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10 Things Video Games Shouldn't Have Abandoned 

gameranx
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Some special video games do really special things and we’d like to see them continue to do so.
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0:00 Intro
0:18 Number 10
2:56 Number 9
4:32 Number 8
5:40 Number 7
7:06 Number 6
8:32 Number 5
10:45 Number 4
12:46 Number 3
14:06 Number 2
16:02 Number 1

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1 июн 2024

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Комментарии : 1,7 тыс.   
@lawrencetalbot8346
@lawrencetalbot8346 10 месяцев назад
Absolutely loved how Sleeping Dogs let you kidnap people and throw them in the trunk. Idk why GTA never adopted this. Missed opportunity
@TheForbiddenOne55
@TheForbiddenOne55 10 месяцев назад
I'll never understand why GTA didn't adopt the trunk mechanic from True Crime streets of NY.
@articusramos808
@articusramos808 10 месяцев назад
Gta really missed a whole lot of things. Rdro had ways to do that and that's a franchise they neglect
@t.me_Sk1llissue
@t.me_Sk1llissue 10 месяцев назад
maybe we will have those things in gta VI
@BTBSOUNDS
@BTBSOUNDS 10 месяцев назад
​@@articusramos808for how much stuff you can get up to in RDRO, it sucks how they left it and it's playerbase to rot
@articusramos808
@articusramos808 10 месяцев назад
@@BTBSOUNDS they thought we be like gta online's toxic group of children yet they messed that up when gold was necessary to do things and the regular money was already hard to make. I remember that 1000 dollar mauser. We all do.
@ARIXANDRE
@ARIXANDRE 10 месяцев назад
Man, I'm just happy if we get a game with any unbroken content at all nowadays.
@gameranxTV
@gameranxTV 10 месяцев назад
👆🏻
@user-tp5yb4hr4w
@user-tp5yb4hr4w 10 месяцев назад
@@gameranxTV i like your old mic, this one makes your voice sound funny.
@KingJohnMichael
@KingJohnMichael 10 месяцев назад
That was never a thing
@Krotas_DeityofConflicts
@Krotas_DeityofConflicts 10 месяцев назад
10:31 what game is this?
@Wildemut
@Wildemut 10 месяцев назад
​@@Krotas_DeityofConflictsCrackdown. Not sure which one. It looks like number 1.
@F4346
@F4346 10 месяцев назад
I would also add to #4, unlocking secrets characters in fighting games. It was awesome to just play the game and suddenly the new character screen pops up. Now you have to pay extra money to get more characters
@lyianx
@lyianx 10 месяцев назад
Yep. All the fighting game publishers learned how much they could monetize the crap out of those games and dove in headfirst. Hell, publishers dont like having 'unlockable' anything in games anymore.. they'd rather SELL them to you. Publishers have gotten intensely greedy these days.
@turbo8628
@turbo8628 10 месяцев назад
Players allowed themselves to be ripped off. I was around when dlc first dropped and have never spent a penny on a game other than the initial purchase. If nobody bought into it then they wouldn't do it.
@OhSayWhatIsTruth
@OhSayWhatIsTruth 10 месяцев назад
@@lyianx I take it you weren't happy with expansion packs and updated releases, were you?
@braves4life25
@braves4life25 8 месяцев назад
@@OhSayWhatIsTruth Expansion packs are completely different , I think he’s saying instead of getting all of this for $10. You have to buy everything individually . These companies don’t even make complete games anymore
@shifflettartstudios2335
@shifflettartstudios2335 26 дней назад
Tekken, play different ways and get different characters. At least Tekken 2, I can't speak for the rest.
@TheWolfofWallStreet99
@TheWolfofWallStreet99 10 месяцев назад
I miss when Fighting games made you work to unlock the complete roster. It gave me a way to enjoy those games as a single player game type of guy, Tekken 3 and Soul Calibur 2 👌🏾
@theclassicmanila-style8435
@theclassicmanila-style8435 10 месяцев назад
I admire this channel for always showing love for sleeping dogs, I keep revisiting that game every year. One of the best games few people talks about. Driving in HK streets while raining with HK radio on is so immersive. Same feeling I got playing Mafia 2 when the song rags to riches played on the radio. Fun times.
@mhopkins7954
@mhopkins7954 10 месяцев назад
It is a gem of a game!!
@tathagatquandaliusganesh1082
@tathagatquandaliusganesh1082 10 месяцев назад
Watch dogs also gives me the same feels...cranking up satellite by echodroides while it's raining. Same goes with day n nite by kid cudi.
@sarthaksan
@sarthaksan 10 месяцев назад
Loved the karaoke minigame in Sleeping Dogs. Used to pick "I fought the law" by Clash haha
@t-man9024
@t-man9024 10 месяцев назад
those 2 games are gems. Sleeping Dogs needs a sequel.
@anonymousinfinido2540
@anonymousinfinido2540 10 месяцев назад
​@@sarthaksansame
@ReadySetBret
@ReadySetBret 10 месяцев назад
I love that this is not just about nostalgia -- it's about things that made games actually fun and sometimes more functional!
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
And also more awesome to play.
@speresec
@speresec 10 месяцев назад
In Horizon Forbidden West, at the end of the game you unlock an airship in a form of a pterodactyl. This is actually one of the most amazing and beautiful moments in the game as you get to see the entirety of all of the regions from above and visit places that we’re really hard to reach before. Check it out!
@claudio5432154321
@claudio5432154321 10 месяцев назад
Shame 90% of people never finished the game cos it was tedious af
@heartless604
@heartless604 10 месяцев назад
@@claudio5432154321not really, the final boss was way too hard, on normal difficulty! U get stuck there
@Gloriayana
@Gloriayana 9 месяцев назад
I completed the game but didnt know the airship
@OrphanCrippler1
@OrphanCrippler1 7 месяцев назад
No one cares what unlocks after the game is already over lol
@tonyariepe2243
@tonyariepe2243 10 месяцев назад
This video made me miss the games from my childhood/teenage years. I don't know if Falcon is as old as I am, but I am FF1 kinda old, and man, the dungeons, getting an airship, building my party. Even having the paper map that came with the game!! It was all so amazing. Great video.
@Razmoudah
@Razmoudah 10 месяцев назад
I'm only a few years younger myself. Gaming has changed in so many ways, especially with the HD transition.
@RetroPacman
@RetroPacman 10 месяцев назад
FF1 was the first game I ever owned. Saw my older brother playing it and had to have it. The stuff that came with games back then was awesome. Now everything is digital and the kids today will never know that kind of gaming.
@benderfry551
@benderfry551 10 месяцев назад
Only games that even come with a real map is rockstar games it seems it’s sad
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
​@@RetroPacmanyep. FF XVI was a little too original sadly.
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
​@@stephen-ngFF 1 REMAKE PROTOTYPE could be cool bro.
@BlueKnightV20
@BlueKnightV20 10 месяцев назад
Absolutely agree on point #5! After spending over 145-hours with Tears of the Kingdom, and who knows how many on Horizon Forbidden West. It does make me wish we had a return to the smaller open worlds of the PS2/PS3 eras. The Sly Cooper games are what immediately comes to my mind. Due to how intuitive they are, in relation to the stealth platforming. As for modern examples of that, Sonic Frontiers is like, the only one I can think of. And it continues to be a treat to come back to, just for that reason. More games need to try & follow in Sonic Frontiers' footsteps, and have smaller, individualized, open worlds.
@mr.troully
@mr.troully 10 месяцев назад
What I miss is the "semi open world" sections like what we had in the first two witcher games. Those were interesting to explore, without being filled to the brim with fillers (collectibles, uninteresting challenges, etc.) which fill modern open world games. I have neither the time nor the endurance to spend 200 hours exploring an open world that is too big for its own good.
@Amins88
@Amins88 10 месяцев назад
The thing about BotW and TotK is that they utilize their map of Hyrule so well that it doesn't feel unnecessarily large. But TotK loses this quality with The Depths. They essentially doubled the size of the world for very little reason. The Depths are drab and boring with very few landmarks and it's incredibly difficult to navigate. It's a fantastic game, but there is such a thing as too much content.
@XenonArcher
@XenonArcher 10 месяцев назад
@@Amins88 i kinda dissagree with botw. felt empty.
@hueco5002
@hueco5002 2 месяца назад
Ratchet and Clank (A Rift apart I think?) seems like it fits what you’re asking for
@officialnoquestion
@officialnoquestion 10 месяцев назад
Mass Effect's browser and codex was extremely awesome and informative
@XionDarkblood13
@XionDarkblood13 10 месяцев назад
For number 5 I would say the secret is traversal. If you can get around a massive open world quickly and it's fun to get around quickly, then it doesn't matter how big it is. It's when an open world is a chore to get around in. Either it's empty and nothing is happening or its super bogged down with pointless stuff that slows you down. Like Fallout 4 did have a lot of stuff (sometimes) but a lot of times you wish it was quicker to get around. I know it has fast travel but that can get boring. I actually liked having vertibird grenades and having one come pick you up and take you somewhere and you could shoot stuff with a minigun on the way. It wasn't well done in the base game but it was a cool concept.
@willcosta7856
@willcosta7856 10 месяцев назад
About rpg secret party members, its really worth it to mention Pathfinder 2, depending on your choices in-game, you can unlock from a pet talking dragon going for a specific divinity, to a full undead party if manage to become a lich, and obviously don't stop there.
@matthewmetwalli3936
@matthewmetwalli3936 10 месяцев назад
I'm very surprised that Falcon didn't mention Persona 5 during #7. I feel like as far as puzzles and dungeons go, the way that game did the palaces is the best modern example of modern dungeon design.
@paulocardoso3078
@paulocardoso3078 10 месяцев назад
I'm surprised you didn't mention Chained Echoes again for number 1. It has an air ship that you pilot freely from chapter 2 onwards. The fact that this game covers several points of the list shows how it is a love letter to past RPGs but with qol features.
@Razmoudah
@Razmoudah 10 месяцев назад
I found the game to be a horrid nostalgia fest. I've tried it, and it's one of the few games I've regretted paying full price for. Some people may get good mileage out of it, but I remember, and mostly still have, the games it so blatantly draws most of its inspiration from, and I enjoy replaying them more.
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
​@@Razmoudahyep. 1990s Games still brought me tears of nostalgia.
@mpja
@mpja 10 месяцев назад
The Airship is a good point. The feeling when you first get an Airship is very liberating. Golden Sun 2 also had a literal Airship that rocked. Good times...
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
Agree. Literally airships gonna brought me tons of nostalgia factors.
@FunkyBaconArts
@FunkyBaconArts 10 месяцев назад
I kinda want the map-like open worlds back were you have these points of interest that you can "enter" into this big dungeon or large city or stuff like that. Not everything needs to be fully open world, or in many cases a linear corridor disguised as an open world.
@trash4gold
@trash4gold 10 месяцев назад
Should’ve given DQ11 a shoutout for the airship thing, it’s not a “ship” but it instantly brought my overflowing levels of nostalgic satisfaction to new heights once I realized it was also part of the game
@1BadAssArchAngelvs14
@1BadAssArchAngelvs14 10 месяцев назад
"Arc Rise Fantasia" for the Nintendo Wii was the last Japanese RPG with an air ship. if you are going to play the game emulate it with japanese voice acting.
@jackalovski1
@jackalovski1 10 месяцев назад
I think subnautica is a very underrated open world game. Set on the top of an under water volcano the map is only 2km across but being shrouded in water made it feel huge. Trying to leave the map there’s no invisible walls just giant enemies that will eat you. And game progression was determined by how deep you could go, making use of the z axis. The only other open world game like this is one of the campaign modes on trailmakers. But trail makers lacks the story elements that subnautica has.
@behzadmirmozaffari2563
@behzadmirmozaffari2563 10 месяцев назад
Subnautica is a god damn work of art🔥🔥🔥
@QubedSteak
@QubedSteak 10 месяцев назад
I love the progression system of this game as well! there's places you COULD go, but its probably not a good idea.. lol!
@DisorientedWanderer
@DisorientedWanderer 10 месяцев назад
That game gave me a fear of the ocean
@ShootsDakine
@ShootsDakine 10 месяцев назад
​@@behzadmirmozaffari2563 it's one of THE BEST immersion games ever made. Anyone I talk to that has never played it, I always tell them, "turn the lights off in the room, headphones on with the sound up, and go explore". So much beauty and so much terror on 4546B
@timotheninja
@timotheninja 10 месяцев назад
So glad to see Subnautica mentioned! One of my all time favorite games.
@BTBSOUNDS
@BTBSOUNDS 10 месяцев назад
Final Fantasy 15 definitely had kind of an air ship with the Type F upgrade for the Regalia. In fact you specially NEEDED it to access a secret dungeon that was otherwise "out of bounds"
@zappawaits4969
@zappawaits4969 10 месяцев назад
Thats 'Pitioss Ruins'. An absolutely torturous dungeon and many players quit trying. And for good reason- it's a major pain in the a$$ and dizzying at times.
@BTBSOUNDS
@BTBSOUNDS 10 месяцев назад
@@zappawaits4969 the worst part iirc was the reward wasn't even that impressive. I remember the game switching the camera angle to a 2D thing and this was after HOURS of trying to get thru and that shift was when I said fuck it and never looked back
@zappawaits4969
@zappawaits4969 10 месяцев назад
@@BTBSOUNDS yeah it looked like the game 'Limbo' for an entre area of the game. I love the game so wanted to do everything and did finish it but holy shit it was maybe the worst hours of my gaming life.
@DOC_951
@DOC_951 10 месяцев назад
@@BTBSOUNDSit isn’t that it wasn’t a good accessory… it was the fact that by this point you already had done everything else and it was pointless lol
@BTBSOUNDS
@BTBSOUNDS 10 месяцев назад
@@DOC_951 tbf i don't remember what it was at all or what it did, i just remember looking up what the reward was meant to be and getting mad annoyed
@taughtbytv2273
@taughtbytv2273 10 месяцев назад
I know games generally load faster now, but I definitely miss loading screen minigames, specifically the ones in PS2 Dragon Ball games. Simple button mashing games that kept your hands on the controller and prepped you for the button mashing you'll have to do in main game.
@Neonsilver13
@Neonsilver13 10 месяцев назад
One company had the copyright for them, which prevented most companies from including them, of course the company that had the copyright just sat on it. What the Dragon Ball games had might have been classified as a practice mode or something to even allow that.
@purwantiallan5089
@purwantiallan5089 10 месяцев назад
​@@Neonsilver13agree. I also miss the 1970 PONG minigame in TD OVERDRIVE.
@joewilder5530
@joewilder5530 10 месяцев назад
I actually miss random encounters. Being able to see the enemies on the overworld just makes me want to run around them. With a random encounter I'm like you took the time to load I might as well fight you.
@OrphanCrippler1
@OrphanCrippler1 7 месяцев назад
Of all the things to miss from older games, random encounters is not one of them.
@dyinginfashion2558
@dyinginfashion2558 10 месяцев назад
The mini games are a huge part of why yakuza is so much damn fun. I think it plays into its recent popularity as well.
@John-996
@John-996 10 месяцев назад
Yeah I games like that along With San Andreas and Bully RDR1and 2, Witcher 3 with Gwent. Mini games really help with vaierty.
@BottleofLotion
@BottleofLotion 9 месяцев назад
I spent so much time in those karaoke stores singing, there’s just something about those songs.
@unilastation2692
@unilastation2692 10 месяцев назад
The airship one I can totally agree with. Definitely an amazing feeling to just fly over areas you had to travel through for the past 50% of the game. Tales of the Abyss was my personal favorite for that. Even had a short part of the game where the Albiore lost the ability to fly and had to function as a boat, which was pretty cool still.
@Krotas_DeityofConflicts
@Krotas_DeityofConflicts 10 месяцев назад
10:31 what game is this?
@rodneyjones1990
@rodneyjones1990 10 месяцев назад
​@@Krotas_DeityofConflictsCrackdown 3
@lemaygaming6952
@lemaygaming6952 10 месяцев назад
You get an airship in Forever Skies.
@mmcmullen8543
@mmcmullen8543 10 месяцев назад
Ff7 had that. You crashed the airplane and it became a boat
@dylanbruhhh4208
@dylanbruhhh4208 10 месяцев назад
Yea but he’s wrong in saying there’s no games that seamlessly let you take off in one… because you can in no man’s sky
@hypnoticdelta7937
@hypnoticdelta7937 10 месяцев назад
1000% agree with the idea of smaller open world maps. Not every new game has to be this way, but some variety would be nice
@Hirnlego999
@Hirnlego999 5 месяцев назад
Yup. Avatar feels big and empty. Once the brain adjust to different kinds of plants it just doesn't cut it.
@ghostyuki-kfpinquisitor1038
@ghostyuki-kfpinquisitor1038 10 месяцев назад
The other thing with number 5 is a lot of the time they're bigger for the sake of being bigger rather than actually filling it with anything meaningful (or using filler collection quests instead) Number 4, it's an added bonus if one of the secret characters is originally a villain or someone that would die if not recruited for the extra surprise.
@Machina_EX_Machina
@Machina_EX_Machina 10 месяцев назад
Great list as always! Abandoning the Nemesis System was a huge mistake by WB. It's such a shame, there really is a lot of potential there. One can only hope they do something with it, but I won't hold my breath.
@gameranxTV
@gameranxTV 10 месяцев назад
👍🏼 thanks
@BrandonGavin_EDC
@BrandonGavin_EDC 10 месяцев назад
If they aren’t gonna use it then let another developer use it. I’d love to see a team inside Sony get a chance with it.
@gentlemancyborg3746
@gentlemancyborg3746 10 месяцев назад
Apparently it’s going to be used in an upcoming Wonder Woman game so there is a sliver of hope
@joeycoe85
@joeycoe85 10 месяцев назад
WB should never have gotten a PATENT for it to begin with. Due to how programming works, if someone is going to take the time/effort to copy you, then let them do it. Imagine if Nintendo had a patent on PLATFORMING MECHANICS. Reverse-engineering a feature like that would NOT be easy, and I would love to see other developers take a crack at it. It’s ironic, since LARGE parts of the parkour in that game were ripped directly off of Assassin’s Creed.
@Catheidan
@Catheidan 10 месяцев назад
​@@gameranxTVwhat is up with your audio lately? It sounds like you're recording in an empty bathroom sometimes
@jamiestetler1522
@jamiestetler1522 10 месяцев назад
I’m surprised Final Fantasy X’s Blitz Ball wasn’t mentioned as one of the mini games. That could have been a video game on it’s own. I absolutely loved it!
@drewtheunspoken3988
@drewtheunspoken3988 10 месяцев назад
I have a friend who believed Final Fantasy X was something you had to put up with to get to Blitzball. I don't think he ever actually finished FFX.
@Esvald
@Esvald 10 месяцев назад
Still waiting for a blitzball job or at least gold saucer minigame in FFXIV
@kenshinhimura6280
@kenshinhimura6280 10 месяцев назад
Bro Wedge was a savage in blitzball. And i love how the Albhed guys ended up being way better than the Luca Goers idiots haha.
@Justforvisit
@Justforvisit 9 месяцев назад
Imagine if that minigame would have evolved into a whole spinoff series: "Blitzball Pro Tournament" or sth. like that :D
@jbzhummerh2gamer
@jbzhummerh2gamer 10 месяцев назад
You 1 thing that should've never left - Rewards for progression. You complete a goal with a character, you get to choose different outfits, colors, things like that. Nowadays most of that is locked behind a microtransaction.
@coconutologist
@coconutologist 10 месяцев назад
16:27 I think there's a bit more truth to this, too. In JRPGs you ultimately end up saving the world, and by the time you get the airship that part of your quest has been revealed. You can finally explore the mysteries of the world that you are now charged with saving. It's easier for me to want to save a world that I know.
@fortresstraining
@fortresstraining 10 месяцев назад
Man i miss good dungeons in videogames. Remember how in zelda when you'd find something like the grappling hook and know its gonna help you the rest of the game? Such a shame that experience doesnt exist in modern games.
@chrisb4131
@chrisb4131 10 месяцев назад
I dont know, Elden Ring had some awesome, dungeony sections.
@user-ti6ix5tn2o
@user-ti6ix5tn2o 10 месяцев назад
Lol you serious?
@thejackal007
@thejackal007 10 месяцев назад
Gradius III for the SNES had a great fake cheat that was memorable, too. Creepy to put in because you can see the new options that arrived before you unpaused and then when you paused... big explosion, louder than anything else and you die. Loved it.
@amgrabowska
@amgrabowska 10 месяцев назад
IMO the best example of small open world is DS1. Sublime experience exploring that always. No load screens and all interconnected. Simply amazing.
@MrSkullMerchant
@MrSkullMerchant 10 месяцев назад
Whats ds1?
@kuyakor2374
@kuyakor2374 10 месяцев назад
Adding to #4, the first time i played Fire Emblem was fun and enjoyable in my first playthrough. When my bro said, "did you get ...", He didnt realize it then but he opened a can of interests and fun unlocking every character thats possible
@calico2509
@calico2509 10 месяцев назад
The Secret World introduced me to ARG stuff. That game was amazing and featured an in game web browser as you needed to do research for certain puzzles. All of the major organizations had websites where you could look up an employee by going to that organization and looking up employees through the company's human resources. It was absolutely brilliant. Even some major NPCs had Twitter accounts that we would follow. Shame on Funcom for letting it die.
@Hadeks_Marow
@Hadeks_Marow 10 месяцев назад
My number 2: Stylized pause menus. I remember playing old spider-men games on the PS2, pausing and opening the map looked like a comicbook panel. Now pausing is the same in all games where you press RP to switch to a different tab in the pause menu. Where the pause menu itself is very basic and bare minimum. I mean, you are already paying your UI artists, might as well have fun with it.
@bauerleinjohn
@bauerleinjohn 10 месяцев назад
Final fantasy tactics advance had secret characters out the wazoo, didn’t realize how much I missed them. Was really worth buying the gamer guide for it back in the day
@Rodeo-iz7cg
@Rodeo-iz7cg 10 месяцев назад
The small open worlds is something I’d love back. I am just now playing Deus Ex Mankind Divided and the city of Prague is really small but it’s so well developed and full of stuff to find that it seems huge.
@DaPhenomAce
@DaPhenomAce 10 месяцев назад
As someone who recently got into rpgs I would love to see secret party members and dungeons return. Seems really fun
@justinyule.
@justinyule. 10 месяцев назад
Love you falcon, just went on break and this’ll keep me good company 😎
@Matt_C130
@Matt_C130 10 месяцев назад
10:52 yes! Getting some of the optional/secret party members in the .hack series or secret summons in ff games (not quite party member but still.) were amazing!
@Matt_C130
@Matt_C130 10 месяцев назад
16:21 I do miss random battles actually. Make them toggable if you want but add them back to dungeons in games. Adds to the difficulty & danger of jumping in a dungeon unprepared. I loved Wild Arms 3 “airship” in that you had to beat it to be able to use it. That and its sandship to traverse the parts of the overworld you couldn’t walk through. Said that part before they show the game for 4 seconds woo!
@TiboNP30
@TiboNP30 10 месяцев назад
About #1 I think Horizon Forbidden West pretty much nailed that feeling of flying over parts of the world you spent time walking through
@SaaltyLamaa
@SaaltyLamaa 10 месяцев назад
It's cool that you're starting to spend more time on the things in the list. Makes for a much more informative and fun watch!
@ChrisHMusic95
@ChrisHMusic95 10 месяцев назад
Isometric rpgs still have amazing companions that are completely optional but add a whole lot of depth if you choose to include them. The Pathfinder series is one that comes immediately to mind.
@chrisrudolf9839
@chrisrudolf9839 10 месяцев назад
Pillars of Eternity too. But that one was a crowdfunded Indie-Game that deliberately emulates the style of the old isometric RPGs like Baldur's Gate
@sebastianbenavidesmorales2274
@sebastianbenavidesmorales2274 4 месяца назад
Something i really miss are unlockables, specially on multiplayer/party games, now everything is just battle passses, DLC and updates, which it works sometimes, but that feeling of finding secrets and putting efford into beating the game can’t be beat
@gameprose4293
@gameprose4293 10 месяцев назад
#6 is why I loved playing Secret World back in the day, using the in game web browser, which was an actual web browser that allowed you to go just about anywhere on the actual internet, to solve clues left in the game itself was amazing. EDIT: #2 Skylanders did this too. Imaginators for the Playstation 3 & 4 got an exclusive version that came with Vortex and Crash. Superchargers for the Wii and Wii U got a Nintendo exclusive Bowser and Donkey Kong.
@Spazmatronicmonkey
@Spazmatronicmonkey 10 месяцев назад
In regards to number 5, the Spider-Man games weren’t that large and still had a lot of depth to the map
@Microsuperman33
@Microsuperman33 10 месяцев назад
#4 is huge!! This should be in more RPGS. Glad you mentioned ME2. That’s the first time I experienced it. Super cool!!
@LightBulbxXx
@LightBulbxXx 10 месяцев назад
Gameranx truly deserves an award for what they do. I thoroughly enjoy having game content to watch every single day, so does my younger autistic brother and I can't thank Gameranx enough for giving me that thing to do with my brother
@gameranxTV
@gameranxTV 10 месяцев назад
Thank you so much 😊
@muddystick
@muddystick 10 месяцев назад
Number 8, I completely agree with is one I miss the climbing puzzles in Assassin's Creed 2 where getting to the synchronisation points required you to *figure out* how to climb a building, like navigating a vertical maze.
@louiseogden1296
@louiseogden1296 10 месяцев назад
Yeah, that was fun. Infuriating, but fun!
@GaaraFuninTheSand
@GaaraFuninTheSand 10 месяцев назад
I really miss stat building like you put stats into what you want instead of getting stats from a item or build which isn't bad but having a slightly unique character to mess with stats plus having stats from items always made things fun for me. A game I will always love was Summoner 2 like you can build stats, find secret locations, have you party members be more of a heal or attack and mini games were you can watch/gamble on fights with enemies you fought. Sweet video for sure and made me nostalgic for games this these.
@harmonyqueue
@harmonyqueue 10 месяцев назад
I agree! One of those games for me as a kid, though much simpler than Summoner, was Nox. I loved how every playthrough quite literally had to be handled and planned different from the last.
@Solo76239
@Solo76239 10 месяцев назад
Feel like Falcon recorded this video in the bathroom 🚽 😂
@baohst1
@baohst1 10 месяцев назад
Falcon spoke to my heart and soul when he said “it’s a video game, it’s fun, isn’t that the thing that matters?” about action hijacking. It’s something I remind myself of every time I have to turn on accessibility features as my disability progresses or go find some tasty cheese to get through a tricky spot in a game. My favorite raptor spoke Deep Truth there.
@CSXIV
@CSXIV 10 месяцев назад
My favorite troll cheat: in Gradius 3 for the SNES, inputting the classic Konami code instantly blows you up with a custom sound effect and the whole screen flashing. To troll you more, it appears to give you every powerup (which is what it does in Gradius for the NES) before blowing you up. I got one friend to put it in by telling him "It blows up everything on the screen." When his ship blew up, I added "including you." (Also-if you input the Konami Code but replace the left-right with the L and R buttons, it will give you every power up).
@benhaney9629
@benhaney9629 10 месяцев назад
Here’s something games never really abandoned because they never started to do it in the first place but when Mass Effect 2 came out I really thought that the future would see a lot more big budget RPGs that were not only true trilogy’s but carried over game decisions from one game to the next. The fact that my friend doesn’t care about Wrex because he got him killed in his first game and the fact that in my canon the Quarian (Talia? See can’t remember) died at the end of the second. That shit is just great and I thought it was something we were going to see a lot of. But why make a great mass seller RPG when you can make a games as service crapfest with legal gambling for children? Certifiably that’s what BioWare themselves decided…
@tickshepard6870
@tickshepard6870 10 месяцев назад
All the reasons why Mass Effect is one of a kind. The true GOAT.
@louiseogden1296
@louiseogden1296 10 месяцев назад
Yeah, definitely. You could import your characters from Baldurs Gate 1 into BG2, mainly because the level cap for 1 was the starting level for 2. That made sense from a Dungeons and Dragons sense, but most games start with an underpowered character so the player can build their way up with no prior knowledge of the property needed. In Tears of the Kingdom, you get full hearts and cool weapons in the prologue (and actually more games should have more interactive cinematics) but you lose them and start at the beginning very quickly. ME Legendary Edition is awesome in having the whole thing as a package. It works better that way IMO. However, it sucks a bit for people who haven't played the first game. The Wii U version of Mass Effect 3 had a slideshow with the main decisions you took in the first two games as choose your own adventure prompts, but since it was the first game I picked up in the series I had no idea what was going on and just picked at random. The other issue which kinda bears this out from a publisher's perspective is that even book trilogies see a drop off of readership between books. People buy and read book 1 and generally it's a standalone because the publisher hedges their bets -- they don't want to be locked into investing in a full series if book 1 flops. The number of people who read book 1 but not book 2 or 3 is larger than that of people who read the whole series. When video games these days cost millions of dollars to put out (people SAY they're ok with less effort put into visuals and sounds but truthfully they'd complain if people didn't spend the money on those things) you don't want those millions to be spent on two or three games that will not make back that investment because they require you to play something else beforehand. So they make games in a way that you don't have to have played the previous ones beforehand. Mass Effect is a great series, don't get me wrong. However I saw why more games don't do this -- because if a new release forces you to have to play through a previous one first or even refresh your memory on it, you're going to struggle to get new players to buy in to the series and risk people playing the first game and then looking for another game (because personally I like a variety of games rather than to play through a whole series all at once just so I don't lose the plot) and never getting to game 2. Publishers and devs have access to numbers and research into consumer behaviour that we don't, so that's probably why you just don't see games where the subsequent ones build off each other to the extent Mass Effect did. It was a good experiment, and maybe hardcore fans appreciate it, but people with less time to play through a whole series straight find it easier to get into a game if we don't have to have played the previous two, so that's why you don't see it so often. (And before you start whining about corporate greed...who do you think bankrolls the games you play and their development, and with development becoming increasingly expensive and time consuming, they have to try and get an income stream going from both hardcore fans and casual players. We casuals probably make up the majority of the gaming public and our cash helps you get the big budget games you want.)
@northdkt7088
@northdkt7088 10 месяцев назад
Haha I share the sentiment about open-world game size. When I was in college and the days before, I did not mind it at all. But after getting a job, I just get the feeling that I wanna experience and finish the game quickly( 15-20 hrs at max) rather than traverse through this big-vast world for hours and hours despite ignoring side-quests and its just not as satisfying.
@QubedSteak
@QubedSteak 10 месяцев назад
linear story-telling with smaller maps are frowned upon today, but I appreciate games that have a specific story to tell with a specific direction!
@LynxGGTV
@LynxGGTV 6 месяцев назад
Chrono Cross is the best example for having lots of secret party members, with different ways on how to get them.
@dangerousmindgames
@dangerousmindgames 3 месяца назад
I loved random battles in RPGs. It added a sense of intensity and didn't let you just sprint through the world. Plus you could use Materia in FF7 to lower the chances of encounters.
@daphne8406
@daphne8406 10 месяцев назад
Kena: Bridge of spirits had some platforming and I realized how bad I have become at platforming 😅 My reflexes from when I was a kid playing Marion World and Donkey Kong Country have definately disappeared 😂 I find platforming and properly timing jumps now much more frustrating than fun 😅
@Anonamuos
@Anonamuos 10 месяцев назад
Ni No Kuni had fantastic airship mechanics! A bunch of stuff on the world map was only accessible from the air ship but you got to see it way early so it was definitely something to look forward too
@midwestyle
@midwestyle 10 месяцев назад
Agreed. Aside from how the magic worked in that game, I really enjoyed how that game blended old school and new school RPG tropes.
@HattaTHEZulZILLA86
@HattaTHEZulZILLA86 10 месяцев назад
Number 6: The "internet" in Front Mission 4 does MORE than just tell the state of the game's world. The dot hack (.hack) games also used this mechanic to elaborate the world their game exist in. With regular updates as you progress through the main storyline.
@Amins88
@Amins88 10 месяцев назад
Yes! The .hack series was simulating an MMORPG setting where you weren't necessarily playing as the character, you were playing as a character who was playing a character. The simulated OS was perfectly integrated into the games setting. Also, Doki Doki Literature Club uses your real-world operating system to progress its plot and understanding what it is doing is essential in completing the game. Which is also why DDLC Plus fails in trying to simulate this with a fake OS and contradicts the entire point of that game.
@Captain.AmericaV1
@Captain.AmericaV1 10 месяцев назад
Ff7 is my favourite out the franchise. The snowboarding was a decent distraction, plus we had the crazy summon "Knights of the Nine " which was the longest drawn out of them all, plus Ruby Weapon, where there were specific tactics you had to apply to defeat it. Good Times!!
@flissflossgaming
@flissflossgaming 10 месяцев назад
I'd like to see dimension shifts come back in games. I'm thinking Light/Dark World from Link to the Past, switching between the spirit world and the real world in Soul Reaver, that kind of thing. The most recent example I can think of is Titanfall 2 in the level where you get to control time and jump back and forth between the past/present. It's cool exploring the same area in a different dimension and solving puzzles that require you to jump between the two
@vault29a
@vault29a 10 месяцев назад
have you played the most recent ratchet n clank?
@Krotas_DeityofConflicts
@Krotas_DeityofConflicts 10 месяцев назад
10:31 what game is this?
@TheZoenGaming
@TheZoenGaming 10 месяцев назад
Medium did a spirit world/living world split.
@flissflossgaming
@flissflossgaming 10 месяцев назад
@@vault29a I haven't, but from what I've seen of Rift Apart the new dimensions are pretty much new maps, not the same map in a different dimesion. But maybe I'm mistaken?
@highdefinist9697
@highdefinist9697 10 месяцев назад
It was really great in "Mask of the Betrayer", even though it was not a particularly big part of the game.
@WhooFlungPoo
@WhooFlungPoo 10 месяцев назад
"Where have all the mini games gone!?" Yakuza: Enters the chat
@Neonsilver13
@Neonsilver13 10 месяцев назад
Best example for a RPG with optional characters are the Suikoden games (at least the first two, not sure about the following titles). There you can recruit more than a 100 characters. While a lot of them won't join your party and instead give your castle some upgrades, a large amount of them are playable. However you don't have to get them. They might be tied to what ending you get, but you don't have to get all of them.
@Marx1684
@Marx1684 10 месяцев назад
These list is ridiculous! These videos are SO on point. I miss all of the ones I knew of. Had no idea Solid Snake ate sh*t at the skate park😂
@pambarth3183
@pambarth3183 10 месяцев назад
I loved playing Chrono Trigger and discovering that I could actually have Magus in the party. One of my favorite memories of playing that game.
@bjax211
@bjax211 10 месяцев назад
Yes!!!
@cesare4926
@cesare4926 10 месяцев назад
Loving the Chained Echos shoutouts. This channel is so goated and a small mention of some indie games can introduce so many people to underrated games
@BoondockRoberts
@BoondockRoberts 10 месяцев назад
Played Lunar for nostalgia's sake recently and I really miss the idea that all you party members participate in battle. People on the bench never make any sense to me. "whole world is at stake, what three are fighting and what three sitting and not fighting this godlike being?" Also, bonus points for showing Wild Arms and Space Ace
@naruko191
@naruko191 10 месяцев назад
Zelda totk and botw is a great example of awesome climbing and exploration there’s so many different ways to get to where you want and complete puzzles.
@MrSkullMerchant
@MrSkullMerchant 10 месяцев назад
Immortals fenyx rising too 👊
@kitaikoturtle7770
@kitaikoturtle7770 10 месяцев назад
I remember unlocking all the summons in FFX and that felt rewarding at the time. Anima was so cool and completely missable if you didn’t explore
@DisorientedWanderer
@DisorientedWanderer 10 месяцев назад
If it wasn't for my brothers strategy guide, I never would've gotten Anima
@StateBlaze1989
@StateBlaze1989 10 месяцев назад
I will admit that gaining the airships was one of the coolest parts for me when I first played Tales of Symphonia back in the day. Spent half the game running on foot across this entire map, and not only do you gain the ability to just flu across the whole planet, but can now warp between both planets at will (from a specific spot, of course). Was fucking amazing. Sometimes, I'd get in the ship and just fly around circling the world and watching my indicator on the mini map repeat itself.
@firemarshal2629
@firemarshal2629 3 месяца назад
I will always remember my first time playing FF7 only because I accidentally somehow unlocked Vincent on my first play through. I remember talking to my friends years later and them discussing how to unlock him and chatting about them going back and playing the game just to unlock him. Meanwhile I was like wait, he wasn’t mandatory? Still gives me a small since of pride lol.
@TrueKingOmega
@TrueKingOmega 10 месяцев назад
I would have added "Memorable Superbosses" to the list of things games shouldn't have abandoned. A lot of them these days the bosses are not as "powerful" as they used to be. Back then, you had to REALLY prepare to fight them otherwise you would get stomped within the first couple of minutes, if not seconds. Nowadays they are simply recolored mobs with more HP, and maybe hit a little harder, and others can be defeated with a simple ability (I'm looking at you Adamantoise from FFXV)
@cousinrolf871
@cousinrolf871 10 месяцев назад
Dragon Quest 11 had somewhat of an airship near the end! It also had a boat for most of the game, but there were random encounters during the boat rides. Still a really cool world to explore by boat and flight, in my opinion, especially because the air travel let you access areas you couldn't on foot or with the boat
@niallbrooks3492
@niallbrooks3492 10 месяцев назад
Don’t know if these were a thing but Replayable missions. Why can’t we do that anymore?
@gameranxTV
@gameranxTV 10 месяцев назад
👆🏻
@WallyST675
@WallyST675 10 месяцев назад
Repayable? Don't give EA any ideas.
@niallbrooks3492
@niallbrooks3492 10 месяцев назад
@@WallyST675 it meant Replayable
@lydiaharper9844
@lydiaharper9844 10 месяцев назад
Personally I like the huge open world games because I can actually get lost in the world/setting the developer created and I know I'm not alone. What we really need is a balance of game releases that cater to both fan bases every few years.
@wannabikkit
@wannabikkit 10 месяцев назад
Absolutely. I've spent hundreds of hours running around huge maps and having a great time doing so.
@MrSkullMerchant
@MrSkullMerchant 10 месяцев назад
I love exploring big open world maps 👊
@Ori_Kohav
@Ori_Kohav 10 месяцев назад
There are specific types of minigames that I always welcome: 1. Rhythm minigames, like that ice cream game in Kingdom Hearts Birth By Sleep 2. Racing minigames, which were in multiple games. Spyro, Ratchet & Clank, Kingdom Hearts Birth By Sleep, even Horizon Forbidden West. 3. Turn based chess-like minigames. I might be a minority on that opinion, but I love the Machine Strike minigame in Horizon Forbidden West.
@BrandonGavin_EDC
@BrandonGavin_EDC 10 месяцев назад
I don’t mind huge maps but take RDR2 for example. Not the biggest map ever but quite large but it’s filled with people, places, and things to do. Along with a ton of hidden secrets. Rockstar does map size so well IMO.
@carlosog5041
@carlosog5041 10 месяцев назад
A BIG YES! For puzzle dungeons and even the great puzzle tombs for AC 2. I really wish that they kept doing those for later games.
@Ammdar
@Ammdar 10 месяцев назад
What's funny to me is that until I started watching gaming videos, which was way after I played FFVII, I had no idea Yuffie was an optional character. I played the game a few times and always got her around the same point in the game .
@fxckfacexxx
@fxckfacexxx 10 месяцев назад
I loved Golden Sun and it's second game Golden Sun: The Lost Age, and lemme tell you we definitely need to bring in dungeon challenges and proper puzzles and airships.
@cajunseasoning1846
@cajunseasoning1846 10 месяцев назад
I cry everyday there is no golden sun sequel news
@DarkestVoid
@DarkestVoid 10 месяцев назад
For number 8 Grounded is a perfect example of great platforming. Lots of things you need to platform (or build) to get to and the platforming is satisfying as hell.
@willhendrix86
@willhendrix86 10 месяцев назад
I loved the mini games in the Hyrule town of Ocarina of Time, that and that defeating them had a real reward like the largest mouse bomb/ammo pouch in the game, only way to get it too.
@Dug88
@Dug88 6 месяцев назад
Lufia 2 for the SNES had my favourite JRPG dungeons of all time. They had Zelda style puzzles that made the dungeons so much more fun than final fantasy or other jrpg dungeons.
@THE_BEAR_JEW
@THE_BEAR_JEW 10 месяцев назад
Dude I was just talking about #10 the other day. Specifically about Mortal Kombat Deception and Tekken 3 through 6. Those games had some really fun mini games that I really miss. MK Deception for example had it's version of tetris and chess, and when I got tired of just fighting, they were fun go-to options. I feel like the only game that does mini games anymore is Yakuza (and its spin offs of course).
@thelazarusheart86
@thelazarusheart86 10 месяцев назад
I would cite Chrono Cross as the ultimate 'optional party member' example. And it was done right. Every character had at least some little story arc if you cared to look for it.
@WhooFlungPoo
@WhooFlungPoo 10 месяцев назад
Imo it was too much. Trigger had a good party size with fleshed out threads. Cross was more like suikoden but without the permanent building or structural upgrades. There were just too many "fun" or nonsense characters that padded out the games artificial length. It could have done with an editor to trim it down and focus on the core characters better.
@sirloinestakegames7866
@sirloinestakegames7866 10 месяцев назад
POSHUSHU
@NealFowler
@NealFowler 10 месяцев назад
i agree, not every game needs to be super open world. i think FF XVI has a good balance of having zones that have fast travel points, but i agree the sheer amount of big open world games is exhausting. sometimes being more linear is a good thing and helps your game stand out.
@nickmorales9413
@nickmorales9413 10 месяцев назад
Man when you mentioned Front Mission 3, my nostalgia shot through the roof. I miss that series so much
@Maveric
@Maveric 10 месяцев назад
Mentioning mini-games, it was the biggest thing about AEW: Fight Forever. They added mini-games without taking up more resources. The game itself is really small in size compared to competition and most other games currently released.
@herusetiawan5399
@herusetiawan5399 10 месяцев назад
Yakuza series still have some of what you mentioned here. Small open world. Funny minigames, including kart and skateboard. Secret party member in Yakuza 7. And who knows? Maybe we can expect an airship in Yakuza 8?
@ProjectPCHY
@ProjectPCHY 9 месяцев назад
YESS! THANK YOU FOR INCLUDING THE SPYRO SKATEBOARDING MINIGAME! My dad, younger brother and I spent WEEKS one-upping each other in high score until dad finally claimed victory with the highest score! Best few weeks of my childhood!
@bruhtholemew
@bruhtholemew 10 месяцев назад
#2 As long as it's just referencial stuff. Publishers used to lock entire quests behind certain platforms for no reason other than the company paid them to do it. If you want to stick a Halo reference into your Xbox port, and replace that with Killzone on your PS port, by all means.
@maizetoken377
@maizetoken377 4 месяца назад
Falcon’s halting and stuttering deliveries of criticisms in his voice-overs are what make these videos good. It makes me wonder whether he plans to do it or if it just happens that way.
@jasonvazquez4953
@jasonvazquez4953 2 месяца назад
Challenging platforming is a feature I would love to have return. AC 2 probably did it the best for me. The crypt section in the church is so memorable and something I really enjoyed. Hopefully it comes back sometime soon.
@SupClayton
@SupClayton 10 месяцев назад
You guys need to talk more about Skies Of Arcadia. One of my all time favorite games. You’re a pirate who commandeers airships!
@Hadeks_Marow
@Hadeks_Marow 10 месяцев назад
My number 1 is just flat out vehicle combat. Most vehicles in open world games have boiled down to just a horse-like animal or a car if you are lucky. When I say combat, I don't mean bumper cars and I don't mean using your pistol while driving. Like, there is no action to cars anymore, no oil slicks, no mounted turrets, no car melee action/left-right dash. Vehicles are lame, and majority of the time, we don't even get vehicles anymore. How messed up is that?
@trevordavidjones
@trevordavidjones 10 месяцев назад
When you acquire the Ragnarok in FFVIII is one of my favorite moments in video game history 😆✈
@ErosXCaos
@ErosXCaos 4 месяца назад
When you wait awhile on a title screen, it shows a video. That used to be ubiquitous. It might show gameplay, or story elements. There’s a name for it, but I forget. It was meant to “attract” people walking by an arcade cabinet, or a store display. The practice is not extinct, but it’s much rarer. I like them.
@midwestyle
@midwestyle 10 месяцев назад
#5: Thank you. I get developers wanna flex, but the size of some of these games are a chore to play. And in many cases the bigger they get, the more empty it is. Give me a city or burrough or island to work with everyonce in awhile.
@peterfconley
@peterfconley 10 месяцев назад
Kaiden in ME3 was a secret to me in years because I always saved Ashley in ME1. I don’t save Ashley anymore.
@DarthKrytie
@DarthKrytie 10 месяцев назад
I definitely miss smaller maps. A lot of the huge open world games have maps that are either sparsely filled or filled with bloat content. I loved AC Origins but Odyssey and Valhalla maps were just too huge and also had those repeatable/radiant quests that I absolutely cannot stand. I like decent sized maps and I like exploring and I love discovering things and secrets, but I really dislike when there's no point to it all and the exploration in and of itself isn't satisfying. One thing that's slowly disappearing is finding a surprise behind a waterfall. If I go behind a waterfall, and there's nothing there, I'm always disappointed.
@MrSkullMerchant
@MrSkullMerchant 10 месяцев назад
I loved exploring origins and odysseys maps taking in the sights, theym just beautiful.
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