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All Methods & Types of 3D Modeling 

InspirationTuts
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As a 3d artist, you will have to use different methods of modeling depending on the kind of result you want to achieve and the nature of your project.
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00:00 Intro
00:21 1_Polygon modeling/edge extrusion
01:07 2_Box modeling
01:59 3_Spline/Nurbs modeling
02:33 4_Boolean modeling
03:51 5_3D sculpting
04:44 6_Parametric modeling
05:10 7_Procedural modeling
05:50 8_Kit bashing
Thumbnial Artist: Tsvetomir Georgiev
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27 июл 2024

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Комментарии : 105   
@menmouzumaki7951
@menmouzumaki7951 2 года назад
Sculpting is also a great way to generate a high-detail model for the purpose of baking a normal map for a lower poly model.
@menmouzumaki7951
@menmouzumaki7951 2 года назад
About a year into blender, for my games I use a combination of kitbashing, boolean modelling, and polygonal modelling to make assets. Combined with what I said above.
@chaoswolf0972
@chaoswolf0972 2 года назад
Doesnt the bool modifier mess up topology for game exports?(specifically the game engine not being able to use shaders on faces with more than 4 vertices)
@pokidev027
@pokidev027 2 года назад
@@chaoswolf0972 if you know how to clean it up, it isn't a big of a deal really. Also, most 3D export types convert polygons to triangles anyways.
@chaoswolf0972
@chaoswolf0972 2 года назад
@@pokidev027 how would you go about cleaning up an octogon cut out a cube?? Also even if the export changes it to triangles, i believe it has a hard time doing that if the face isnt a quad and thats what results in the shading error
@pokidev027
@pokidev027 2 года назад
@@chaoswolf0972 how would I not? That specific problem is easy, just delete the faces and manually connect the vertices or use a bridge loop to do it for you (in blender at least). And yea sort of, having a vertex share too many edges/triangles isn't *good*, but it won't break the model or sum like that.
@TheAngelArrow
@TheAngelArrow 2 года назад
i can't lie, i'd value someone who's a master at box modeling over anything if they're able to keep quads & good geometry on everything, that'd be a monster modeler right there sheesh
@Brunoki22
@Brunoki22 Год назад
I definitely did not know there were all of these different types of modeling. Seems like it isn't much of a very well talked about topic, from what I've seen, so I'm glad I stumbled upon this video.
@afrinaut3094
@afrinaut3094 2 года назад
Thank you so much for this! While I’m still a novice, for the most part my modeling process consists of largely polygon & box modeling, aside from sculpting. Since most of my models is 3D character art for animation. Thus mostly organic shapes & organic topology flow.
@wirrexx
@wirrexx 2 года назад
I do box +Boolean + poly modelling! Best mix. Sculpt is done on the house if needed
@olawaleoluwatobi1420
@olawaleoluwatobi1420 3 месяца назад
Great 👍
@fortytwo244
@fortytwo244 2 года назад
I haven't been around the block yet, but Im looking forward to it 😘
@julianchica
@julianchica 2 месяца назад
Great explanation, congrats!
@aunderiskerensky2304
@aunderiskerensky2304 7 месяцев назад
I'm in college for my Bachelor's in Animation, just getting started and you have done so much to help kickstart me. Thank you so much, and Happy Holidays!
@NaderVaderYT
@NaderVaderYT 2 года назад
Thanks! This makes it a little clearer though I am still a bot stuck. But that's ok I'll just keep learning
@abdoullahbarazee964
@abdoullahbarazee964 2 года назад
Amazing video thank you
@youcandoit2626
@youcandoit2626 2 года назад
I was a bit confused by your explanation of box modelling vs poly modelling. They sounded the same to me. I searched online and I think the best explanation that I found was that box modelling is a top down approach where geometric detail is gradually added versus poly modeling is a bottom up approach where you add detail along the way.
@cryterion7770
@cryterion7770 Год назад
So was I. The only thing I can think of is that poly modeling was working with individual faces/vertices/edges, while box modeling seemed to only be affecting the object itself as a whole.
@anumakhlaq841
@anumakhlaq841 Год назад
@@cryterion7770 polygonal modeling is where you start from an edge and by extruding, transform it into a whole thing and Box modeling is where you start from a shape and then work on it and transform into a model
@MadTwistCGStudio
@MadTwistCGStudio Год назад
As always great video
@mauricioperez712
@mauricioperez712 2 года назад
you are the best 3d youtuber
@MaMastoast
@MaMastoast 2 года назад
I''ll be honest I don't really see a clear divide between what you called "box modelling" and "polygon modelling". I've been doing cg for almost 10 years and honestly the two are just parts of one system in practice... I always start with a box, and as such I'd called it box modelling, but there is no ruleset I stick to.. I extude by edge where needed, work in vertex face and edge mode... there's no clear dividing line between the two concepts.
@NZ-Sdq
@NZ-Sdq Год назад
great and helpful video.
@user-se6et3jn2t
@user-se6et3jn2t 2 года назад
thx that's a really good video
@adri.progression
@adri.progression 2 года назад
Thank you!! 🤩
@jonathanmitchell1776
@jonathanmitchell1776 2 года назад
Gravity Sketch ✍️ is amazing
@bimanpatra3976
@bimanpatra3976 2 года назад
Hi you are very helpful man
@lucsteffens
@lucsteffens 2 года назад
Nice, a bit quick but that fits the definition of overview
@rishirajkamdar1326
@rishirajkamdar1326 2 месяца назад
Thanks inspi tuts
@roadtolearn3599
@roadtolearn3599 2 года назад
Hi islem im tarek and lately i discovered this brightning channel ...so im big fan of you bro ..i missed you tho Great job ✌
@husseinm.5660
@husseinm.5660 Год назад
thank you sir
@roadtolearn3599
@roadtolearn3599 2 года назад
Im not 3d artist but i enjoy watching this video
@mozhdehabasi6419
@mozhdehabasi6419 2 года назад
Thanks for best content. Can you make a video about modo vs 3ds max ?
@arreng2364
@arreng2364 2 года назад
Who are Poly modelers here? ☺
@StkyDkNMeBlz
@StkyDkNMeBlz 2 года назад
its all i know
@NaderVaderYT
@NaderVaderYT 2 года назад
Nope haha but I really can't blame your for being one
@aguywithlaptopand3dprinter
@aguywithlaptopand3dprinter 2 года назад
I still learning, poly model is the only 1 i know lol.
@dynamesh7375
@dynamesh7375 2 года назад
Hell I thought tht and sculpting was all there was 😅
@rajatjadhav4299
@rajatjadhav4299 2 года назад
Hi bro
@eyokfla
@eyokfla 2 года назад
OMG Blender is very capable
@andrewsanders7636
@andrewsanders7636 2 года назад
you forgot solid modeling which uses breps and t splines for cad and design
@ronthehybrid
@ronthehybrid 2 года назад
Polygon, Boolean, and Sculpt Modeler here.
@TorQueMoD
@TorQueMoD 2 года назад
Box modeling is just a method of polygonal modeling. It's not its own category.
@ROYSMoGraphDesign9900k
@ROYSMoGraphDesign9900k 2 года назад
Maya & 3DSMX is complete package to make anything specially *Modeling & animation*.. But if you look at today everything is Depend on *Plugins* Water, fire , Breakage , Side fx , magic etc..
@VGInterviews
@VGInterviews 2 года назад
Nurbs + Boolean all the way
@Tiniuc
@Tiniuc 2 года назад
Sculptor here. Who else? I love me some carefully directed soft body deformation.
@abiyyupanggalih854
@abiyyupanggalih854 2 года назад
yeah
@hasnainrana6416
@hasnainrana6416 2 года назад
Hi!
@UltimaKrecia
@UltimaKrecia 2 года назад
Here. Like Characters and the fact you can ignore topology most of the time.
@theancientduck6456
@theancientduck6456 2 года назад
Yeppers
@soundhunter846
@soundhunter846 2 года назад
What about cloth Sim software like marvelous for modeling cloth?
@atomicshrimpFT
@atomicshrimpFT Год назад
Literally how do you keep good topo with boolean modelling? I cant get behind that idea
@WROB3L
@WROB3L 2 года назад
Funny thing. I'm a self learner, and when i started modeling i somehow gravitated towards boolean way of doing it. Seems the most logical to me for some reason
@MaMastoast
@MaMastoast 2 года назад
I'm a big believer in controlled modelling, meaning that ideally each single vertex should be in their position because you want them to be there.. I find that difficult to imagine being the case with boolean modelling? I've never really done it much.
@nickiminaj8868
@nickiminaj8868 10 месяцев назад
mr worldwide
@mehcaqueen
@mehcaqueen Год назад
Ngl the speed of these timelapses is disorienting
@BlueBlankey
@BlueBlankey 2 года назад
(cries in box modeler)
@quakeguy92-f4s
@quakeguy92-f4s 2 года назад
what is the software name at 5:45 ?, also amazing video
@sqpce
@sqpce 2 года назад
lightwave 3D
@FMFvideos
@FMFvideos 2 года назад
i like paint brush
@omidr.g7409
@omidr.g7409 2 года назад
What about voxels?
@adrianscarlett
@adrianscarlett 2 года назад
I feel that parametric modelling wasn't really covered here. B-rep geometry kernels predate most of these methods by a long way.
@ThadMiller1
@ThadMiller1 2 года назад
There is one more. Modelling in VR. Give it a try.
@delko000
@delko000 2 года назад
In a few years we might have ai assisted modelling. A lot of 3d jobs will be automated by ai.
@ArtemisiaAbsintum
@ArtemisiaAbsintum 2 года назад
what add-on is used in 2:58?
@rayjynx
@rayjynx Год назад
i know im late but it's most likely boxcutter
@musashidanmcgrath
@musashidanmcgrath 2 года назад
You missed out on voxel modeling. ;)
@TSG-td3jr
@TSG-td3jr 2 года назад
what software is used at 5:43 ??
@UltimaKrecia
@UltimaKrecia 2 года назад
Looks like lightwave.
@jacksonc2956
@jacksonc2956 2 года назад
no CAD modeling?
@UlfricStromcloak
@UlfricStromcloak 2 года назад
Parametric Modeling & Nurbs/Curves modeling kind of falls under CAD modelling. There are three types of CAD modeling 1. Wireframe ( converting 2D CAD sketch to 3D & something not much used) 2. Surface Modeling ( that includes Curves & Nurbs modeling) 3. Solid Modeling ( Parametric Modeling & Direct modeling are two of the techniques used in solid modeling).
@manuelpeirofrias293
@manuelpeirofrias293 2 года назад
Solid modelling? Solidworks... And similar
@husnainanwaar1992
@husnainanwaar1992 2 года назад
Blender is free free is good it is an equal opportunity for all
@retrodude9667
@retrodude9667 2 года назад
I need a piece of great tech for creating high 3d models or stay with low poly donout.
@rossbarmache4252
@rossbarmache4252 2 года назад
It’s hard to understand what the names were can you list them
@InspirationTuts
@InspirationTuts 2 года назад
Now there are Timestamps in the timeline and a list in the description.
@JKC40
@JKC40 2 года назад
you kinda skipped subdivision surface modeling...
@cristinocanga
@cristinocanga 2 года назад
Você é brasileiro? : )
@FinalMiro
@FinalMiro 2 года назад
hMmMmm..
@steverubio6072
@steverubio6072 2 года назад
Zbrush can do almost all the type of these modeling.
@habeebalrahman515
@habeebalrahman515 2 года назад
We shouldn't try to do it all in one software, use what is best for each method.
@delko000
@delko000 2 года назад
Good luck doing hard surface with zbrush.
@LukeSeed
@LukeSeed 2 года назад
These are bad descriptions of the types of modeling described and don't help someone choose one over the other.
@mitri5389
@mitri5389 2 года назад
so called Boolean modelling is disgusting, sure its great for concept art and just making random schiet, but when you need to model something that is found in real life and make it look realistic its a hinderance and a bad habit that people learn. I honestly believe those who support hardops get commission for each sale.
@steverubio6072
@steverubio6072 2 года назад
It very effective for hard surface modeling, like robot, weapon, armor etc
@mitri5389
@mitri5389 2 года назад
@@steverubio6072 you get horrible artifacts while using it, so you waste all that time cleaning up the mesh to an ok state. and all result afterwards looks super sharp and unnatural.
@white_sky_11
@white_sky_11 2 года назад
@@mitri5389 Open your eye man not all the model will end up in game, thee are other purpose like concept art, design modeling for 3d print or manufacturing when you not have to care about polygon topology at all. so boolean modeling will always exist it is a good modeling method but might not be best to create model for game I agree with that.
@mitri5389
@mitri5389 2 года назад
@@white_sky_11 your not going to be doing any manufacturing inside of cgi software.
@white_sky_11
@white_sky_11 2 года назад
​@@mitri5389 That's still not true take a look at "Maker Tales" chanel
@wonkaytry
@wonkaytry 2 года назад
???????????????????????????? LOL 🤣 poor kids that follow your advice...
@amigarulez
@amigarulez 2 года назад
Great video, thumb down for promoting blender.
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