We love smashing glass in games, but some windows are simply unbreakable -- at the expense of some poor non-hero on the other side :( Here are the times we couldn't save an NPC from a miserable fate, because glass. Enjoy!
Welp... If we actually tried to help most of those NPCs we would have to then deal with an enemy without the necessary weapons or sufficient HP turning it into a superboss or boss battle
Question: If glass is indestructible then why don't the bad guys just make suits of armor out of glass and be completely invincible to everything (except bottomless pits)? Not only would they be unstoppable but they'd also be very unsettling and distracting to fight since, you know, their clothes would be see through.
I think they did that in Skyrim. It was brittle as all hell, and it was light armour, but it sure got the job done. You could even have weapons made out of the stuff.
I was originally going to say "it would be too heavy or bulky for the amount you'd have to wear to offer realistic protection", but then I looked it up, and realized that I was in error. There is, indeed, fiberglass armor. The more you know...
ManWithBeard1990 and batman should be smart, if he just broke the glass it wouldn't be a smart move batman has the strength to do it but he always uses his brain first. I fell in the toxic gas and immediately the game tells me to climb up, so yes if he broke the glass the guard and batman would be dead and joker/harley would be laughing at you
Bioshock: That one tree-loving lady that was actually the first decent female we see. You know, the one Andrew Ryan gassed to death and she used her last moments to write the code to her safe.
Bioshock overuses this trope when you think about it... even in the opening moments, you see a random Jimmy getting gutted by a spider splicer behind the glass of the bathysphere
I mean she is an android vampire. There isn't that much that could threaten her. Unless it's a spider, or something vaguely spider like in which case she's doomed.
In Bioshock there’s also a scene where a scientist who has been helping you is poisoned and you can only watch as she dies behind glass, you probably should have spoken about that since big daddies are kinda friendly
At end of video. Ellen: (Bangs on glass) Me: What should I do? Ellen: (points to videos and subscribe button) Me: Ok I think I know what... Ellen: (gets tackled by thing off screen) Me: Ellen NO!!!😧
Oh... so is that why she didn't try and avenge my character in fallout 4? I mean, I was shot by crazy people who may have been Bethesda employees, and Ellen was supposed to be a loving wife to my character, who also had a son with the same first name as me, so she should've tried harder. But, I still like her anyway. But, next time Ellen, try harder. Come on, I'd go back and help you, so why not do the same? That's rude. Don't be rude. You seem like a nice lady. Don't be a douche like Harry Flynn, be like Nate. He's a suave, handsome thief who DOESNT betray his companions. That's why he's had long lasting relationships with his friends, like Cutter, Sully, and Chloe. All good people, despite being thieves. There's got to be some honor among thieves, after all, even if Uncharted 2 was called Uncharted 2: Among Thieves.
James0m or when you're a baddie stomping force of nature, but in a cutscene, you're powerless against some two-bit thug as they steal your shit, or kidnap someone
John McShane *Metroid intensifies* Namely, the Ing / first X parasite / that one bullshit explosion from MP1 / when you lose everything in Zero Mission / Commander -Dipshit- Adam from that game we don't speak about
In all fairness to Bioshock they have really tough glass there which can only be broken by a falling plane. Also I was on the Big Daddy's side in that encounter. Don't have much patience for people who punch little girls.
Ah, that makes much more sense! I still don't understand how a sinking plane could break the glass, but every weapon in the game only cracks it a little bit without letting in water!
Nophucks Togive Well it depends. Did you play the old ones. Because if you did youll consider steaming garbage. The older ones had better stories and charcters
Exactly! watching your dad slowly suffocate while still having control of your character and frantically pressing the door release button to no avail was alot more intense. Plus immediately after your'e on a mish to escape the enclave you barely have time to process it.
But if Batman smashed the glass, wouldn't he just gas himself and the guards with him? Oh and there's a similar bit in Arkham Origins where Batman can't save the Commissioner getting executed by Black Mask because of the glass... and a cutscene - for double the helplessness! Killer Croc is kind enough to crack the glass with his bad temper seconds afterwards.
carkiechu NOOOO, YOU COMMENTED IT FIRST! Now I won't be featured in the inevitable commenters edition of this! I'll just have to wait for the next esoteric countdown to get my ego stroked.
I got that game free as a 2K promotion when I bought BioShock. I actually liked it better. The Darkness 2 was "okay"... but they messed up the one thing that made the first one so "brilliant". It wasn't actually DARK anymore!
I know about the comics. I'm just talking about how literally DARK was the first game. If you knocked out all of the lights in an area, you were soon in absolute darkness except for the orange glow that let you see the shapes of things. I loved that about it. In the second game (made by a different developer, I know) it got nowhere near that dark. I felt it took a lot of the "feel" of the game away. In the first game, you could feel totally comfortable in your own "darkness" waiting for fools to wander in and be destroyed.
I remember playing Crusader No Remorse, where you are able to break every pane of glass you come across. Many an hour was spent making sure every glass door and window was broken. The priority for shooting in that game was Glass - explody-barrels - enemies.
My "favorite" such situation is Botta's death in Tales of Symphonia, where he locks himself inside a flooding dome so that the main party won't drown as well.
Evelyn Brooks don't get me wrong, I love how deranged watchdogs got at some parts, but disguising yourself as a perv and going to a human trafficking auction, WHERE PEOPLE HAVE SEEN YOU BEFORE, just no
The Batman: Arkham Asylum one shouldn't count because if he did smash the glass, he and the other employee would be doused in a fatal dose of the gas as well.
I don't know. The extra space might have been enough to disperse it, and Batman later goes into the room and survives because he stays above the low-floating gas. He could have held his breath, smashed the glass and ziplined his way to the ceiling with a guy or two in tow - the same way he does when he does an inverted takedown. But that's a big "might".
it's because gas fills up the volume of any enclosed spaces it will partially disperse yes but not before it reaches the corners of the next room s and not to mention some gases don't need you to breathe it in to take effect also some will force you to breathe it in as it will use painful allergic reactions and boils to open your mouth.
This reminds me of that one time my brother and I were playing Borderlands Pre-Sequel when Jack sends a bunch of handy/friendly scientists out into the vacuum of space with this weird room while my bro and I had to watch from other side of glass because Jack thought one of them was a spy or something like that. That pissed me off because I liked the main scientist.
Outlast is just full of these moments, but most notably in Whistleblower when the patient dressed as a doctor in the decontamination unit begs for your help, and then gets bludgeoned to death by another patient because he believed he was actually staff The Walrider also apparently can't break through that glass but Chris walker can????
I don't think the fallout 4 one makes too much sense. How about you try breaking through glass after 20 seconds of being woken up from a 100+ year cryo sleep? It's hard enough for me to get out of bed on a Monday morning
Charlie Holmes also it's not like you could have done much? Too small of a hole Would have broken the cryo sleep from working and you would have been trapped to die What would you do? Shoo them off?
A little late, but the scene from Rodyle's Ranch in Tales of Symphonia springs to mind. After being ushered out of the control room you and your companions have to watch helplessly as Botta, second in command of the recently helpful Renagades, and two of his helpers fight to gain control of the Mana Cannon. Oh, and did I mention the ranch in in the ocean and the control room is filling with water?
Well, for a very long time, he either A) just stands there waiting for his speech to end or B) Starts shooting in the middle of the speech, forgetting the bulletproof glass is there.
I'm glad I got lucky enough to watch the video in which Ellen first mentioned glass before watching this one, because RU-vid had been suggesting this one rather persistently. And you guys should make one about games you wouldn't, or weren't, expecting to find zombies, but oh surprise, you did. Mass Effect and Time Splitters 2 are two instances.
Waaaait a second, what about The Rise of The Tomb Raider? Poor Lara had to deal with it not only once, but TWICE!! And the second instance even involved Jonah!... Those Trinity bastards... Ps: I love you Ellen! You're beautiful!! :D
Star Wars Republic Commando; during the ghostship mission when the trooper gets killed by the scav droid. Also, same mission, when Sev gets taken down by a Trandoshin.
Most of the episode: What a nice, normal, expected video from this channel. That ending screen: THEIR SOUND GUY NEEDS A RAISE, THAT WAS A GREAT USE OF SOUND EFFECTS IN PANTOMIME!
the jokes on outside extra usually make me exhale slightly heavier than usual.but the joke about not being able to escape the monitor made me giggle like i forgot to invest into intelligence
Theres another glass event in Mass Effect Andromeda, when you see an Angaran getting Exalted; at least then they give you a reason why it wouldn't break
Should of used the original prey. Scariest part of the game is a 10 year getting ripped in half right on the other side of a piece of glass. I was so freaked out I stopped playing
What about when Master Chief first encountered the Flood in Halo: CE? Sure, it was through a video recording and it already happened, but does that count? Jenkins!
That part of bioshock was a bad example, later on in the game you are working for a scientist who was one of the few people to help you in rapture, she's locked in a room with a big glass window and killed with poisonous gas by Andrew Ryan, luckily she writes down the combination to her safe as she dies, but being able to smash that glass would have made trying to traverse Rapture all the easier, and your example I didn't want to fight that big daddy at that point because it's the first time you see one and it's the beginning of the game
Bioshock had the most unbreakable glass walls of any game because it was under water and most of the time you're praying that they don't smash, like when you first enter rapture and the plane crashes into the hallway you happened to be traveling down, you can see another glass hallway cave from the water pressure
I'd also add to this that you are 'asked'..."would you kindly lower that weapon of for a minute", before the encounter. So the Bioshock example given here was a bad one.
Sidenote : During the baby kidnapping bit in FO4 you can actually hit the glass by pressing -I forgot which buttons-, I noted it because usually you're pretty passive in most Bethesda Games and thought it was a nice detail.
You know when it comes to the glass deaths that involve toxins being pumped into a room part of the reason a character doesn't break the glass is because that would just spread the toxins and kill more people including the player once generally the gas is being continuously pumped in.
BLOPS has another one. Bulletproof glass also held up Weaver and Hudson in one of the later missions, and the delay was long enough for Mason to kill Steiner. If Steiner survived they could have stopped it all much faster
I think Narcosis definitely deserves a spot of at least a shoutout on this list. If you haven't seen a play through, I definitely recommend it. It's so well done and you wouldn't see it coming. I'd also say Rachel in Resident Evil Revelations.
Not to poke at BioWare, but they had one of these in Mass Effect 3 too. That bit in Grissom Academy, unable to help the student being dragged away by a trio of Cerberus lackeys.
NO, no, not that glass; earlier in the game, before you meet Jack. You're going through a maze of corridors and in one of them there's an adjacent hallway through a window that doesn't need to be there, except for the purpose of that scene, in which a student is being dragged by his/her ankle by a group of Cerberus goons.
There's also Tales of Symphonia and one more glass incident... ... ... ... In Rodyle's Underwater Ranch, Botta shuts a door behind you, and you can only watch through unbreakable glass as he and his crew (are about to) drown. Although this may not count as he didn't particularly want to be saved (because his orders were to keep you alive, and that glass is keeping the ocean water from flooding and drowning you and your whole party), but still.