Interesting, technology indirectly influencing anime art styles and not just anime current art "fashion". I wonder if the style of 90s and prior also have those rules not just because of being handdrawn in celluloid but also because of TVs being CRT with low resolution, some were even in black & white and lots of noise on the analog broadcasting signal. So the extra contrast and vibrancy of colours of anime art style was to compensate for all those factors. Maybe today with HD/4K digital TV there's no need for old anime art styles. In fact it could look oversaturated or with too much contrast on modern TVs. While some old tricks & rules could improve the anime, we can't forget that implementing those takes time, no matter how small. Animation Studios face absurd production deadlines and animators are overworked. Also, probably young animators are digital only generation and don't know about those rules anyway. This reminds me the gaming industry in 8 & 16 bits consoles (ex.: colour dithering looked well on CRT or random RPG encounters because of hardware limitations but kept being used on RPG games on newer consoles with more hardware resources).
Toriyama listened to his editor of not putting too much muscles on db characters to get more children audience. It is to ensure timeless appeal on this anime. He might be a legend, but he is just another shonen employee and theres nothing he and all of the mangakas can do about it.
I’m honestly a big fan of Tate’s work, especially with that he break down the character models in a slightly simple yet soft way to where it feels and looks right to look at, therefore making animating somewhat easier. I honestly love that. Maybe in the future if I do happen to become an animator or so on and so forth, I’ll study his approach and attempt it in a similar manner
I agree. They just look weird. I also feel this exact same sentiment with the way super characters look. They all look skinnier, shinier, childish, and just weird/off looking. Like they've been animated in the cringe weeaboo anime style
I love everything about this video. Talking in detail about the story board and animation tricks that make the good, classic 90s anime on another level from all the dross. It's great!
its crazy how the new anime has all the new CGI tech but it's kind of lazily animated in comparison to the hand drawn OG series that took way more time and effort. Maybe I'm wrong , and this was intentional to make for a more realistic and grounded feel. new anime , from what I see here, doesn't seem a bit more mature and slightly darker. So considering that, perhaps it servers the story and setting "better". Idk. Personally, one of the reasons I didn't get into the OG anime was because how cartoonish it was ( my first samurai /feudal Japan anime was the Ninja Scroll movie, so my taste is kinda based on that) and I don't particularly want too much goofy ball art and antics in what is supposed to a serious subject matter and setting. I've been dealing with that lately with anime as I've tried to get back into it, and for example, I recently watched the first season of Jujutsu Kaisen , but I found the random cringey moments very "immersion breaking " for me. when I'd start getting into it, they'd do some goofy scene or a character would turn into some weird chibi version of themselves and I just hated it