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Aiming Down Sights - #14 Creating A First Person Shooter (FPS) With Unreal Engine 4 

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Today we take a look at how we can setup a basic iron sights system, going over how we can get the engine to switch to a different camera when they're holding down the right mouse button.
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2 авг 2017

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Комментарии : 276   
@JackChappleShow
@JackChappleShow 2 года назад
Years later, hope this helps everyone...You can spawn a blank actor BP, with just a camera component. Do it at begin play. Attach actor to the same mesh and socket as in this video. Except now, you can use 'set view target with blend' from your player controller. Now you can smoothly move the camera from 'aiming' to 'not aiming', instead of just deactivating and activating it. I was stuck on this a little bit, and this random devsquad vid helped me get there lol. thanks!
@niceteam9549
@niceteam9549 2 года назад
Thank you!
@m.raflyyanuar9886
@m.raflyyanuar9886 2 года назад
Thanks!
@AmaliePreecha
@AmaliePreecha 2 года назад
dude thats awesome, took some time to figure out from your explanation but it works amazing. if anyone needs instructions feel free to text
@seanwieland6660
@seanwieland6660 2 года назад
@@AmaliePreecha If you wouldn't mind explaining, I would be very grateful. Thank you in advance!
@AmaliePreecha
@AmaliePreecha 2 года назад
@@seanwieland6660 so you create a blueprint Class actor and just ADD a camera into it. Then in the character at begin play you spawactor that actor. Make a reference and attach the actor to component. I created a socket called scope not muzzle in the AK skeleton. Then when you right click you set view target with blend to that actor reference you made and get player controller. And at release i set it to self in new view target
@deansamuel5881
@deansamuel5881 6 лет назад
Today, We are going to learn about "all that good stuff". :D
@haroo5738
@haroo5738 3 года назад
when your aligning ads change the field of view to around 50-70 makes it so much easier
@NorthernPlanes
@NorthernPlanes 7 лет назад
Hey Virtus. Loving your tutorials. everything works amazing. in one of your upcoming videos can you show us how to fix the animations some of the transitions can be jerky mainly while changing direction in crouch. but also going backwards in the standard walk/run and also when you hold two direction keys at the same time. appreciate the help. Thanks mate :)
@MoneyMagnet_HQ
@MoneyMagnet_HQ 4 года назад
Congrats Virtus you just won the award for most times "Good Stuff" was said in a youtube video
@OtakuWrath
@OtakuWrath 6 лет назад
These are great guides, I've followed along so far and with the knowledge i learned here i managed to fix all the little things like preventing the character from sprinting when crouching or aiming.
@kartoon5112
@kartoon5112 2 года назад
How
@tingamer2508
@tingamer2508 3 года назад
if anyone is having issues with ADS camera no following the aim down sights, make sure that when you created the ak dummy skeletal mesh, you made the parent socket the "weapon_attach"
@operationalhumanbeing9916
@operationalhumanbeing9916 4 года назад
the best thing about your tutorial is you never make them complex
@OFFICER125GAMINGOFFICIAL
@OFFICER125GAMINGOFFICIAL 3 года назад
And he explains what everything doessss
@sebastianbarra4505
@sebastianbarra4505 4 года назад
Hello, I have a question: I follow this course from the beginning but I did not want to put the camera on the character's head, but leave it as a third person. All good until when I "aim" the character moves the weapon only in the Z axis but when moving sideways does not move. Any solution or idea how to achieve it?
@olliveraira6122
@olliveraira6122 4 года назад
When lining up the ADS-cam you dont actually have to compile and click play again, you can just keep the game running while lining it up and if you temporarily disconnect the RMB release socket in the event graph you will be able to see the changes live ;)
@iBot.
@iBot. 7 лет назад
Looks so good! Nice!
@wimblesoft
@wimblesoft 6 лет назад
Hi Vertus. Could we add camera for each gun_baseBP and activate it when we want, instead of adding to CharacterBP?
@williamdonisthorpe5816
@williamdonisthorpe5816 5 лет назад
I had a few issues with this one when pinpointing the aim and figured a way to make it easier. Click on the new AK mesh(The one we made invisible). Set the scale to exactly 1 and just match the AK placement to the one in game (If you run the game and then in a separate window drag the weapon to the exact placement in the view port, then place the camera, it's spot on). Just a tip for anyone who struggled with the positional values on the weapon like me. If you do this, remember to make the view port AK invisible again then. Great tutorials overall! :)
@jsk7654
@jsk7654 6 лет назад
Qucik Question, Im following along your tutorial but for some reason when my doesnt walks but just keeps running and when i try to aim and run it moves the camera all over the place and if i shoot it fires the bullets in all direction because the camera is moving with the hand
@jmr2008jan
@jmr2008jan 2 года назад
Tip: When you change the walk speed while ADS'ing, subtract a value from maxwalkspeed then add that value back in when not ADS'ing. Do the same for crouch and sprint (except add a value to maxwalkspeed for sprinting then subtract when no longer sprinting.) This allows you to have each movement state (walk/run, sprint, crouch, and ADS) affect maxwalkspeed in any combination without having to deal with all the combinations of movement states. I used 200 for all values with a default walk/run of 500. Therefor spinting goes to 700, crouch is 300, ads takes whatever state you are in and subtracts 200 from max etc. Sprinting while crouched and ADS'ing puts you back up to 500, but I plan to implement a fatigue/stamina system so that sprinting always depletes your stamina.
@gursanjjamsinghalang9998
@gursanjjamsinghalang9998 6 лет назад
Hey Virtus, I'm not able add iron sights because whenever i turn my weapon from left to right the camera moves but it isn't in alignment please someone tell me how to fix it. Thank You
@maplecadegamesdevloppement2588
nice job Virtus :D
@dandroid4488
@dandroid4488 7 лет назад
BTW can you make that when you press the ADS button you deactivate the sprint, I tried with some conditions but it messes up with the max walk speed :)
@rebelstrategist
@rebelstrategist 5 лет назад
Cool, this gave me a great idea to implement for the vehicles I'm implementing.
@pegassus-oj1zj
@pegassus-oj1zj 3 года назад
you really did watch an FPS tutorial to make a car ?
@the_specialist2051
@the_specialist2051 7 лет назад
Want to have some fun? Hit Shift and Right Mouse Button to get some motion sickness
@headhunter80konmine65
@headhunter80konmine65 7 лет назад
The_Specialist haha ok
@vexonen
@vexonen 6 лет назад
wanna have more fun? press ctrl and then shift
@brunnersamuel4615
@brunnersamuel4615 5 лет назад
Just add a isaiming variable and a branch before sprint
@gus9797
@gus9797 4 года назад
do all 3
@genericallyentertaining
@genericallyentertaining 3 года назад
As a UE4 noob, I'm very proud that I figured out how to fix this problem by myself.
@Drayken
@Drayken 6 лет назад
When I switch from left to right movement the weapon's aim gets fucked up, is there a way to always keep the weapon aiming at the center of the screen?
@hawzie_9023
@hawzie_9023 6 лет назад
when i go close to my mesh it starts disappearing from where im looking even tho im not that close
@dazbird905
@dazbird905 7 лет назад
Nice Tut Virtus. Do you know of a good way to use prone for characters, or pawns as it's suggested. Always been a sticking point for game devs using Unreal. Would be nice to get a tutorial on that at some stage. Many thanks for your time ;)
@wreckwreck4282
@wreckwreck4282 5 лет назад
Does anyone know how to fix the issue where when my rifle "unscopes" it doesnt go back to the first cameras original view but instead some random spot in the middle of the characters body?
@johnkeyes9482
@johnkeyes9482 2 года назад
Hello Virtus, I use UE5, I had done these stuff days before. Today I open the engine but the HUD doesn't show anything. I compiled the FPSHUD and it said "Binding: Property ' /Script/UMG.ProgressBar:PercentDelegate ' on Widget ' ProgressBar_0 ': Member:GetPercent_0 Unable to bind DoubleProperty, unsupported type". How to solve it?
@ricardovega1407
@ricardovega1407 3 года назад
The AK47 that you have in the ThirdPersonCharacter ViewPort will not appear in the game since is hidden, in order to align correctly the sight you have to copy the "Relative Location" and "Relative Rotation" of the Weapon_Attach on the Swat_Skeleton and paste it into the AK47 (the one in the ThirdPersonCharacter ViewPort) "Location" and "Rotation". That's how I make mine work, if this is not true please correct me.
@JonathanFenton1980
@JonathanFenton1980 6 лет назад
hi, great video. but i did notice a camara hop when strifing left and right using "A" and "D" whilst holding right mouse and aiming down the sights. the camera jumps, even though the iron sights stay in the same position, the area aiming at changes when press A or D, then reverts back
@samuelrussell4046
@samuelrussell4046 5 лет назад
i try to add ak as the skeletal mesh and nothing happens but when i use another asset the load in
@aiden6343
@aiden6343 5 лет назад
does anybody know the best location for the weapon attach socket? i cant get it to fit properly
@piotrrehmus3796
@piotrrehmus3796 5 лет назад
When I did that too, a problem has come. When I aim, the weapon is not in the middle in the screen, but slightly offset to the right. Can someone tell me how I can fix that?
@thalanoth
@thalanoth 5 лет назад
This is driving me nuts, but while I'm editing the thirdpersoncharacter in viewport, how do I make him STOP BOBBING AROUND in his idle state. Attempting to align the camera for the muzzle while ADS is damn frustrating to do while the entire model is slightly swaying. It's like trying to level a washing machine while on a boat lol...
@jessicayokoscarcella9719
@jessicayokoscarcella9719 Год назад
Hey Virtus great tutorials , im stuck at a certain part though and cant seem to find the problem, after adding the sprint animations everything works but the animations dont activate so myy character is just gliding please advise what to do
@adhiraj_18
@adhiraj_18 4 года назад
The the scope camera is not properly synchronising with the ak47 rifle. I followed the video twice. However the basic camera does work. Please tell me what to do next.
@phaeton01
@phaeton01 5 лет назад
how would you sweep between the two cameras? since using the activate/deactivate method produces a snapping effect?
@phaserx3294
@phaserx3294 3 года назад
Use interpolation, I don't really know a lot about that, but you can find some really good tutorials about interpolation on RU-vid
@TheJimmyJazz1994
@TheJimmyJazz1994 3 года назад
Wondering if anyone could help? My projectile (bullet) fires forward, but when I link the ADS camera to the muzzle, it's facing backwards... really weird. If I face my muzzle backwards - so my rifle shoots projectiles back into the character - then the linked ADS correctly looks forward! This happened when I tried to re-size the rifle skeletal mesh to fit the character's hands more... no idea how to fix it.
@zbstepps765
@zbstepps765 5 лет назад
my weapon when aiming down sight is to the left but when i change the rotation it doesnt change please help
@GAMINGHARIN
@GAMINGHARIN 3 года назад
Hi Virtus, Please please please reply me for I can't turn rotate left and right while aiming. How to fix that? and other than these everything is fine
@charliebrownau
@charliebrownau 7 лет назад
3:05 - Gday . Love your UE4 tutorials
@taylorthompy9157
@taylorthompy9157 4 года назад
if you go to editor preferences>viewport> and scroll down to grid snapping you can disable the grid and align ur iron sights to perfection *chefs kiss*
@mdarbaz3003
@mdarbaz3003 4 года назад
i am saving my files closing the application..when i try to open it says failed to load assets
@LtWret
@LtWret 3 года назад
I found making an additional "sight" socket on the AK model alot easier for binding the camera
@ohomemquebrinca
@ohomemquebrinca 7 лет назад
Great!! Could you show how to put a point on the HUD to aim the gun in the first camera??
@Coroxx
@Coroxx 6 лет назад
hey virtus love the videos man been helping my friend learn game development and I recommended your channel to him but quick question with animations anyway to smooth out the transitioning cause atm when were in the project and move left to right etc its very very janky looking
@joe-tq1ov
@joe-tq1ov 3 года назад
Hey thank you so much!!! this is great! i got a problem that the animations are not smooth..when i walk left and right and move the mouse left and right the gun is jumping side to side and not staying in place. what can i do?
@bellocktx5800
@bellocktx5800 2 года назад
Could you fix it_ I got the same issue
@adambubbleboo5237
@adambubbleboo5237 3 года назад
Guys i have a lil problem, first the ads is not smooth, it just snaps from lef to right depending on what direction I'm moving and it looks weird, plus it doesn't allow me to look down while ads is activated. Any fixes?
@wolfmanproject1982
@wolfmanproject1982 3 года назад
Helllo guys! --When make zoom with mouse Right click button then moved second camera only left & right. Up & down don't moved... --Please help me.
@SolitarySubstructure
@SolitarySubstructure 7 лет назад
Between "Follow Camera Deactivate" and "ADS Camera Activate" you can place "set field of view" for ADS camera. 60-70 seems to have a good sight picture. (FollowCamDe)-->(SetFieldofView)"ADS"--->(ADSCamAct)
@SolitarySubstructure
@SolitarySubstructure 7 лет назад
Mine had transition lag. With BP i had no lag
@gerardocardenas8805
@gerardocardenas8805 6 лет назад
Hola Virtus, en este video cuando camino hacia la izquierda en el lugar, la camara se mueve bruscamente, es decir no se mantiene fija. como se puede solucionar eso?
@derpywafflesstudio1778
@derpywafflesstudio1778 3 года назад
Puede que tenga algo que ver con la configuración de la cámara, simplemente vuelva a ver el video e intente ver cómo se ve. También lo siento, respondí tan tarde
@bhaveshprashantchaudhari6244
@bhaveshprashantchaudhari6244 6 лет назад
Hey what if i want to make aim down sight for multiple weapon? Btw Thanks for great tutorials :D
@gamingwithraghav7161
@gamingwithraghav7161 5 лет назад
Sir how to fix when I press my right mouse button then my camera doesnot movee
@sebastiannes599
@sebastiannes599 4 года назад
Hey guys, I am not able to choose 'Weapon_Attach' as a Parent Socket in the ThirdPersonCharacter because then the Option-window is too much fixed in the left-up corner, can someone help me? Thanks in advance!!:)
@Duncanois
@Duncanois 6 лет назад
Hi there! I'm not too sure what I did lately, but for some reason my weapon has disappeared while playing in editor. Projectiles still spawn, and it snaps to the ADS camera. The only thing that is missing is the actual gun.
@rovarkivisalu7416
@rovarkivisalu7416 3 года назад
Maybe you enabled hidden ingame or disabled visible?
@arnoroll
@arnoroll 3 года назад
I used the fonction "Set view target with blend" instead of deactivate/activate this allows a smooth transition between cameras
@cheddarchees
@cheddarchees 3 года назад
You the man! Thank you!
@fraydizs7302
@fraydizs7302 3 года назад
It doesnt let me connect the cameras to "Set view target with blend"
@rhettosbment2384
@rhettosbment2384 2 года назад
Looking for a way to make this work? Camera's in the thirdpersoncharacter are components and set view target with blend only will work with actors, do I need to create whole new camera systems?
@39nova77
@39nova77 2 года назад
@@rhettosbment2384 you create a blank blue print with just a camera in it. However I haven't worked out how to do all this correctly yet.
@stefanburchardt6909
@stefanburchardt6909 7 лет назад
I love your vids! They are great! Could tou maybe do game menu?
@Lodwow
@Lodwow 6 лет назад
When I press right mouse button it´s zoomes in to my gun, but i can´t move my mouse, can someone plzz help me!! Dont know what to do
@abcbcacba
@abcbcacba 7 лет назад
You have the best tutorials! keep it up, please don't stop with this fps tutorial! I have so many questions, like will you make tutorials about Vertical and Horizontal recoil, attachments, how to add other weapons, how to customize weapons, actual bullets, respawn, AI, Death, Sounds for when shooting or when reloading etc etc and other stuff. and btw I have a question, I tried to change the way my character was holding his gun but it wouldn't change, it would change in the skeletal mesh weapon preview thing but it wouldn't change when I pressed play.
@abcbcacba
@abcbcacba 7 лет назад
yes i did
@gustavholst501
@gustavholst501 7 лет назад
Make sure you move the weapon attach and not the ak47
@dandroid4488
@dandroid4488 7 лет назад
You have to wait or restart the project, i had the same problem :)
@Da0ll
@Da0ll 7 лет назад
You have to go 0 press key apply and ready
@almightykodadon
@almightykodadon 7 лет назад
I am having the hardest time with the parent socket. I cant even change it & when I hover over it it says.. Select a dofferent parent socket - cannot change socket on inherited componentes.. Please I need some assistance
@almightykodadon
@almightykodadon 6 лет назад
TheSundayGamer ok I'll give that a try
@etiennec.7513
@etiennec.7513 5 лет назад
And all that good stuff.
@kezaruzero1647
@kezaruzero1647 3 года назад
why when i go to left(A) or (D)right my gun point at that direction aswell
@FR_Fizy
@FR_Fizy 2 года назад
thanks!
@delta_two_fourgaming14
@delta_two_fourgaming14 3 года назад
Learning so much through this series.. so much so I found a fault with the move speed in the latest engine, for some reason it came up with an error, so you have to get reference to the character movement, attach it to normal walking speed target, it might be just me but hey ho. thanks for the tuts
@LinuxUsersonly
@LinuxUsersonly 2 года назад
im on unreal engine 5 the camera is blury like it has focus blur how can i disable it?
@zombieallen
@zombieallen 3 года назад
Has anyone figured out how to create a smooth transition between views? I've spent days on it, combing the forums. Nothing seems to work.
@michaelrothkopf4088
@michaelrothkopf4088 5 лет назад
Would you show us the position/rotation values for the camera?
@thusithasampath
@thusithasampath 5 лет назад
You Are Amazing 🔥🔥🔥🔥👍👍👍👍.. Good Job Bro Keep it Up
@rared3g3n95
@rared3g3n95 4 года назад
Why is his idle aiming swat character higher then mine in terms of aiming the gun
@daveybeau
@daveybeau 3 года назад
it wont let me set the new skeletal mesh or camera to a new socket? cannot change socket on inherited components? please help someone lol
@RegressStage
@RegressStage 7 лет назад
When i move the character up and down the camera isnt moving with it when im at iron sight camera...
@vexonen
@vexonen 6 лет назад
ok watch all videos up to this one about camera and copy everything but do it with ads camera edit: just watch ep 12 edit2: idea just hook it up to weapon attach or whatever you called it
@franciscoarana3735
@franciscoarana3735 5 лет назад
@@vexonen Aligning it with weapon attach worked for me, bringing the dummy AK into the viewport seems rather pointless
@goruntuleme-wg6ns
@goruntuleme-wg6ns 4 года назад
@@vexonen *Please help i can't*
@vexonen
@vexonen 4 года назад
@@goruntuleme-wg6ns chief this was 2 years ago i have no clue how to do it now
@teddybear1143
@teddybear1143 6 лет назад
What about having custom aights like holographic or red dot?
@devsantos3753
@devsantos3753 Год назад
How do I activate and deactivate the aim of a specific weapon?
@jeffreygomesserrao7911
@jeffreygomesserrao7911 6 лет назад
Hi Virtus quick one not sure if i missed anything previously but how do i get my character when aiming down sights to look up and down currently when aiming down sights can only look left and right while walking not up and down? Thanks in Advance
@MrRubenRusso
@MrRubenRusso 6 лет назад
do the using control rotation tutorial
@jeffreygomesserrao7911
@jeffreygomesserrao7911 6 лет назад
Cool Thanks
@VirtusEdu
@VirtusEdu 7 лет назад
Today we take a look at setting up a simple aiming down sights system for our FPS. Enjoy!
@Marcelo_DevRussi
@Marcelo_DevRussi 7 лет назад
Hi Virtus I`m loving your tutorial videos! I am doing a school project and I'm having doubts and some difficulties in the rigging part of the gun, could you do some kind of tutorial for this? Thanks! And continue doing this amazing videos
@harinadhmarthala4132
@harinadhmarthala4132 7 лет назад
can u tell me how many videos are yet to be posted and how much time will take for it?
@AlexGomez-fy5cn
@AlexGomez-fy5cn 6 лет назад
Hello! Good vid! But I have a question.. Why can't I rotate the second camera up and down? I can only rotate it to the sides while I am aiming. I have been stuck with this a few hours and cannot solve it... Thanks! Hope u can help me
@ksreevamsi495
@ksreevamsi495 6 лет назад
When i right click and see toward left side i cannot see my weapon can anyone help me
@talkyofficial
@talkyofficial 10 месяцев назад
thank you
@Zenmaster_Phil
@Zenmaster_Phil 4 года назад
I accidently deleted some steps with ctrl Z and now my Default Cam is the SceneCaptureCam and Aiming doesnt work at all now :'( plz halp
@killisys
@killisys 4 года назад
In case you never figured this out, ctrl+Y is redo. Very helpful.
@owngamesgamer4030
@owngamesgamer4030 5 лет назад
my camera is still cliping and i saw that only in that video pls help
@lancasterdevs
@lancasterdevs 6 лет назад
I think is the best FPS tutorial of Unreal, Thanks a lot!! By the way, I have all running perfect but I have a shake on the weapon, I can't get to any solution, is there anybody that can help me please? Thanks
@ratboyOwO
@ratboyOwO 5 лет назад
sprinting while using ADS is fun
@garvitbhardwaj5478
@garvitbhardwaj5478 4 года назад
Can someone tell me the coordinates of ads camera please
@brunnersamuel4615
@brunnersamuel4615 5 лет назад
I added persistent aim, when you click aim it stay aimed, and when you click again it leave aimed, when you hit sprint, it get out of aim and run, pretty usefull in case of surprise. Damn this tut is so usefull !
@rigooandu
@rigooandu 4 года назад
How? Explain pls
@marcosbiensuave
@marcosbiensuave 4 года назад
I'm trying to make just that but with the pressed aim action, any suggestions?
@gianniskotzia8370
@gianniskotzia8370 3 года назад
it writes me (can't play in editor when performing duplicate component operation)
@evanwestermann1542
@evanwestermann1542 5 лет назад
Having Trouble Looking Downward When i try to move the follow camera below horizontal (looking at the ground), it starts to move upward again. This happens even when aiming down the sights using then ADS Camera also.
@randwilliams2937
@randwilliams2937 5 лет назад
you need to bind the camera to the muzzle, not the character model.
@tripleunder
@tripleunder 2 года назад
@@randwilliams2937 how do you do that
@rondegani2814
@rondegani2814 6 лет назад
My AK47 keeps going up when I use Aim Down Sights and I don't know how to make it stop. Can someone please tell me how to fix this?
@alectucker1665
@alectucker1665 6 лет назад
Please! I need some help! My view is tilted when I aim down sights and idk how or why it's happening
@rubixboot6347
@rubixboot6347 4 года назад
UrBoyPickle sane
@pizleg4203
@pizleg4203 3 года назад
Did you readjust the new camera's rotation in the thirdpersoncharacter blueprint viewport?
@isaakvanwegen2784
@isaakvanwegen2784 4 года назад
for the material I just made a quick metal map so the wood isnt metalic and the same with roughness so the wood is rough and the metal shiny
@snootnootsnipes2255
@snootnootsnipes2255 5 лет назад
I followed the tut perfect but when I aim in my character auto looks down I think it is because of something from the mouse aiming system but idk pls halp
@incendiaryagenda3569
@incendiaryagenda3569 4 года назад
You've probably figured something out by now, but my fix was to put the ADSCamera as a child of Mesh (Inherited) in the ThirdPersonCharacter Viewport. Then you can attach it (in the Parent Socket tab) to Weapon_Attach, the hand-point for the gun set in the earlier videos. From there, it will probably jump your camera way off to the side, so you'll have to go back into the viewport to fix it. You'll probably notice it jumped the ADSCamera way off away from your pawn. Move it back, scale it like before, and you should be good to go!
@Ryan_GameDev
@Ryan_GameDev 3 года назад
@@incendiaryagenda3569 thanks so much this really helped, thank you
@bobaustin5701
@bobaustin5701 5 лет назад
When I aim up and down the ADScam my left hand raises and lowers while moving up and down
@Peacemotiv
@Peacemotiv 3 года назад
did you fixed it
@josephstauss2033
@josephstauss2033 4 года назад
the ak isn't a skeletal mesh for me :/ how to fix?
@jaytmez
@jaytmez 2 года назад
Camera seems to be very shaky when the player moves sideways. How to fix that?
@feraafiir5443
@feraafiir5443 7 лет назад
Virtus can you make a tutorial on how to switch between pistol and possibly a knife with animations on the next episode?
@Drayken
@Drayken 6 лет назад
Also, another problem is that when you release RMB while crouching you can now crouch at 600 speed instead of 300.
@RakazakTV
@RakazakTV 5 лет назад
For some reason after doing this it completely broke all animations and the control rotation. I went back to check to see if I messed anything up and I didn't its still the same as the control rotation tutorial. Can anyone help? Thanks.
@literallyme9740
@literallyme9740 5 лет назад
The same thing happened to me too! I don’t know what it is and I’ve spent an hour trying to fix it but haven’t had any progress.
@grindx1292
@grindx1292 2 года назад
@@literallyme9740 did you get it working
@literallyme9740
@literallyme9740 2 года назад
@@grindx1292 No, eventually I just gave up on the game Sorry
@alimughal4897
@alimughal4897 6 лет назад
my spine is moving up and down but not right and left while firing help??
@youngmanic5546
@youngmanic5546 4 года назад
When I zoom in, I cannot walk without it zooming back out. What did I miss?
@harinadhmarthala4132
@harinadhmarthala4132 7 лет назад
May I know how long it takes to upload this full video tutorial approx?
@waclac
@waclac 7 лет назад
depends on your rig
@harinadhmarthala4132
@harinadhmarthala4132 7 лет назад
wac lac Not that. I asked still how many videos are yet to be posted and how much time will take for it
@rollingchoncho
@rollingchoncho 2 года назад
When I ADS looking up and down doesn't work?
@whitesfatal
@whitesfatal 5 лет назад
I need some help the projectile isn't firing straight how do I fix it???
@gamister5026
@gamister5026 4 года назад
White In one of his videos he actually said how to fix it im not sure which was it
@mr.sunshine4432
@mr.sunshine4432 5 лет назад
To anyone not able to select the parent socket with spyglass, this is what i did: -Drag details panel to the left and then back to the right and see if it works (was a little bug) -Or drag the gun skeletal mesh and attach to the character skeletal mesh you have, then attach camera to the gun skeletal mesh and see if it works :)
@maximiliangotz5153
@maximiliangotz5153 6 лет назад
The Character Walk every time backwards when i press shift to sprint, can you help me pls?
@haroo5738
@haroo5738 3 года назад
make a variable called "isads" a bool, off of your input action ads pressed, set the isads to true and off of the released set it to false, then make a branch coming off of the sprint action get your isads variable put it into the condition, then off of the false branch plug that into your max walk speed 1000
@haroo5738
@haroo5738 3 года назад
just realised you commented 3 years ago LMAO
@stormolflak
@stormolflak 3 года назад
Very interesting approach I see, good job though
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