Hello everything is fine? Would you have any rotation tips for those who use revolution. I can't play in the manual, and I can't find good bars for magic combat in revolution, could you help me?
Don't know a whole lot about revo bars to be fair, but the wiki has some basic info on them. There are also specific revo bars for some boss encounters, but that's going to be more AFK focused. Rotations for DPM don't change, so trying to get as close as you can with revo would probably be your bets route.
@@nathan785 if it's melee, probably involving gmaul with a stalled claw or something like that, released with a hurricane, but I've played with the idea of explaining record kills. Maybe soon
I believe you can stall both of the special attacks so t95 and t90/t70 eof specs, I’ve always found it interesting (more annoying rlly) that fsoa spec can’t be released after stall 😂 just deletes 50 adren it’s only ever screwed me up when I accidentally use it just out of range of a rune p7 zam to my knowledge it’s the only one that interacts like this
i cant even make it to the end i barely make it to 2nd true power without using all my food no matter what armor i wear idk what it is also getting 2 death skulls in the living death is hard enough to do
I'm in the dry camp and if I have to camp a boss for hundreds of kills I think I prefer it this way. The drop rates being balanced around hundred to thousands of kills is in my opinion completely preposterous. Sounds just about like I'd need to center my life around a single boss and nothing else. Very unhealthy, promotes bad gaming habits, and generally not reasonable to expect of someone to have any chance of getting even close to decent drop rates. And here in lies the problem with the drop rates: they are balanced with this in mind. Which is, again, preposterous and ludicrous. A streak of 200 kills is easily over 20 hours spent at one single boss. And that knowledge is already enough to demoralize me and make me not want to even try my hand at the nonsense fest.
Got a question. I’m using the leng weapons but I still can’t use Hurricane ability. Believe I used it in the past. Why isn’t it working? 😅 I’m using both Dark shard of leng and dark silver of leng.
on entry if you surge and walk 2 tiles infront of you and start the kill from there you can surge the first set of ghosts and the 2nd set will spawn ontop of you dealing no damage as you are standing on the wall.
===UPDATE=== I for some reason forgot that grico swap can be used with magic as well as melee, shocker. Can use timewarp>sun 1t later>gconc>nami>fsoa>grico>omni>(timewarp end) meta and the delayed hits from omni will count in the meta+sun damage. Shoutout to RSN S v e n for the tip. Crit RNG will play a part in this build, but on average it makes p2 much more consistent as 2x omni is always juicy compared to 1 omni. GL on kills!
Iron farming the armour here. Is the aura still useful with only 2 parts of 1st necromancer armour or does it really benefit from the armour damage boost?
the aura is for ability damage only, which i'd imagine t90 armor won't make a huge difference on. You probably won't be able to use the same exact rotation for kill times, as t95 has some nice conjure buffs, but im sure with some improv a t90 equil setup would work just fine, probably around the 1:20-1:30 mark. if you want an exact t90 rotation, its just above the equil rotation in pvme.
Zero idea if this affects poison damage, if ability damage is part of poisons damage calc, then it would affect it. Whether that would be better over vamp aura causing more reaver hits would be a tall ask. Nice idea though
One big advantage of using the aura with necromancy that you didn't mention is that conjure damage gets boosted by 12% which is a huge damage increase. This will make the aura even better when the 4th conjure comes out, assuming it doesn't have anything to do with crits.
also since conjures cannot critically strike, crit chance buffs for necromancy are only like 70-80% effective, and unlike the other 3 styles, crits aside from doing more damage don't really have use for something like adren generation
On your point re: charging. It can also be a balancing angle / simplicity for devs. If I am building a new item as a dev and I need to think about all the diff interactions and therefore nerf the perks/passives VS I have charging and therefore my item can be more powerful/cool - what option am I taking? I know nowhere near enough about the topic to say if this is a reality or not but I'd push back on your idea that its entirely because players are jealous - it can be a balancing part too.
I don't think that Deadshot is a bleed, because I have been doing some testing with it and an inscended zuked Deadshot after a dracoliched rapid is basically unlimited adrenaline. And if deadshot were a bleed it would not give critical strikes
should maybe have the vid of the persons kill your trying to rip off in description so everyone can see what it looks like when done properly and with skill. dont wanna hear it.
8:53 I gave adequate credit to where this hybrid method was inspired from. Yes, I forgot to include the link to the video and that's been updated. As for the jab of me "ripping off" others, that's very disrespectful, and won't be tolerated. You gave no reasoning to qualify your statement, just an accusation. Both methods are fundamentally different (tribrid and hybrid are two different things) and to claim there's a lack of skill in this example is false. My GM submission was congratulated by dibs himself, feel free to scroll up in the submissions tab and check for yourself. Also, this is quite the talk from a random with no videos uploaded or making any guides to help the community grow. Do Better.
Sick guide once again, just wondering about how you release the stall'ed claw. I really struggle with it, i press target cycle, vuln bomb, smokecloud and assault all at once, this probably isnt the strat?
11:36 explains how you release stalls on different targets stall claw>tc+sc+assault on one tick after gcd is done I'd work on getting that down without the vuln bomb first, then add in tossing vuln. I'm not sure if the different mode of vuln bomb messes with stalls, but the throwing it like you're diving mode seems to work for me.
@@CarguyRS so I’m starting to run strictly magic currently. I do elite dungeons, kerapac, GWD2 and some others. I don’t really style switch. Is the Channellers something I should just camp or is it situational?