I think Triple Strike might see some use as a searchable Lightning Storm. Getting 3 Six Sams on board isn't hard, especially with the new tuners. So Triple Strike can become a good going second option.
Love Six Samurai! Used to play the World Championship 2007 game on the DS all the time and loved playing the OG Six Samurai, so I have some emotional attachment to the deck. Plus I love that they have a new synchro that breaks boards going first and is supported by chain-blocking. Using Guardian Chimera in Lunalight felt so good and powerful. And as a blind second deck aficionado, I can’t wait to play with these new cards!
My whole channel is devoted to running six samurai.i can't believe it the have to have more then just these five coming out 🤔they should have gave us at least six new monsters.the quick play is solid but locking the monster too once per turn hurts the full power combo of infinite summons but I would have to proxy and try out too fully see.and the float effect on enishi syncro should have been on the other one
@@jenslinde9802 correction 🤦they gave use a dark tuner with one of the new cards it is a cool card to summon but the full effect of the card won't get off
Six Sams are joining in into utilizing Fiendsmith to its fullest potential (as the generic synchro they got is both a Duality target as well as a lvl 6 so this is about to get out of hands quickly). Droll about to become a very popular card again
So with the Final Effect of The First Tuner, you can potentially slow down some Xyz and Synchro Deck that run on Dedicated Level Brackets. One of the Things that actually makes this Deck Great is its easy access to heavy draw and search power. ROTA, Shine’s Smoke Signal, Six Samurai United, and of course Gateway of The Six. With this New Wave of Cards the deck is now much less dependent on Gateway for Speed. One thing I’m unsure about but hoping for is the idea of the Deck’s Original Back Row Lock. Legendary Six Sam Shi En could negate a Spell/Trap once per turn, and Shogun limited your opponent to only Spell/Trap per turn. I’m unsure whether or not that means those cards can together lock down the back row, or the current ruling means negating the card allows your opponent to activate another.
Depends on negate the effect or negate the activation. If you negate the effect, the activation got through. If you negate the activation, then its like no card was activated and HOPT didnt applied cause there was no activation happened.
It depends on negate the effect or negate the activation. If you negate the effect of a card, your opponent cant activate a New spell/trap cause he activated one. If you negate the activation of a spell/trap, then its like no card was activated and HOPT didnt applies so you can even activate the same card. Its all about the wording in the card. Negate the effect or negate the activation.
@lasse0612 Well that sadly means that that the First Two Shien Monsters don’t lock the Backrow. Moreover, Enishi also negates the activation, not the effect. Still, not many players know that lol. Either way, these Cards still provide phenomenal support to the Archetype. Looks like most of the New Six Sam Deck will be mostly Level 3 Monsters. You have Three strong Synchro Monsters, potential access to Rank 3 Xyz Plays, and at least One copy of their Fusion Monster can be splashed in here. With all the innate Searching and Draw Power available here, this deck can search most if not all of its key pieces real freaking quick!!
The first 4 are SOOOOO good, like REALLY good. I don't know if its enough to push this deck to a tier 1 status, but it is most definitely playable at a rogue level at the very least which is epic.
Klesha Six Samurai searching great shogun Shien they can end on a monster negate , spell /trap negate and anti spell This deck end board is going to be so disgusting… I love it lol and let’s not forget gateway in archetype rota that’s not once per turn you better have the droll or else it’s over
Off of the new Shien synchro you can search the OG Shien which is an easily summonable pseudo-floodgate; “your opponent can only activate one spell/trap per turn” so obv that + OG Shien synchro = no spells and traps on top of your monster neg so decks relying on spell/trap starters are just going to get shut down OG Shien SS itself if you have 2+ 6sam which is easy, it’s always been about a way to get to it consistently and now we have that, yippee!!!
unfortunately if you have og shien and synchro shien Im pretty sure if you negate a spell/trap it doesnt count as their one spell/trap for the turn so its not that broken still good though
@@justinianmakesbyzantiumgre5716 idk you might be right but I’m p sure you can lock them out bc: OG: Your opponent can only activate one spell/trap each turn Synchro: Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. So although the activation is negated, it would seem that contextually they *have* activated a spell/trap? As to negate the activation with Synchro Shien, your opponent has to have registered a spell/trap activation? YGO rules r always kinda a bit messy to me though so I absolutely could be wrong but based off the reading that’s how it would seem to interact to me - obv it could be that if an activation is negated it essentially “retcons”/stops it in terms of OG Shien, but I think it’s worth noting that activation and *successful* activation (not negated) aren’t necessarily the same thing but are both forms of activating a spell/trap (declaring a spell/trap activation)
@@justinianmakesbyzantiumgre5716 nope, I’m just wrong: OCG Rulings If the effect of "Great Shogun Shien" is applied, when "Magic Jammer"/"Seven Tools of the Bandit"/etc negates the activation of a Spell/Trap Card, the opponent can activate one more Spell/Trap Card.
Quick to call cards in the archetype bad or loopable, but happy that some of the cards get once per turn effects. Like look lol if we had to deal with degenerate decks like tear and snake eyes, then F it give more old archtypes broken effects to compete OR Konami needs to take a massive step back on the broken effects all together.
I just have 2 questions: (1) in which part of the time line are located these new synchros? (Shien could be resurrected by monk but Enishi makes no sense in that regard since he is still alive) (2) So if Shien only has synchro variants, does this mean Shadow of the six samurai (real MC since Shien is the antagonist) will be/have only Xyz? (a rank up would be nice since Shadow's effect is awful even for his release date standards xD)
The synchros are obviously an upgrade to their legendary six samurai counterpart. So it's long before Shadow's appearance. The monks here are probably a play on the incident where Nobunaga slaughter the buddhist monk. Obviously they can't have it too similar to the inspiration, so they have the monks to become battle instructors that help the legendary six samurai to gain new powers instead (Shi En and Enishi gain their new synchro form, while Mizuho and Shinai gain the new six strike card as technique). This means there should be at least 1 or 2 more cards that depicts the missing 2 legendary six samurais (Kizan and Kageki)
The new shi en is a custom card, too good! The new enishi is also cool going second. the archetype definitely needed more main deck "six samurai" monsters than can easily special summon themselves with less restrictions to get more counters with gateway without relying on non-engine cards and other card shenanigans to make the link 2.
These are great cards for the deck, but the gate needs to have an errata as you can get too many counters in one turn and just keep spamming the board over and over again
Six sams are no longer a glass cannon to Nibiru. Might be a deck to have on our radar after years of its irrelevance once this new support gets released.
Also the quick play spell is a monster reborn, which helps playing thru nibiru(after nibiru is used to clear the field, i use my quick play spell or literally, actually, the real monster reborn or living fossil to revive a six samurai, i get counters on gateway/dojo/united, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i make rank 4 xyz, then i add grandmaster special summon him, get counters, then i make saryuja draw 4 cards, then saryuja summons a six samurai from my hand that cant summon himself like mizuho/shinai then i get counters, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use those counters to add kizan, special kizan, i get counters on gateway/dojo/united, then i use those counters to add kizan, then i use the 9 trillion counters i accumulated to ftk or handloop the opponent or set up 9 trillion negates.
the problem with six sams was that while their regular main deck minsters were mid their tuners were really mid and had to rely on something else to summon them out they fixed that now plus gave them new synchros and a new spell i expect at the very least a tier 2 deck maybe even stronger if it can get out the 2 shiens on turn 1 with the new spell easily or if they can still keep their naturia extra deck line, hoping they fix darkworld's problem of having relatively weak end boards and not alot of good fiend extra deck monsters to summon
the tuners adding a quick play spell/six strike card is terrible. they cant add gateway or even dojo or united. They should have added spells that mentions bushido counters in its text.
Am I going to wake up to Dark Magician or Red Eyes Support ever?? or Konami just remembers these stupid archtypes!! I mean it's the Main protagonist's deck for christ sake Konami!!
@@SuperMechagodzilla-to5ni lol.. are you kidding me! DM had good support like 8-10 years ago! And the last support was "the dark magician" fusion monster which lets u draw a card! WOW and here you getting free summons, negations, bounce effects and recycling effects. While in DM if you don't open with Souls and Rod ur setting ur Super Poly and pass!! Dude DM is simply trash if they don't give it a decent support that make the deck highly competitive
@@starbound100 at least Blue-Eyes is getting 8 new cards in September!! I mean we all here commenting and discussing a game called "Yugi-Oh", that is literaly based on Dark Magician being the main ace for the main protagonist that this whole game is named after -_- !
@yu-gi-ohmeta385 1) it's gotten many good cards since 2020, such as magician souls, the dark magicians, timaeus the united dragon, etc. 2) What a non point lol. The last monster sucks sure, but don't ignore the many recent powerful dm cards. 3) The quality of the support was never brought up previously, only that you think that an over supported archetype like dm should get support but not decks/archetypes that need new support
I hope one day OCG gives UA & FA some love. I know they're TCG archetypes, so probably super low on the priority list, but they deserve some proper support and love to modernize them. Honestly all the TCG archetypes could use support, and we know the TCG not only won't give it, but is incapable of creating good cards to be support these decks need.
im combo player enjoyer, but i hate six sams. i also never lost form six sams, but i hate watchng ythem combo for 20 mins the ending on nothing. but either way the deck was always go hard or go home and i hated it
its terrible, the tuners cant add gateway, they can only add quick play six samurai spells or six strike, neither of which, gateway falls into their category
i dont know why. whats the point of giving an 'already good' archetype like six sam new support? especially when there tons of suck deck in need like mist valley / iron chain for support to make them at least playable
its not actually good. most of the cards in this deck including this new support r trash. ascetisim is a shet version of emergency teleport. u need a six samurai on field to even use ascetism and u need the attack values to match. e tele doesnt require anything on field or attack value to match. double edge sword tech is a shit version of gouki's spell that monster reborns 2 guys. Since double edge is a trap, its useless in a modern combo deck. so the monsters dies during the end phase so u cant even chain double edge on the opponent's turn if it gets popped, so u the earliest u can use double edge is turn 4 and thats if u go first, if u go second its turn 5. god awful
six samurai united has a maximum capacity of holding 2 counters so it cannot be part of the 3 card combo u need 1 of those 3 cards to be a spell that can hold at least 4 counters for gateway's 2nd effect to add a six samurai from deck/graveyard to hand to continue comboing
even the link six samurai has its downfalls, it has to discard a card to add gateway to hand, almost every other archtype link gets to search their archtype card for free(dragunity romulus, wind up zenmaintenance, salamangreat baelynx, ancient gear ballista, ancient warriors oath- double dragon lords, dark infant @ignister, gem knight phantom quartz, magical musketeer max, marincess sea angel, prank kids dodo doodle doo, striker dragon, sunavalon dryas, test panther,
honestly speaking the only 2 good cards in this deck are gateway of the six and kizan. gateway lets this deck infinite;y recycle six samurais(mostly just kizan) and kizan allows this deck to infinitely summon link monsters and rank 4's which can enable FTK's(gagaga cowboy) or handloops(evil swarm ouroboros)
*Vader breathez heavy* so let me get this str8... six samz got new support b4 psychicz??? Can I get tha O.G. psychicz retrained komoni?? @ least make thought ruler great again... *Vader breathez heavy*