Rachel needs to host a “build with me” style series. She could build edh decks from start to finish, the insight from a knowledgeable builder would be awesome, not to mention it’s a content gold mine.
I dont agree cutting the Aether Refinery. You can go infinite combo with that. You just need Satya, Lightning Runner and Aether Refinery and boom unli combat!
That's if it doesn't die in combat, and by the time you have enough to get the combo going I'm sure your opponents are going to have boards/answers for a 2/2...but one can dream!!
Agreed. I think that's why they struggled so hard to see any value in Silverquill Lecturer in the deck, it's meant to demonstrate cards that care specifically about energy since your opponents likely won't be able to do much with them anyways. The further you distance from being an energy deck the less sense it makes having that card in the deck.
@@ilikeapples1while I think that sounds great on paper I still feel like giving your opponents creatures in general isn’t always the best thing to do in commander lol that card was a quick cut as soon as I got the deck, no matter what build you have.
I don't even think of her as an Energy commander. If you just copy creatures with good EtB effects you're solid and then she can find extra combat step creatures and just take infinite combat steps for the win. She's a Jeskai aggro commander.
Probably depends on the creature. If it has repeatable abilities (Professional Face Breaker) or is just generally powerful (Blaster Hulk) you might want to keep the copy.
Hugely appreciate the Honourable mentions section guys, there's been several precons recently where I was like "If I pick up these 5 cards from the main set the deck'll sing" e.g. colossal rattlewurm in Yuma Proud Protector. But sifting through spoiler season/previews is a pain when there's so much new stuff.
Given we've received 2 Jeskai Energy decks in the past few months, its only natural to want to combine both. Which of the two do you think is the better base on which to upgrade; 'Science!' or 'Creative Energy'?
I would say Science! for a more focused artifact build and this one for a more straightforward energy build. Personally I think I’m going to stick with Madison Li as my commander but I’m getting a bunch of singles from this
Science! Each deck has a subtheme. Creative Energy's subtheme is tokens which doesn't really synergize with energy as well as Science!'s artifact subtheme. Additionally, Madison Lee is the only one of these Jeskai energy commanders that actually cares about energy as a mechanic as she is both a generator and payoff. Liberty Prime is a voltron commander who's required energy can be provided with generic Jeskai good stuff (e.g. sacrifice a treasure to pay the energy cost). Satya is similar in that the best part of his effect is copying creatures. He's not so much an energy deck but a Jeskai aggro deck that can utilize some generically good energy payoffs (like the one-sided board wipe) and then copy additional combat phase creatures to take infinite combat steps to win the game.
I like Science as i was using Liberty Prime and smashing face but I am very intrigued with Creative Energy. I think my plan is to mash them together and see how everything works (lots of playtesting for me).
Agrus Kos, Eternal Soldier seems great in this and he's only $0.25. He reads, "Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay [2]. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures." Have Satya target him, then he spreads that ability to everyone else under you control.
Silverquill Lecturer makes sense in a different style Energy deck. There are a ton of small cheap creatures that give your 2 or more Energy when entering. If you start making copies of them and spread the Tokens, suddenly, you're making a ton of Energy per turn and giving your opponents small creatures that don't matter.
Question re: Electrostatic Pummeler: I’m fairly new to the game so maybe I’m missing something - It’s emphasized that doubling the power every turn will turn this card into a behemoth, which would be awesome! But in the card’s description, it states that the +X/+X only lasts until the end of turn. Wouldn’t it just reset at the end of the turn, effectively giving it +1/+1 with no other counters on it? Of course you could pay multiple times to have it double in power, but it seems like it would still go back down to 1/1 at the end of the turn.
I just finished watching a gameplay video of this deck being used and it generated a lot of Energy, far more than the Jurasic Park deck was pretty much always making. With more Proliferate effects, the deck can be really, really powerful.
@@comradecameron3726 I clearly had a brain fart and forgot that Dr. Madison Li was from Fallout and not Jurassic Park. It's hard to keep up with all the UB stuff.
@@ThisIsACommanderChannel It’s fine my guy. Wizards has been releasing such an egregious amount of stuff that nobody can be expected to keep up with much of it.
So I was looking up populate and I keep seeing this ruling. "The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield." Wouldn't that mean the satya token he makes would still have to be paid energy for? Assuming the quoted text is true.
No. The sacrifice is a stipulation of the Satya effect, not a characteristic of the creature. By characteristics it means name, color, mana value, effect, power, toughness, and all of the types on the card. Basically, it's saying it's a carbon copy of the creature as it is when it was copied.
removing the blink dude is crazy, he is a stock combo piece which can combo off multiple cards, especially if u add guide of souls. Also, while i agree the vehicles were shit, i can see why there are so many. Multiple board wipes, many 1/1 gens for crew = wipe board leaving vehicles, recover quick. Also aether refinery isnt actually too bad at 6 mana when u have a suprising amount of ramp. And era of innovation is deceptively useful in the deck, there are like 30 artifacts/artificers, and u need that card draw.
30:07 "the deck really doesn't have a good way to win" this statement floored me. I'm worried you may have missed some things in this deck. I play in a group that requires you to play precons as is, so it's important to know what the dekc wants to do. Lets discuss..
Your commander is a must for most of the heavy hitter win conditions. Razorfield Ripper is one of the best cards in the deck when paired with Satya. You're going to have a lot of energy when you attack with is and it's not uncommon for you to get something like +20/+20 when attacking. Satya makes a copy that sticks around fir one 3 energy. I've only played this deck about half a dozen or so times and won by overrunning with copies of this card twice
Aethersquall Acient looks to be a great way to finish things, board wipe everything else with it's ability and then bring out your commander, swing in with 2 6/6 fliers and your 3/5 commander to finish off a player and take the lead against whoever is left. Or use Myr Battlesphere and/or Salvation Colossus for a go wide strategy.
The Best finisher in the deck, though, is Lightning Runner. There are 9 cards in the deck that will combo with Satya and Lightning Runner to give you as many combat phases in a row as you want. The only condition for the combo is that they all survive the combat, but the deck has plenty of ways to set you up to do that
The cards that combo with Lightning Runner and Satya are 1. Aether Refinery 2. Izzet Generatorium 3. Stone Idol Generator 4. Blaster Hulk 5. Sphinx of the Revolation 6. Arthergeode Miner, 7. Aethertide Whale 8. Filigree Racer 9. Aurora Shifter. They all cause a loop that allows you to make enough energy during combat to keep paying Lightning Runners cost to untapped everything and take another combat phase. Copy Lightning Runner with Satya for 1-6, copy the the card from this list for 7-9. 8 requires the additions setup of manning the vehicle, and 9 requires the additional setup of turning it into a copy of Lightning Runner
Cayth is great for easy combo wins using sacrifice outlets with persist creatures. Basically, the -1/-1 counter is removed when Cayth gives the persist creature +1/1 with fabricate so it always comes back from the GY if not interfered with. Goblin bombardment, blasting station, altar of dementia are all 2 card infinite trigger combos with 1 persist creature in play as long as you have Cayth. She's going to be pretty strong in a control heavy build (which jeskai can excel at)
I would also like to recommend adding Coercive Recruiter and Merchant Raiders. These are two creatures with effects very similar to the Swooping Pteranodon which they recommended, but has the added benefit of triggering off any pirate ETB, which means they combo with the Port Razer semi-infinite they recommended. As you keep generating more combats, you’ll also be removing more and more blockers each time
I really like white's "creatures you control get +/+" so that the clones are instantly bigger (vs. counters). Mirror Box is a blast. Razorfield Ripper, Mutalith Vortex Beast (ouch), Cyclops Superconductor (my fave energy ETB + death trigger combo). Oh, and Monstrosity of the Lake for a turn 6 clone + board stunlock
That izzet MH3 guy is kind of hilarious. Just drop like 10+ exalted counters all over the place then attack with your now gigantic commander and still get to make a copy of something alongside him
Don't sleep on Aethersquall Ancient. Its repeatable mass-bouncing almost won me my group's Precon Night. By the time it comes down, you'll probably have a decent stockpile of energy, and you can play a good number of creature that give more on ETB. It bounces everything *except itself*. So you can keep attacking into empty boards with it.
35:30 I have yet to see an energy deck pop-off to 20+ energy like this routinely. The energy engines seem to run pretty lean, never really building up that much so you can build this huge threat off of Electrostatic Pummeler. Not to mention he doesn't have any evasion, protection, or trample. So.... eh. Really don't think that card deserves a spot in a 10 card upgrade pack.
Strongly disagree. In my Satya deck, I run cards that give evasion tricks (flying,trample, etc). My deck can also generate a ton of energy counters and this is one of the best one shot capable cards in the deck.
Astrid Peth is one of my favorite commanders. She does everything you'd ever need! You got artifact tokens, life gain, extra lands, +1/+1s, card selection, graveyard filling. Insanely fun and fiddly deck. She's not that strong but very appropriate for casual and I love her! I HAVE KYLIE MINOGUE AS MY COMMANDER!!!!!
I dont Like eomer to much because of the restriktions of triggers only once and that it uses your one copy Trigger Just for an extra Combat. Karlach will also give you one extra Combat but it also makes it Harder to Block and you do Not need to target her with your Commander to get the extra Combat. Also calamity galloping Inferno Looks realy good for this Deck: its in a way two extra triggers of your Commander every Turn
Personally, I would leave in Aethergeode miner- it profits from attacking and can save itself if need be, but it’s really consistent (at least it has been in my pod) at making early energy. Great card for opening hand. I would also tuck in electrosiphon to the deck for some later game interaction that gives energy. I thought the deck was a bit low on targeted interaction, so I think this is a good include imo
Hell yeah! Love to see the more in depth single deckisodes! It may take a little longer, but the wait is ABSOLUTELY worth the extra information you get from these. I will say I wasn’t expecting a high reprint for this deck. Energy is BAD, as much as I love it, and a lot of the cards were pretty cheap. The only real way for them to include a lot of value would’ve been lands (which they’ll never do) or non energy cards, so I’m a little more okay with it this time
if I can be so bold to say you missed a very good card to put in this deck(I only know because I put it in mine and it has done tons of work). Brotherhood Scribe from the fallout precon. Its first ability not so much as his second ability. "When you get 1 or more [e], Creatures you control get +1/+1 until end of turn." This ability will, depending on what you have on board, beef up all your swinging creatures at the least by +1 each combat because of the commander giving energy when he attacks. Then if you make a copy of a creature that makes energy on ETB that is another +1 because it is a new instance of getting energy. Then on top of that if you have other creatures that give energy on attack that is another +1 for each instance. Thirdly, you can instant react buff your creatures if you can tap anything to get energy or an instant card as a combat trick during your combat or in response to you blocking something to buff your creature before damage. -steps down from soap box, drops mic, etc etc etc-
For Era of Innovation, yes the commander isn’t a artifact but it is an Artificer so it does trigger it, although I really don’t like the idea of having to keep paying mana for energy so I agree it is very cutable.
This is a combo deck. Your plan is to get gontis aether heart out and generate enough energy per turn to loop multiple turns. The vehicle etb with 4 energy. You get 2 from Satya. Gontis aether heart will generate 1 more energy from the vehicle etb. So that's 7 per turn. If you can generate 1 more energy you can loop multiple turns. However I would still cut those vehicles as their are other ways to generate energy. Treasure mage is perfect for this deck. I also like flametongue kavu, Swap tezzeret's gambit for mulldrifter. This is a chef's kiss swap. Master of the waves.. copy this and mulldrifter for a huge flying army with many tokens for chump blocking. Etherium sculptor. This one may be hard to find a place for it to swing in and copy but if you find an opening early game this is pretty powerful ramp. Foundry inspector and Jhoira's Familiar are alternatives. Spitebellows, aethersnipe. You could go Stax with faultgrinder, this is probably too slow and cruel. Fury has a nice etb ingot chewer for some repeatable artifact hate Meadowboon but may be a little slow. Nevermaker So many elementals. Bit of a theme going on here. Nulldrifter doesn't synergise the best but if you get a few of these out and attack with all of them it's pretty brutal. Combat thresher, meteor golem
The only two times I played it so far. It didn't matter that the creatures entered attacking and therefore didn't trigger attack triggers. If they can't easily remove them, they are a problem. But it is probably better to have straight up ETBs
They made this deck into a crazy combat centric deck with this upgrade and it’s cool but you still need to have these cards like filigree racer that give you energy to be able to keep some of the copies you make off your commander around. While energy isn’t the main focus anymore it’s still a very important aspect of the deck even if you’re focusing less on it.
@@christiancervantes4654 correct they do, but the ability does not give them haste. They will not be able to attack during the additional combats granted by Port Razers which is what I was trying to get at.
You went an interesting direction with this deck. I caught on to the combat tricks playstyle early, but I have to contest with the win condition conversation. From a combat focused perspective, its true that Energy counters seem kinda pointless with Satya. However, if you look at the best energy generating cards, there are some crazy ways to generate a crap ton of energy counters. The build I created focuses on generating as much energy and value as possible and my most electrifying (lmao) win conditions are All Will Be One, Aether Revolt, and combat. In terms of what I would target with Satya, I focused on Artifact creatures that have ETB create energy counter affects and some token doublers (Mondrak, Ojer Taq, populate). You can use cards like Panharmonicon and Gandalf the White to get even more insane value from the ETBs. Since we are making tokens, there are some really decent populate choices that I think are worth taking, such as Nesting Dovehawk and Determined Iteration. Other cool cards I'm considering are Auton Soldier, Duke Ulder Ravengard, Sphinx of the Revelation, and Cybermen Squadron (artifact creature based myriad) Most of the precon reviews for this deck seem to diminish the ability of turning energy into a win condition. Though I went a different direction with the deck, I can appreciate the tech shared such as the Aerial Extortionist and Port Razer. If you're interested in my build it is here: www.archidekt.com/decks/7852472/satya_token Good luck everyone with the deck building!
Sundial of the infinite. You get to keep the tokens without paying the energy. You go to end step and put the trigger to sacrifice on the stack and then end the turn above it
you guys say you have the rebuild with aethersquall ancient but it’s 8 energy ability returns all OTHER creatures to owners hands and not yours so it can be used as a finisher.
Correct me if im wrong but wouldnt a crewed vehicle that is copied be an artifact creature because the original vehicle was a creature at the time it was copied?
i don't fully understand the aether refinery and aethersquall ancient cut only bc yes aethersquall is pricy, but its worth it to being able to build up energy even if you combo those cards getting 6 energy each turn plus another artifact to give you 7 energy each turn is worth it to be able to create a 28/28 creature or bigger bc of other energy cards is worth it in my opinion and just bc it has a board wipe dosnt mean you have to use it its an o shit button but still awesome and helpfull video
I put Angrath's Marauders, All Will Be One, and Aether Revolt into the deck. They're so mean. Angrath's Marauders casually quadrupalling your damage by making a copy is crazy.
Thank you for the guide! I don’t think I understand how Swooping Pteranodon can trigger 3 times. I can see it triggering 2 times. Can someone help me out?
Energy is a cool mechanic. I do like the themes of these commander decks. I don't agree with this upgrade guide. If you're buying an energy deck why not lean into the energy mechanic.
I can drop a deck list that I’ve made recently if you want it, it’s a budget one I’m running with my friends, probably gonna cost around $70-75. Still uses energy mechanics
Idk, my experiments with an energy deck show if you really hone the energy gain and sink cards, you still have a good 10-15 slots for non-energy cloning trickery and you don't lose much... I think just because the energy sink pool is so limited still. If I can generate 6 energy every turn or two, I can run most effects and break even. Why add more?
Yes, you gotta. What other choice do you have but to spend your hard earned money for an over priced set of cardboard rectangles? Your hands are tied, what are you supposed to do? Exercise basic self control?
Inferno Titan is also nice to copy and if you actually can keep the copy, it snowballs really quick. I might have some PTSD from a friend's deck who copied a lot of them though :D
new player here, can someone explain the “steal commander, copy it, then erase the original so they never get their commander back”? point they touched on at 54:40? would it not return to their CZ?
Really love the interaction between this commander and Solemn Simulacrum; so I started looking for artifact creatures with ETB and dies triggers: Behemoth of Vault 0 fits like a glove since it gives energy and when it dies you can pay {E} to destroy target permanent. On that same idea: Clone Shell allows you go keep putting creatures on the field without paying their mana costs. Even Summoner's Egg could have a little room in here! Also been considering some cheaper creatures like Circuit Mender and Filigree Familiar for whenever you can cast your Commander turn 3 and need something to copy.
I agree with most of this, but Aether Refinery should stay in a upgrade. The chance to double all your Energy gains will get extremely powerful, especially if you have Razorfield Ripper on someone like Satya when they swing.
Myr battlesphere is busted. Every time you copy it and have it enter the battlefield you get 4 free myr token creatures. Once you have a ton you attack with the original tap them all gain the attack and possibly burn a player out the game. Pretty good if you ask me. Especially if paired with the the additional combat step dudes
Because if you then make a copy of the captured commander via Satya's ability, the legend rule will trigger. You can sacrifice the original to it and keep your copy around.
I think that dolmen gate is better because you deal damage to opponent creatures but they don't to your attacking ones, when with reconnaissance you prevent all dealt and received damage. The only point of reconnaissance is that you untap your creatures in case of a buffed instant surprise.
Cutting Aethergeode Miner was a bad call all around. The point of the blink is having synergy with creature ETB that create energy. You can very easily infinite loop this combo with multiple 3 card combos. And if one of those cards is gontis aether heart you also get a free turn.
@@SomeBuddy555 I think they mean other creatures generating energy whenever a creature ETBs, like the new Guide of Souls that nets you 1 Life and 1 Energy when another creature comes in. Get a few of these set up and Aethergeode Miner will generate infinite Energy for you.
True, but I'm not sure that's what this deck is looking to do. Synergy is nice, but it's still a deck that wants to smash face fast, not durdle around setting up combos if it can help it. I guess it'd work if you could make several copies of Guide of Souls stick around.
You keep paying energy to keep adding its power onto itself. If it’s a 1/1 pay 2 energy and get +1/+1. It’s now a 2/2 creature. Pay energy again and it now adds its power onto itself, i.e. Pay 2 energy again, it gets +2/+2 on its current 2/2 power = 4/4. Pay 2 energy again it becomes an 8/8. It’s not a tap ability, so as long as you have energy to pay you can keep doubling its power & toughness.
The other decks have already been revealed. WOTC usually doesn’t give the deck reveals to only one channel. They prefer to spread things around to give more creators time in the spotlight. Plus it means that no one channel has to rush four deck reveal videos out the door.
Damn, no Saheeli, the Sun's Brilliance? That would be a good add, makes copies of any creature or artifact :) not a bad card to add here for the 99, get extra ETBs.
cutting Aether Refinery is incorrect. It's an Energy doubler and more importantly, an Energy sink, something this deck sorely needs. I've watched content creatore gameplay videos of these decks and the Energy deck often has so much Energy with nothing to use it on.
It is fun right out of the box. I don't care about value, the commanders are powerful. We have to face it, buying Magic is a waste of money, it is fun.