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ACE3 AtragMX Pt1: Adding A New Gun (In depth) 

P1ker1
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This video doesn't include Drag Coefficient Table / Truing tool because I personally don't find them very useful/use it. However, I can make a video of it later if you want to.
Edit on truing tool:
I still (Aug. 2020) haven't gotten the tool working in any sensible way. Drag coefficients, though, play an important part when engaging targets past the ~1 click mark when going for consistency.
E2 Dec. 2020:
Ok, fair nuff. Truing tool does work. I'd recommend against using a ton of values, though. E.g. start by adding one value at around the max range displayed by Range card.
You can find the ballistic coefficient and the "coefficient type" from the config too in
configfile → CfgAmmo → rhsusf_B_300winmag
(here
ACE_ballisticCoefficients[] = {0.31}; (ballistic Coefficient)
and
ACE_dragModel = 7; (defines the type of the BC (G7))
)
As far as I know the ballistic coefficients are given as G-coefficients (however, apparently G1 ≈ C1, especially in ACE3's context, so with JBM you can solve them nevertheless).
Note that some BCs given by Arma are already G1 and thus don't need to be converted.
Links:
AtragMX Wiki
AtragMX Framework ace3mod.com/wiki/framework/at...
JBM Ballistic coefficient converter www.jbmballistics.com/cgi-bin/...
My own guide for wind and tuning BC: docs.google.com/document/d/1S... (BC section is still heavily WIP. The current tuning methods gives you better values than without any, but there's probably a better consistent method out there)
Time stamps:
1:13 Start
2:29 remember to set atmosphere to default before adding values
4:09 Rangecard and how to find the values
7:39 Adding the values to AtragMX (excluding the C1 coef)
9:19 C1 coefficient
11:53 Remeber to save gun
12:17 Talking bout Drag Coef Table and Truing Drop + AtragMX Framework

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3 июл 2024

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Комментарии : 30   
@edizyilmaz9985
@edizyilmaz9985 4 года назад
Thank you very much for the video I really needed it👍👍👍
@quadragonzales3882
@quadragonzales3882 2 года назад
I would like to see a detailed video about Truing drop
@quadragonzales3882
@quadragonzales3882 2 года назад
Очень круто и понятно. And I, in turn, learned to use ATrag from Todd Hodnett's video!)
@shadowedge7354
@shadowedge7354 Год назад
The C1 coefficient of the bullet can be found with the Eden Editor Config Viewer:
@raining1975
@raining1975 4 года назад
The g1 is not accurate for modern bullets, that is why they have the option to change bc based on muzzle velocity. Some manufacturers are a bit optimistic with their BC values, Applied Ballistics has a nice library of BCs that they have measured but you might still need to true it in real life as tooling wares out, the BC will change. That is why we buy 2000 bullets from the same lot, same for powder and primers and brass. Scopes can also have error (7.4 mils might actually be 7.51) so that is something modern ballistic calcs allow you to enter a correction factor for.
@saumilsunilshah5663
@saumilsunilshah5663 3 года назад
i know all this , just need a sniper now
@artemdoka8576
@artemdoka8576 18 дней назад
Hey bro,i need your help, please I don't know if it's a problem of my resolution (1600x900) or screen size (20"), but whenever i use the range card i can't see the bottom line (the one where you see how many inch the optic is above the line of bore). This can be annoying where doing some maths for a long range shot.
@p1ker1
@p1ker1 18 дней назад
Hey! Yeah, I get what you mean. Sadly I dunno much about this myself, though you should be able to find somebody who does from ace's discord acemod.org/discord
@charliepfund241
@charliepfund241 3 года назад
The video was super helpful but i do have one question how did you get the rifle twist mine is not on the range card is that a different mod or something
@p1ker1
@p1ker1 3 года назад
It should be included in every range card generated by ACE as far as I know. It's on the 3rd row as explained at around 5:27 in the video. ACE generates these cards automatically, although I'm not 100% sure if it also creates some values for modded guns that aren't compatible with ACE. If you don't see anything there, you should first ensure you have advanced ballistics enabled exc>options>addon options>ACE Advanced Ballistics (from the dropdown menu)> Advanced Ballistics (check the box). Same with the rest values in AB tab, although you might wanna leave muzzle velocity variation unchecked if you are gonna tweak your profile to get rid of dispersion. Hope this helps!
@elielmopimentel601
@elielmopimentel601 29 дней назад
what Mod need to show the coeficient when I click on gun? Here doesnt show that icon of bullets. What mods that RHS M2010 comes?
@p1ker1
@p1ker1 28 дней назад
I couldn't tell you from the top of my head. I thought I had only RHS and ACE3. I remember there used to be RHS-ACE Compatibility mods which added stuff like RHS to advanced ballistics, etc, but upon a brief skim-through, I can't find any specific / go-to one(s). I thought they had included the compatibility scripts in the official mods by now, but I might be wrong. Check you have the most up-tp-date versions of both ACE ("ace" by "acemod" on Workshop) and RHS (the ones such as "RHSAFRF" etc. by "Red Hammer Studions")
@elielmopimentel601
@elielmopimentel601 28 дней назад
@@p1ker1 thank you very much. I knew about this game arma 3 just 2 months ago. It's a great game.
@MaximeCloutier
@MaximeCloutier 16 дней назад
You can see the coefficient when you select the magazine in the ACE arsenal, not the gun.
@l85a1rt4
@l85a1rt4 3 года назад
hey i calculated BC for 12.7x99 AMAX which is 2.102 i was using JBM, but i cant put it in AtragMX it always change number to 2 ....., but when i try put BC for 12.7x99 API which is 1.353 there is no problem AtragMX do not change numbers ... why ?
@p1ker1
@p1ker1 3 года назад
Yo. 12.7x99 is probably one of the few rounds which actually have the G1 coefficient displayed as default. The conversion is needed only when the coef arma gives you is G7 type. So you can use 1.05 as it is. That should solve your problem. To answer your question, I think Atrag is just configured so that if the input value exceeds a set number, it automatically changes to the maximum allowed value. I haven't checked if that's the case, though. In this case, I believe the bullet would barely get affected by external factors up to the point where the use of whole coefficient would be redundant.
@whiskey969
@whiskey969 3 года назад
Hi, I do not see an ammo information in the left up corner like you have. Of course I have ACE mod installed but can I get that information somehow ? Thanks in advance !
@p1ker1
@p1ker1 3 года назад
A few things I could come up with: 1) Confirm you are using *ACE arsenal* instead of vanilla "virtual arsenal". This stuff is not displayed in VR. 2) You need to select the magazine to display the data you want (top right corner after selecting a gun, like I do in the vid) 3) I don't think it's a default setting, but that info box can be hidden while on ACE arsenal. Then there should be a small box with ">" next to the magnification glass search symbol. By pressing that , you can see the normal info
@whiskey969
@whiskey969 3 года назад
@@p1ker1 Thanks a lot, I found it ! :)
@justfuckingpedrobro6538
@justfuckingpedrobro6538 2 года назад
Do you know why my range card would be 2300m zero when it's default at 100m?
@p1ker1
@p1ker1 2 года назад
I'm not sure what you mean. If the top right corner of Range Card reads "2300m ZERO", I'd reckon there are some ACE compatibility issues with the mods you're using. All rifle scopes should be zeroed to 100m. However, e.g., if you open RC while you've ACE Vector 21 out, it'll display 400m ZERO and give you wrong numbers even if the other data is for your gun you have on the back atm.
@Stoic_sensei
@Stoic_sensei 3 года назад
is that you harry balzac ?
@Airsniper1
@Airsniper1 Год назад
WHERE IS the download link???:)
@Tripppysmurf
@Tripppysmurf 2 года назад
I do this to the letter and im still way off to the right of all my shots
@p1ker1
@p1ker1 2 года назад
Yeah, everything in this video is something you must do but it's still kinda incomplete without a few extra things to take into account ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-breKWfxyotY.html 1) 0.6 division should be the main thing you're missing (when on the ground level) affecting the wind 2) imperfect drag coef table affects the elevation a bit on longer distances 3) the rifle twist may need some manual tweaking, too (It's mainly spin, the effect of coriolis is comparatively low)
@PaulBidny
@PaulBidny 2 года назад
does some one know where can I get or download Atrag MX in 2021?
@p1ker1
@p1ker1 2 года назад
Assuming you're talking about the arma addon and not the real deal, it's included in ACE3 which adds other realism features to the game, too. Probably the most straightforward way to get it is through the official release on steam steamcommunity.com/workshop/filedetails/?id=463939057 Ace's website has a download link, too. ace3mod.com/
@chrischristensen7410
@chrischristensen7410 5 месяцев назад
Mine is not working correctly
@p1ker1
@p1ker1 5 месяцев назад
Hey, my guess it is cause you can't use the wind you get directly when you are at ground level. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-breKWfxyotY.htmlsi=zV0CNvLec8M77KLs Check this video in which I do my best to explain how to obtain the "most correct" wind value.
@chrischristensen7410
@chrischristensen7410 4 месяца назад
@@p1ker1 Are you still active in arma 3?
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