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11 ways D&D players can make DMing easier 

Ginny Di
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► INDEX
0:00 - Intro
1:32 - Music
2:09 - Initiative
3:15 - Conditions & Concentration
4:00 - Sponsored by Jeff Stevens Games!
6:05 - Enemy HP
7:13 - Notes
7:53 - Inventory
8:20 - Battle Map
9:00 - Rules
9:35 - Scheduling
10:22 - Maps
11:12 - NPCs
13:00 - Conclusion
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18 май 2024

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Комментарии : 614   
@cassieosbourne7666
@cassieosbourne7666 2 года назад
My character writes home to her father about her adventures so I compile my notes after every session into a very detailed letter to send (sometimes complete, sometimes not). At the beginning of every session, I read out the latest letter. We’ve also done this with diary entries in other campaigns
@joze838
@joze838 2 года назад
That is a really neat idea. Do you mind if I steal it 🤫
@MariannesStudio
@MariannesStudio 2 года назад
That's a super cute idea!
@cassieosbourne7666
@cassieosbourne7666 2 года назад
@@joze838 go for it - good ideas are meant to be shared
@TAP7a
@TAP7a 2 года назад
That sounds like brilliant characterisation - and brilliant conflict bait! Love it, so much that this is wonderful for in game and out of game, what a great idea!
@zachricca4546
@zachricca4546 2 года назад
If I had a player do this I would find some justification to give them gold for it - this is awesome from both a tracking and flavor perspective.
@avatargarnet3395
@avatargarnet3395 2 года назад
Our party acquired a ship and when we decided to hire a crew, the dm got us each to make a crewmate who we would be responsible for roleplaying. Last game, the dm surprised us by making our crew members little character sheets with a special ability or bonus based on how we'd created them, and got us to play as our crewmates for a session. Our characters had gone off adventuring and had left the crew to man the ship, but it had come under attack by pirates! Here's hoping that none of our npcs die before the party can get back to help them.
@nightfall89z62
@nightfall89z62 2 года назад
This is kind of awesome. I might have to use this at some point....
@Giant_O
@Giant_O 2 года назад
My Players recently acquired a ship, if they decide to hire people I might steal that idea :D
@prestonh.2771
@prestonh.2771 2 года назад
That is legitimately delightful, love that!
@fisher00769
@fisher00769 2 года назад
*scribbling DM noises intensify*
@omecronrodneydheel349
@omecronrodneydheel349 2 года назад
Well, that is just a swell idea. I'm sure it will hold water. I hope the tide turns in your favor.
@Chelsey.A.L
@Chelsey.A.L 2 года назад
I once played with a DM who started every session by asking us players for the recaps. Over time, I naturally filled in the role of group historian (not because I was taking amazing notes but because I love reading and have always been pretty good at remembering story details).
@GinnyDi
@GinnyDi 2 года назад
One of my two games is like that! But in the other one, sometimes the DM will go "I'm sorry, I just threw this together ten minutes ago" and I can tell he feels like he should have a better-prepared recap. But he already does so much!!
@ArrogantDan
@ArrogantDan 2 года назад
Recapper gets inspiration for us!
@andregynus
@andregynus 2 года назад
In my old group we recorded an audio in which we did the recap and told about each personal ideas or goals for the next session. That was also cool.
@emilythesmelly
@emilythesmelly 2 года назад
Both my games (one as GM, one as player) do player-led recaps! It's helpful as a GM for me to gage whether or not my players are picking up the story that I'm trying to tell and if there's anything I need to clarify in that next session etc!
@ronrossbach8449
@ronrossbach8449 2 года назад
I usually ask that of my players. It does two things at once: 1) I don't trust myself to remember everything that happened in any given session, or what happened last in the previous session, and hearing this recap helps me remember and "get in the zone". 2) Different people often have very different recollections of what was important in a session, and hearing the players tell their version of the story helps me focus on the things they felt were the most important and expand the story along those lines.
@primeemperor9196
@primeemperor9196 2 года назад
"Have a player whose job it is to look up rules." Rules lawyers: Now this looks like a job for me.
@wildbronco038
@wildbronco038 2 года назад
*insert the "My time has come" meme from Kung Fu Panda*
@alexbarrett3832
@alexbarrett3832 2 года назад
I've found that in groups where the Rules Lawyer is causing problems, it can be very helpful to have a "rules lawyer for the defence" to keep things on track.
@robertoaguiar6230
@robertoaguiar6230 2 года назад
*Lawful good paladin vesting a formal judge cloak* - My time has come...
@achimsinn7782
@achimsinn7782 2 года назад
I was running a campaign where one of the players was a much more experienced DM. I asked him if he minded helping me, if I was uncertain with rules related questions and that worked out pretty well. One recommendation I would make is that if you want to make calls that are not within the rules, you should make sure that that player knows, you are making a judgement call as a DM instead of a mistake because of not knowing the rules.
@stankulp1008
@stankulp1008 2 года назад
@@achimsinn7782 back when the books first came out we only used what we wanted to from them. The DM would simply make up anything that he didn't want to follow. There was no looking up anything really. Thirty years later my kids ask me to sit down with their friends and we get into the WarCraft 3.5 style and I love it. One of my sons has memorized most of this, and 3.5 and 5th ed,
@jeskifire
@jeskifire 2 года назад
In my home game we've kind of naturally filled some of those roles based on our characters' personalities. My character (ranger-rogue) would definitely keep a journal so I'm kind of the official note taker. Our rogue is the treasurer/map keeper and our cleric is very knowledgeable on the rules. (Our druid causes trouble and comes up with ideas for us to debate and our barbarian keeps track of our NPCs)
@GinnyDi
@GinnyDi 2 года назад
Love that!! Likewise, a few of these roles are naturally filled by some of our players in games that I'm in - it's awesome when stuff like this happens organically and helps everything flow.
@eyekona
@eyekona 2 года назад
It's the same at out table. All of this roles and many more are filled without the DM asking us for them. We have some players even fill and populate towns or villages for him when they have been there before in their backstories.
@JedisTrek
@JedisTrek 2 года назад
In one of my groups, we have a designated note-taker. He asked for the job and we happily encouraged it. Moreover, between sessions, he converts the notes into a full narrative of the session. When the campaign ends, we will have a full accounting of the story to read.
@elafimilo8199
@elafimilo8199 2 года назад
@@JedisTrek oh, man, amazing
@kieran163
@kieran163 2 года назад
this is awesome! my character, a warlock with an 18 intelligence, is our designated note taker, and our monk is our artist both in game and out. our rogue keeps maps and other paper props, and our cleric-fighter is just the resident crackhead with actually pretty good ideas.
@DannyboyO1
@DannyboyO1 2 года назад
One thing I had work nicely once, I was running a western setting, and the party decides to look for someone in the saloon. And I realized my mental image was... dull. I mean, it's a bar. So I offered them a benny/inspiration/xp (the system was deadlands, it was a red poker chip) as a bounty to the first player to come up with a fun description. And within 10 seconds, they're describing a show on a stage, the day's special since the characters were hungry, and suddenly, they're immersed in an environment that definitely meets their expectations, and I've got a better backdrop for my plot hooks. Plus, since we all collaborated on it, it was, quite literally, better than any of us could have imagined solo. I still wove my usual tricks of adding a few evocative details, "You know the sign is accurate because you can hear the sizzle from the grill and by the scent... the cook not only knows what they're doing, but probably got some fresh onions and garlic off that train you saw." But otherwise, I just hadn't had the bandwidth to conjure up anything like that. My head was full up with the character from one guy's past that I wanted to have say Howdy, and the likely response to the telegraph another was supposed to send... and the inevitable complication, if the players didn't Make Everything Worse without my aid. And part of *my* specific problems, I'm better at some types of improv some days and so much worse on others... so not only can nobody prepare for everything they might need... I can't always tell what my needs will be on game night. Still got a brain built for rules and reactions to players, but sometimes, you just need a wee kick to get the ball rolling. I've also given smaller bounties for "okay, you know I didn't prep a name for this NPC. You name him." and then they're a recurring character, because now the party's a little invested.
@GinnyDi
@GinnyDi 2 года назад
That's a brilliant idea!! I love that you know your strengths and you're willing to ask for help from your players when you hit a point where you don't necessarily have anything you're dying to describe.
@suikodin2501
@suikodin2501 2 года назад
I'm going to start doing this! I've often done it with battle maps. I'll describe certain required details, then have the more artistic person in the party draw out how they imagine it. I still know where hidden stuff is, and have secret info and such. But I find this clears up a lot of confusion over any poor descriptions I have. And any questions about layout/terrain is answered early, and often discussed amongst the party while I am setting up other stuff. Also it looks much better than what I could do. :P (During this time another person is also organizing the initiative ruler+icons we use).
@thomasblack-slytherin2886
@thomasblack-slytherin2886 2 года назад
That's genius. I need to run it by my players, obviously, but that would help so much.
@Jess-pr1xf
@Jess-pr1xf 2 года назад
I suck at naming my NPC's, (I'm running a Fallout/Space universe game) and I could not think of a name for a random alien ambassador. I put it to the group, they got into a huddle and came back with "His name is Robert Paulson!"... So now it's a running joke "How's ambassador BOB!" or some Fight Club ref. 🤣
@evilauthor9953
@evilauthor9953 2 года назад
In my own game, I keep track of the party's calendar. My DM has a timeline that he doesn't share with the party since it includes things that have started and we just haven't learned about yet, but I keep track of what the party knows for dates including ages and birthdays for the party and important NPCs. Everyone mocked my birthday tracking until I reminded them our elf paladin friend was 754...when elves normally only live to be 750.
@intentionallymadi1843
@intentionallymadi1843 2 года назад
Each week I start my session by asking one of the players to do a recap. An extra added benefit is that I get to see which moments were the most memorable and interesting to the players and I can use that to create future scenarios that are more fun for them!
@glenndallas7171
@glenndallas7171 2 года назад
Absolutely. This tells you not only what resonates with the players, but what sorts of interactions and storylines DON'T interest them.
@MrIdleknight
@MrIdleknight 2 года назад
Hosting is an underrated player role, I once DMed, answered the doors and made drinks etc, once I passed that on, it made a massive difference to game time.
@kahorere
@kahorere 2 года назад
When our party got NPC-heavy towards the end of our campaign, our DM would give us the stats for the combat parts so we could run them and give him time to focus on the adversaries. It worked great!
@ed-chivers
@ed-chivers 2 года назад
I did something similar in a recent game I run - our party were hired by a hunter's guild to join a monster hunting expedition in the mountains. I had five players and three NPCs on the trip - one NPC was the expedition leader and the other two were other hired NPCs (a Tabaxi fighter and a Kenku cleric). I ran all the NPCs most of the time, but during combat I gave the fighter and cleric to my players to run, with stat blocks made using the sidekick rules in Tasha's Cauldron of Everything. It went pretty well!
@Nixon665
@Nixon665 2 года назад
Your sponsors are so freaking lucky, like... I NEVER skip your performances in the sponsorships!
@spacecowboyeddie6803
@spacecowboyeddie6803 2 года назад
I had a DM who, at the start of every session, would pick a player (on rotation) and ask them to recap what had happened in the previous session. I think this can be a good idea as it encourages the players to really pay attention to the story, which I’m sure, in turn, makes the DM feel happy and respected.
@cyanrosespirit
@cyanrosespirit 2 года назад
My DM has us "Roll for Recap"- lowest roll has to do it, if you get a Nat20 can can designate someone to do it. Once we had two people roll Nat1s, and then tied again on rolling off against each other, and we made them try and speak in unison for the entire recap 😂
@ErokowXiyze
@ErokowXiyze 2 года назад
We use a couple of those. My favourite is "PNPC's" or Player Non-Player Characters. Everybody runs their own pets and family (generally). We also have a few courtesy rules, three of which are: 1) PNPC's, Familiars, etc. are Pets. 2) You (each player) cannot have more than 3 pets in the party. 3) You cannot outpace any other party member by more than 1 pet.
@MsAnimelover6666
@MsAnimelover6666 2 года назад
I’m the detailed note taker for my party, for all my campaigns. The rest of the party teases me for my mechanical keyboard constantly going off in the background
@witec83
@witec83 2 года назад
Re: NPCs If a player isn't comfortable/able to play more characters, the family is played by the other players.
@axari
@axari 2 года назад
That's smart - it makes it easier for that character to interact with their own family member, since roleplaying two different characters in the same scene/conversation can be awkward. And usually, family members of player characters would talk to the person they know the best (the player character they're related to) more often than they talk to any of the other party members.
@adrianjas284
@adrianjas284 2 года назад
was just thinking the same thing.
@achimsinn7782
@achimsinn7782 2 года назад
I think this should definitly be an option for szenes where a player character has a conversation with one of his relatives. IMO one could also make other players play those NPCs temporarily just for that szene and return control of those NPCs to the player who has created them after the szene has ended.
@sblackburn9169
@sblackburn9169 2 года назад
Love love love this. We play with children so it’s kind of like the classroom jobs they have in school that help them feel more engaged and connected to their class. They get distracted and antsy between turns so this would be a great way to let them be more involved outside of their combat or role play turns. Thanks for the examples :)
@j.e.b.s.
@j.e.b.s. 2 года назад
I would love to know more about this Children’s DND! How old is the group, and what are their favorite parts of the game? That sounds so fun
@HHSDaily
@HHSDaily 2 года назад
That's awesome. I have done some Kid's DND with my son a few times.
@EAKugler
@EAKugler 2 года назад
I'll just be happy if the players could know what their characters special rules are.
@CoryGehring
@CoryGehring 2 года назад
Yes, one of the biggest challenges is to get PCs to READ their character class, race, and abilities, etc. so they have a basic understanding of what their character can do, when they can do it, and if it is an action, bonus action, or reaction. Usually in session 0 I collect my PCs sheets and make my own notes about some of their features that COULD be confusing or misunderstood at critical times. Then I look it up and before session 1, I give the player a cheat sheet with the page number to look it up. (Or have them do it before the session since most of my players have books of their own). Only time it has been controversial was when we found a spell description that had been altered between PHP versions. (If you have a first print 5E PHP, you will probably find some stuff has been changed in later printings).
@alexandriavictor6722
@alexandriavictor6722 2 года назад
Same its frustrating sometimes when no one remembers their stuff 😭
@morgan9660
@morgan9660 2 года назад
i didn’t realise this, but my group basically filled these roles on their own. knowledge cleric = note-taker, bard = rule checker, sorcerer = scheduler, etc.
@elafimilo8199
@elafimilo8199 2 года назад
This is actually making me feel a lot better about my own limitations as a DM. Thanks, Ginny!
@stankulp1008
@stankulp1008 2 года назад
be a free range DM. Don't let them consider your imagination a limitation. As long as you are up front with your idea of control so they learn your world with you. When I first started playing with the release of the first books, we chose to follow certain things or not depending on the DM. I allowed hulking creatures and Vulcans and made many of my own monsters so there was nothing anyone knew about the world until they ran into it.
@blairrose506
@blairrose506 2 года назад
I would love a video where you give a sort of pros and cons for homebrew games vs. a campaign previously written by wizards of the coasts. It sounds like such an interesting difference and I was wondering which one you play/ have more experience with.
@lancelobato
@lancelobato 2 года назад
every time Ginny says she's gonna give some "controversial" idea, and then proceed to an awesome one (as always) I immediately think: "yeah. democracy would be controversial in a dictatorship". you go, girl!! any one of your ideas could be controversial ONLY because our community is still full of reactionary and small-minded people and they need to learn new ideas like yours. thank you! thank you so much!! 💜💜💜
@CalebS1330
@CalebS1330 2 года назад
Asking players to do the recap adds an additional benefit, as a DM, I listen to the players during recap because that lets me know what stuck with them and was memorable and what was left out tells me what is less interesting to my players. Over time I've gradually done less set piece battles with challenging monsters and more low CR fights with challenging terrain or social implications.
@chucklemagne
@chucklemagne 2 года назад
I've run sessions where one player character on their own has a group of NPCs to interact with, and I've co-opted the other players into running those NPCs. Give them a description, a few notes on background and motivation, and let them all go at it. If the conversation moved towards a topic one of the NPCs would have knowledge on or particular interest in, I'd clue in that player. That allowed those scenes to be way more vivid than I could have managed by myself, and it gave the other players something to do while still keeping it focused on what that one PC was investigating on their own. And these have been some of the most fun sessions for everyone.
@dahobdahob
@dahobdahob 2 года назад
Amber Diceless used to have GM bribes (bringing snacks or drawing character portraits for example) as part of character creation for build points.
@revsketches
@revsketches 2 года назад
A friend I was in a game with brought their character’s child along on our party’s adventure and the DM let her roleplay both her character and the character’s child. We all had a blast interacting with the both of them and the moments between the character and the kid were so wholesome and sweet. It definitely made both characters more immersed into the world and more believable since our friend had created both the characters. Their bond was much stronger than if it was the DM and the player roleplaying.
@juliegolick
@juliegolick 2 года назад
In most of my games, I usually take on the role of "master NPC list keeper." So that whenever we encounter an NPC (either in-person or through lore or knowledge checks or whatever), I make a note of the name and a few details about who they are and where we met them. It comes in *super handy* when you want to remember, "Who was that goblin we met back in the caves six months ago who said he'd take us to the hidden waterfall?"
@HHSDaily
@HHSDaily 2 года назад
That's a really good job. When I take my notes I make the names really bold and easy to find.
@Neutral_Tired
@Neutral_Tired 2 года назад
Playing online solves a lot of the roll-based ones, since the rolls are recorded in the chat and can easily be reviewed
@kop-gaming6413
@kop-gaming6413 2 года назад
I am in the proces of making a discord bot for rolling dice
@93techie
@93techie 2 года назад
Players playing close NPCs is an intriguing idea. It certainly would be a way to keep those characters more faithful to the player’s mental image of them and their personality. One potential drawback might be that the player winds up role playing with themself a lot, so it might make sense to have the DM and player trade that character back and forth depending on the narrative context.
@gemmen98
@gemmen98 2 года назад
I was thinking about this , and it might be even better according to this plan. Player 1 has close NPC A Player 2 has close NPC B Player 1 plays their own character and NPC B Player 2 plays their own character and NPC A. This avoids the constant talking to themselves, but requires more communication and planning between players, but this should naturally be occurring anyways. I structured it this was to avoid confusion/ wordiness.
@bryanwildt
@bryanwildt 2 года назад
I recently started a character with the noble Retainer feature, and I have no intention of making the DM manage my lackeys. Since they are commoners who just do basic stuff I can easily keep them from taking up too much RP time.
@urbanhangman
@urbanhangman 2 года назад
I'm a new DM and these points are great. Another role we have is more of a thematic character based role but our session recaps are in "Journals" where one character writes the history of the session down from their characters point of view as if theyre writing out the story after everything has happened and people are reminiscing over it. This happened completely on accident but the whole group has come to love and enjoy reading over these character pov recaps.
@nienkevandenbosch1519
@nienkevandenbosch1519 2 года назад
It was never officially established, but as I spend the most time on dnd I do most of the note-taking, rule checking and scheduling (this one is mainly because I like to schedule). Sometimes it's a bit much, but I enjoy having my own thing that I am responsible for and can do my way. I think it can definetly be fun letting players help the DM and have more of a part in the 'behind the scenes' of the game.
@christophp6947
@christophp6947 2 года назад
Regarding Initiative/Combat - one trick I've learned from my DM and using myself while dminng: cut out a few 10cm x 5cm sized (or adjust to your liking) pieces of paper and fold them in half - on the backside you write the name, the armor class and the spell save DC from the respective player or npc/creature and on the front side you write the character's/creatures name. Also you can use different colours. This way you can put the pieces of paper on your DM screen to make intiative visible for everyone + you can see at a glance if an attack of a monster hits/if the monster fails/succedes on its save. You can start out putting only your PC's cards on the DM screen and add the ones of the monsters when it's their turn (for not giving away too much information). It helped me to speed up combat drasticly while making my life easier.
@DanHigdon
@DanHigdon 2 года назад
We've been doing your suggestion about players tracking conditions in the game I'm in, and I encourage anyone who doesn't do this to listen to Ginny Di - it really does help keep things rolling along.
@dard28otaku
@dard28otaku 2 года назад
I totally love your sponsored bits, the characters and dynamics are amazing
@jeremyfrost2636
@jeremyfrost2636 2 года назад
I get the impression she was a theater geek in middle and/or high school. That level of acting talent just suggests lots of experience.
@georgepowell4929
@georgepowell4929 2 года назад
The Acquisitions Incorporated book does a great job of linking many of these jobs to the characters in game and even giving small mechanical benefits for doing do.
@SerathDarklands
@SerathDarklands 2 года назад
I have a different way of rolling initiative. Instead of doing it at the beginning of combat, everyone rolls at the beginning of each session. That way, when you ask a player to act, their mind doesn't necessarily immediately jump to combat the way it might when you tell everyone to roll initiative right before a combat encounter - you're asking the party to react to an incident, not specifically battle. It opens up the game to a much less combat-focused approach.
@stevegruber4724
@stevegruber4724 2 года назад
I've done this. It's great for downtown because instead of broadly asking "who's gonna do what?" you can cycle through the initiative order and roleplay the mini scenes that happen during downtime. It does have the downside of removing the dramatic "roll initiative" right before combat.
@SerathDarklands
@SerathDarklands 2 года назад
@@stevegruber4724 I don't really have an issue with removing that dramatic line, if it's in service of giving the players a subconscious wider range of options for various situations.
@Taking20
@Taking20 2 года назад
Great tips Ginny!
@liry73
@liry73 2 года назад
In one of my groups, everyone takes notes in turns and upload to our google drive his notes. In the next session, he is the one who does the recap. We also make dinner/breakfeast in turns, depends on the time of the session. I really like uploading notes from my character's prespective and also doing recaps in-character.
@lfleming221
@lfleming221 2 года назад
This sounds like a great solution for my table full of short-attention-span adult players. Thanks for a video full of excellent ideas to try!
@StFelixofAstora
@StFelixofAstora 2 года назад
I actually played in a campaign where the DM didn't give us any maps of the world and one of our players was a dedicated cartographer who was mapping the world along our travels and it was a great experience and I can recommend this to anyone who would enjoy taking on such a role in your party because it's a really cool way to spice up the travels and exploration.
@fenrin6311
@fenrin6311 2 года назад
I'm the historian for the recaps from all of my sessions I've played so far. I'll do that from the beginning because I have the feeling that I can help my GM in a good way with it. The GM have a lot to do with the story preperation and other stuff like NPC writing and so forth. And on the other hand, it makes me really fun to do it and my GM(s) like what I'm doing. 🥰
@Nighteye2
@Nighteye2 2 года назад
I like these ideas, but I have one more: why not have multiple DMs? With 2 DMs sharing the work you open up a lot of opportunities for collaborative storytelling, NPC interaction and dividing tasks without worry about metagaming. :)
@iwillcry
@iwillcry 2 года назад
These are such nice ideas, my friend is going to DM for our party for the first time soon so I’m totally gonna ask if she wants help with any of it.
@theramendutchman
@theramendutchman 2 года назад
As a life time DM; please do, I'm sure they'd appreciate it!
@masquerademage
@masquerademage 2 года назад
I hope she has/had fun! I have a friend who's gonna be DMing for the first time soon too, so I'm trying to figure out ways our group can help out :)
@faemerothgoblinbane
@faemerothgoblinbane 2 года назад
I watch a TTRPG where the DM rolls a die and asks that player to give the last session recap. Used to be inspiration for getting it under 2 minutes, but they moved away from that. I do something similar and love what it does; keeps all players invested and doing their best to take notes, plus it also is interesting to see what specific moments each focused on. After the players give the recap though I usually do a bit of clarification if I feel like it's needed.
@gemafire9968
@gemafire9968 2 года назад
Honestly never thought this kinda thing could be so useful! I legit wanna use this in my campaigns now: both the ones I play in and the one's I DM!!!
@Vaati1992
@Vaati1992 2 года назад
Regarding the players playing NPCs thing: we do that in part in one of my campaigns, since a lot of of the worldbuilding was done by both the DM and one of the fellow players, that player will RP certain NPCs, especially ones they helped create, getting supplied with the relevant information via direct message by the DM. That has been especially helpful in situations with SEVERAL NPCs, since that allowed our DM to not have to do too many different voices.
@sophie265
@sophie265 2 года назад
I like the diversity of the suggestions, because as a new/inexperienced player I usually have my hands full with the mechanics so I won't be helpful with keeping track with conditions etc, but keeping track of monster HP or finding location/time for a session is very manageable and can hopefully let the DM focus more on the more "important" aspects of the game
@wildbronco038
@wildbronco038 2 года назад
When we went through the Tomb of Annihilation, the party picked up a small army of NPC's. I think we ended up with six, in addition to our six person party. Slowly, as we progressed, each player took over control of one of the NPC's. Not only did it make our DM's job easier, it prevented situations of him RP'ing with himself or fighting multiple turns in a row against himself.
@Grundini91
@Grundini91 2 года назад
I have been blessed with a group of awesome players. They take notes, monitor the damage the enemy has taken, keep track of what numbers hit and what numbers don't, keep track of shared inventory for division back at their home base (mostly they shove everything into a bag of holding and sort it later). And they've made an GoogleDoc with every NPC I've come up with including their thoughts on them. With this it's very hard to sneak a plot point up to them unnoticed (but I have done it).
@suikodin2501
@suikodin2501 2 года назад
The shopkeeper/npc idea is fantastic! I like that it adds a sort of local culture/accent to an area if the player ends up talking different than your usual npc voices (we aren't all voice actors after all). And it really feeds your own creativity when they say something crazy and you have to find a way to fit it into your world building. That's why I always describe dnd as GROUP story telling. The best games are ones where the players are helping craft the world.
@GhostieGwen
@GhostieGwen 2 года назад
Best work around to the good morning or whatever thing I've ever heard!
@Anaguma79
@Anaguma79 2 года назад
I try to make conditions and concentration a group responsibility, especially for the ones a player caused. If you went to the trouble of casting guiding bolt, remember that the spell isn't over after rolling damage.
@gelbadayah.sneach579
@gelbadayah.sneach579 2 года назад
We've done the jobs thing before and it really helps a ton. Having someone to curate and coordinate background music is such a blessing. Also, having someone other than the DM host the actual game is HUGE! After making maps, writing plots, fabricating puzzles, crafting npcs, jotting down monster cards, etc. I'm too spent to even think about snacks, seating, table space, and all that. I can't even begin to tell you how much I love note takers! When everyone is taking notes you are better assured to have the most information preserved. I also encourage people to keep track of their own stuff. Among things that my players keep track of include conditions they impose on enemies, what their spells and abilities do, their order in initiative, their own spell and ability duration, and their possessions. We also use that system where players make all the rolls in combat (such as rolling to defend in stead of me rolling to attack.) All this really keeps players engaged in the game since they're not just sitting there waiting for their turn. Because they're doing a lot of the stuff I'd usually be doing there's enough for them to do between turns that combat feels like a consistently paced activity for them. (And I don't get burnt out!)
@jcsturgeon
@jcsturgeon 2 года назад
The notetaking thing is so helpful. One of my fellow players kept a wiki for the campaign and she'd drop her notes there every session. We could all access and edit them if we remembered things differently or we could add more details. It was massively helpful.
@pamounier
@pamounier Год назад
Your content works for more than D&D. You just explain how to do role play at a table. I love that.
@mbick4d
@mbick4d 2 года назад
I’ve been thinking about players playing NPCs for so long and it’s so nice to hear someone else vocalize it! I think it’s a great way for players to incorporate more of their backstory into play while giving them agency over it. That way it’s not all on the dm to remember each player’s full 7 page back story and all their family connections u feel me!
@HappyBuffalo347
@HappyBuffalo347 2 года назад
This is the only channel I watch where I get excited for a word from the sponsors
@DawnsonRPGs
@DawnsonRPGs 2 года назад
One of my players plays an Echo Knight in our Curse of Strahd game and plays his characters brother both in and out of combat, it works so well and really helps me out as DM.
@DamnZodiak
@DamnZodiak Год назад
There's a deep, visceral joy that overcomes me when my players take notes and then end up perfectly recapping something I said 5 sessions ago at just the right moment. There's nothing quite like it.
@joseandrespineda479
@joseandrespineda479 2 года назад
in our group, we are separated in DM: Co Dm or helper: a player that can help in some things like keep track of combat like status effects and HP DJ: he puts the music that the DM gave them before the game artist: usually they make free drawings but also they make a painting of the city so we have an idea how is it searchers: if the Dm needs something for the last minute and doesn't want to break the game the searcher helps also they usually give DM music for the game. note taker: obviously he helps with notes.
@MetaphorUB
@MetaphorUB 2 года назад
My players handle their own timeline entries too! Fantastic video, GDee!
@baileybarry8815
@baileybarry8815 2 года назад
I saw this advice floating around too and immediately adopted it. It's such a relief just to know that someone else at the table is assigned to these things for the DM or even the party. I have a party member who I straight up ask to roll for the enemies (I can trust my players very well or the rolls are done in a server channel) and collect the initiative for the group. Then it's one person reading me off a bunch of numbers they probably already have in numerical order for me by the time I'm done.
@robs1509
@robs1509 2 года назад
Ginny Di's Eyes are huge , but it's like a hypnotic gaze, always enjoy watching the videos that're this setup
@sammysammyson
@sammysammyson 2 года назад
In one of my old playgroups, the DM awarded XP for players giving good recaps and then filled in the blanks. Made things run a lot more smoothly. Players filled in what they remembered and noted (and were encouraged to by the XP), helping prevent one person handling it and thus likely missing a noteworthy detail or two. It was also just fun.
@Tersidian
@Tersidian 2 года назад
in all my campaigns I ask 1 of the players (rotating, and sometimes its going to be me) to write a short summary into our discord, and then at the beginning of the next session 1 of the players does a normal recap too (and usually they get a minor reward for that, like inspiration) the summary helps me to look up stuff that was important in the players mind even months or years later :) and the recap just helps get everybody into the session and if a player does it I feel like other players are more likely to also chip in with details they think are important, which in turn might help shape the session :)
@KayDeeKeySull
@KayDeeKeySull 2 года назад
Oh my goodness, this ad is amazing
@davidioanhedges
@davidioanhedges 2 года назад
I love these, my group has been doing this to some degree naturally, anything to do with the characters or party they do, inventory, conditions, concentration, notes, they look after ..I have a vague idea but I can trust them to not cheat ... I always get the players to do session recaps as a group, it means I know what they think happened (with the odd gentle reminder), rather than what I know happened.. it sometimes gives me devious ideas when they do mis-remember (without high INT), or mis-interpret (without high WIS) ...
@JeremiahHenry
@JeremiahHenry 2 года назад
Honestly chock-full of great ideas here. Some teachers implement a strategy of a "gradual release of responsibility" as a course of study progresses, and I think DMs would be wise to implement such a strategy (or, on the other side of the same coin, for players to "take the initiative" and offer to help with some of these things). Early on in a new campaign, particularly with new players, DMs model these tasks for players then release the responsibility to the players. This has the added benefit of training up future DMs which ultimately means more people getting to play. It also frees the at-the-time DM to focus on deepening narrative experiences and focusing on keeping encounters challenging and fresh (as Ginny mentions).
@johannfunn6962
@johannfunn6962 2 года назад
Participating in my first long-term campaign, really appreciate these videos! 🙏
@joshthewritersmith
@joshthewritersmith 2 года назад
My group uses Foundry, which makes Battle Map, Initiative, and rolls more simple. We each take our own notes for session recaps. I've been our item hoarder, so I keep the party gold and have started some music. I have GM'd before, so I've fallen in to the assistant role. It definitely makes more the games run smooth(er) when the GM can focus on story.
@Stupoid
@Stupoid 2 года назад
Love your videos! So helpful and useful! 🤗
@quelluomo
@quelluomo 2 года назад
This is literally the only RU-vid channel where I don't skip the ads (the rest of the content is great, obviously, but I never see so much commitment in producing an ad).
@loraleitourtillottwiehr2473
@loraleitourtillottwiehr2473 2 года назад
I love these ideas! As a player I used to host/schedule. As DM I have asked players to manage music, takes notes, or roll for NPCs when there's a complicated battle. I really appreciate how inclusive your thought process was and the language in this video - as a disabled gamer there are things I can't do and I've played with others who had various limitations - being frank but not judgmental about it and framing it as everyone has different needs/abilities is just wonderful. It makes me feel seen and included, even if that wasn't deliberate.
@kashiichan
@kashiichan 2 года назад
Thank you for mentioning people who can't listen and take notes at the same time. I've felt guilty about not contributing, but this video has pointed out that managing party loot and other similar smaller tasks is still helping out. 🖤
@maplesweets3217
@maplesweets3217 2 года назад
Thank you for this video! I really like how the suggestions reinforce the sense of community in the game and encourage people to work better as a team!
@Epicpiggyeverything
@Epicpiggyeverything 2 года назад
Love these ideas! Thank you!
@spongecakes1986
@spongecakes1986 4 дня назад
Something similar to battle maps happened a few months ago in my current campaign. We were at our first dungeon in the campaign (not to say it was early, we just hadn't been to a proper dungeon yet), and we walked in to see that the DM had placed a bunch of papers on the table in a specific layout. This would be our map of the dungeon, drawn on as we go amd discover more of it. The DM assigned one of the players to be in charge of drawing it as we go. I always bring my character mini, even though we never use it (we just don't have the money for elaborate stuff like that, and I only have a mini as a birthday present), so my mini was used to keep track of our position in the dungeon. It was great because the DM didn't have to move every time we left a room to draw, and my mini finally got some actual use, and I felt like I was useful/important for bringing it.
@taylorinoboi467
@taylorinoboi467 Год назад
NGL the NPC idea was genius, I can definitely see how much it'll make a DMs job much easier and as long as the player and the DM talks it out fully, it could work out really well and make the campaign more fun
@nikolajovanovski7481
@nikolajovanovski7481 2 года назад
Amazing! This sounds practical and actually very fun.
@Karajorma
@Karajorma 2 года назад
I've been running initiative for our group for the last couple of months and it makes a surprising difference. Not just in removing the burden from our DM, but in giving him about a minute of almost uninterrupted time to re-familiarise himself with the enemies we're facing. Before we always used to get a tiny disconnect, now we usually get straight into combat.
@bonemommy1719
@bonemommy1719 2 года назад
I was once in a campaign doing a module. In one set fight there's a set of NPCs that comes in after x# of rounds to help the party win the fight. The DM gave us little cards about each of the NPCs and let us play them in combat based on stats and general notes about the characters. That's still one of my favorite campaigns because the DM gave us as players more work which got me even more invested in the world!
@Gingrnut
@Gingrnut 2 года назад
Aww, this top is so cute! Love the flowery colours. Great video too, there are a lot of things DMs do that I've personally found more useful to pass onto certain players. It's such an interesting way to change the game dynamic.
@hashemx1ify
@hashemx1ify 2 года назад
we actually already do the NPC in combat in our latest curse of stradh campaign the dm gave one player control over Sorvia (a vistany we convinced to come with us ) and gave me control over Vanrichtin the dm plays them all the time but when they became a part of the party he handed their sheet to two players to control in combat Of course choosing the players is important as both players that got control of the NPCs know their ways around the respective class mechanics and it won't burden them (for example I know most spells in the game so it wasn't hard for me to run a wizard alongside my own cleric character) and honestly, it made the came faster as the dm didn't need to think a lot about these NPCs
@LeahRobinleduck
@LeahRobinleduck 2 года назад
I have a player who really actively thinks of ways to be helpful, and it's made me think about how to be a more helpful player, too. But this is a more organized and deliberate way to think about giving players tasks than I have thought about in the past. I really appreciate this video. I do some of these as both a GM and player, but I could do this more and more deliberately.
@punkrockviking
@punkrockviking 2 года назад
This is a SUPER helpful video. Great ideas!
@niennath
@niennath 2 года назад
In our game I'm always the one to take notes and to manage the initiative order, and an other player's job is to draw the map. In one of our game, we were starting the campaing with 8 NPCs, and while the DM roleplayed them, in combat every player got one or two designated NPCs to manage, so it became much easier for everyone. ^^ These are all really great tips!
@magnusmillerwilson
@magnusmillerwilson 2 года назад
This is brilliant. Just found you by accident, and I’m both hooked and impressed!
@Geeky_GM_Guru
@Geeky_GM_Guru 2 года назад
As a point of proof for the last suggestion, in regards to player controlled NPCs, that's been a huge benefit for me and the Pokemon D&D game I've been streaming on Saturdays! Especially during Trainer Battles. Instead of it being a one on one combat between me and another player, with the rest of the party just waiting. Another player takes control of that NPC, and now there's two players actively involved in the combat instead of just one. That then frees me up to moderate the fight, and involve the rest of the party in something else so they aren't just twiddling their thumbs for a while. (Plus, I'm not great at running combat anyway) Some NPCs I'm even marking as returning characters, and the player who represented them will get to reprise that role when they return in the future. On top of that, I allow viewers (and my players) to redeem channel points that allow them to make NPC trainers the party will come across. So any trainers the players create, they get to control when they happen to show up. So player controlled NPCs, especially for NPCs that might not hold large import over the plot or narrative, is extremely useful. I fully recommend doing it for anyone on the fence.
@meganm4713
@meganm4713 2 года назад
Your sponsor breaks are so brilliant ❤️❤️❤️ and so are these ideas! Particularly the one about concentration and conditions. That’s always something that gets forgotten.
@Tanglangfa
@Tanglangfa 2 года назад
This will help me so much! Thank you!
@savannahhope1683
@savannahhope1683 2 года назад
My character is essentially an undead amnesiac who doesn’t know anything of the current world so you’d think someone else would take notes - but nope I’m the main note taker and I love it! I take ridiculously detailed notes & im constantly writing during the sessions (it helps keep me focused). The way I explain in game how my character can recall so much so quickly even though she’s the lowest iq character is that, as she never learned how to read and her dad is a bard who’d recite long stories and poetry by heart, she’s incredibly good at learning and remembering things aurally. So if she hears it, she remembers! If there’s ever anything she wouldn’t know I just tell the group out of character. My DM also gets me to read off my notes at the beginning of each session to recap, but also at the end of each session as they all seem to enjoy my commentary lmao
@Reoh0z
@Reoh0z 2 года назад
Hello DM, I'll be your note taker this evening! In both games I'm a player I took such great notes the (different) DM's have made me the official note taker. I also provide a synopsis at the start of the session to draw people back into the game's rhythm. I score myself a DM inspiration each week for my efforts.
@minitumen
@minitumen 2 года назад
Very good ideas, thanks as always Ginny
@PaintedThumbVids
@PaintedThumbVids 2 года назад
Great ideas! The Battle manager can be really helpful, especially when using a VTT with old-timers. Some people have difficulty with the mouse pointer and letting someone move tokens across the map would be a big help.
@robertsmith36
@robertsmith36 2 года назад
Love the ads thanks for all you do Ginni Di
@DungeonVoice
@DungeonVoice 2 года назад
Some notes on the suggestions! 1. Chris Trott runs the music for Mark Hulmes in High Rollers. He's an audio engineer, so his timing is always impeccable. I really recommend this one, especially if you have a really musically-minded player. Make sure they're on the same page as you music-wise, though (i.e. not playing Megalovania for enemy battles if you'd rather use the Witcher 3 or Divinity: Original Sin 2's more mellow scores). 2. I really just use third-party digital initiative trackers, and I'd rather I as a DM control it in case there are any hidden monsters the player characters aren't aware of. 3. I think physical markers for minis/tokens for conditions and concentration/bardic inspiration/etc tokens are much better tools for keeping track of these two. 4. Enemy HP loss is something that I reaaaaally want to keep in my hands for stuff like Theros' mythic actions, which I add to a lot of my homebrewed monsters. Having it be more nebulous makes it more immersive for my players, I feel. 5. OH GOD, YES, PLEASE HAVE PLAYERS TAKE NOTES. If people take anything away from this video, it's this. I have two players that take that responsibility away from me, and honestly they take better notes than I ever did. 6. D&DBeyond's new containers make it easier to figure out what's in shared storage, but they should be on one character's sheet since there's no shared storage yet. 7. No opinion on this one, since I use VTTs even for in-person play. 8. I personally have a lot of the rules and spells memorized myself, so I usually find myself in charge of this. Then again, I also do it in the game I play in. 9. Oh goodness, I would love it if my players took the job of scheduling off my hands for the game I DM. Thankfully, we're on a weekly Wednesday basis most of the time, but rescheduling a day where multiple players have to miss is always a headache. To make it even worse, I'm *also* in charge of scheduling the game that I play in. 10. I make the maps myself, but one of the note-takers is in charge of the map! 11. I've had players play roles in a pre-recorded message of an apocalypse, but other than that I feel better running all of the NPCs-if they're a part of a PC's backstory, I usually defer to things that the player imagined (vocal pattern, personality, sexuality, etc). I do let players roll for certain NPCs in combat if they have a lot of NPCs traveling with them, though! Overall, really good suggestions! I hope people take at least one thing away from this video (ESPECIALLY NOTE-TAKING AND SCHEDULING!)
@scbrooksuf
@scbrooksuf 2 года назад
I loved this video! I would love for there for be a part two or for this to be a series. I'm a new player and so grateful for what our amazing DM does for us, I'd love to know how we can make his job easier. I've been taking notes for the last two sessions, I'll start sharing them publicly with my party!
@westaylor1489
@westaylor1489 2 года назад
Lots of great tips. You really know your stuff.
@stkelly52
@stkelly52 2 года назад
I love all of your videos. You are so amazing with all of your cosplay and voices, and you give great advice too. Thank you for all of the work that you put into entertaining us. I don't really have anything to add related to this particular video, but if I comment then it's supposed to improve the algorithm for you.
@goatee21
@goatee21 2 года назад
The little flourish and voice during "I think its MORE than fair" cracked me up hard. I always watch your "commercials" lol.
@LeeCarlson
@LeeCarlson 2 года назад
I always find your videos to be interesting and informative and so I make a point to share links for them to the Gaming Collective that I am part of which I hope helps the RU-vid algorithm while other players receive more breadth and depth as gamers.
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