Technically you can have a guaranteed 0 speed by catching Teddiursa or Ursaring and transfer them to PLA to evolve into Ursaluna, but it's still fucked up you gotta jump through hoops at all in current year.
I was lucky enough to get a 0 speed blood moon after like 15-20 resets but there’s no way I’m resetting for 0 attack as well. I ain’t got time for all that
@@mecha5893 I lucked out and got a Blood Moon and got a 0 attack, 2 speed one after a couple resets (don’t remember how many, but pretty sure it was under an hour).
Even regular Ursaluna is relatively easy to get with ideal ivs in PLA, with some rng manipulation. But bloodmoon... I really hope they add a way to evolve Ursaring in the Indigo Disk, because locking special forms that are not even box art mons is ridiculous. At least we’ll be able to get the SS Dlc exclusive finally.
The synergy between ursaluna and cresselia is obvious (trick room support, lunar blessing) and a nice nod to their moon relationships. But did you know ursaluna also shares a lot of similarities with Lunastone? This is because just like ursaluna Blood Moon, lunastone is unusable in SV OU!
I actually respected game freak when they gave tinkaton 75 atk stat to compensate for Gigaton hammer But then game freak decides to give a special nuking move blood moon to a 135 base sp atk BM ursaluna That just clearly shows they don't care about balancing
The point of the video is that Ursaluna itself is fine, but getting a 0 speed Ursaluna is ridiculous in both forms and has actively made problems in real tournaments
Everyone is asking for a "Rusty Bottle Cap" that lowers your IVs to 0, but why not just have regular Bottle Caps max out all IVs and Golden Bottle Caps essentially be the Showdown teambuilder? Pick the nature boosts, IVs, _and_ EVs you want all at once. "B-but that makes building a team easy!" The entire point of the Pokemon anime, and a mindset shared and stated by multiple elite level trainers in the games, is that any Pokemon can be strong if you dedicate enough time into bonding with them. I don't know about you, but to me, breeding a bunch of different mons - potentially some related to each other - and creating an army of super soldiers to pick out the best one and throw out the rest OR resetting your game hundreds of times to get a good number seems pretty counter-intuitive to that mindset. Yeah, it's less _tedious_ (building a competitive team in Pokemon is _not_ hard, just mind-numbingly boring), but that isn't what people get into Pokemon for. The difficulty should be in fighting other players, not in sinking a bunch of real life days tweaking the numbers of a stat screen.
It's been 30 years and GF/TPC still don't even want to acknowledged IV's/EV's exist in the game, despite also hosting compettitive tournaments for over a decade. As long as they are that stubborn it's hard to do anything "easy"
If IVs become as easily manipulatable as EVS, just remove IVs altogether, the few cases where you want lower IVs are not enough to justify the worst mechanic in all of pokemon. We were THIS close to being rid of it when Legends Arceus didn't have IVs, but they returned immediately in SV.
@@leaffinite2001 Not sure what you mean by this since nothing about building a competitive team has been made less tedious with the possible exception of getting the tera shards needed to change tera types. Competitive is pay-to-win because the new pokemon added in the DLC are really good, not because teambuilding is more convenient.
Shouldn't GF just enable us to evolve Ursaring instead? Just make the peat block an item that's available in shop. Not to mention that they took away the linking cord item for no reason. We have taken many steps back from PLA-->SV
I keep saying this but people call me stupid/insane for it This wouldn't be issue if the IV system wasnt in the game at all and basically all ivs are all 31 and the only thing that would matter is the natures and EVS. For how wack trying to get a zero speed Iv ursaluna and bloodmoon, and the competitive learning curve wasn't gigantic as the Mt everest then maybe more casual pokemon players would enjoy the competitive scene. "BuT iT tAkEs skIll Out OF the GamE if U doN't BrEEd the PerFect pokemon" Skill is how you use pokemon in battle, and not spinning in circles for eggs to hatch and rng gods decide if i spend 2 minutes or a full week to get a pokemon who might not even be good in the meta atm. Oh yeah, and with new dlcs coming and go, it feels like you waste value of your lifetime and people say it is "easy" to get a comp team ready in SV... BUT WOULDN'T BE NICER IF IT WAS AN INSTANT?? DO WE REALLY NEED WASTE A DAY TO GET PERFECT IVS?? Sorry for the little sidetrack but pokemon is so close to make competitive enjoyable but they don't do it, they gotta make it like it is some sort of a chore.
yeah at this point it's so easy to get perfect IVs on a mon that you might as well Not Bother and keep the skill expression with EV Training and natures. EV Training offers a lot of unique capability for Pokemon, and natures influence that as well, but I don't really see what IVs add anymore now that you can get perfect IVs on any mon within minutes just by buying bottlecaps. You don't even have to Breed for HO Tailwind teams. The only playstyle that's consistently screwed over by IVs is trick room, while every other teamstyle is just fine.
I don't think you're dumb or crazy for this. Every team has mons with max ivs anyways so not even having wouldn't really make a diff, all ivs do is make trick room teams more painful to make
I aint reading all dat, but I do agree with removal of IVs because they are only impactful if you’re a trickroom user and that’s it. And even then, just don’t EV your speed or get a minus speed nature if you wanna be slower than other mons of the same species. There’s a reason showdown automatically sets your EVs to 31 90% of the time, they don’t matter in team building and are only just a roadblock for people who don’t Gen their mons
I've been saying that IVs needs to go since like gen 6, it's an extremely archaic system that made sense back in gen 1 and whatnot because of the lack of other features. Now with EVs, natures and abilities what's the point anymore? They have overstatyed their welcome.
Nah. IVs are meant to make each pokemon feel unique (no 2 Mudkips are the same during gameplay), and they have a secondary benefit of allowing important trainers to have pokemon that are just generally stronger than normal mons of the same level. The Competitive scene is more of a byproduct - of which they've increasingly made it easier and easier to get good IVs for Pokemon. In fact, Bloodmoon comes with 3 guaranteed perfect IVs, so you're half way there in the worst of circumstances. IVs are especially important if they ever decide to bring back Hidden Power (Terrablast will NOT be sticking around for more than 2-ish years from now). Casual and competitive are different not because there is no crossover or because "competitive is too hard" or anything like that. Casual Pokemon fans have completely different interests in the franchise - ie wanting a longer postgame (DLC doesn't count), wanting side features back, or wanting a good main game story (S/V got this one right). Competitive players care about streamlining the process and having balanced & healthy nerfs, buffs, and a diverse pool of OU/VGC mons that prevents overcentralization. None of this has anything to do with the games themselves (ie Single Player & Co-Op), which is the only thing that casuals care about by definition. People who are competitively inclined will sink into competitive play regardless of how simple or difficult it is to get into.
not just 0 speed IV on bloodmoon, but being a special attacker it's also optimal to have 0 attack bloodmoon always has at least 3 perfect IVs you do the math
Foul play hasn't really been a concern in quite a while at this point and your def is so high that it doesn't matter anyway And just in general 0 atk IV rarely matters compared to just low atk IVs If you get like 10 atk just take it
At this point the Pokémon fan base just wants to be handed a perfect curated Pokémon with no grinding what so ever. Y’all have never played an mmorpg and it shows.
Great presentation and I gotta say your videos remind me of just how effective a PowerPoint is at conveying information. These are super concise and even my friends who are unfamiliar with competitive Pokemon and all its intricacies seem to understand it a lot better when I link your videos
Dealing with Ursaluna before we had Sinistcha (Grass/Ghost type with redirection) and Grassy Glide priority was HELL. If you couldn’t stop it from setting up, it could effortlessly run through your whole team.
This is why we need a rusty bottle cap to be added.. Luckily, you can transfer pokemon from SV into legends so you can get 0 IV ursaluna a lot easier, but Blood Moon Ursaluna? You need to fight the whole boss battle all over again just to catch another one with new stats oh hell naww no one wants to waste all that time.🤦♀️
It just doesn't make sense for the devs to add though. They would certainly look to make it affect any stat when the only ones you would use it for are attack or speed. Even then, trick room and foil play are the only two things it effects 99% of the time and the game as a whole is a lot more than those two moves. From their perspective, and item like that likely makes little sense to add.
@peco595 I do understand your point that it makes little sense to the devs. However, building team optimal teams takes infinitely longer for players and people have been gening pokemon because of it. I feel like it would be good for the players if it was added to the game. The devs could also make it so you can make regular bottle caps with rusty ones too (with something similar to the camorant bot in Sword and Shield) and use it to craft other items.
@@GeorgeDCowley Why would you ever want anything but a 0 or 31. Except for like, beast boost or quark drive or something. And even then, EVs do the job 99% of the time.
@@nonadqs I was under the impression that regular bottle caps gave +1, and thought they should have a counterpart. To be fair though, those abilities are becoming a trend.
You know they could just retcon it so that they evolve with a Moon Stone Ursaluna Normal - Moon Stone + Day Ursaluna Bloodmoon - Moon Stone + Night But no that's too simple for GameFreak (They've retconned evos before, such as Magnezone and Glaceon)
Wanted to say I just found your channel a few days ago and went scrolling through your catalog. No brimmsnarl is absolutely the best nickname I have ever heard. Thank you
Honestly enjoyed this one despite the other videos being more entertainment based I wouldn’t mind just a genuine break down of these Pokémon or even meta games as a whole. I primarily play smogon format so I was unaware of the ursa’s being problematic in VGC too.
There was a similar problem with stakataka in gen 7. To make the most of it you had to catch one with 0 speed IV’s then on top of that in order to boost its attack after K.O you had to get a defence lowering nature with mid/low defence IV’s
Yeah, I really wish they'd just give us a way to get the past evolutions outside of Legends. I'm sure *someone* in modern times can dig up/synthesize a Pete Block, Black Augurite, or figure out how to tutor Psyshield Bash onto a Stantler.
I feel like there will probably be something like this in future gens, especially given they apparently appear to be making Alolan forms climate based/catchable in wave 2, idk I'm not keeping up with the news but that's what I've heard is happening. Tbh I feel like there was a lot of potential to just have them tie into SV more because of its links to time travel with the paradoxes, but they probably ran out of time to make it happen if there were plans (and we just get Blood Moon Ursaluna)
@@sonicrunn3r895 i feel like stantler's would be the easiest to implement while keeping the idea that the evolution is "extinct" in the wild. Just have a pokemon in gen 10 that learns psyshield bash naturally, then give it to stantler as an egg move so you can breed a stantler that CAN evolve into wyrdeer. Thus, justifying why it disappeared in the wild, as modern stantler evolved to not learn the move naturally... but they can still get access to it through selective breeding that trait onto it.
@@jaernihiltheus7817 Alternatively I feel an easier (and funnier) method is just have a really REALLYYYY old looking guy (like ANCIENT looking) that tells you about a secret technique he can teach to Stantlers that are worthy, and you get like max friendship and then he tutors your Stantler Psyshield Bash or something. I feel like a breeding approach, while unique, is probably a bit too obtuse and out of the way for playthroughs even for modern “turn your system upside down” evolution methods.
I’m against hacking and all, but can’t argue about how tedious some Pokemon are to get. Why we haven’t gotten a way to minimize IVs at this point is beyond me.
ursaluna normal numerically has the highest possible damaging move under logically achievable standard(no shuckle nonsense). Facade at a 140 base damage, guts doubling the ludicrous 140 atk stat, you can hold a choice band if you get an ally to burn you, and with plus six attack might be the highest single instance damage possible in the game(dracovish might be higher in rain with water bubble or huge power swapped onto it as an ability with choice band because fishious rend going first has a higher base dmg than facade but its atk stat is quite a bit lower, someone else can check if it matters but ursaluna is still bloody ridiculous).
Pokemon REALLY just needs to remove IVs altogether at this rate, even with the QOL in recent gens it's still the single worst mechanic in all of pokemon that singlehandedly makes hackers sympathetic.
Honestly i feel like it would be better to leverage BM luna being faster than iron hands and run it as such rather than solely locking it to tr and 0 atk isnt really useful in this meta because nothing runs foul play and confusion isnt something worth wasting time about. Whilst i agree that rusty bottle caps should exist for the purpose of making it easier to build tr teams, im not also going to sit here and act like its mandatory to have 0 atk on your special mons. Also you dont burn (no pun intended) a tr turn with regular luna in doubles if its alongside the setter.
@@nonadqs this is from Regulation E bruh, where hands was a top 3 mon and on most teams. Even still, it doesnt stop you from using TR once you KO their hands
@@toxic0470 Even then, you still can't deal well with the other threats they might have. What's ursaluna bloodmoon got on tera fairy choice specs flutter mane. It moving after pretty much everything else on the field except hands (which is also only true the hands is not going for fake out and tailwind is not up) means it's vulnerable to a lot on a pokemon that's not specially bulky. iirc (haven't ran calcs on this) iron hands could also take an earth power if it was assault vest, so it wasn't guaranteed to threaten the iron hands enough to not just die right after.
It’s so baffling to me that popular games of today consistently fail with quality of life additions. It’s okay to grind for items, but if I’ve overcome the biggest challenge of the game I don’t want my time wasted.
Can't believe a powerhouse like Ursaluna to be allowed in UU, It has strong stats, can spam STAB with Guts, or otherwise be defensive. The same that BM got the ban!
GameFreak loves, and I mean LOVES the grind. They absolutely want time and luck and misery to be the barrier to entry in a competition, and anyone with a day job just has to make do with fewer options.
Tbf getting original ursaluna is more of a paywall considering the price point if you didn’t play gen 8 where as ursaluna blood moon is more tedious than paywall
What are the two paywalls for Ursaluna Blood Moon? The DLC is one, but what is the other one? I don't think the game itself should be considered a pay wall, and while I haven't checked, I'm pretty sure you can complete the side quest without needing to trade for exclusives
Data mines showed that there’ll be a way to reset IVs in the new DLC. So a lot of the issues will be resolved soon. I agree though that there should be easier ways to get regional forms than to buy older games. Though LGA is a fantastic game that many people should get anyway.
Ursaluna is a victim of Gamefreak's greed in recent generations. It's one of the examples of the P2W nature of the competitive scene. Not only do you need to transfer it from a different game, thus needing to pay for both Home (Home is free but you need Premium Home to see IVs, which is obviously essential for Trick Room mons and still practically necessary for everything else) and the games themselves, but resetting is also awful. There's a reason people gen mons, and it's because creating a competitive team is deliberately asinine.
@@tennisman8304 Dude, it’s quite literally a second full-time job just to construct one team “genuinely”, especially in recent gens that don’t have known RNG manipulation to cut the time down. That’s not getting into how any adjustments needed, and they will be needed due too the nature of VGC’s constantly shifting meta, and the P2W aspect of certain pokes like Urshifu. Genning is a lot like piracy, it’s done due too a failure on gamefreak’s part. If building a team didn’t take literal days, genning wouldn’t be nearly as appealing. Besides the ultimate reality is that there is no functional difference between a genned competitive mon and one gotten genuinely beyond the extreme difference in time of acquisition it required. Thusly, it can’t even be argued genning gives any kind of unfair advantage.
Ah yes, because it's not like you could just check the IV's in SV or get a 0 speed Ursaring in SV and transfer it to evolve it in PLA. Nope, needs to be caught in PLA and checked with a premium home subscription. There's no other way.
@@Blastosie_Offical Try doing that with Bloodmoon. If you're going to snark, you really shouldn't be doing it in support of Gamefreak, which is demonstrably making things unnecessarily difficult.
Why has nobody here mentioned Enamorus? It has both of these problems, so I'm order to get one with even just one 0 IV, you have to catch it in legends Arceus, but since you can't check its IVs ingame, you have to transfer it to home and hope. If it doesn't have the IVs you need, you just have to play the entire game again. For a 0 Atk 0 Spe Enamorus, that's an average of 1024 playthroughs of a completely different game to get a single Pokemon.
Pokemon arent certain(trick room) Pokemon. Trick room is a strategy. You would have to choose the best pokemon for the strategy. Gotta be able to distinguish the two in order to address the situation properly. I like both of those pokemon
They are trick room pokemom because 99% of the time they are used on trick room teams or at least teams with a trick room mode. They see much less usage in more standard teams so they are labeled as such.
The whole paywall argument for Pokemon is hilarious when ANYONE who plays competitive owns the games required. If you don’t, you don’g get access to everything, it really is that simple.
Yeah they had to ban ursaluna blood moon from OU because we couldn’t have anything hurting our beloved gholdengo, it would be preferable to ban half the meta game then let anything touch our golden child
It was also a special attacker strong enough to 1v1 blissey with neutral hits, bulky enough to live stab super effective hits, with priority and healing. Dengo really had nothing to do this one, and I'm someone who wants dengo banned.
i agree about the iv stuff, but i just think ursaluna is a pokemon that has the potential to ruin meta games. in reg e, its mostly healthy. but if we had ursaluna before reg d (where it was already insane), i think it would terrorise the meta, even without tr. ursalunas stats are just so efficient its actually not even funny , and guts flame orb stab facade on top of that? vile
I wish IVs were removed entirely, they aren't really fun or interesting at all. EVs are a little overly complicated and take too long to grind, but at least they provide interesting choices and decisions when team building. IVs add nothing to the game but meaningless grinding and loss of time for competitive players. It also goes against Pokémon's message of every Pokémon being able to be great when some of them are literally born better or worse than others of the same species (ik bottlecaps exist, but I don't really care, imo it doesn't fix the lack of cohesion between gameplay and themes). Natures are an interesting way to differentiate Pokémon of the same species. IVs are not and really hurt the gameplay experience and accessibility of competitive Pokémon.
They don’t put competitive first clearly, but it’s still a big part of Pokémon. They invest millions into their VGC circuits and the next DLC is battle-focused. The fact that they made competitively viable Ursaluna take so long to get just blows my mind
listen, not to be a stickler, but i really don't think its that crazy you have to have the ability to buy and play pokemon games to play pokemon competitively. Is it annoying not every pokemon is available in every game? yeah, but the community at large pretty much showed they're ok with that when they barely made an outcry about Dexit
I def agree that playing the game to get your mons is fine and also fun. I love building connections with them it’s sick af. The issue comes when it takes hours of tedious nothing to reset for your zero speed iv Ursaluna (god forbid you try and get low SpA IVs too). A way to change your IVs to 0 would fix every problem
It is if people have to spend over 50 hours getting the pokemon for a team just to play, that is no expression of skill. Idea: in the postage put a supercomputer side quest where you have to power it or something and then you unlock the ability to customise any pokemon you have for wi-fi battles and competitive battles only, that would relieve so much so much stress
They literally make the opposite the easiest thing ever tho? I genuinely don't see why if you wanna play specifically Trick Room you need to suffer resetting 50+ times. What's the fun in that.