Thank you SeylorTwif for all the help with the editing!! Ever heard the expression "Make them have it?" Watch me on Twitch! I stream in the afternoons on weekdays: / hotashi Follow me on Twitter! / hotashis
“You’re counting too much on your opponent doing the right thing, where you should be putting them in a situation where they have to.” Is probably the best advice I’ve ever heard anyone give
It’s not always the right decision, but it’s probably statistically the most consistent decision. 60% chance you win the game if you did that option playing against a player of equal skill? Well that’s 6 wins out of 4 or 3-2 now, isn’t it? And against players of lesser skill, those odds only go up. Now, sometimes you might go 2-3 and lose, but eventually it’ll work out in your favor.
this is amazing insight, space control is a concept i feel like a lot of mid-level players like me understand but don' fully grasp, and videos like this that explain situations in terms of space really help enforce what it actually means to be in a winning position
Hotashi talking about playing the same regardless of the situation being a strength is so true. I can't count the number of times my friend might be up on me, playing high risk YOLO balls to the wall, and then the moment he's about to take a game, he suddenly becomes the second coming of Sajam trying to run walk-back footsies and safe play as though its game 5 last hit of evo. The switch to a play style he's far less familiar with always costs him, because its very clear. The inverse is also true with other playstyles, but I think we just see it less cause switching to aggressive play on a pixel either is winning the game or dying instantly, giving us less time to notice. Gotta dance with the one that brought ya.
This is such good advice. I also see players giving too much respect far too often and have to tell them to be more belligerent. Razzo in denial fr fr.
I've won rounds where I only had a pixel of health and my opponent didn't because I decided that I had nothing to lose for the round and I go ham, I use every move I have and I don't stop until one of us is down. So I agree with being aggressive because in the clutch, your opponent may not consider it or they might be overthinking how to not die atm which gives you that chance to overwhelm them or chip them out.
this is something that people dont realize in a lot of games, but being low on hp can actually be what you need to win a match. even very good players often get desparate when they or their enemy are low on hp which makes them easier to read and if its a good game they legally cannot kill you from neutral if you hard read them you can just say no
Also, depending on the round, you could be fully loaded with like 75%+ meter and they could have 0, which despite the health deficit could mean you are actually winning in this game. Add in what you said, and you have the recipe for a comeback.
8:20 Razzo: "I'd rather take less chances if possible in my offense but idk why I'm on Leo for this." MY GUY. I love you (hate your character but I love what you do as a top player), but Leo is not the character you should be scared to be gorilla mode on. I also COMPLETELY understand that sentiment though. I swapped off of Ram because I was not happy with how her corner pressure works. There's a lot of RPS moments involved in her corner pressure when she gets a C.s off, and I didn't enjoy that. Too many times where I backed off and did the safe option because, "What if this is the one time that they choose the right option?" which gave them enough space to get out of the corner. Basically exactly what you tried to do here. I don't think Leo or Ram are the characters you play if you want to have safe, smart options. I swapped to Testament as I prefer the way that they handle corner pressure more. You can back up to that optimal spacing and still have plenty of threats, but you aren't required to play a game of Rock, Paper, Scissors as part of your offense nearly as much. You find yourself in a lot more situations where you're playing a game of Rock, Scissors, Reaction. Your opponent can either tie, they can lose, or they can try to escape but you have time to react instead of always needing to just force interactions and hope they guess wrong. Ultimately, I think there are a ton of characters in Strive that essentially require you to gamble, and you gotta have Hotashi's mentality when it comes to playing those characters. They can do something to beat me up? Okay, make them do it. If they guess wrong, then they die. I think that's also how consistent players remain consistent without getting salty. Hotashi definitely seems to gamble on the best odds. 60% chance of winning the game right now if I do this? Let's go. Eventually, the numbers work out in your favor and you win more than you lose. You might lose early on a bad day, but you just need to remember that the law of large numbers will even your results out. Take the gamble on whatever odds are in your favor, and then minimize the losing odds with your skill. It's not always a full gamble if you're just better than the opponent.
It's quite interesting to think about the point "fuck 'em, make them play perfect". Especially when applied to the situation against JonathanTene where he's also under a lot of pressure since he's fighting for his life as next touch kills him.
This is definitely a concept that I've tried to work on but struggle with. I'm far too passive when I have an advantage while simultaneously becoming hyper oppressive when I'm on the back foot. I definitely feel I have a good sense of risk versus reward but I don't utilize it as often as I realistically should. Too much "I can take my time" and letting games get to more clutch, close sets as opposed to keeping the same speed regardless of the situation.
Kind of, it's about considering risk/reward in the context of the situation. The resources at your disposal are crucial. Characters like Axl and Testament have stronger(more advantaged) options at longer ranges. Make sure you keep the advantage you earn, and don't back out because you might die. Running your offense in these situations is better than playing scared
Just reverse the roles. Imagine if Hotashi was talking to Tene or Umisho in these clips. I mean they are just doing the correct stuff, but in a clutch, if you have space, you should just win. The onus is on your opponent to play perfectly to get in again.
Man, I see a lot of Sandbagging and excuses being made in the chat... Why even ask for help if you're not gonna take it? At the very least just try the advice given, and if it doesn't work for you, then go back to what you were doing.
I wanna play Hotashi in Strive and get some tips, because I kinda don't feel... good. Never made it into Celestial, trying to adjust to Nago's new blood meter changes (I pop good bit more now that I can't easily judge the speed of which the gauge is rising) and just... I dunno. Trying to pick up Gio too, as well as playing other fighting games like definitely DNF when it comes out, so... I just... *yeah.*