The cat's bell in ff7 isn't necessarily hard to get, but it's wildly overlooked as a chocobo racing prize. Heals 1hp per step. Take it off when you reach 7777. Win next fight.
I love how FF asks it's players to master the games, and rewards mastery with OP items for you to break the game even more, it's almost like a little appreciation message for the completionist saying: "thanks for caring so much about our game"
I completed pitioss ruins after a grueling 4 hours that really tested my patience, I was so relieved when I finished it. But it was all short lived until I crashed the regalia while trying to fly back. And I didn’t save. It took a lot to try it a second time but i got it in a little over an hour and yes I did save after that. Never going anywhere near pitioss ruins again
I remember starting it having no idea what it was about. Unfortunately I started around 10pm at night and said I wouldn't quit until I beat it...damn near had to pull an all nighter, but I got it and was so satisfied!
only tried the flying thing twice i said what another 10 minute car ride i can't skip ever since i've done it a millions times already but never even knew about this since i didn't really car to explore the game just to get the platinum trophy
I spent over 8 hours in FFXV passing the dungeon to get the black hood. To this day I still feel a sense of accomplishment from passing it, but if I ever play through it again, I'll most likely skip it.
Pitioss was clearly created by an incredibly sadistic madman. It is pure, undiluted, controller throwing fuel even with a guide. I got every item and reward Pitioss had hidden in it (holy crap there are a lot of well hidden items) its been about a year and a half since I ran it but I know my time spent just in Pitioss was over 10 hours. And I just hope no one else has a tinyyyyyyyy bit of stick drift on their controller because ohhhh boy does that make this even more... "Fun".
The Butterfly hunt from FFX to acquire one of Kimarhy's celestial weapon upgrade was an absolute nightmare for me. Can't explain exactly why and I know for most people dodging the lightnings was extremely more challanging but I remember it took me weeks to complete that cursed minigame
The butterflies were a pain because it was hard to gauge depth perception even in the remastered version, so when you thought you were running by it you’d run straight in to one, the lightning dodge challenge isn’t so much difficult as it is gruelling and time consuming since there’s a spot by one of the small craters where the frames reset and you can time it by using that spot over and over
I never finished either the lightning or the butterflies; the latter was extra hard for me because I'm partially colorblind, and the dang things all looked the same to me.
Ah, The Black Hood, Going through all the dungeons first, TWICE, then proceed to go in a huge dungeon puzzle the scale FF has never seen before, it was...unexpected, and effing difficult also partly because of the controls. I didnt like going through it, but i hella respected the work they put in it.
I got the Gotterdammerung the original way, in the PS4 release of FF7 remake. I can't begin to describe the sense of relief and joy that flooded my system when Pride and Joy finally fell. I think the hardest part wasn't actually fighting Pride and Joy, but immediately before where it made me fight Bahamut again, only he summons Ifrit to help him this time. When that Platinum finally popped, I was overjoyed.
Same Bahamut was the hardest for me, I didn't expect Ifrit to be summoned so that threw me off. Made sure Tifa had an absorb fire elemental materia for the second try. It wasn't my final trophy for the platinum though, for that it was beating Jules in the pull ups. That took 2 bloody hours.
I’m glad you mentioned the black hood from FFXV. It took me such a long time to get, but I really enjoyed Pitioss Ruins. It’s just a shame I reckon a lot of people haven’t been in there.
@@senaia5847 I struggled with it for a day then saw that it's possible to skip about 95% of it, took about 30 minutes to master how to do the skip and was then trivial to finish.
Final Fantasy 9, both the original and the remaster shows the elemental changes to your character for each piece of equipment (and add-on) if you toggle the help menu. The remaster is horribly designed but in the original, it was acceptable to keep the help menu on for an entire playthrough because it doesn't block much of the screen.
Getting the Götterdämmerung was such a hellish experience. Had to focus fire on Bahamut to even have a chance at beating that gauntlet. Ifrit wasn't too bad since I hard resisted him, but it was pretty nuts having to juggle between fighting Bahamut while switching between party members WHILE healing said party members WHILE keeping tabs on Ifrit for the members that didn't hard resist him. Never again (okay I lied I probably would do this again because it was pretty fun).
Thank you for giving the Pitious ruins some love. It really is an incredible bit of level design that is often overlooked. I really feel they should have made getting the black hood a ps trophy. I really enjoyed the challenge. More attention should be lauded on this awesome dungeon.
Defending Ring drops from King Behemoth or Souvereign Behemoth (UNM version). The items to spawn Behemoth and king Behemoth were Savoury/Beastly Shank not snack lol
The musician they usually use is TPR. I strongly recommend checking him out if you haven't already. He does piano covers for other franchises, not just Final Fantasy.
@@thegeckogecko7824 Thanks! I know they all have names appropriated and didn't have it off-hand. I also love the music for the Tomb of the Unknown King... used also in Fire Cavern and during segments of Laguna's past. Thanks for the the info!!
@@thegeckogecko7824 also.... I THOUGHT that was what I was listening to but realized at the end of the video it was not so I didn't want to look completely dumb lol - The music DID CHANGE... I'm not completely dumb!
Dear god the defending ring. I am getting flashbacks of Behemoth's Dominion. Back in the day it was a timed spawn. You had to camp its' lesser version until a % chance for the main King to show up. It was a huge event andd you'd often be competing against others for this treasured ring. Getting one to drop was rare but added onto the spawn camps and competition it was a high wall to climb.
I came here to say this, I would personally put the origional timed and contested spawn right at the top of this list due to just how lucky you had to be to out pull a JP player, get the KB spawn, and get the ring to drop
A good number of accessories or even equipment in general was hard to get in FF12... cause my god was so much content linked together. If you skipped even ONE optional thing, it can cut off so much other stuff you can get. It's so bad that avoiding the hunts after the 1st one you're meant to do would cut off at least 90% of the optional content in the game. And a lot of good accessories, armor, weapons, espers, and even items were behind the optional content
Defending Ring in FF11 is actually very common now as you can buy the pop item for King Behemoth from login points (you literally get points for logging in every day and you can get 2 to 3 pops a month) or with gil from other players who already have it. However, you missed how this ring was possibly the rarest accessory back in the 75 days before they could be popped. Behemoth along with Adamantoise and Fafnir, each of which had could only spawn in a 4 hour window every 20 to 24 hours. After 7 days real life days since the last time it spawned the higher quality of each of those NMs could spawn being King Behemoth, Nidhogg and Aspidochelone had a random chance of popping instead of the NQ version. Each of the NMs would require an alliance of up to 18 players (could usually be done with about 8 skilled players) and multiple linkshells would camp these NMs on a daily basis. I did HNMing for several years regularly camping King Behemoth and I only ever saw this ring drop twice. It is now the only item from the 75 era that is still desirable, if not essential for every player, to have as a testament to just how strong this ring actually is.
The defending ring got so much easier to obtain once they added the ability to spawn KB yourself. Before then it was damn near impossible. Before you had to wait 3-5 days for a chance at a 1-5% drop rate.
Tynar Rouge from FFT WotL was ridiculously hard to get. Besides needing at least 500k gil available to start the cutscene, you have to land on a non-castle city specifically on Cancer 1 AND you must have kept Agrias, Mustadio, and even the 2 cookie cutter knights, Alicia and Lavian in your party.
I managed to get that Black Hood...after literally 6+ hours working through that hellish dungeon and more than a dozen attempts at safely landing the car.
Don't know about anybody else.....but as a kid, dodging 200 lightning bolts in the Thunder Plains consecutively in FFX took me for fucking ever. It was to get the Venus sigil for Lulu....I even stayed up till 3 in the morning with my friend switching off and it still took hours...we went to bed without getting it and tried again when waking up. Can't remember how long afterwards, but we got it
Pitioss took me hours specialty since i was trying on getting every items in the dungeon but i actually had to give in a use a youtube guide since i was playing up to almost 3:00 AM and did not wanted to turn off the PS4 and start again.
I spent a good couple of hours working through Pitioss Ruins, got the black hood. It doesn't work. You still have to press dodge for anything to happen so it really isn't auto! Proud that I got it but it's a mega letdown. Don't know if it's a glitch that may have been patched, it was a couple years ago now but, either way, was disappointed to equip it then get hit by every attack...
I completed Pitios ruins in about 5 hours of gameplay, then was flying away and attempted to land. Crashed for NO apparent reason and well, the game didn't auto save and I was back at the save before I even got to the ruins. SO annoyed that I haven't gone back to the game.
Well the Genji Shield in Crisis Core is only hard if you aren't using a walkthrough, personally I would choose the Divine Slayer (the accessory that you get after beating Minerva) just because she's incredibly hard and you need to do a bunch of stuff beforehand, basically the last thing you do in the game
Great video, once again! I now understand just WHY my brother was swearing so much for two days straight - at the time he was so focused (and so frustrated!) that I couldn't bring myself to ask what on earth he was up to. I only knew he was attempting something fiendishly difficult, haha!
I have _never_ struggled with Hades in FF IX lmao; I whoop his ass every time I play that game, and my first run was when I was 11. Hell, even Ozma isn't really a challenge after doing the friendly mob quest.
@@lysanderxx1664 That would imply that I do anything different to fight them lol. I just play the same way I play the rest of the game 🤷♀ I honestly didn't think there was anything special about it, I figured Hades was meant to be easier than he looked, like Odin in VIII. Perhaps it has something to do with my default choice of party (Zidane, Garnet, Eiko and Amarant), idk. I'd have to start a whole-ass new game, do some research on the boss and actually pay attention to my play-style to figure out why it's so easy for me, and that's like 80+ hours of work lol EDIT: I'll also add that I'm not a huge FF fan, I have to _really_ be in the mood to play longer than 15 minutes without my brain melting lol
I dunno if I agree that Ozma is super easy since it requires getting lucky with Curse. You can have an easy run where you defeat him in a few turns, or he could obliterate you in like 2 seconds. I do agree though that Hades wasn't that bad since you're usually OP by the time you reach him.
@@Harpsibored To be clear, I didn't say Ozma was "easy," I said that it wasn't that much of a challenge, which is highly subjective. I think I had gear to protect from curse when I fought it. (I still have no fucking clue what Ozma's gender is, or if it even _has_ a gender lmao. Does Ozma have a gender???)
@@Arcanist_Gaming I'm not sure there's any gear that protects against Curse since it's non-Elemental. You can protect against status effects with abilities but not all of them (you can't do anything to prevent Mini, which is quite annoying). Could just be that you were very well equipped and lucked out. Either way, congrats on defeating giant rainbow genderless (?) ball.
some of the genji equipment should definitely be on this list, but in some games picking it up was trivial. the only one on this list i disagree with is the pumice - hades a superboss? steamrolled him on my very first playthrough back in the no internet guide days without even knowing who he was xD
I didn't know what the prize would be for beating all of the hard mode VR challenges in FF7R but the Götterdämmerung was very much welcomed for me to just enjoy replaying the game. I got screwed over on my first attempt against the summons because I didn't expect Bahamut to summon Ifrit. Second attemp I put an elemental materia on Tifa so she'd be nullified and back up revive Aerith so Aerith could then focus on back up regens and extra damage. Overall the boss rushes were pretty fun, really felt like the game had given you everything you needed to succeed and now you needed to show you mastered it.
Oh I didn't know you could unlock more of those hilarious FFVII Remake accessories with Intermission. I got the original one during my platinum run, but I only beat the Yuffie DLC on normal. If FFVIIR part two comes out and they indicate that we will get to carry over items, I may have to go back and get another one.
On the defending ring: it is now far more common as the savoury shanks are awarded in every log in campaign, which means you can get 3 attempts (per character) to get the drop, you can also pick up beastly and savoury shanks from bazaars for not too much gil. At the time of that (classic) video it was a whole different story; Defending ring at that point was, without question, the hardest accessory to obtain to ever exist in the series. King Behemoth had a chance to spawn instead of a regular Behemoth 3-7 days after it was last killed. Behemoth spawned every 21-24 hours after it was last killed. The drop rate was still 5% so a drop was 1/20 likelihood which meant that there would be roughly 3 defending ring drops per server for the entire year! Not only this, competition was *fierce.* You needed 18 people to kill it and you’d need to wait for it to appear the full 3 hours to try and attempt to out-claim the hundreds of other trying to do the same (to have a chance of competing with these you’d need a bot). Of course, if the stars aligned and it dropped, only one person in your group would get the actual reward… (typically it was given to main tanks)
@@perezkoala I can attest to that. I never saw a Dring drop in all my time doing HNM. Saw loads of Ridills, and probably every sought after abjuration drop multiple times, we had a few kclubs and relics in the linkshell - as far as I knew no one in the linkshell even owned a Dring either in fact! The process for relic was absolutely insane back then too, to think that Dring was harder to come by puts it in perspective.
The final entry surprisingly wasn't very difficult. I completed it with little issue. The big kicker is that the bahamut+ifrit is extremely difficult... unless you use elemental+fire on a character's armor. This would see Ifrit healing that character during the fight after spawning, making Bahamut himself rather irrelevant. You would then go on to fight the proud clod prototype, whose arguably strongest attack... was basically a flamethrower.
Hey I see a bunch of comments below about the lovely piano music you used in the background here. If you're ever interested in using FF harp music sometime as well, let me know 😍
I know they said ffx is kinda an exception with accessories due the customization but ill be damned if dodging lightning for lulus wasn't THE biggest pain in the ass
The party needs to equip Shadow absorbing and immunization armor and accessories to defeat Hades and Ozma. Eiko and Dagger are need to use Life and Curaga.
It's still pure luck with Ozma. He can just spam Meteor, Curse, and Curaga and you have 0% chance of beating him if he does that. Honestly, you rather not have shadow aborsbing gear on some characters so he has a chance using other attacks.
@@pasqualembisceglia1989 if you make the entire party absorb shadow damage, he NEVER uses doomsday, which is arguably the safest turn for him. also do the friendly monster sidequest to make him not absorb shadow damage. i think immune he can use, and if people take damage he WILL use doomsday, but it's still RNG on whether or not he uses meteor. if your entire party fully resists/ignores his attacks, he won't use them
I'd say that after Eiko joins, Dagger becomes pretty much useless, as she's not a good healer and the summons costs waaaay too much with respect to the damage done.
Great video, as usual! It made me want to get back on FFXV again. But I am a bit disappointed by the Pumice inclusion in the video. Hades is extremely easy to beat if you have a decent understanding of the game mechanics (while Ozma isn't at all, they are nowhere in the same tier), and getting the two pieces is also quite easy, in my own experience. It was so in the PSX release, it is even more so in the current remaster.
Cassie Earring in FFXIV from Copycat Cassie in Pagos Eureka. Stubborn notorious monster to spawn with an exceptionally stubborn droprate of the accessory.
After the sheer hell of the last Chocobo race from FFX I won't even contemplate the pitioss ruins and as for the FF7 remake...it doesn't have the replay value like the original nor do I feel compelled to get the gotterdammerung
The Defending Ring section is kinda meh. The reaction video was back when King Behemoth was a lottery HNM spawn, The actual way of getting Defending Ring use to be SOOOOOOOO much harder. Back in the day, certain HNMs would only spawn every 3-5 days, so basically once or twice a week. You're also competing against North American linkshells AND Japanese linkshells (who had better servers lmao), and in order to even claim the boss, you had to beat everyone else to the claim. In order to even stand a chance, you needed a bot to compete. And THEN you only had a 5% chance of the ring dropping and hoping no one ninja lots it at the last minute, transfers servers, and then sells their account to a Saudi prince for 20000 USD. Damn I miss FFXI.
Was about to say that, I think all FFXI servers are Japan based, so 0% chance to claim them w/o a bot if you were from EU/NA, /sea all "Behemoth's Dominion" 200 characters, yeah good luck bro. Keep spending hours for nothing. The only HNM my ls was able to claim was a single Fafnir and a King Vinegaroon. (and because it was 5am)
Black hood is by far the most irritating. I got about half way through the dungeon with a walkthrough but the narrowness of the jumps and bad controls just made me force quit
I was wondering if you would go with the D Ring or not. Personally I would argue Epona's Ring is much, much worse. Dear god FUCK Rani, absolute nightmare of a boss. Most hilarious thing I ever saw was someone used a Primeval Brew (basically god mode for 2 minutes) only to get charmed by Rani immediately after. Dude ended up wiping his entire alliance and then Rani despawned. Absolutely brutal to watch. Also, I would argue the hardest version of the Genji gear to obtain is in FFT from Elmdore... EDIT: Holy crap I totally forgot about the White Ravens. Actually really sad they weren't mentioned.... Especially as they're technically unobtainable now as they're a relic from FF14 1.0 Defeating Nael deus Darnus (hard mode) was (I would argue still is) the greatest challenge FF14 has ever had. The fight was an absolutely nightmarish ordeal (which they did paid homage to with a severely nerfed version in coil - and yes you heard me right that was a heavily nerfed version) it actually required a rather expensive item to craft just to survive one of the mechanics
So I beat the last mark in FFXIII. If that was all you need to do to get it, then i have it, but didn't know it. Lol. After maybe a few 100 hrs into that game file, I put the game down as soon as I beat it.
Excalibur is my favorite. Beats the he'll out of Tidus' regular ultimate. Triple AP, Triple Overdrive, Overdrive into AP, and break damage limit. Sphere grid completed in like 2 hours.
Yeah, if ff 6 wasn't absolutely broken battlewise, that would be annoying, I agree. But since you can instantly kill any enemy, any boss, regardless of stats, buffs, and resistances, it isn't
First time I played through it when I was little I got it like after one or two fights just doing regular grinding. Never knew it was so uncommon... years later I was playing the GBA port and couldn't for the life of me figure out why it was so hard to get one haha.
It would be, except for the ridiculously easy lightning dodge glitch. You only need to dodge 3, then actually take a hit from one in the right spot. The game somehow thinks you've dodged 200
Can you guys make a video about blue mages and how to make them good? I don’t like to use guides but when I do get stuck I’ll notice the blue mages like kimari in ffx and that blond guy in ffvi. They get so strong I don’t even know why
Dinosaur forest was my power leveling spot at any level, even hilariously low levels using the vanish bug. Due to Vanish making the target more suspectible to magic attacks, X-Zone will always hit and work, even if the target is immune to instant death. This even applies to most bosses
@@TwilightWalker OHHH YEAH that's what I did. Vanish and Doom/X-Zone. I do believe they're also susceptible to Sleep or Stop though...I may have done that while stealing from them or something. The risk of course is the spell wearing off while you're in the middle of stealing and BOOM METEOR you're dead. But yeah, that whole Vanish trick made certain aspects of VI a joke.
you messed up how hard it was to get Defending ring. Back in the day you could not forcefully pop King Behemoth. He was a lottery spawn off of the Behemoth that spawned every 21-24 hours. You would mostly only see a King Behemoth once per week per server.
For ff11 defending ring is not hard to get. It's just a rare drop that's it. All luck. It was worse long ago back when king behemoth on average spawned once a week. Way it used to work normal behemoth respawned every 21 to 24 hours. King behemoth had a chance to spawn instead but it would only have a chance to spawn 4+ days after it was last killed thus day 1 to 3 after death it was always normal behemoth would spawn
...you guys forgot a spot for Celestriad, in the world of ruin fanatics tower at the top in a chest 100%, specifically where you get the Blue Mage back THAT TOWER (forget the blue mages name been too long since i ran FF6).
FF13's Gold Watch was one of the few games I've ever gotten the platinum trophy for, and I never equipped the Gold Watch in order to get any of the achievements. It may have made it easier, but it was unnecessary.
Getting an economizer in Final Fantasy VI is nowhere near as hard as it is made out to be. Just equip one of your characters with the gem box and ribbon relics and hit the brachiosaurs with the Vanish-Doom combo and you'll have one before long.
What about those hair bands you have to steal from Celia and that other Assasin chick on the Rooftop battle in FF tactics😑 Nightmare fuel, right there.