I remember watching people play this game at the arcade back in the day, i remained there in awe mesmerized at the graphics and sound of this game. Good Times. The only other time i've ever felt the same was at the same arcade when they brought it Killer Instinct.
This, Fatal Fury 1, Metal Slug 1-4, Neo Turf Masters and few other Neo-Geo games including KOF '94, '95, '97, '98, 2002 & 2003 would always my favorite games that I love the play and have a special place in my heart as a SNK Fan
Now that's definitely my favorite arcade game of all time. "A samurai fears not death, struggles to triumph over evil, and lives for one purpose: Destroy all enemies!" Love that part! ❤️💞💕😄🇯🇵
There were plenty of Smash fans who crapped on Terry just because he wasn’t somebody they wanted, but thankfully he earned his respect among the admirable Smash fans and got many people into Fatal Fury, KoF, SamSho, and more. They’re still definitely underrated when compared to Capcom, Bandai Namco, or NRS, but they remain a fantastic company with fantastic ideas.
Omar Gad The characters will be 3D models but on a 2D plain, i don't think SNK is that stupid to try that again. I hope it looks something like GG Xrd but in their own style like Xuan Dou Zhi Wang it even has Terry & Benimaru in it i guess it inspired SNK to do something similar, can't wait for the new KoF & SamSho they're working on.
One of my favorite of snk, yet it hard as fuck to adapt the first time, yet one of the funniest and greatest vs i ever see of that generation, the fact of being killed or ko depending if you finished someone with your blade or punch/kick is a really good touch, great game
Bad ass game. So bloody. So much fun. I hate the fact that the Super Nintendo version of Samurai Showdown does't even let you see your enemy get cut in half like in this one.
Out of all the games in the series, the first one has the best presentation: good sound, good english, interesting characters. It went downhill from there, but hope they return to the original and add in the new gameplay features found in the newer games. I have the SNES version, and it has more interesting dialogue, but mostly the same. Seems like SNK added some features from SS2. Thanks for sharing.
Fuck this brings back a lot of memories. Smashing nickels into Quarters size. Eating Flaming Hot Doritos while waiting my turn with quarters in the screen of the kids that were next.. Thank you for this upload. Now I have to go find this game.
man this fuckin brings me back...the arcade machine I used to play this on had the sound for some reason maxed out, it sounded so epic I would always have a crowd of people watching...awesome game 14:48 SHARUROTTO
If several people are saying that this was the first weapon-based fighter inspired by Capcom's Street Fighter II, then say hi to Namco's Knuckle Heads.
Not played this game since mid-90's and noticed some blatant racism and very subtle racism (perhaps why this never fully took off past the Neo-Geo outside of die-hard fans like myself). Amakusa ("'a mock usa") is an anglo who's weapon appears to be an atom and one of his attacks is a mushroom cloud-forming blast:) then there's the Fat biker from Arizona with a projectile fart attack, the Mayan warrior who's land is simply labeled "Green Hell" (amazon/Brazil). Funny what u don't notice haha
The best SNK game I ever played. Even to this day, these bullshit games ain’t shit on this gem. In Japan it’s called Samurai Spirits. I never liked the sequels Like samurai 2,3,4 etc. The first one nailed it flat on the head. Long live Samurai Showdown.
@ WoozleWuzzle You might consider using the arcade version with an emulator. These games run pretty smooth on older hardware. If you're worried about the lack of a pad, buy an adapter that allows plugging Playstation2 pads into PCs (usually via USB). They are quite cheap (5-10 dollars or euros) and work really well (and there is no better pad for PCs...at that price). Alternatively, try changing your PS2's country setting to something else. Not sure if that works, though.
@WizardOfWor Probably not longer than some of the other playthroughs we can see on cubex55's channel. E.g. the longplay of Blue Dragon (360 game) takes over 20 hours. So, I can't see why we couldn't have a full playthrough of the fighting games. Shouldn't take more than 6-8 hours for Samurai Shodown 1. And most of these players are enthusiasts, too. Thus there isn't a lack of motivation, either.
Of course, I always like games that take place in Feudal Japan (this and Samurai Warriors as well). Though this game is quite good (and unique in it's own right for the time). But I don't understand why characters in this game didn't make it in The King of Fighters games. Haomaru is a perfect opponent for Terry Bogard.
Because KoF's storyline takes place in contemporary times...they would've had to have stretched player's suspension of disbelief to shoehorn in SS characters.