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Air Interdiction Tutorial Part 2 - Beginner/ Intermediate - Falcon BMS 4.37 

Wheelman
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Learn effective ground attack tactics, master the Targeting Pod and the GBU-12, and boost your situational awareness.
This will be useful to beginner and intermediate pilots.
Veterans Gaming / discord
Part 1: • Air Interdiction Tutor...
0:00 Intro to part 2
1:35 TGP intro: INR mode, laser masking
2:55 Wheel / Orbit
4:32 Racetrack
5:55 TGP intro
6:27 TGP slew control, System Point Of Interest management
7:37 Point and Area track
8:31 Markpoints, FCR markpoints
9:50 High priority AI targets, TGP markpoints
11:08 Building Situational Awareness
11:58 TGP SA Symbology, USE THIS FEATURE!
13:07 Standby Attitude Indicator
13:26 Ground Attack Performance Limits
14:23 Ground-based Threats
16:02 Close Air Support (CAS) vs Air Interdiction
17:55 CAS strafe gameplan, Danger Close
19:55 Strafe (area free of SA9/13)
20:26 Conclusion
Music thanks to Meteor band and others.

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6 авг 2024

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Комментарии : 25   
@DonHuff
@DonHuff Месяц назад
Artistry!
@gump_roast
@gump_roast 6 месяцев назад
Hahaha love the comment about having markpoint on your DED and thinking your TMS is broken in AA mode 😂 I do this more often than I’d like to admit 😅
@Wheelman_PCAS
@Wheelman_PCAS 6 месяцев назад
You do?!? I'd never heard or had it happen till recently in the FO TVT! I was convinced there was a new bug.
@Norbertmoe
@Norbertmoe 6 месяцев назад
Same here 😅 For a second, I got the feeling as if Wheelman was looking right at me when he mentioned the "broken TMS up" 🤣
@Syntax152
@Syntax152 5 месяцев назад
I was about to throw my stick to the ground when that happened in a hour long mission, just to be realise that it was my mistake while watching the footage
@ViperDriver22
@ViperDriver22 6 месяцев назад
Outstanding sir
@Syntax152
@Syntax152 5 месяцев назад
Great video, one thing to mention, disable "drift co" when youre doing anything ccip/guns/rockets so indicator shows correct position on the ground
@Wheelman_PCAS
@Wheelman_PCAS 5 месяцев назад
So CCIP gets skewed by drift compensate being on? And the strafe symbology?
@Wheelman_PCAS
@Wheelman_PCAS 5 месяцев назад
Bullets will literally impact off to the side of the pipper?
@Syntax152
@Syntax152 5 месяцев назад
@@Wheelman_PCAS Turns out i was spewing bs... last couple of runs i had very strong ccip/gun run errors that made impact very skewed to the side that i tought it was because of drift but today i tested the switch and it didnt moved the gun pipper. I think system cant realy compansate much if the winds are a bit too strong ?
@Wheelman_PCAS
@Wheelman_PCAS 5 месяцев назад
How strong are we talking? @@Syntax152
@Syntax152
@Syntax152 5 месяцев назад
@@Wheelman_PCAS impacts were on the edge of the gun pipper circle
@BushidoDevilDog
@BushidoDevilDog 3 месяца назад
This video has been very helpful and informative as I get back up to speed in F4/BMS after basically having given up on it due to PC/controller problems (=TM Cougar POS) and the ensuing frustration in trying to get everything to work. Got the hardware issues mostly sorted, so I was looking forward to seeing Part 3 that you mentioned at the end, but I didn’t see it in your Videos list, did I somehow miss/overlook it? 🤔
@Wheelman_PCAS
@Wheelman_PCAS 3 месяца назад
Check my channel for “FARP landing unbalanced loadout”. I will eventually make one that goes over the freqs for farp ATC and checking the runways for vehicles before landing, landing at night, etc, but the one I mentioned is the best I’ve got so far.
@aviator1111
@aviator1111 6 месяцев назад
good work!
@Wheelman_PCAS
@Wheelman_PCAS 6 месяцев назад
Thank you! I hope it stands the test of time, as other tutorials from the BMS greats have.
@Madfox11
@Madfox11 6 месяцев назад
This is way more useful than to rtfm (500pages)
@Wheelman_PCAS
@Wheelman_PCAS 6 месяцев назад
Nothing like a demonstration is there!
@xagremnightyndale673
@xagremnightyndale673 Месяц назад
Do you think hitting high valuable component of an enemy battalion could make the campaign engine frag a10 or attack helis to wipe the area?
@Wheelman_PCAS
@Wheelman_PCAS Месяц назад
I wonder, not sure! They would certainly have a better chance of surviving if there wasn’t any SHORAD left
@xagremnightyndale673
@xagremnightyndale673 Месяц назад
​@@Wheelman_PCASyes It makes sense of course. And also, in the worst scenario, it is better having our ground forces to deal with truck and support units than them. So, it could be a win-win anyway.
@fonesrphunny7242
@fonesrphunny7242 Месяц назад
​@@xagremnightyndale673 The campaign engine definitely detects, when a SAM radar has been disabled.Maybe it detects destroyed SHORAD (Sa-13, Shilka...) Either way, this would make A2G flights, together with CAP/Sweep, more likely. It does depend on the overall situation and how the AI has set priorities (if kept to "set by HQ"). The AI is somewhat smart about this and you should see regular CAS/BAI packages in "cleared" areas.
@xagremnightyndale673
@xagremnightyndale673 Месяц назад
@@fonesrphunny7242 thanks! This is very interesting. I am always looking for ways to be effective for the campaign engine and stimulate its planning to push the action. Any suggestion is appreciated
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