredible video game and I can't get it out of my mind. It has its flaws, sure, but I'll miss these characters.
Thank you for this vid! Great conversation topic. Main reason we don't get very many world games is threefold: 1) As you mentioned, not many of them are made outside of US and Japan, 2) the world still snobs its nose at "video games as art" and 3) people simply do not buy them...preferring the large homogenously-developed AAA dishes like GOW or FF. I've noticed that the younger generation of gamers born in the early 2000's have less appreciation of pure game-craft as those of us who grew up with the industry. And since Gen-Z is the biggest market there is little hope that true creativity will be rewarded outside of the occasional indy. So many customer reviews of this game and games like Sword and Fairy for example whine with complaints like "too linear", "game systems are too simple", "blurry texture the horror!", "Subtitles yuck", "it stuttered twice during my playthrough...terribly optimized", and other stupid critiques. Stupid because less and less people are able to step back and appreciate the impression a game leaves on a person. Does it stick with you, is it creative, does is play decently, is it fun? Nobody asks these questions anymore. Rather they just want a bright sparkly GOW full of pretentious angst and spectacle. Yes, I hate the modern AAA scene. I'm a disgruntled old man (38 years old). Great video!
I was really considering getting this for the Switch, but honestly every time I've tried Myst it has been a really bad experience. Watching my neighbor play it growing up I can't believe he was ever able to get through it. I love the aesthetic though, but I know I'd just waste half a day looking around and just give up. 😂
you probably should turn the game volume up alot more because i have to turn the volume up at max to hear it and then suddenly when you talk it's extremely loud... I still gave it a like tho because I'm glad you gave this game a look
I know its years late but I just want to say I appreciate this video. I want to enjoy this game but I feel like I'm doing something wrong when it comes to combat. And I don't think I'll ever really "get it". But I like your suggestion to play as a caster instead of mindlessly mashing the attack button with one of the fighters like I've been doing.
Some of them are gatekeepers. They have a sense of superiority from beating the game. Anyone encroaching on that territory is the enemy in their mental king of the hill. Some people accept the art arguments both ways. Some games are hard because they have to be hard. The experience can be to fail through your own faults. not to challenge any of your gaming skills in any meaningful way but rather your tenacity and persistence. If the game changed to an easy mode it would need to have a narrative and cut scenes and a character you empathize with. it's just a different game. That is if you don't accept the point of a game is to win it, or perhaps complete the game. Those two other modes of play are antithetical to the "experience" mode of playing a game. The game called "diplomacy" is a wonderful example of this. If you play diplomacy as an experience or using some sort of ideology instead of a game to be won. You'll lose. Every time. in that sense you will never _experience_ victory nor will you ever _complete_ diplomacy because it's end state has a "winner". These are your "no easy mode" crowd. or at least I think so. Creating a new ruleset fundamentally changes the experience and the satisfaction of completion of the game. It won't be the same game. I actually agree but I also say we should still have an easy mode. Cause I can't experience the whole of the background story telling of eldenring without beating the game. The game is fundamentally lesser to me for my inability to see all of it. which I think is where your coming from? to which their response has been and continues to be "get gud" / "cope" which isn't a response because if I could do that; I wouldn't be asking for an easy mode...
My Pinball Noir table locks the whole game up every time I lock a ball during the trial. Do you or anyone else have this problem? I want to play this game without problems!
The licensed versions in the series have the tag “All Stars”; the one for this version recently released on Switch but no signs of a release on PS4 yet! 🤞
I prefer Pinball FX3 if I want to play the old tables. Almost all, if not all, Pinball FX tables are at the very least soulless, with several of them being ugly. Look at the World War table; Horrible table that reminds me of the original Future Pinball tables made by an amateur. I find the Pinball M tables more interesting, not all of them, of course, but the Chucky one is great. Surely a Michael Myers table is on the way.
Thanks for the video on the game! I've been wanting this but the price was so steep! I love that the computer shows not only one space to play, but many! I'm sure this will help me to improve by knowing more options. I'll definitely pick it up on a sale.
My question is why are some of the IP voices and music just way off from the original IP. The most obvious are the Universal tables, that isn't Marty or Doc or the Garfield table voices are terrible. Snoopy, where is the known Peanuts music?
Hitman is a great example of games that get way better over time. After you got the tone its after, and realize just how big the playground is, this uncanny mix of immersion and comedy really pulls you in.
Fascinating topic. And again, very well put. I also believe that all the shame surrounding the fantasy of this "fetish" or "kink" injects the exact danger it wants to banish into the sexual development of many young men. It's a confusion of the inner world being the same as the outer world. Paradoxically, this is true and false. A great example is the act of writing. The writer really is in all the characters he writes, yet, he isn't any of them. Meaning, you are not your ideas or emotions, but in an open dialogue with yourself, you find yourself.
IMO this game could have been a good deck builder game without the rougelike elements, this game clearly takes inspration from moble gatcha games without the microtransactions which is a good thing but imagine if it was a actual gatcha game where you spend real money getting bullets just to lose it all after losing that was how I felt playing this game even though I didnt have to use real money to get the bullets here