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47 out of 50 Possible Design Stars?! What a Week! Top Custom Cards of the Week  

Trump
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This week's episode features incredibly creative card designs so you better not miss out on this one!
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»»» More Custom Card Reviews: bit.ly/CustomTrump «««
All reviewed cards are from / customhearthstone - feel free look for more cards there or even submit your own!
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‣ Edited by: jnZaneHD
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10 сен 2022

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Комментарии : 239   
@drkmercenary
@drkmercenary Год назад
Imagine the sick clip when the ogre master duelist plays miracle rogue semi-decently for that turn.
@delta3244
@delta3244 Год назад
2:22 If the goal is to make functionality as clear as possible, Sapphiron has to read "more than 11." This is because of the edge case where it is played in Druid, they increase their max mana up to 20, and e.g. they go from having 11 mana one turn to 13 mana the next. (edit: made the timestamp point to the relevant time)
@delta3244
@delta3244 Год назад
@@camerondevoe4700 "More than 11" and "12 or more" are equivalent given that we only care about integers (true in the case of mana!), so yes. I think you are right about that reading more clearly to most people.
@KambEight
@KambEight Год назад
I would write it as “as soon as you can afford to”. Would be slightly different in the case that the card gets discounted but that’s fine for me.
@polndreka462
@polndreka462 Год назад
@@KambEight Imo that would work, because you still probably wouldn't want a 12/12 on turn 10 without doing anything else. Although I have to wonder how it would interact with Embiggen since it would increase it's cost over your maximum mana threshold...
@napho5451
@napho5451 Год назад
ok but why even run it in druid if you are just gonna play guff
@delta3244
@delta3244 Год назад
@@napho5451 I can't think of a good reason, but you are allowed to do it, so game designers need to account for it.
@superbaas8822
@superbaas8822 Год назад
One of the silliest interactions with Felix is it makes any coins you are holding class cards.
@annietemple11
@annietemple11 Год назад
I'm so glad this series is back - it's my weekly dose of chill, nerdy content and I love it~
@aleksandarkovacevic7138
@aleksandarkovacevic7138 Год назад
❤️
@bubdad12
@bubdad12 Год назад
Same here
@luigigaminglp
@luigigaminglp Год назад
The Sir Finley of the Sea Rouge Weapon has to be a "Kitchen knife", not an axe.
@GaveLJorgensson
@GaveLJorgensson Год назад
09:19: Great premise. I would replace Gruul with Blackheart the Inciter - the boss in TBC Shadow Labyrinth who actually did 'Incite Chaos' and make all the party members fight each other.
@sakarivaariskoski7700
@sakarivaariskoski7700 Год назад
THE DESIGN STAR MAN
@athath2010
@athath2010 Год назад
Exaggerating Braggart is also a minion you can evolve your 5 mana minions *into*, which is a pretty FeelsBad moment. Then again, there are plenty of other understatted minions you can evolve into, so maybe that's just normal/fine. Why do the downgraded forms of the Druid and Priest hero powers only cost 1? Isn't that "weakened" form of the Druid hero power just a strictly better version of the normal Demon Hunter hero power? Personally, I'd return those to being 2 mana and maybe change the nerfed Paladin hero power to be spending 3 mana to summon a 1/1, since unlike the 2 mana to summon a 0/1 hero power, it's not a completely dead/useless hero power in decks without buffs in them. Maybe it could bump up the cost of the opponent's hero power by 1 if it's a non-standard hero power (or already downgraded)? That might be a bit too punishing for some decks if you can bounce it a few times, though. Gruul kind of seems like an auto-win against combo decks if you draw it? I don't really see how your opponent can interact with/play around it, they kind of just have to hope you don't draw it and instantly invalidate their deck.
@paulbond1703
@paulbond1703 Год назад
yeah the druid change is weird, it buffs their hero power lol. also tbh the card is weak, the battlecry barely matters
@addrenalin3698
@addrenalin3698 Год назад
As he said gruul would heavily impact your winrate against midrange and aggro decks so its okay
@paulbond1703
@paulbond1703 Год назад
@@personallyunknown4670 demon Hunter has the second-best, arguably the best hero power of any class. a downgrade for one of the worst hero powers making it a straight upgrade on either the 2nd or 1st best hero power is not a downgrade, lol
@nathanstewart4131
@nathanstewart4131 Год назад
@@personallyunknown4670 it buffed because it costs 1.
@Neirean
@Neirean Год назад
Would also make Shaman's summon a 'drained' or 'weakened' totem, with max health reduced, rather than it being damage.
@willnash7907
@willnash7907 Год назад
Fun fact. Hero Power mage getting finleyed would mean he self-damages even more with Wildfire. However, it would also mean you get Mordresh much faster.
@driftwisp2797
@driftwisp2797 Год назад
Reckless Apprentice after two wildfire casually dealing 24 self damage
@amethonys2798
@amethonys2798 Год назад
4:57 don't worry about that. We all know when you go for this play you are going to get the 7 mana 2/2.
@Icetea-2000
@Icetea-2000 Год назад
Even with the strongest evolve shaman of all time right now I still fundamentally don’t like that game plan. Way too many battlecry minions with low stats and high costs or generally few minions that exist merely for stats.
@xicy133x
@xicy133x Год назад
Idle recruits seems wayyy too op. It should be like the demon hunter: gain a 1/1 next turn. Paladin has a limited source of on board buffs so if you don’t run any it would be actually game losing to use your hero power as you can’t kill off your own dudes and paladin needs the board space
@snakeorbreak6258
@snakeorbreak6258 Год назад
Another comment on Sir Finley of the Sea: maybe if your opponent had a Hero Power that wasn’t their starting one, it would be reset?
@sonarchy5158
@sonarchy5158 Год назад
I believe Patient Strike is made that way because it's flavorful, since only DH have sigils If Idle Recruits had to be changed, I'd make it add a Silver Hand Recruit to your hand, or simply make it cost 3
@xicy133x
@xicy133x Год назад
@@sonarchy5158 idle recruits taking a turn to be summoned is super flavorful…
@sonarchy5158
@sonarchy5158 Год назад
@@xicy133x My apologies, flavorful wasn't the correct word I get that an idle, late recruit coming a turn late makes sense ; but cards that (in their text) do something next turn isn't a Paladin thing, neither are Discard or Destroy for example Admiteddly, 0 attack minions do not feel very Paladin either, regardless of balance
@xicy133x
@xicy133x Год назад
@@sonarchy5158 neither does lot of the other hero powers for that matter IMO, adding a recruit to the hand seems decent, and may actually be an upside in some circumstances for handbuff, but not too much so might be the better one
@Vengar14
@Vengar14 Год назад
that's a great showcase, I like the love custom cards get
@hippolord570
@hippolord570 Год назад
Wait a second, sir finley just buffs the druid hero power, it becomes the demon hunter hero power but better!
@LostOnceLefthanded
@LostOnceLefthanded Год назад
It still costs two mana
@slawekstoj1782
@slawekstoj1782 Год назад
@@LostOnceLefthanded no it cost 1. It says in (1)
@TrumpSC
@TrumpSC Год назад
It costs two. Transcription error.
@DatMageDoe
@DatMageDoe Год назад
I like Tal'kol's wording, because it's flavorful and makes sense when you see it in action at least once. Mankrik is a lot more cryptic in its flavor wording and that's a real card, so Tal'kol's is fine.
@UtmostCarcinogen
@UtmostCarcinogen Год назад
The act of Catching a Wave is also perfectly fine surfer lingo as well. I think Trump has just never heard of that term before, given the fact the he proposes that the wording should be change to "Ride a Tidal Wave", but it's fine as it is.
@yu-ger-bloob-highway3521
@yu-ger-bloob-highway3521 Год назад
To be fair, you have to play 4 Ogres which makes it obvious, and at that point even if you cannot stop the play, you can preemptively use what you have in hand to shift the outcome so it is not so disastrous.
@flex-wg2kx
@flex-wg2kx Год назад
3:44 Riot art is so good even custom hearthstone uses it
@andersonanderson1009
@andersonanderson1009 Год назад
Kinda surprised by some of these ratings. I feel like that FINLEY card is exactly the kind of card Trump would like for its inventiveness, but dislike for the game: disruption on such a level that you can do nothing to counter it. Like this would not be a card you wanted to get hit with and - for some of those classes - easily swing the game to a loss.
@Pepe-pq3om
@Pepe-pq3om Год назад
For real, and it is really situational, because you could be in a match up where the enemie's hero power is super important for their game plan, like quest hunter, or, you could run into someone that don't care for their hero power at all. Whereas the other hero power related Finleys would do something for YOUR hero power, so you are 100% sure if the effect is worth for you to include in your deck or not. Really cool upsidedown multiverse idea tho, would be extra cool and flavorful if he had been introduced in the original Old Gods expansion, as a corrupted Finley, it would perfectly fit the theme of corruption and twisted effects such as Lightlord Ragnaros healing allies.
@Nocron99
@Nocron99 Год назад
I feel like finley is basically a tech card ONLY for those cases where the opponents deck relies on its starting hero power (which imo is fairly rare), because in normal matches the trade off of singleton is a greater sacrifice than "you cant use your hero power". Even then you still have to draw and play finley, and the opponent still has a minor power available. It doesn't seem any unhealthier than say Reno countering an entire genre of deck (aggro) and Reno was neutral.
@perote3
@perote3 Год назад
I mean, it's a weird tech card that's only really good against quest hunter and some weird decks. Aggro decks basically already lost if they're wasting tempo on a basic hero power and control/mid-range decks almost always run hero cards so it's really not that strong for a highlander card.
@burnsboy101
@burnsboy101 Год назад
Just described a tech card lol
@Neirean
@Neirean Год назад
"This card just released guys - Skulking Geist!! How broken, it counters Jades out of the game entirely - how could they print this!!?" Why would Trump dislike this card...? He's always enjoyed well-designed tech
@SpecterVonBaren
@SpecterVonBaren Год назад
I think Trump misunderstood something about Felix. He said it wouldn't have any effect on Wildpaw Gnoll but he's wrong. Felix paints "All your Neutral cards" not "All Neutral cards in your hand" so he would in fact effect Gnoll so long as you draw any of those painted cards.
@bakabridget9248
@bakabridget9248 Год назад
he mentioned that soon after, this is why you dont make comments before finishing hte video.
@Bruh-el9js
@Bruh-el9js Год назад
Felix Ficasso would turn my most hated archetype into one of my most loved ones. I love the burgle support but I hate burgling itself since it's just yet another rng mess
@OneOfTheLoveless
@OneOfTheLoveless Год назад
I love the thought of a rogue stealing that mage spell and going prep into it into the second copy of it into prep into coin. At this point the enemy should disconnect in confusion.
@elaboratelime5617
@elaboratelime5617 Год назад
So just as a note, Felix WOULD effect wildpaw gnoll as when you have wildpaw in your hand and the rouge legendary that as you start as another class, wildpaw will go down in cost when a rouge card is drawn from your deck.
@resilientx
@resilientx Год назад
yeah add includes draw
@0ctaviaPony
@0ctaviaPony Год назад
I think Felix Ficasso could pull out the old chestnut of capitalizing the word 'All' to indicate that it would affect cards in the hand and deck.
@tranquilissekai8613
@tranquilissekai8613 Год назад
Gruul the Ogrelord seems neat the one worry I have is Shaman being able to easily repeat and double up the battlecry. Get Gruul'd one turn and then next turn you get hit with the Bolner+Jeweled Mackaw combo and you're just not playing the game anymore. Like wild quest mage but slower and more obnoxious.
@somedudeontheinterwebs45
@somedudeontheinterwebs45 Год назад
Trust me there is nothing more obnoxious than Time Warp mage. Also, you need to play 4 garbage minions, not die, and then play your 10 drop ogre(presumably, trump said that the card would be a bit more balanced at 10) that only majorly disrupts combo decks, slightly disrupts control, and doesn't affect aggro at all. I'm pretty sure it's fine, just that you need to have a lot of aggro so that it couldn't become too prevalent.
@driftwisp2797
@driftwisp2797 Год назад
@@somedudeontheinterwebs45 It can affect aggro, since the attacks are random. Slamming the entire board into an 8/8 ogre and then throwing burn damage onto your remaining minions can lose you the game. It's just, you're probably losing anyway if it got to turn 10 and you're aggro.
@TheDustyPeaches
@TheDustyPeaches Год назад
Gruul the Ogrelord is also a pseudo take an extra turn spell.
@brick3827
@brick3827 Год назад
Suggestion to change Sapphiron Sanctum Keepers text to: On turn 12, summon this from your hand or deck. This prevents mana ramp making this card broken. Also i want to point out how cool it would be to shuffle multiple copies of Sapphiron in your deck and pull them out all at once 🔥
@blahthebiste7924
@blahthebiste7924 Год назад
Gruul is perfectly fine as is, much more fair than a lot of disruption that is actually in the game. It is super clearly telegraphed, your opponent will likely know what is going on by the second Ogre, and they know exactly *when* this disruption is coming and can play around it. If my opponent has just played their 4th ogre, I will try to play out my targeted effects (like removal) and keep minions/draw in hand, since playing Arcane Intellect and Mutanus with random targeting has no downside at all.
@fitupan9474
@fitupan9474 Год назад
8:40 Selective Shifting could be a buff if you play Fandral lol
@DeeSnuttz
@DeeSnuttz Год назад
I love the flavor of Ficasso but worry there will be a Shudderwock-tier interaction with Tess if you can tutor which cards she activates in your deck building.
@sonarchy5158
@sonarchy5158 Год назад
At least Tess Ficasso would be limited by board space
@wallyfarflinger
@wallyfarflinger Год назад
Sapphiron seems really crazy in a Pocket Galaxy mage deck since it'll only spend 1 mana on your 12 mana turn.
@SlycerZ
@SlycerZ Год назад
this is my favorite hearthstone content
@Akario3
@Akario3 Год назад
ficaso is AMAZING! but then again all the other cards are awesome as well
@alexvidro2127
@alexvidro2127 Год назад
Not sure if someone talked about 5:11 card, but I read it more as you play the fist for 6 mana then the second for 3.
@WoodsRunner
@WoodsRunner Год назад
That is a bizarre way to read that
@SmugLookingBarrel
@SmugLookingBarrel Год назад
For Gruul the Ogrelord, I think there needs to be a stipulation that its Battlecry can only occur once per game, otherwise you could probably make a deck with Battlecry copy effect and card copy effects and Shadowstep to use this on your opponent several turns in a row and lock them out of playing.
@somedudeontheinterwebs45
@somedudeontheinterwebs45 Год назад
Do this with shudderwock shaman, your opponent never gets to play the game ever again lmao
@robertlupa8273
@robertlupa8273 Год назад
@@somedudeontheinterwebs45 I'd love to see that.
@addrenalin3698
@addrenalin3698 Год назад
this series makes me really motivated to make a good hs card and be featured in a trump video
@noragilman2643
@noragilman2643 Год назад
That's one of the biggest reasons I've made cards haha, and it's finally been realized, my cars having been "Fueled By Anima"
@Pablo-sn4xx
@Pablo-sn4xx Год назад
THE STARMAN
@puls4r681
@puls4r681 Год назад
I think that a nice downside of Gruul would be that your opponent takes an extra turn after it get ogre'd. Magic: The Gathering has a card called "Emrakul, the Promised End," where it lets you entirely control your opponent's next turn, but since it just feels way too bad for you to take a turn right after theirs gets stolen, it gives them an extra.
@baerthegamer3366
@baerthegamer3366 Год назад
Comparing to Magic, which literally has Mindslaver, an artifact that you can keep getting back to take control of your opponent multiple times, without giving them an extra turn.... nah, MtG isn't a great comparison
@eisgnom7383
@eisgnom7383 Год назад
A better comparison to mtg would be the "Kindslaver". Which doesn't let you take an extra turn.
@TheMasterMakarov
@TheMasterMakarov Год назад
4:50 aaaaay lmao
@crashtheking439
@crashtheking439 Год назад
8:35, what about duels? When you upgrade your hero power, it's changes your good hero power to a basic one, so this would be very useful for duels
@TarlukLegion
@TarlukLegion Год назад
7:30 I think that Idle Recruits (and by extention the Searing Totem of Totemic Fail) would be better if they instead summoned a "Dormant for 1 turn" 1/1. It still fits the idea, but it also isn't as feels-bad as it would if your deck had no Recruit synergies and your Hero Power was literally worse than useless because it's clogging your board.
@zoulzopan
@zoulzopan Год назад
Félix ficasso is such a great design card wow
@Neirean
@Neirean Год назад
Reminds me of Painter's Servant from MtG
@PlainBoredom
@PlainBoredom Год назад
i just wonder how easily that would be integrated. trump told about the game dev complexity in the last episode & i don't know how easy it would be to have 9 more versions of every neutral card. if they can just flip a switch, sure but idk also, this might be more difficult to balance than expected. you just get any neutral effect minion e.g. colossals from your 5 mana spell & tess seems like an absolute flavor win & a potential balance issue idk
@PhazonDude
@PhazonDude Год назад
Appreciated.
@sebastiansalinas2336
@sebastiansalinas2336 Год назад
There's a STARMAN waiting in the sky
@DrondaDesuix
@DrondaDesuix Год назад
The fact that the thumbnail shows 47/50 but only has 2 stars missing is just amusing XD
@javyz6197
@javyz6197 Год назад
5:00 But shaman already has that highroll with gnoll and muck pools? Lol
@kurtgulbro1542
@kurtgulbro1542 Год назад
you can do the same thing with goldshire knoll on turn 2 if you play schooling on turn 1
@icecream-soup
@icecream-soup Год назад
I don't like the idea of being able to mess with the opponents hero power for more than 1 use/turn. I don't think it's overpowered, I just think it's too much.
@Begeru
@Begeru Год назад
5:00 does Trump forget about Goldshire Gnoll with evolve on turn 3 being a thing?
@ahmadbarakat7779
@ahmadbarakat7779 Год назад
Wish if blizzard releases a fan made expansion in conjunction with the players. like they open up submissions and after the deadline they review them and release the expansion.
@likky1
@likky1 Год назад
it would have been interesting if the braggard actually did cost 3 less on the board and you need to silence it for a good evolve
@sonarchy5158
@sonarchy5158 Год назад
Does shaman have access to silence, outside of the freshly nerfed (but now on curve) Smothering Starfish?
@likky1
@likky1 Год назад
@@sonarchy5158 who knows, it'd be interesting i mean there is the classic earth shock (though i don't remember if thats in standard, dun play shaman)
@Neirean
@Neirean Год назад
Sounds like Priest's original design when Hearthstone released - too reliant on other effects for quite little pay-off
@raharii12345
@raharii12345 Год назад
Felix so cool. Now Tess can replay Denthrius
@DeeFourCee
@DeeFourCee Год назад
I could see Sir Finley being used in a control shaman that is particularly strong at ruining other hero cards by removing their hero power
@pokemonmaster6016
@pokemonmaster6016 Год назад
I believe that it was only supposed to affect starting hero powers, much like upgrading hero powers
@DeeFourCee
@DeeFourCee Год назад
@@pokemonmaster6016 but like it functions by changing their hero power to a worse original one. That’s the same as any card which changes hero powers just negatively.
@NoxarBoi
@NoxarBoi Год назад
@@DeeFourCee But Justicar and Uldum Finley don’t upgrade hero card hero powers, do they? Pretty sure they work differently from something like League of Explorers Finley, which replaced your hero power. Regardless, the card designer has clarified in on the reddit post that it reverts upgraded hero powers to the base ones, and does nothing to other ones
@markos50100
@markos50100 Год назад
Fueled by anima with ornn from lol in the picture.
@arifridwanabriyanto9286
@arifridwanabriyanto9286 Год назад
if you can discount saphiron in your hand or deck, it will remove the downside, kinda..
@fadishuheibar3853
@fadishuheibar3853 Год назад
The ogre card should not be neutral because you can rogue bounce it back but at the downside rogue playing ogres is pretty bad but still returning it to your hand to do it again is nuts
@Icetea-2000
@Icetea-2000 Год назад
9:10 Did the author not consider that it just gives Druid an upgraded (even if only minor) Demon Hunter heropower? Why is it 1 mana?
@Begeru
@Begeru Год назад
Yeah that feels like a mistake
@bakublader1999
@bakublader1999 Год назад
No reason for finley to have druid and priest cost 1 less. Just keep them at 2.
@Icetea-2000
@Icetea-2000 Год назад
@@bakublader1999 yeah, the designer might’ve gotten hung up on making them still usable? But Paladins hero power is basically useless and wasn’t changed either. For such a tech card the reward better not be a sidegrade or even an upgrade for druid
@ImfrAfreak
@ImfrAfreak Год назад
That ogre card is soooo funny I love it
@TheMirksta
@TheMirksta Год назад
11:15 Why wouldn't it work with Gnoll? Assuming it changes cards in your deck as well as hand, drawing the changed cards would work with Gnoll, similarly to how Gnoll works with Maestra.
@skrubstar9056
@skrubstar9056 Год назад
I don’t think Trump was super clear, but I think the meaning is that it doesn’t instantly discount Gnoll to 0 if you’re holding Neutral cards since you’re not “adding” them to your hand. The card is a little unclear if it should apply only to neutrals in hand, or in hand and deck
@jamismiscreant7514
@jamismiscreant7514 Год назад
It says cards added to hand they weren’t added to hand they were already there
@TheMirksta
@TheMirksta Год назад
@@skrubstar9056 Well that makes sense of course, I'm just saying Trump immediately discounted the gnoll when in reality it would be pretty good with it.
@arturom31
@arturom31 Год назад
It's kind of pointless to coment about custom cards but here we go: that Finley donwgrade skill over the shaman should read "summon a random silenced basic totem". The Gruul should say maybe 50% chance of being attacked by minions played next turn. And that painter well... it's to OP for neutral colossal minions xd
@TheMerov
@TheMerov Год назад
Thank you for all your amazing content, but I'm feeling nostalgic and would love to see a new "Trump Reacts" or get a Prison Trump cameo.
@UnableToucan
@UnableToucan Год назад
Finally, you can green your cards!
@Icetea-2000
@Icetea-2000 4 месяца назад
I really want to see Gruul with the ogre gang now
@arthurroth3147
@arthurroth3147 Год назад
Sir Finley would hurt even decks so hard.
@gusthomas467
@gusthomas467 Год назад
I guess Trump has never heard the expression "catch a wave"
@CardbroadM
@CardbroadM Год назад
I want to propose the argument that Dragonkin Heavyweight seems far weaker than it seems at first glance. My first impression is that it’s just a ‘vanilla 5/5/6 windfury that deals 1 to face when it attacks’, but it might be generally worse than that. Trump already mentioned the lack of rush and that sometimes it might get damage before delivering it’s one-two punch flavor. The additional exacerbated issue is that it remains a 1/6 on your opponent’s turn, so assuming your opponent considers it a high value target, you played essentially a ‘vanilla 5/1/6 taunt’. If anyone recalls, Tar Creeper was pretty significant because it was a 3/3/5 taunt in your opponent’s turn. The easy fix for this is obvious to give it rush, and it’ll allow the card to be more proactive. You can also change the numbers around, like say, 5/3/6 and gains 3 attack this turn. Or, additionally, you can give it divine shield; the flavor being that boxers have their guard up when they are not delivering blows. Overall great design, but a weak draft.
@vahlokdodov8436
@vahlokdodov8436 Год назад
Sir Finley could chage the DKs heto power to a 1/1 "risen" ghoul, meaning they'd get no corpses, or simply 2 mana gain a corpse
@MrShinySides1
@MrShinySides1 Год назад
For the Ogrelord, I think the balance could be just give your opponent another turn after the ogre turn, similarly like Emrakul from mtg
@Karsh.
@Karsh. Год назад
That would likely turn the card into a "Play this to lose the game against half or more of the decks" card. Even a control-type deck could just straight up kill you or at least guarantee killing you next turn if it happens to play like 1 or 2 big-ish minions that don't ultimately die during the 'Ogre turn' and then has a whole another turn to both hit you with those minions and establish itself on the board even more. Against most aggro or mid-range decks it would be straight-up unplayable, being basically that one Priest legendary which gives both players 2 turns, but here it would not only not have the 'reward' part of it, but it would have a requirement to use it in the first place. TL;DR: No, just don't.
@renshobo5604
@renshobo5604 Год назад
i'd like some people's opinions on a card idea i've come up with (just for fun). "Thawing elemental" with the effect "can only attack when frozen" i'm not sure what the statline would be but i'm curious if it would even be usable or fun
@alexholker1309
@alexholker1309 Год назад
It could work - since frozen minions only unfreeze if they have an unused attack token, once you freeze the Thawing Elemental it would stay frozen as long as it keeps spending those attack tokens.
@driftwisp2797
@driftwisp2797 Год назад
Since it could also be silenced, you'd want it to be on par with the classic "can't attack" cards. 2 mana 4/5, 3 mana 4/8, 4 mana 7/7.
@Ryniano
@Ryniano Год назад
Problem with ogrelord is it doesnt have good stats for its cost
@noahvburk585
@noahvburk585 Год назад
11:19 It does work with Wildpaw Gnoll, if you have Maestra of the Masquerade active you discount the Wildpaw Gnoll by drawing your rogue cards. Drawing and adding to your hand are the same in the context of Wildpaw Gnoll
@noahvburk585
@noahvburk585 Год назад
ok so my bad i didnt watch the thing he said next
@centhegibbon8220
@centhegibbon8220 Год назад
5:16 the moment it dawns on you every card after this has to be 5* design or the title is a lie
@Lewis1995
@Lewis1995 Год назад
Sapphiron when overloaded ?
@Neirean
@Neirean Год назад
It doesn't play until you first arrived at 12 available mana crystals. Druids can Wild Growth on turn 11 (leaving them on 9) and only have Sapphiron play itself at the start of their next turn. Same principle.
@masterplusmargarita
@masterplusmargarita Год назад
Put Saphiron in your Wild Deck. Turn 7 Polkelt -> Gnomish Experimenter. Profit? Probably not. Would I do it to finally give my beloved Experimenter a real use? Yes, yes I would.
@elbardo_lux
@elbardo_lux Год назад
what's the difference between "at the start of your turn, this falls asleep if there are no enemy minions" and "can't attack heroes"?
@alexholker1309
@alexholker1309 Год назад
He can attack heroes, but only if the opponent has a minion.
@solamanhuq7780
@solamanhuq7780 Год назад
Exaggerating braggart seems perfectly fine in comparison to goldshire gnoll
@RokuDragoon
@RokuDragoon Год назад
The Felix Ficasso card would affect Wildpaw Knoll based on how Maestras works since drawing a card from another class counts as adding it. Unless it only works on cards in hand which would need to be specified on the card.
@Crusader3454
@Crusader3454 5 месяцев назад
gruul ogrelord might be fair at 10mana 10/10 dormant 1 turn
@andyspendlove1019
@andyspendlove1019 Год назад
The 7 mana minion pool for Evolve purposes is absolutely horrendous right now. So Exaggerating Braggart would probably be pretty balanced right now if introduced to the game.
@tomdilly3230
@tomdilly3230 Год назад
A possible 47/50 but fuelled by anima knocks 4 off?
@cookies23z
@cookies23z Год назад
holy shit, its Gruul! the golden god of hearthstone!
@nikospyridis9579
@nikospyridis9579 Год назад
2:22 I think he should have removed a star because remember, it CAN get discarded, removing the downside essentially.
@rinne-8810
@rinne-8810 Год назад
That's fairly hard to do. You have to draw the minion before turn 12 and consistently have enough discard effects and also hit the card.
@somedudeontheinterwebs45
@somedudeontheinterwebs45 Год назад
There are almost no classes that can willingly discard cards besides exactly Warlock though
@izaiahsundquist6877
@izaiahsundquist6877 Год назад
You're not power creeping a card if it never saw play. Instead you are fixing the card so that it can now see play.
@noragilman2643
@noragilman2643 Год назад
Creator of that card here: I disagree, I think powercreeping is just printing a version of an existing card that is strictly better. No, it's not guaranteed that this version is better, but considering how easy it is to get denathrius to high numbers, I'd believe this to be better.
@tarille1043
@tarille1043 Год назад
@@noragilman2643 How easy it is to get Denathrius to high numbers... In classes that aren't Warrior. Honestly, the card should cost 2 mana. Since, you have to consider it's competing against other armor cards like Iron Hide (1 mana 5 armor) or Heavy Plate (3 mana 8 armor) which don't need to be stacked. It's one of the main problems with the original card, 4 mana requires 10+ armor gain to be a somewhat reasonable gain for the cost. At 2 mana, getting around 6-7 armor is a reasonable investment, with the potential upside still being super stacking possibilities if running a minion heavy control deck (AND drawing the card early to be able to stack it).
@noragilman2643
@noragilman2643 Год назад
@@tarille1043 would you say if it was the same and just started at 10 armor it'd be worth it? Because the biggest downside I see this card being is a dead draw.
@tarille1043
@tarille1043 Год назад
@@noragilman2643 If it started at 10 armor, it'd probably be okay, if a little clunky to use (4 mana on just armor kind of will be) It'd feel similar to Unidentified Shield when it gets the +10 armour bonus (Wherein it becomes 6 mana gain 15 armour)
@thatweirdguyoverther
@thatweirdguyoverther Год назад
Trump has gotten much more forgiving when it comes to design this series - he definitely would've docked at least a point from upcast for using an old set's mechanic (not to mention being a 0 mana mage spell), and likewise Tal'kol casting a 3 year old card. Not a criticism nor a compliment, just an observation
@Patashu
@Patashu Год назад
I forget which episode, but some episode he explained 'if a card looks like it intended to be designed in a certain set, then I'll rate it as though it retroactively existed then' or something like that
@nick1834
@nick1834 Год назад
The sapphiron seems too good eh? Why would you NOT want that
@ktktktktktktkt
@ktktktktktktkt Год назад
6:28 it's way too strong though? Shaman has lightning bloom so it's not hard to trigger this on the turn it's played, potentially before turn 5 and tidal wave is an 8 mana card which has been played competitively for 8 mana. Similar effect to prenerf kaelthas sunstrider but costs 1 less mana. Because of the difference in wording, it's kinda like kaelthas where the 4th spell u cast is free but u draw a card after. Since it costs 1 less mana but requires 1 more spell cast, I do think it's very comparable to prenerf kaelthas
@Mene0
@Mene0 Год назад
Felix soo cool
@tourugo
@tourugo Год назад
What happened to the last Trump's kingsbane video?
@OneOfTheLoveless
@OneOfTheLoveless Год назад
Gruul the dragonkiller is notably not an ogre.
@jeffreystone8974
@jeffreystone8974 Год назад
Sappiron, if the text says "the first time" couldn't you just overload turn 12? That feels too powerful in a Shaman deck 💀
@ZafrasF
@ZafrasF Год назад
The way it's worded Sapphiron doesn't consume mana, when you get to 11 you get to play it for free. Anyway still balanced, 0 mana 12/12 on 11 mana ok.
@YourLocalJester
@YourLocalJester Год назад
Having too much disruption is, imo, really bad for the game. Your opinion is that it's fine because it is too slow against aggro... When such thinking is applied to the game, it drives the game into a rock-paper-scissors state. And I mean it. If a deck type wins against a deck type it counters so consistently that the community calls it rock-paper-scissors, then there is a problem.
@wsmiles8677
@wsmiles8677 Год назад
Gruul the Ogrelord is an incredibly difficult card to put in a deck. This card is fine. You likely aren't just playing 4 ogres in your deck so you need to sacrifice deck slots for this combo. And Gruul is very slow.
@YourLocalJester
@YourLocalJester Год назад
@@wsmiles8677 Gruul is fine, I was talking about his reasoning.
@loosos4699
@loosos4699 Год назад
I have no idea how you arrived at this conclusion. Sure there were disruption effects that pretty much won the game when played, like far-watch post against aggro, but aggro still had a chance if the slower deck draw poorly or it pulled got some insane start itself. The only true rock-paper-scissors came with matchups like control vs combo or control vs control with a guaranteed win condition. Those were the games where it would make sense to concede since there is almost a 100% chance you lose if you are on the wrong side of the matchup. This card targets precisely those matchups and gives some fighting chance to regular control decks against combo. And it's not like the effect is easy to achieve summoning 4 ogres which are generally pretty bad and then playing a finisher on the turn where you can still stop the combo is not at all guaranteed, combo would still probably have a favorable matchup but there would be a reason for the control deck to stick around and try to win. Also, you may not realize but 4 ogres is a lot for a tribe that is quite rare, you would need to run at least 6 ogres for consistency, and with the Grull that is a 7 card package which will make you a lot weaker to any deck that plays faster. All of that just so you can have a chance against combo and some control, it still might not be a tradeoff many decks would make.
@somedudeontheinterwebs45
@somedudeontheinterwebs45 Год назад
Almost every card game is rock paper scissors because that's the end state of powercreep. Powercreep sells packs and makes money, so companies do more and more until they terminally fuck up the games balance and reach a point of no return. From there the best thing you can do is maintain rock paper scissors, because the damage has been done and no amount of bans or nerfs will improve the game. People will look at new sets comparing them to older, more powerful ones and asking why they should play any of these cards, at which point they quit. It's all about profit, and what makes money in card games is powercreep, no matter how toxic and anti-consumer it is.
@dragonhuman6484
@dragonhuman6484 Год назад
You always think hard on 0 cost spells because of gadetzan auctioneer, 0 cost twinspell not even mentioning it? or is this a meta change idea?
@user-xn5tm1by8p
@user-xn5tm1by8p Год назад
Ok ornn is a custom card Pog
@lettucebob7395
@lettucebob7395 Год назад
Docking design because you can evolve to a 7 drop doesn't make sense because Shaman can already evolve to a 10 mana card on turn 2
@CardbroadM
@CardbroadM Год назад
Yeah, but is THAT already a bad design? And we’re just repeating it in this case?
@delvechiocavalhieri2105
@delvechiocavalhieri2105 9 месяцев назад
Well, 10 months late to the party, but I think the downgrade of Paladin's Hero Power (card: Sir Finley of the Sea) is too much of a downgrade. Any other hero power would still be useful in some circumstances, but adding a 0/1 to the field will only take space. I think it must have at least taunt.
@94alibey
@94alibey Год назад
Sapphiron feels like a huge drawback for what it does you bassically skip a turn in most cases. İf you dont have a bord on turn 11 your oppounent just gets to set up a board and hit you with it knowing you cant do anything about it . İt needs to have taunt or rush or smtg to be playable imho
@josephford2226
@josephford2226 Год назад
Since it's being "played", it could also be given a good battlecry. Like "deal 6 damage to all minions" or "gain 12 armor" or something.
@benlarson6031
@benlarson6031 Год назад
Oh no I have to play a 12/12 from my deck and I get two more mana for the rest of the game what a horrible downside
@josephford2226
@josephford2226 Год назад
@@benlarson6031 A 10 mana minion that doesn't stop the opponent from doing anything is often referred to as a "10 mana do nothing". If your ENTIRE turn consisted of just putting a 7/14 on the board (which is why that minion was considered bad), then it's not a good turn. You could literally double those stats and put a 14/28 on the board, and it's still barely good. When you have 10 mana, you're nearing the endgame. Even moreso when you have 12 mana. You might be low on health. If all your mana went toward a 12/12 that doesn't prevent anything, you might just die to the opponent's board presence next turn. And, everything I just said is EVEN MORE true with this card. From the very beginning of the game, it is ANNOUNCED that your turn 12 will be "do nothing". The opponent can purposefully put down a huge amount of threat on turn 11 knowing that you literally CAN'T do anything about it. Overcomitting to the board is often seen as bad because your opponent might (and probably does) have an AoE answer. But, when you know they literally CAN'T AoE next turn, overcommit away!
@TheNegronomicon
@TheNegronomicon Год назад
Playing like an ogre = Typical Hearthstone AI
@jammyplayz8804
@jammyplayz8804 Год назад
Finley brann
@olivergre1054
@olivergre1054 Год назад
Hearthstone still exists? 😳
@kozmoman1066
@kozmoman1066 Год назад
Why not 4.7 out of 5 stars?
@mikeharman4257
@mikeharman4257 Год назад
"Tenth"
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