One of my favorite tips is: you don't need a full hydrazine in the chemistry lab, you can use a partial canister and it works just fine. Easy way to get partial canisters of it: put a few full hydrazine in a medium fluid canister, start to pump out a new canister and grab it quickly before it fills the entire thing. If you grab it fast enough, it will be less than 25% full.
0:00: Intro 0:22: 1, glacio OP research 0:45: 2, True Flat location 1:09: 3, soil to scrap 1:28: 4, medium generator 1:50: 5, Research samples better lol 2:08: 6, Use a ton of small wind turbines 2:25 7, stay away from calidor, vesenia, and novus. 2:56 8, free dynamite. 3:09 9, trading platform currencies. 3:26 10, true flat on top of gateways is better 3:43 11, you can also build under gateways. 4:05 12, invisible extender cables with true flat. 4:28 13, bring aluminum to new planets. 4:47 14, bring a medium genator to new planets. 5:21 15, all things in game work out of render distance (like research!) 5:47 16, wide and boost mod together are OP. 6:21 17, you dont REALLY need the oxygenation for small shuttles. 6:52 18, make sure to have a normal soil centrifuge if you have one for scrap. 7:21 19, skip the medium shuttle bozo. 8:01 20, skip the 2nd drill mod and maybe the 1st. 8:18 21, drill and paver is great for roads and railways. 8:27 22, large rover is best for gathering soil, but have a designated area. 9:03 23, inhibator mod is good for organic gathering. 9:09 24, inhibator mod and terrain analyzer makes it so you can paint different colors. 9:24 25, theres a creative drill menu!!! 9:41 26, narrow mod for true flat. 9:53 27, boost mod alone is worse than wide mod alone. together is best though. 10:42 28, glacio cave research method. 11:02 29, wind small is best, solar medium is best. RTG the goat though. 11:49 30, medium generator can be automated with wind or solar. 12:41 31, you can find large wind turbines for free on glacio. 13:10 32, you can find copper in sylvas caves when it gets red. 13:21 33, you can walk slowly. 13:25 34, materials that are better to scrap vs get from centifuge. 14:03 34.5, Yeah i dont know either. 14:16 35, true flat sensor arcs look cool. 14:27 36, blow exos cache'd up in clusters. 15:08 37, get ingredients in bulk for nanocarbon alloy. 16:21 38, Steam forums to find friends!! 16:51 39, use splitter to cut power to atmospheric condenser. 17:22 40, skybase solar on the poles of the planet. 17:41 41, infinite bytes. 18:08 42, dont use auto arms to transport long distance. 18:24 43, you can make extenders multi directional. 18:40 44, medium platform A is better than splitters at times. 19:15 45, STOP USING GLOW STICKS. 19:17 46, Research from glacio can be repackaged. 19:42 47, sky limit base using landing pad. 20:05 48, creative save from a survival save. 20:44 49, fast pickup tethers. 21:02 50, wide mod with flat is great for cave drilling. 21:16 BONUS, Scrap dynamite gives you more scrap...... TIPS I FOUND IN COMMENTS: 1, sphalerite research from desolo is 6900 bytes but is faster than glacios. 2, atrox caves has 600 byte research samples. 3, you dont need a full hyrazine in the chemistry lab, a partial one works just as good (Holy crap this is useful) TIPS FROM ME: 1, Hydrogen research from atrox has more bytes than desolo and glacio research. HOPE THIS HELPED HAVE A GOOD DAY
I like how it goes from the 50th tip about going to caves, then switches to the un-numbered dynamite “tip.” Very subtle. (Only the true astroneers will find out what scraping dynamite does.)
I genuinely tested that in survival thinking it would work one time. Idk what I was thinking. Let's just say it didn't. My goal for this video is to make at least one person get unironically livid that I told them to do this, but I worded the tip carefully so that I'm not liable. It indeed gives you scrap. It just gets rid of your scrapper to do it.
I’m probably late to this video but bonus tip: if you don’t want to use your resources to make a nano carbon alloy just use the pet usagi on atrox because he can track crashed satellites or whatever they are called and the crashes satellites on atrox have a good chance of giving a nano carbon alloy Bonus Bonus tip: it’s the same thing with glacio but it’s steel and titanium alloys😁
the fault finder is something you unlock in the missions in late game where you go to the sun room, and do stuff in that questline... if you can select fault finders in your trade platform its probably already unlocked (since you probably did all the missions already). the fault finders cost scrap+astronium to make, so kind of more expensive than the other two options in the trade platform.
13:08 can confirm, i found a functioning extra large wind turbine on atrox and spend 20 mins trying to get it back to my base cause all I had was a tractor
30 If you run the wind and solar through a battery then attach the Power Sensor to the battery it can be used to trigger the Generator when neither wind or sunshine is available (or even if their is insufficient power provided by wind or sun) PS Use an Extender between the Battery and the Generator to stop the power going back to the Battery which will trigger the Generator on/off rapidly.
I think I used a battery back when I first made a video on this, but my tactic was wonky so I just decided to simplify it so my worm brain could keep up.
@@worldclassjerk-epicgamer Yes, I remember that episode and never looked into it any further. But I think the problem lays in the use of the Battery Sensor which has just that one option, rather than the power Sensor which can be set to 'Power gained or lost'. It may also make a difference with the layout of the connections. I ran wind/solar > Battery on small platform with Power Sensor > Extender (to stop energy flowing back) > then Generator > machinery. I just ran another test and a battery is not needed at all. Just connect as follows: Wind Turbine > Solar Panel > Power Sensor > Extender > Generator > Machinery. That would be good in early game then, as Mdm Batteries become available, place them before the Power Sensor so that the Generators don't turn on until the Batteries have been drained.
@@worldclassjerk-epicgamer To be quite honest, I seldom, if ever, use the generators. I think its just an hangover from the early days when generators ran on coal which was very hard to find and I've never gotten out of the habit of finding other ways to generate and store power.
@@tassie7325 I remember the og generator. I thought it was a much neater concept than just placing solar panels and such, but I was really disappointed to learn that it sucked. I like how the new one is certainly useful at some times, but just like with everything else, it is overshadowed by the RTG. I honestly think the game would be far more balanced without the RTG, as you would have to put in genuine effort to achieve 24/7 power.
Another item to bring on planets is packagers because if you use it on your thruster it regains it’s fuel but make sure the thruster doesn’t turn to scrap
I watch a lot of guides/tips/tricks videos for various games throughout my gaming hobby and this is one of the best ones. Quick edits, good humor, no annoying music, useful tips. Nice job!
30) When using Solar AND wind put a splitter that drives the power to a single node so as long as there is power either from solar or wind the button will be off, when power from both of them runs out, the generator(s) will turn on.
Yes the research aide pods can give you technology ones that give you 7,000 bytes but there are research aide pods on Desolo on the surface that take sphalerite and give you researches that are 6,900 bytes, what's good about this one is it gives you more bytes per minute and is quicker than the other one. There are also research samples in Atrox's caves that give you 600 bytes each.
Tip 36: The easiest way to get this many EXO caches is to run rails to the Mantle Cave Layer of the planet you're based on, and collect any nearby caches. Load them onto a train and easily send 5 at a time to the surface. All of the required resources can be found on Sylva, and are low in byte cost.
Fun fact, since the introduction of Tapper, you can actually make an automatic infinite scrap generator. You need to go to a planet with Sulphur gas, bring some tappable plants. Plant, then tap the plants to get organic, cook it in the furnace to get carbon, mix with sulphur, to make explosive powder. DO NOT, I REPEAT DO NOT MAKE IT INTO DYNAMITE. instead make fireworks, they take 1 powder. Each firework makes 0.5 scap.
14:12 34.5 There’s actually a pretty good use to that thing. It’s just lore material, but it also has the affinity to roll to the closest point of the core. That means that you can use it as a level measure tool, by adjusting the floor so that the ball doesn’t roll on a flat surface you’ll be able to make a perfectly levelled floor anywhere you want!
For tip 17, while walking around with the small shuttle, I use the thruster slot with a storagepart as well, and continue to use this system with tier-uppin.
Over a thousand hours in this game and I did not know about that action with the extenders to turn off the flow direction 🙃 Even the Wiki doesn't mention this
I'm impressed to learn that anyone has more hours than me. I was really insecure about it. I thought I was the only one. Also, yes. I just recently learned that. I just so happened to notice an action available on it.
@@worldclassjerk-epicgamerI've been playing this game for years now (it was on Xbox at first so I don't have the hours logged) but I hadn't noticed it till recently either. Maybe it's new? It's defo been about a year since I last played.
2:36 7th tip. I like calidor as my second base because it has Sufule, Copper, and Tungsten. Which the copper can be used as solar panels and tungsten for median generalers. And you get like a 2-3x solar power output than most planets and not to mention the 24/7 solar power glitch with the north pole
I usually like to go to Novus. Iron for me atmospheric condenser, lithium for medium batteries, high winds and high solar. Plus methane, necessary for silicon, which is necessary for a HUB. Which I like to use since it gives me a constant supply of oxygen en power. Even if I didn't go there with an rocket but via the core transport system
btw you can expand all storage using both the large storage silo B in conjunction with medium storage silos, thing is the items clip into each other but they don't mess with each other usually I use this method for when I'm mass producing, but obviously since they gave us the resource canisters this method doesn't get used as often but considering that LSSB has 12 medium slots (technically 24 small slots) and that the regular medium silo has 24 small slots you can fill all 12 slots with these medium silos giving a total of 288 spaces very much an overkill but fill 144 with solar and 144 with wind and never worry about power production use 96 solar 96 wind and 96 small batteries and you'll have yourself an amazing power bank but I doubt you'd want to actually make multiple, or need to
9:00 small funfact! If you place soil with your drill you will accidentally collect the reasource around it on a large area, I did this in an astronium deposit and got 4 containers
you can remotly (or when other sertian conditions are met) detonate a dynamite by placing it on a small furnace and just connection it to power when you want to set if off. Can also be used if you want to detonate it when day hits or when the wind comes or goes)
A tip I found is the hover board removes carry weight powered on unpowered, so you can move while holding an XL item like a shuttle or XL windmills unencumbered.
Regarding the tip #50, you can enter into a slide on slanted surface with flat tool + wide and you will get near core in just a few seconds. All you have to do is make the slope a bit steeper from time to time and repeat
for number 31, it is indeed true you can find working XL's as ive recovered 2 fully working XL wind turbines before, you can also recover working rtgs from field shelter wrecks
Early game with small shuttle use a med storage where the oxygen generator goes to increase load capacity. You can take the oxy gen along package if you want but your shuttle provides oxy without it. Just can't tether from it but you can haul the shuttle as you explorer. I prioritize research points for the packager first. Makes hauling research samples and other things much easier.
Man, most of the world is missing out on Astroneer. It's literally the BEST video game, and nobody i know plays it (except my friends who i made buy it). Thanks for doing awesome content like this, and hopefully dragging people into the fanbase. :)
PRO TIP The best tip I have found out is that you can grab object from much larger distance if you equip your tool before you grab it. That saved me so much headache when trying to grab stuff that are falling down the caves without going down to grab it (also it allows you some epic mid air grab moments that you feel good about yourself), and also its easy to organize large bases without moving so much. I thought this should be worthy mention to this top 50
On glacio in some of the large wreck, you can find pretty much the exact materials you need to make a large shuttle or even a drill mod 3. Another thing, DO NOT SKIP OVER THE FIELD SHELTER DEBRIS ON GLACIO! Most of them i find either have a medium batterg or a WHOLE RTG! Just bring a packager, hope you get lucky and BAM you have an rtg that you can get early game.
i highly recommend making auto byte farms instead of using 8 stacks of tethers because you can be on a different planet doing something else and your bytes will skyrocket. i like making mine by putting a proximity repeater on top of a delay repeater and put it next to a scan sample spawning area (dont forget to set the delay repeater to 25 ticks)
I can confirm that you can get XL wind turbines and even solar arrays but you can also rarely find working RTGs and medium batteries on field shelter debris
"Don't go to Vesania in the early game" Me going to Vesania 5 minutes after starting the game with a full inventory of cables to explore caves, and coming back 10 minutes latter with almost 40k bytes and saving hours of a boring grind to be able to research stuff.
@@worldclassjerk-epicgamer I just don't like glacio at all, i guess most don't like as well, that wind noise is sickening, the caves itself are easier to run around, but the planet is a big meh
1/1.5 small wind is 1/3 scrap while 1/5mediumWind and 1/10 large wind are both 0.3 scrap. This accounts for direct soil conversion when more efficient.
I had a scrapper inside my auto dynamite factory on calidor, one day i misclicked and shredded some dynamite. That was the biggest hole I have ever seen in the game
I have my EXO request platform next to my XL Shredder. I have come very close to shredding full canisters of Nanocarbon Alloy. I need to move it before the inevitable happens. BTW, this was during A.M.P.P 2023.
The other two in that list are also overpowered. The power from rogal and invincibility from Princess is really useful and it's almost impossible to have as much fun without them. Yes, I know hardcore players have to go without, but my hardcore world somehow broke and I can have snails now.
The dual proximity buttons is the fastest most efficent way to get bytes. Drop two and they activate each other endlessly at no cost and will immediately activate the portable bytes as soo as they spawn.
Plant a bunch of pop coral for Infinite research items it doubles Everytime you harvest and replant or set atmospheric condenser to make gasses and have auto arm put in research chamber
Don't take this as an insult but I really like how "human" you are in your videos, like in a lot of other astroneer tip video it just feels like a wiki is talking to you and it can get kind of annoying but with you it feels like a friend letting you know all the cool stuff he found
I need some advice with "filling holes smoothly". Lets say there is a natural curve in an area or I want to make a natural curve. It's not a true flat nor is it meant to be flat, just general trerrain touch-ups. I find that if I use the dig, build or flatten modes, all of it tends to make really bad terrain. And there doesn't seem to be a drill mod for "smooth terrain". . . what would your advice be for that. Also, the BIGGEST tip I found is that you can tilt your camera up or down in drill-car to change the angle you are drilling at. It makes traversal SOOO much easier when I found that out.
@@worldclassjerk-epicgamer Do have any videos on how you make buildings? Like, legit structures out of terrain? I saw yout level block tutorial, but not one on "terrain base building". I know one would just be an expansion on the other, but if you don't already have it, I think it would make for a great deep-dive video.
I recently did a stranded save and I definitely got a extra large wind turbine right off the bat matter of fact where your character spawns it's right over the hill from where it spawns
somtime ago i made mistake of curiosity and it was close to my gas storage and i had rly cramped up base so yeah even today i somtimes find on of my platforms witht large silos b with rtg's
The fault finder is an item that you unlock from a mission but you most likely dont know it because you only play creative you kann craft it with astronium and scrap and you have to fill it with flying white blocks in the air and wenn its full you activate it and then you can put in the trade platform BTW the white Blocks are just there when the fault finder is on
About blowing up Exo boxes... If you are careful in stacking, you can create stacks of 5, and arrange them in a 3x3 stack configuration. After that, place your bomb on the middle-most box, and blow ALL of them up at once... Stand back, as it does create quite the large crater. It seems the boxes have a small amount of explosive power, too!! So, I have yet to find a limit to the number of boxes you can blow up with one bomb. As long as you stack carefully, I can see the potential for blowing up 100 or more at once, with just one bomb....... Your frame-rates are going to be in trouble, though... LOL!
I like to carry 3 small canisters and angle the flat level down like you said.. But i get a running go and slide down whilst cleating the path. I die alot like that. ( i ha e 27hrs on console) think i love the game lol
I disagree, Vesania is often the first planet i visit for early lithium.. Getting medium batteries down so my base can still run with no wind/solar power makes life SOOO much easier
Do you use the slanted storage for your RTGs for aesthetic or is that better than those silos with 2 dot slots? (sorry I'm not super well versed with the terms)
34.5 14:o5 the ball's pattern looks awfully similart to a visor or skin (cant remember name) that had a moving dotted pattern, besides that its probably just a lore item seeing as it has a description like artifacts and doesnt have any attachment points No idea what the rift effects could be tho UPDATE: i found one in my save on novus and it can be placed on platforms maybe it is researchable ill try to find out UPDATE (final): i wasnt able to research it all i was able to do with it was transport it and change it by pressing f with that rift effect
I dont think you can get automaton anymore, but i have a few on my save. They are little robots from an event. Hope this helps(: -edit idk why but i have so many random event tethers and i still dont know why🤣
I thought i played it all till 46... Then 47 some wicked bases you got going . ..Also i play on ps4 so number 50 the upgrade is to sprint fall and flat print to the bottom.
For infinite bytes it's EXTREMELY easy to set up an auto arm wih a research station and an atmospheric condenser. You can research gases for bytes lol various types are different amounts but regardless, it's 0 effort once you set it up and you will never need bytes again.