Here's other 14 experiments with various new items (Power Balloon, Frog Costume, Koopalings) introduced with the last (3.0.0) Super Mario Maker 2 update.
“Do Lemmy’s balls break after awhile” I think the “Can you grab Lemmy’s balls” experiment went a little too far. Edit: “Are Lemmy’s balls heavy enough to press a P-Switch?” Come on. XD
3:53 is only mostly true. The balls weigh as much as "regular enemies", but when Lemmy is giant, the balls act like "large enemies", so they can trip P switches.
So with the P Balloon, you can trigger flimsy lifts and seesaws, but it doesn't count as touching the ground? But running on water does count as touching the ground? That makes no sense
@@magicalgio I think something counts as ground if the player can have a standing/walking/running animation on it. It makes sense in terms of ground as in platform, but not in terms of ground as in a solid block.
1)Frog Mario and frog Luigi have the same sprite except when they are in multiplayer. 2)If two players with the super acorn grab onto two one-way facing themselves, and then slide down, they will slide on eachother? 3) You can carry the baby bloopers of a blooper nanny with the SMB2 Mushroom, or at least stand on them
Balloon Luigi reminds me the special attack in Mario & Luigi: Bowser's Inside Story called "Snack Basket". Who remembers those attacks is certainly a man of culture 🍰
What Lemmy throws at you should have a different name because there's some confusions going on every time someone says balls, maybe it could be balloons or spheres.
Shadow Snake no That just tells you what you got to do The flag next to luigi let’s you know you haven’t failed yet or you’ve finished the requirement for a level
It's to prevent levels from being impossible with other characters. Nintendo in the first version of the game made the characters had a small difference between shooting fireballs and people milked the crap out of that single thing made made tons of contraptions and levels so if a single pixel character difference is enough for that, the luigi's high jump would destroy this game.
What happens when you stomp some floating enemies(galloomba, wiggler, etc.) at night, with the Power Balloon and flip both bodies upside down? Do you lose the Power Balloon? Or you can stomp the enemies?
why did you call the "don't land after leaving the ground" condition "the floor is lava condition" if you can stand as long as you don't jump? you can stand but if the floor was lava then you wouldn't be able to touch it.
Hello Looygi, I think i found something that's a *BIG* game changer. If you get a running start, and throw a Koopa Shell (as SMB2 Luigi), the shell goes _way_ faster. I want to see you try this yourself, and perhaps even make a level that could incorporate this mechanic, like riding the shell past a big jump or something like that. Thanks!
You can twirl AND glide in the air with the new gliding suit by holding an item. Normally using the trigger causes the upwards move but if you hold an item you can move horizontally nearly the whole length of the map.
Tested it and no you can't, which also means banzai bills can't kill bowser either. Bullet and Banzai bills are a front layer item which means they pass through everything.