Hope you guys enjoyed this video! Special shoutouts to Oreo, Shyguyking, Mew2ube and Miracle 7 ( for the luffy tip!). I know some of the tips were less advanced then others, but I'm hoping you learned at least something from this video, thanks for watching! ~
BowlerSSF2 bowler i found a luigi tech i call the shield slide! basically right before you slide you hold shield which allows safe approaches and a way to shield oncoming attacks and then punish with a grab up tilt jump and ariel or up smash or you could be more defensive and roll spot dodge or jump and airdodge
Better trick for zss. If your recovering and they're a someone at ledge, you can hold down and get the hitbox of up b yo come out and potentially spike someone trying to edgegaurd you
A tip of my own. If you short hop N-air as Luffy, it gives just the right amount of hit stub to be able to combo into a second N-air regardless of percent as long as you're on the ground, this can be repeated infinitely and requires a lot of practice to pull off
I was amazed when I discovered Sora's Flowmotion trick. When landing the hit, press up then forward quickly. If done right, you go upwards with your opponent, with a set launch power, allowing you to follow up with a forward air for a possible KO combo. If you're fighting one of the lighter characters (mainly Jigglypuff), or the opponent DIs, you might have to use your double jump to get the combo.
Thank you for the tips on every character Bowler! I actually main Lloyd, and Luffy, so I'm able to learn a few things from here. I basically use the entire roster so yeah! Thanks again!
tip: shiek also have an infinite recovery like pac man by using the bouncing fish. to do it, go on steel diver or just turn on light gravity in a special smash fight in any stage. and just spam bouncing fish.
I already hate fighting Pacman as it is but that side B stall is gonna make it even more of pain in the ass. Thanks Bowler. Passive aggressiveness aside, cool little video. Already knew about the DK side B spike though, I main him after all
10:53 you can also hold the Special (Kamehameha wave) to keep the infinite Kaio-ken. Also since it is kaioken, your kamehameha wave charges a lot faster, and will do more damage (correct me if i'm wrong) just keep a look out on your Hp.
Hey, one little tip for Meta Knight and I guess Kirby is that their up throw can destroy megaman's crash bomb, sometimes it works and sometimes don't, but I guess it just works in some stages, idk, I didn't test a lot lol
I found ZSS's directional down b on complete accident and that was when I knew I would only seriously play her just to troll unsuspecting opponents. Also another tip for zss, her dash attack can combo well with her neutral b, just stun them and spam dash attack and can usually lead to edge guards, which are a joke with her lasso and neutral b. If you are feeling risky, you can start it off with a down b or dair instead of neutral b.
I got Naruto tech and i feel special and probably everyone know's this but whatever So you line yourself up against the edge of a stage grab your opponent and use your down special. That sends them flying into downwards off stage and three things could happen if they are at high enough percent they will go straight into the blast-zone, if they are at a low percent they can easily recover, and if they're and a sort of medium percent and they're trying to recover you can f-air them to death. Hope this helps at least one person
also puff has a really neat combo that makes her down-b a little bit less risky, when the opponent is at 20% or higher and you grab them and then use her down throw, most of the time they will fly just a little and then land in the rest range, and is very likely that they can't recover after that, some characters like sora land diagonally instead of vertically, so puff has to jump to reach them, this works almost all the time but it still needs practice. o yeah and puff's down air it's really useful when it comes to build up damage
I believe every double jump cancelable character can do this, I know Ness can, but they can run/walk off a platform and double jump cancel drift back on the platform with an attack, this gives them a great option on platforms other than shield drop. Ness does best with his up air. You can also combine this with his PSI magnet and make it different timings or use it to change direction for a Fair or Bair.
Bowler, I did somethings and i found chainbrabs with Mario, Luigi, Peach, Yoshi, Marth, Fox this is it for now I'll come back give the rest when I get on. Edit: DK, Link, Zelda, Shiek, Captain Falcon Edit: Kirby, Meta Knight, Bandana Dee, Samus, ZSS, Ness, Isaac, Sora, Pac-Man, Loydd, Bomber-Man, and Ichigo
Ichigo can do a fair slide nut it has to be precise before he lands to slide at good distance (this can combo with a jab) for grater distance, jump during the slide and he goes really far.
Falcon also has a chain grab, and it is down throw (its easier when you're fighting big dudess like bowser/dk/wario), also in a previous version of the game megaman has the same thing, down throw chain grab which is nerfed now but still worth mentioning out :1 edit: *i just found this out* When an Opponent is near the ledge Bowser can actually do a throw in mid air just like bandana dee's up throw mentioned in this video (i don't know if it works on all the characters though) Edit 2: Game and Watch also has a wind box in his down taunt which can be a really good and disrespectful shield break punish
I love how most of the tips are like "Hey heres a character unique movement option or underrated kill setup" and then for ZSS its just like "did you know you can turn around when you down b"
I had found a glitch where i was playing as sandbag and used my neutral special, and the opponent had held the pokeball from my neutral special. And i grabbed him, and the pokeball dropped putting out a belossom (is that how you spell it) and i was put to sleep. But the opponent was literally just frozen in place still as if i was still grabbing him. For him to get out of it i had just hit him and he went away. It reminds me of the ice climbers freeze glitch in melee
Shoutouts to bowler for the video, hopefully this would help peeps become one step better with their characters. And... let us all give our prayers to falling tempest... R.I.P falling tempest~Murdered by the devs after 1.0.3
#BanPacman :V also, Bomberman's Bomb glitch (which also worked with Link Bombs, Pokéballs and Master Balls) was fixed for next patch and Kirby's best Copy Ability is Mega Buster, which allows him to camp in the air while charging
There's a good amount known about these characters now thanks to bowler, but what about COUNTERING them? (That would be a cool video idea, no rush though)
For anyone who plays red sheik: if you go red zelda and transform into sheik, the red sheik has a darker shade of red. Not useful in gameplay, but a cool cosmetic change for sheik. Also: Neutral color: no difference between zelda sheik and regular sheik Red: zelda sheik is slightly darker Green: no difference Blue: no difference Weird green/yellow: sheik and zelda sheik are super different Purple: zelda sheik is slightly lighter Black: no difference White: zelda sheik is lighter by just a tiny bit
may i please have help for the peach thing? I am new to Super smash flash 2 but I still play a lot. I want to know how to do that and I dont really know what side b and that thing is. Can you tell me the simplified way?
Funny enough you can, but only with fast fallers and big characters like DK and Bowser. However in order to pull this off you need to master the flowmotion cancel but hitting flowmotion up then back. Flowmotion towards them again, and repeat. But u have to angle the initial flowmotion just to be able to connect
Not to sound like a complainer but i really hope the pac man tech you mention in this video gets removed in the next patch/update it's already bad but at least fair enough to face the fire hydrant one but this too?! it's basically smash pacman out completely or it's a no go. and the infinite kaio ken too.