Epic and exciting, very nice. Stabilizing imagery for the Space Marine would help, ensure the dragon's breath from the Bolter blast is spot on, shots fired, shells ejected, trajectory on linear course. Ensure the Space Marine is truer to the original form, A.I. tends to take liberties and fill in gaps. Perhaps remix clips of previous cinematics to give your shots weight and familiarity. Connect it to the wider world. Also never hurts to throw more 40K iconography in there to really drive the symbolism and intended message home. Good, entertaining work that with some refinement will define what A.I. prompted cinema can be.
@@bstuartTI 1:44 the Astartes are pretty much perfect. Any imperfections could be explained with an original chapter. Honestly once you have stability figured out it will be amazing. Great start though, where did you learn how to do this?
I think the Sisters Of Battle animation shows the progression both the AI and bstuartTI have made in this few months. For AI it is terrifying. For bstuartTI it is impressive. Please more, especially of the Sisters Of Battle! Thank you.
Very nice. I like the Space Marines, because they seem more Rogue Trader era, more human proportionate and not gigantic. The enemy monsters are good too, maybe because they aren't directly recognizable as Tyranids or Chaos beings, remembering that the Galaxy is very vast and the races represented in the game aren't the only ones Astartes are called to fight. Good job!
Thanks man! I'm glad you liked it. I definitely want to add my own spin on things while still respecting the history/lore of the universe. So much to learn, and while the AI tools won't allow for perfect renditions yet, my goal is to try and stay somewhat faithful. I'll have to check out the stories in the Rogue Trader era for sure :)
This. At best let's call it a solid alternate take on x and y. Cos after all even the official GW artwork and styles vary in exacting canon. I actually liked the slightly slimmer SM look... gives the idea that the armour actually allows a reasonable range of movement, agility and speed while still being very protective and powered... After all SM tech is the best mankind has and while armour can only be so good, cover and movement are, like now, advised as the best protection etc. It's in keeping with the more recent, longer and leaner Primaris look tbh. Likewise the monster foes... assuming Tyrannids, is there any hard and fast rule they need all be alike in their forms or have two tone colour schemes? After all, it's also canon that the Hive Fleets evolve very fast and are incredibly diverse in make up and acquisition of biomass (nm operating with little contact, if ever, tens and hundreds of light years apart) I like it, a good showcase for 40K while being a little different yet remaining within lore... which if you read some of the non SM books, the Imperium alone is mind bogglingly vast and varied in just about all aspects bar veneration of the Emperor. Some Imperial worlds are actually pretty decent places to be, even for the lower classes.
How did you get Runway to produce results like this ? O.O ? I MUST know! I can only get it to create simple, subtle movements Everything else just warps and contorts, etc. & looks awful How on earth did you get Runway to "actually" animate these images ? Please, I gotta know. Lol. It's incredible :D
It takes a LOT of generations to find a usable one. I have 2 unlimited accounts and it can take 100-200 generations to find 1 that I'm satisfied with. Starting with higher res images also helps. I also use TOPAZ AI to upscale instead of the built in upscale in runway. Glad you liked it!
The one thing I have to point out is that none of those monsters exist in the WH4k universe. Other than that I wish it were actual action instead of these picturesk half motion scenes. They look really good it's just very blah after the first minute.
Okay it kinda fooled me for a second, but damn, AI still has a LOT of work before being an actual replacement to 3d artists. It writes somewhat good scripts already, so probably in 5-10 years, if civilization doesn't collapse to the point of electricity being out, we'll get to see AI do something truly believable.
do you have your video in full somewhere else than RU-vid ? like Odyssée or patreon ? i'm disapointed in games workshop to do stuff like but its been years they shot down warhammer fan works like the what if the emperor had a text to speech device series
Someone missed the part of 40K lore where the Imperium went through a whole ass dark age due to the development of AI. The irony that this would be considered one of the most incredibly heretical things you could do to make anything 40K related is astounding. This fanbase really doesn't understand shit.
I'm sorry you feel that way. I think AI actually liberates creativity, because it will reach a point where it completely democratizes story telling. Anyone with a good idea will be able to share it in a compelling way, which I find very exciting - the gatekeeping is going away. Additionally, if I were to have modeled and animated everything using traditional tools (blender/maya etc), it would have taken me 50x the time (and I have a degree in character animation). AI allows me to tell more stories a lot faster. I think the future is bright, but I understand not everyone feels that way.
@@bstuartTI I extremely am opposed to using Ai especially when it does two things. When it is weaponized. And when it lowers the individual skill of a person getting them to become reliant on it and they lose their personal skill. Ai is something I do not tolerate and do not seek to placate especially when there are those who have been weaponizing them. So for integrity I am not participating in the Ai usage craze.
@@thorshammer7883 I think most people would agree AI shouldn't be weaponized (I agree there). As for 'replacing skills', I find this argument less convincing. The same was said about the camera when it was invented. Painters and sketch artists called it an abomination because you simply pressed 1 button and got a result. And yes, you certainly can do that. Yet, photography has become a highly recognized medium of human expression today, and most people know it takes a lot more than pressing "1 button". Today, the camera naysayers have all but disappeared. I believe the same thing will happen with generative AI. Yes, anyone can press a button and get a picture, same as a camera, but the ability to do so does not make it inherently worth attention. (there's a lot of junk in the generative AI space, just like there's a lot of junk in the traditional art space). However, just like other new mediums, those with a creative vision will find a way to use these tools and create content that will both inspire and entertain. This YT channel is simply a place where I put my efforts because I find it a fun past-time. Sure, AI is not for everyone, which is fine, neither was the camera when it was invented. But there's enough room for both to exist, which is great.
@@bstuartTI Believe me Ai has already been being weaponized on massive scale as we speak. I will not participate into being conditioned and compelled mentally to use it by peer pressure or because modern culture and society demands it. I am going to continue on my hand drawn art then and I won't allow it to regress. Ai is something that will get you become reliant until eventually the next thing you know they will be eventually be trade marking that stuff and gain the authority to shut it down when ever they like. Animators and drawers who done so without Ai have my respects. Good luck on your endeavors as commendable as they are I am the more cautious and practice restraint and hold much concern on the topic of self reflecting and up holding standards and when to know not to make a accidental compromise that threatens your independence. Beware that sometimes too much convenience can have long lasting side effects on a person's mental fortitude when one can always take the easy way. Especially if one day it was gone at the drop of a dime when it is all you know because some wicked people hold power over it for nothing is new under the sun and those people are out there to push ultimatums. I hope you can comprehend and understand that even if you do continue using it. Don't let it run your life. God willing you won't be unprepared should it occur. God Yahuah the most High Elohim bless.
It was definitely good, but I would drop the background audio of the weapons as it was both out of sync with whatever weapons you had showing and also very filled with lots of "clicks" that were distracting from what you were showing.
Yah the tools are imperfect and very limiting right now - this is the worst they’ll be. The details will only get better. But it’s fun to play around with them even if it’s early :)
Unfortunately, It’s a tool limitation right now. Consistent clothing/outfits is a holy grail with AI that we haven’t quite solved yet. There are some solutions but they increase production time exponentially, and this short was a test to see how fast I could make something in 1 day. So it wasn’t my intention, but it will get better as the technology evolves :)
@@bstuartTI How? When it does all the creating by itself? And even then, it's all derivative. All drawn from people who actually made something from scratch using their imagination. AI has no imagination. Nor do those who rely on it.
@@TheRamoach I get where you're coming from, but hear me out. The creation of this video involved over 20 hours of human effort, illustrating that AI, while powerful, is merely a tool that requires human direction and imagination. AI also allows more people to tell their stories, people who might not have had the opportunity otherwise. And about AI being derivative, isn't all art kind of like that? We all build on what's been done before, and that's how we find new ways to be creative. Generative AI is simply a new medium of human expression, it doesn't kill or prevent humans from exploring other art forms, it unleashes what humans can do.
@@bstuartTI I appreciate that what you did takes effort, but human art isn't derivative in the same way that A.I is. People take inspiration from things which manifests in their work. A.I outright copies and warps those materials. I won't argue against generative A.I being a form of expression though. It's cool for what it is, but I would hate to see a world where people lean on it and create a creatively bankrupt world.
@@TheRamoach Pretty much agreed. This generative AI takes a ladelful from a vat of stuff that humans have already created (and increasingly including the inbred already-generated AI products as well) and pseudo-crafts something together via input parameters. It's an expression-magnifier that borrows entirely from already-made things. Quoting this video's uploader: "Anyone with a good idea will be able to share it in a compelling way..." That is not the complete situation, though. Anyone *with access to this AI* will be able to produce such stuff, but the 'good idea' comes from the person. And there's no guarantee that any idea put through this is 'good' just because it's being AI'd up. This particular process creates a muxed approximation of various others' creative visual skills. People will use it. It's a shortcut to a viewable product. We kinda know what people will do with it, and how it will go. I'm not really a fan, and would rather aprreciate less artificial methods, but that's me.
I loved it .For an AI generated work its very good. What stood out was the different renders of the space marines. The Nidz could use I bit more work to be brought closer to home. Wright now they looked milder and smoother from the original. If you can make them more rigid and get the chtin to stand out you`d be a god. Great work keep going.
Thanks! I’ll definitely be trying to improve the consistency and accuracy of the character designs as I make more shorts. Thanks for the suggestions :)
Feels like an animated slideshow. You know this posters that have 2 images as you move? That. Having different camera angles for the same scene, and having the characters interact physically, like the marine punching, grabbing and throwing, aiming, moving while shooting (And actually seeing the target getting shot at). I know this is all a lot to ask, but it's what I personally would be working towards to, as it would have the most impact. Great job anyways!
I think these things will be coming over the next 12 months or so, which will allow creators to get the kind of dynamic action you're looking for, I'd do it if it were possible :). Current AI workflows start with an image and then the motion models attempt to 'hallucinate' motion from the static picture. It often takes hundreds of rerolls until something passable comes out. In the future, I think the models will begin to understand 3-dimensionality and motion much better, and we'll be able to get the kind of dynamism of traditional cinema. It's still early days with these tools, but def excited about future possibilities. Thanks for your comment, I agree with you :)
Absolutely beautiful. Small things are a bit off, but the biggest thing, in my opinion, was it didn't really capture the bulkiness of an astartes. The helm and power pack looked great, but he looked like a normal sized human.
Yeah I'm new to the Warhammer 40K universe and I love your videos and your dedication is noted in your videos keep up the Great work brother and thank you for the awesome content 👍
@@RobertJaworski216 Yah I'm pretty new myself. 40k has amazing characters and incredibly indepth lore, perfect for crafting some fanmade short stories around. I'm really glad you enjoyed it! Plan on making a lot more, for both for this universe and others :)
Thank god for AI art, this was fucking perfect! 1:36 was freaking impressive all the way, the entire thing shows how photo realistic/ live action warhammer would rule! Also love everything about the way the aliens looked and moved, the way ai generates plays a cool role in setting up those unorthodox digital shapes that clearely are less fine tuned and more random gobbles of information.
Something something a video about my mother in law something something *laughs in Pilsner* My edit is to say my comments are dumb but it gives engagement and thats what helps channels get traction and views. I tap a finger up or down and i leave a comment. Down if the topic wasnt covered well or didnt sit right but was well thought out. If its actual trash no comment no like or dislike. No enagagement kills the trash