After comparing and playing it for a few hours, I have to say that it could almost be a remake. Very good job from Microsoft, always giving a good example of how to update the graphics of a video game as it did with Gears of War Ultimate Edition, Halo 1/2 Anniversary or Fable Anniversary. On the other hand, it must be clarified that the game is quite demanding at 4K, since I have suffered some drop in framerate with a 2080Ti. Tras compararlo y jugarlo durante unas horas, tengo que decir que casi podría tratarse de un remake. Muy buen trabajo por parte de Microsoft, dando siempre un buen ejemplo de como actualizar los gráficos de un videojuego al igual que ya hizo con Gears of War Ultimate Edition, Halo 1/2 Anniversary o Fable Anniversary. Por otro lado, hay que aclarar que el juego es bastante exigente a 4K, ya que he sufrido alguna caída de framerate con una 2080Ti.
@@radianceJR also the lag is frustrating, game is way too demanding for such poor improvement, i can even play Metro, Far Cry, Rage, Assasin's Creed and Doom with more graphics and less lag, and they look way better lol
Looks good, but mind Dawn of War 1 came out a year earlier, Medieval 2 and Company of Heroes a year later. AoE3 had some problems with physics and animations, it looked a bit wooden. Between 2003 and 2007, 3D video game graphics got so much better, its crazy.
I agree that the destruction at the end is a bit more dramatic in the original, but I like how much better building damage looks while its being attacked in DE. For example at 4:20
The destruction is a mixed bag. Things don't fly around as much but when units throw torches and shoot buildings, the fire effects, smoke and everything looks really good. I mean, is it very realistic for chunks of a building to fly 1000 miles per hour into the air when someone throws a torch onto a roof of a building?
La gente es pendeja y ponen Dislikes por que si, apenas entre ya habían 2 jaja pero si se sabe que siempre subes videos con una calidad excelente, bien hecho bro
I'm gonna miss the procedural destruction but everything else seems like a decent improvement. It's incredible how well the original holds up other than the broken UI scaling at high resolutions.
They can learn a thousand things or two thousand. Like not tieing in people who didn't even purchase the product. Into the ecosystem of the remaster. I bought Warcraft III not reforged for a reason.
Blizzard has gone to shit. However this is not much better. The water color palette and building destruction animations are much better in the original
Still prefer the old destruction physics in the original Age 3 game. The destruction animation of Age 3 DE resembles the Age 2 DE destruction animation. Love the more detailed buildings, units, water & vegetation hehe!
The lighting in the remaster looks bad to me throughout. It's especially visible in the water scenes, but also the sunlight looks the wrong colour (reddish) and fails to properly light the ground in most scenes - 5:24 would be a good example. The 1:52 scene looks better the original in just about every respect, and even the model improvements are imperceptible - the remaster looks like it's being illuminated by 2008-era ambient light isntead of the sun.
To be honest I don't really like a lot of the newer versions. The terrain coloration looks odd in many places. The building collapses weirdly are kind of worse, with the exception of the neat shockwave. It's sort of dependent on the building I suppose as some look better and others perplexingly worse. Like the fortress collapse lost detail for some reason, but the armory destruction looks better. Obviously the shadows and rounded bits of buildings and terrain look way better though. One place the remaster really shines is on cliffs, those look silly in the old one. Unit animations are obviously superior and smoother, and unit textures also look more complete.
yeah especially building and ship collapses are much worse I my opinion but the rest is good. Other thing that I noticed while playing AOE 3 DE beta, I couldnt see unit well. It is like they blend into environment but they do not obv. it may be because of added texture details or because of my color blindness idk.
And I have an special problem with the definite edition, I can't see clearly the troops and the other things in the screen, it is hard to me to see what is happening in the game
The original is still better. 2 examples - the New England water at 1:09 captures the Golden Hour setting beautifully which the Remaster doesn’t. Secondly- the building destruction animations are a step backwards from the purely physics-based vanilla AOE3! Even AOE2 DE has better “building collapsing” visuals now!
@@lucialeporati5887 Grass but only in some examples.... like 0:58. On other examples, mud/grass they made changes but it looks good on both versions, only on remaster its less blurry.
@@AttiliusRex Yes for a remaster they should kept more of the "original atmosphere and artstyle", just improve it and make it less blurry....... this is more like e mixed bag remake/remaster, but some changes are bad decissions IMHO.
It looks like they used a lot less of the over-saturated yellows in the remaster, and the blinding brights, and used more "normal" colors. Also, all the textures look softer and wetter at the same time. and maybe that's just me. Also IMO, I wish all the icons and avatars were all paintings. Instead of just high res renders of the thing it is. But, I still like the layout. Also, I wish the building would look more "skeletoned" when hit. Like, show more of its frame, and have piece actually fall off of it and make those pieces more noticeable.
Yeah i was noticing that a lot too. In the OG it used to cartoonishly fly off like a paper house Now it's much more realistic and less-cartoony. I guess it's a good direction if they are making the game's general performance improve since this dude's much more spec heavy than AOE2DE
@@ducktape-3470 lol no, it's more cartoonish now, all buildings are fat and explode as a strategy mobile game where almost no pieces of the building fall if there's even something, they weren't cartoonish back then, even the stone pieces made a decent sound and camera shake. The Aztec Temple and Ossuary are the best examples of it
It seems like people that worked on the Definitive Edition do not have very much knowledge of photography, light and color. They just don't understand that water is simply NOT BLUE. Water takes the color of its surroundings. That for me is a serious stepback. Lighting in general is a huge stepback by the definitive edition compared with the original. Much more detail yes, much less photographically realistic, also yes!
And the shadows on buildings and other surfaces are so inconsistant on Definitive, That makes them look like TOYS!! Such a shame. I have to say tho that I had very high expectations for AOE3 DE. I always admired the original for its visuals and atmospheres, which at the time of release were mesmerizing for an RTS to have.
You're wrong, actually the water color depends of the electromagnetic light of the sun, this one, can change the water color in every biome like forrest or desert in the case of the first one, in the scene we can appreciate than the type of ecoregion was a forrest and thankfully for that, the water takes that type of color, we don't know if the water are only blue because in some features they told than have visual enhancements
@@rinzuar You can't say than "the shadows makes the units like a toys" only for seeing a new color remake called "vertex color fix" this improve make the game less brightness and we can see lots of more details of the new textures
Shut up, this is one of the remaster that you should be grateful of, sometimes remaster is worse than original. This one is well done and you shouldn't complain over one little thing.
Odd, in quite a few instances I actually prefer the original. Something about it's aesthetics I prefer. For a game that is old like the dead sea scrolls, it sure did look amazing for it's time and even today compared to some games I've seen.
1:02 The reflections are basically the same, it's just that the type of illumination that was in that tutorial map, as well as new england, is not present in the final edition, but entering the editor can be applied.
For the most part I like the remastered lok but... some stuff like the building destruction doesnt look as good to me, same goes for the trees. Something about them seems like a downgrade.... but that is small stuff. Overall much better looking.
Not that it looks bad on the remaster (technically) but in the Original it also really looks great and it has the "atmosphere" which I really like......
I wouldn't say it's a huge improvement, but I'm glad they removed the 400% bloom filter from the original AoE3, the lighting looks more realistic now. Other than that it's mostly a texture upgrade I guess
I suppose, but at the same time it does look waaaay smoother and better when it falls apart. However, enough people have mentioned this (especially when it comes to the ship-battles) so i'm sure they'll fix it so the shots causes physics-collisions in some way. There's probably a reason it isn't in right now i bet, like glitching and stretching of textures ruining the game, i don't think they sat down and said "remember the flying bits, wasn't that annoying?", because honestly no one thought that.
Still remember 10 years ago when I was still 4 yo, my dad teaching me how to play this game. That was the time we still need's to buy the DVD thing from Best Buy, and put it into a DVD reader on the side of the laptop. The graphics and quality was bad but it's still fun to play :)
Of course. People were full of enthusiasm and made it with great pleasure. But times change and it's sadly to realise how computer industry was collapsed just a decade ago. Remasters are just shadows of the great times in the game industry. They do not bring anything new apart of graphics and dlc with some minor changes and improvements.
The newer graphics look good over all. The sad thing is the change of the coloration, everything looks a little sad now. In special sunny places lost their 'warm' look. Also, why is everything so thick?, the ship looks linke taken out of wow with that art style:/ also the fort walls have bigger stones in it and look like kids toys:/ But it is nice to see that the community got more lifely from the release of a 'Remake':)
Remastering a 3D game is difficult, especially a game like AOE 3 that already had lighting, shader and shadow effects. The only thing i see good are the textures.
Much lower poly models in the original. Easier to break into pieces. Its technical limitations. If they do the same with the new high poly models then game would be more demanding.
@@ruok3351 We have vastly increased CPU/GPU power these days to compensate for that. Also: they don't need to break off every splinter on a higher poly model, just larger chunks blown off would be enough and demand a similar amount of performance.
@@SmogginMog Who is we? Do we share GPUs or something? Are you saying all games should have 4K textures and millions of polygons just because we can compensate it? Seriously, its clearly not their priority to focus on the destruction. Its not a big deal. Also your solution is flawed. Even without breaking down every single brick, you’re still putting physics simulations on the same high poly model. Its just as demanding. On a 3D program, having 1000 separate planes is technically the same thing as having one plane with 1000 subdivision faces
In the remaster there is a problem with the animation of the flag on the fort, it seems to be there, but I rarely noticed it when playing, basically the animation of the flag is static as in the video 7:36
I've once had this idea for a joke civ to be created, but since I have no idea how to make it, here it goes... Maybe someone that will read this can attempt to create it. Civ name: North Pole Leader: Santa Claus Villager: elf (can garrison certain unique buildings to increase some items production) Explorer: Santa Claus (rides a sleigh and attacks with a huge candy cane) UNITS Infantry: - nutcracker (kind of an elite musketeer) - cane elf (cheap meele infantry, attacks whacking enemies with his cane) - ninja elf (cheap ranged infantry, throws snowflake shurikens) Cavalry: - heavy reindeer (hussar-like cavalry, but with less attack and more hitpoints, an elf riding a reindeer and whacking enemies with a fireplace poker) - ranged rendeer (a shuriken-throwing elf riding a reindeer) - battle sleigh (a sleigh with a pair of nutcrackers firing from it, similar to a war wagon) Artillery: - snowman (elite grenadier, throws explosive snowballs) - christmas tree (a cannon-like unit with the tree laying horizontally as the cannon barrel and a pair of wheels, fires boubles, works simmilarly to a falconet) - siege sleigh (a sleigh with a short, big bore cannon that fires presents, works like a mortar) BUILDINGS Most of the basic stuff, but some unique ones: - toy factory (similar to a factory, but can be built at any time and produces any resource based on how many elfs are garriossoned inside, up to a maximum of 10) - christmas tree groove (like the Indian one) - fireplace (for some sort of bonus) No idea for naval units, or anything else...
it looks nice im loving it but my units just get stuck on one another way to much i havent starting to vs other people yet but id hate to see how it would handle when somtimes i lose entire army's to hardest AI when my back line decide to get stuck on my cannons or my cannons instead of move to attack they just decide to stop attacking and move right in to there lines
I think the best improvement is the new interface taking less screen area. Graphics seems generally better except some areas like the grass is less detailed. I'll stick with the original for now since I don't want to have to upgrade my PC just yet.
Besides the relatively light graphical upgrade, considering the scale at which we play, the only difference is it will renew the multiplayer pool. Essentially a very profitable enterprise for Microsoft, not so for players.
Lighting is the worst part of this remake, which doesn't show technical strength after 15 long years. Increasing details resolution doesn't make it necessarily worth the money. But if you have some extra cash, ok to try.
yeah those sunset lightning are the most captivatingpart of AoE 3 ori graphic, i can remember vividly my athlon 1 ghz had hard times rendering it, nowadays i dont get that impression from remake
Keep getting distracted by the priest grouped in with the units that just walks up to the enemy building and he just stands here thinking "am I supposed to wololo this?"
The team working on the original AOE III was much more talented, there are things that after 15 years got worse, they just improved graphics with current technology and thats it, many details got lost, its unfortunate!!!
Judging by that video I think that the only thing they really succeeded in is bringing high quality models, things like building destruction, lighting all are all hit and miss, sometimes the lighting in the remastered looks a bit off creating a desatured/dull/dark mood
Looks like they dialed down the Havok physics significantly for the physics destruction(like for building), yeah they kinda looked over the top and cool. I have to admit they looked out of place and a bit too performance intensive when there were too many units on screen.
Apart from all these beauties, I will touch on a different topic. In the 2005 version of Age of 3, the artificial intelligence always attacked in the same way on the hardest difficulty level. And for example, you could go to the 3rd unclaimed island on the Caribbean map. You could establish colonies there and take the resources for yourself. In the Definitive Edition, the artificial intelligence goes to the neutral island with its armies and workers as if it were human. It creates different types of soldiers depending on your attack. This is great !
This is going to sound strange, but it seems like the lighting is overall better in the original even if almost everything else looks better in the newer one.
The remake looks really well! Though, not gonna lie, at some parts like physics the original looks better (7:42) and kinda with lighting and reflection. Thanks for the comparison!
When I was little I saw the water and felt that it was the most realistic thing in the world, now it is not bad either, but I still see better the one from before
The destruction effects on buildings and ships were faaaar better on the original versión, i dont'like every building "exploding" like it has dynamite inside.