Am2r is my favorite fan game of all time. I thought it was better then BOTH licensed sequels. I honestly thought it WAS a licensed sequel until my brother told me it was fan made and I was floored. A cease and desist can't stop games like this once a copy reaches the internet. It's the same reason that unlicensed consoles are sold on Amazon. If Nintendo or ps gets a company like super console x pro shut down via court order another company steps up and takes its place
I would love to see Metroid Planets expanded upon: add all of Samus's arsenal we've become accustomed to. Space Jump, charge, spazer/wide, and plasma beams, speed booster, ball jump, gravity suit, super missiles, power bombs.
Love the video! Some trips down memory lane, certainly. I’m the guy who made Pirate Metroid and Metroid Comical - I can assure you I’m in bigger, better places now!
It's a demo. It uses the same control scheme that an old Dos game called Abuse used, where you aim with the mouse, independent of character movement. It's honestly an amazing and underrated control scheme, it's also possible to get a similar scheme with dual analog.
On the topic of Metroid Origins: I did check it out once, and while I agree that the version I used was a great fangame, it was also abandoned in a fairly unfinished state. For example, room transitions would just randomly freeze the game sometimes. Also, the creator of Between Worlds has released 2 sequels by now, making it a fangame trilogy.
Dude, a metroid game whith custom samus sprites and custom weapons would be soo cool, but i guess no one would have the skill or time for that since in my mind, it would have a multiplayer, and as a begginer in coding, this stuff seems out of my hand for now
Idk who the other guy was when he was talking, but i could barely understand what he was saying Why do you have 2 people to narrate this??? I could barely understanf him, just do it yourself
although It might sound too tinfoil hatty, the Prime2D debacle is headscratching to me, not in a good way, and not because of Nintendo, but due to the developers. At this point you know how draconian the rights holder is with their IPs. Why would you launch a demo so early in development when you know they will be knocking on your door next morning? On their post C&D statement, they confidently and unapologetically said "even when we knew what could have happened, we still think launching the demo was the right thing to do". That part makes me think they knew what was coming but went ahead and did it anyway. It's like they just wanted to showcase their development skills to get investors for an original project/hired for other companies, and used Prime2D to introduce themselves, meaning they never had any intention to release a finished game at all. This, at least from my POV, makes them look dishonest and undeserving for sympathy in my eyes. I can take fan games being in a perpetual limbo or downright forgotten because of how much work it is, but not being upfront with your intentions, deliberately taking advantage of a demo, raising up the hopes of fans all around the world, with the sole objective of getting investors or a job instead of working to complete it and using legal topics as the perfect reason not to is what doesn't match to me.
I entirely agree, they knew the risks they took so why not trying to make an entirely new game with unique elements so this could become a licenced game sold on stores?
I admire anyone who speaks multiple languages. That said, German-sounding dude’s English is not intelligible. If he must speak on a video, please caption him. I seriously can’t understand 1/3 of what he says - half of it down to his speech impediments. Being nice to him by letting him speak at that level is not being nice to your viewers.
I agree. I couldn’t make sense of a single thing he said. Would be a lot easier to understand if he at least didn’t mumble. But the mumbling and fast paced broken English is just not it