Whatever boats your float I guess. Arglin's video on the glitch machine: • THE FIRST FLYING MACHI... Discord: / discord Here are my other Poly Bridge 2 videos: • Video
Well I was thinking... Ever heard of btd6? There's a cool thing that allows you to detect if bloons are in a range, and then activates an ability if true. It unfortunately is pay-only, but there's a mod that allows you to get those with out having to pay. Could you make a computer with them? Or at least something kind of interesting? it would accept bloons as an input, and then output some thing like an amount of bloons or some money.
@@redfoxdog1 I actually don't really get why this is supposed to be *the* reason he's a racist... i always hear that and nothing else. If it was just the name, i could see why at the time someone might name a black cat like it. It was just the term used in many places.
6:50 and 7:18 that’s cool that you got just the right vibration to cause an inverted pendulum phenomenon. This is a real physical phenomenon, not just a physics engine bug (I don’t think).
I imagine the car breaks at NaN shock value because the gametick likely unsafely references it with gravity calculations (I assume even when the car is in air for bouncy wheels? idk not a car guy). If speed is zero or NaN the tick for the motor has no reason to be initialized so the NaN won't be called and break things. Glitchy physics is fun as long as you have sufficient error handling, which this game seems to have considering how strangely you can get things to interact. Edit: I tested and sure enough NaN truly functions as NaN and prevents gravity from initializing for an object. Meaning you can set mass and shock to NaN and your car will only float (due to non-existent gravity) instead of immediately splash into the water below (due to broken gravity) . That alone isn't super useful but if you know the physics engine well enough I imagine NaN logic can do additional fun things?
@@grande1900 The only issue is it violates the law of conservation of energy. Where does the "flying road" get it's energy from? And even if we follow that logic through and calculate all the forces acting on everything, then in theory at some point, all forces should cancel out. But of course, Poly Bridge don't care about the laws of physics. :P
”This whole thing is really weird" Ah, let me make a flying boat in a bridge building game using a glitch, this will be something that acts consistent.
I’d like to see some campaign levels beat with different boat bridges. Perhaps mini kraken driven boats to clear some levels. Thanks for making something really interesting Reid Captain.
I think this is a bit more of a "engine" than a full blown kraken drive . . but it is equaly glitchy and unpredictable also . why would a kraken be in a small calm water body ??? . . . I think it's more of an otherworldy drive than anything
Very cool thing you got here! Now, onto my impulsive idea that I just thought of: So, considering that the game typically has you driving a car over a bridge (well, that's what it tries to sell itself as, but even in the campaign, by world 5, it just gives up on that), anyway, have you considered having a bridge 'drive' over some cars? Would prolly be simple in practice to build, but I thought it might be funny to look at or something.
@@thomasb1521 The thing about NaN is that every comparison with it returns false, including equality, so NaN ≠ NaN. This means that if you write if (value > limit or value < 0) error(); +inf and -inf are caught, as well as normal numbers that are out of range like 1 billion or -1, but NaN slips through. To detect NaN you have to write if (isnan(value)) which is less obvious.
Started following you recently and only watching the bridge games. Don't play them either but I find it so cool. I've been rooting for your boat dreams! And am excited to see an episode dedicated to it
I cant account for the glitches but some of the oddball physics is real. The road jutting straing out is a real phenomenon when you reciprocate things. You might expect it to follow gravity and rotate around its cg but it can stabilize in the direction of the reciprocation and defy gravity.
Ah yes, classic "start a dumb project in a video game then get completly baffled by a bug you discovered while trying to mess with the physica engine to work with you" This happened to me while i was doing a sentry dystem in a game called mindustry and ended up making a drone with nuclear capabilities
you can literally make a Zeppelin Airship in Poly Bridge 2 using that method, it already flies like one, lol. im curious as to your opinion on that idea of mine
I think I know why the circle works, Each piece uses its own center of gravity to boost it. It's why when you added the slight line, it added more center of gravity imbalance, making it go faster. Nonsense beats nonsense!
The way the vibrating wheels move makes me deeply uncomfortable. It's like little bacteria cells or jellyfish crawling and squirming around. Also it's 1 AM, so that might be part of the problem.
I think the easiest vehicle that you can make in Polebrige the helicopter because sometimes the wheels make stuff fly maybe you can use the wheels to make a whole helicopter fly
@Reid Captain, I don't know if you were informed of who the original discoverer of the glitch was from, but I would like to let you know that you've done some interesting work with my invention.