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@Æternum just edit together the cuts scenes from Xenoblade with minimal actually combat, it has about the same effect. Or just find a mod pack that changes the skins to WL card skins
If you say they're good in Duel Links I'm going to dropkick you into a coffin. I know Shock Master wasn't a Quick Effect but it applied until the end of the opponent's turn so the comparison stands. You tend to forget the technicalities of cards that got banned more than half a decade ago.
Well for better or worse the story continues. Avendread Savior has been seen fighting the new Vendread Scavenger in the art of Ravenous Vendread. Oh and Ravenous + Scar of the Vendread are actually good.
@@lord_bonemanSavior is actually a HUGE win for zombie decks in general. Despite being a battle effect which has really fallen off due to the speed of the game, it's a fantastic way to both turbo key cards to the GY for future use and helps deal with high attack walls your opponent has set up on the field.
The first time I've learnet about Vendreads was by reading their ritual spell card that lets you use cards from the deck. I was so damn excited to read the rest of the archetype since I really like rituals. Yeah you can imagine how the rest went.
Kind of wish there was an anime that was just a series of short stories based on the monster lore. So many good lores and good designs lost to underwhelming Archtypes. Closest we'll ever get is the sweet Ojama lore on this channel
That's what fans are for. I'm sure we could make a fan art Manga displaying different archetype stories cards are based on. Some have such deep lore for cards
@@baconsir1159, on the contrary, Eldlich zombie world control is OP. I use it although I could definitely use it better as I have no idea how to use it.
@@nkyfong It's an awsome control deck. Nothing feels better while playing that deck than having both Blaerdroch and Eldlich on the field at the same time.
Vendread are proof that the TCG department of konami dont know how card design works and will either make the most broken archtypes on the planet or make this...
It's easy to make broken or shit cards it's hard to make something balanced Edit: not defending them I'm saying they suck at this, or its a ploy to make shit cards to bulk out packs so you have to buy more to get a decent deck
@@alfaayed6262 I tried some fun decks on YGO pro and people just dumped their entire deck into play before I could even read half the cards. Was fun but I miss when the game was more focused on marginal advantages that could snowball into a big play with timing and planning, and when cards with cool effects didn't reference a card archetype in quotations like 94% of the time...
@@Ramsey276one It's really just the edgy aesthetic, dark superhero, modern setting, and fairly tightly-wound lore that makes it seem a lot like an early Image Comics effort. In particular, Revendread Slayer is pretty clearly based on Spawn.
Daily reminder that Psyframe Lord Omega is the best Zombie support in the game. Even recycles all those banished Vendreads for you, while banishing your opponents hand. What a guy :)
After having seen Jimbles play himself and not do a funny voice in more content, it's becoming really easy to pick his voice out in a video. He's the Tara Strong or Patrick Warburton of Yugitubing.
@@xCorvus7x *Warning* what you read after this point is your own fault. Don't blame me, or the original comment. Only yourself. Netorare A.k.a cheating on significant other. And it is dark and disgusting at times because the people who the other is cheating on is usually ugly. And the story is terrible.
This. Regardless of what Rata says in Duel Links they ARE good, heck, the only viable Ritual Deck in it. The small field plays to their advantage with pretty much a good hand makes them fill the 3 zones with the rituals
@@FranBattery95 Yep, and the ritual spells are actually genuinely amazing. The protection granted by Origin is on the level of Cyber Angels and Evolution dumping to grave is a bit consistency boost.
Easy now, Shape. I haven't been this spooked since the first time I witnessed a Ghostrick Specter getting flipped face-up. ...Or when I first discovered that Ojamas have managed to accidentally exist.
Its actually crazy that almost all the cards in this archetype are at least a minus 1 in card advantage which is twice as bad considering this is a ritual deck and that entire mechanic prides itself on being incredibly costly for little to no output by default. Did some link 1 that made you go plus 4 get taken out before they decided to ship this mess of a deck? Take a shot every time you are asked to discard a card or banish a zombie from grave.
@@r3zaful i meant if u played it pure. And shiranui is shit by itself. If u have to combine two archetypes together just to make one of the archtypes work, thats not a good design.
No, it was good, I think it could extralink with firewall using 2 cards so it had some power with jeff jones. Let's be honest, that's the purpose of vendreads, to extralink XD.
@@isaacvitela5131 and this is where the lore nuts will go: (Snide, nerdy voice) "Uuummm, Actualllllyyy, they do what they were supposed to because they DONT let the monster (Trish and the badguy Vendreads) come out and be destruction and death incarnate" So, just warning you in advance
@@wickederebus Actually Ice Barriers willingly released Trishula as a last resort to destroy the worms, which means from a lore standpoint they should be able to go into Trishula for a comeback play.
@@ianr.navahuber2195 The unspeakable things I'd do for a properly-budgeted World Legacy OVA series... seriously, I've been begging for it for SO long, the art design of the World Legacy cards is just incredible and the story would work perfectly for an OVA series.
I’m pretty sure the weird “preceding” clause is meant to indicate that there’s a hard once per turn on inheriting the effect, but not on using the inherited effect. So if by the grace of Osiris you somehow manage to have two ritual monsters with the same inherited effects you can use them both, but they couldn’t have been summoned on the same turn.
I just realized I would be absolutely happy not getting another actual yugioh series like the previous ones if we just got a series that every episode or so animated the actual stories going on in Card Lore. I SO BADLY want to see the Vendred story animated
I remember the hype that EVERYONE in my local store had when slayer was first released. Everybody thought this deck was gonna get sick with support. Well Konami let everyone down again
@@RamixTheRed I love how tired this comment is; like, you're contractually obliged to act when the conditions are met, but it's become such a *god-damn chore* you seriously wish you'd sold your soul to someone more reasonable. Like the guys who designed this archetype.
Thank you so much, Rata, even though I know it´s for the views and personal interest rather than appealing to my unimportant self. Over the course of 2 years I´ve played Vendread and made it my goal to build it into a strong rogue-deck. I adore this deck, in fact, it is my all-time favourite. To be fair, if people can unironically love Ritual Beasts, why should I lower my head in shame? Not everyone can be a pleb and jerk off to Sky Striker Ace - Raye.
A good way to expand on it without ruining the Vendread story would be retrains of the rituals or Vendread monsters that can give effects to Slayers from the hand, with some Drytron treatments. How to balance them? This is a ritual deck, it's balanced by inherently packing bricks in every single hand.
You can't imagine how mad I was when I realized that you can't trigger Chimera's Tributed effect in the deck with Revendread Evolution since the spell only *sends* from the deck.
YES! My time has come! A Vandread reference! My most favorite anime that nobody has ever heard of! Thank you so much for referencing it in one of your amazing videos! :D
I watched that when I was younger, recently rewatched episode one and was laughing so hard I almost passed out due to how badly the cgi aged, decent show despite that with good animation any time there is no cgi. Loved the premise too. Felt like it kinda fizzled in later halve of the series, dunno if they managed to make a comeback. I said all of this so you know someone else watched this. I speak English, but my sentence structure says otherwise.
After watching this video for the 50th time, it just hit me how decently synergetic Vendreads are....and how most of their traps actually have a point to being traps. Reunion in particular strikes me as impressive, considering as a Trap card it can be used on the opponent's turn. This gives a few huge benefits if you pull it off. 1: The effect refreshes the graveyard. Since the card takes banished cards then tributes them, those cards then go directly to the graveyard rather than banishing them again, refueling your effects. 2: Gives you a Speed 2 Ritual Summon that you can probably use to your advantage....though there aren't many Ritual Vendreads with effects that actually matter in that regard, so mostly you just get a body out of nowhere. 3: The tributes brought back are face down. Now, alot of meta decks could care less about that due to destruction of any card being common, but it does give them a level of protection since a great many cards only effect face-up cards on the field. Meaning the play can't actually be intercepted. Now in the modern environment this is obviously not great, but as someone working on a card game of my own, this is very interesting design to witness.
While it's at first weird that you summon Slayer by tributing the monsters that he is fighting, I feel it has more of an anime entrance aesthetic going on with it. You have a bunch of grotesque zombie monsters on the field, attacking anything that moves and spreading more chaos. Then they stop, shudder, the very core of their being drawn out of them and into a single point, towards a single presence that persists even spread amongst them. And Revendread Slayer appears, formed of their bodies into a full human, wiping the horde out by creating himself and absorbing their abilities to better enable his return. I get the idea he draws himself out of the cores of Vendreads because as we see from the Ritual spells, he arrives on the field by "consuming" or overcoming the Vendreads already scattered around. This can be assumed that he was worn down and killed and devoured, then once a sufficient event happens he forces himself back by consuming the cores of the mindless horde around him. Through force of will and the wrath of his vengence. And judging from Battlelord eating him then him returning, he can do this by drawing on surrounding Vendreads if the host of his presence is too strong for him to overcome. This is actually supported by Vendread ReOrigin, creating a token from an opponent's monster (in the story the Vendread's would be controlled by an opponent, his enemy) and forcing himself to appear on the field once again using their minions as his catalyst. Honestly this makes me love this archetype even more even from a flashy anime perspective as well as gameplay. And frankly makes me more mad that it is generally pretty trash as a Ritual Archetype.
Vendread Reunion is functionally supposed to represent a slain Slayer, zombies rising from the goo to terrorize the city again, only for Slayer to rise through them even faster this time cause hes getting better at it. It also shows just how the Vendread plague operates, combining then distributing itself into a horde again to get more flesh. Unfortunate the plague has in itself a Plague in the form of Slayer.
Battlelord's effect is functionally how he beats Slayer the first time. He stops Slayer from actually using his combative power and proceeds to rip him to shreds. Revolution is him devouring, then redistributing, Slayer back into the horde (shuffling the zombies that made up his body into the deck, thus the flesh mass that births vendread zombies.)
Vendread Evolution displays where Slayer finally defeats Battlelord, likely by simply returning and hammering them until they're blindsided and unable to stop the battle abilities of Slayer in time. That's why Executor comes to exist, he absorbs then gains resistance to Battlelord's stun effect. (In theory)
Vendread Nightmare, despite being a nightmare in terms of design, I'd guess represents how the final battle against the Anima clones went down. Every time he beat one he raised in level and power, until he finally let go of his vengeance and Daybreak occured. He doesn't die from this though. Savior is what Executor "links" into once he let's go of his vengeance. He embraces what hes become and uses the remaining Vendreads to become Savior, keeping the chaotic zombies under control while also controlling his own small group of zombies to keep his undeath going and protect the city he now calls home.
Honestly, theres room to make new additions to the archetype. Friendly vendreads that actively obey and help Savior with his new mission can easily be added, as well as a new zombie based threat or a new wave of Vendreads that threaten the city again. Why wasnt there a final boss in the vein of Anima? Cause Executor's "Nightmare" was so many of his wife's corrupted form constantly terrorizing him. He keeps trying to kill and absorb the body, to be one with her and finally at peace, but the body co tinue to appear. Likely the conciousness of Battlelord unable to reform but still having enough presence to torture him, maybe by using Slayer's own power to influence Vendread Cores to manifest the body. It could also be Slayer's own mind tormenting him due to the strength of his vengence at that point, forced into a nightmare where each of the surrounding Vendreads takes the form of his corrupted wife. With Battlelord destroyed, its influence could be gone, and allows his own mental instability to plague him. He finally achieves Daybreak by letting her go and ceasing control over the Vendreads, letting them rot and fade in the sunlight. He attacks no more since he has no more reason. The battle is over, now he mourns .
Hey Rata. Love your work! It’s always nice when someone shines a light on the less meta archetypes and your delivery is why you’re my favorite Yugituber.
Honestly, I think that Konami realised after making Kozmo and Spyrals that they decided they weren't cucking the TCG enough and decided from then on to never give us good TCG exclusives again.
@@DrDrao ur crazy if you think like that xD SPYRAL is a pure TCG core deck with 1 single OCG card that YES made them tier 0 concrning kozmo I wouldnt even DARE put that name in the same sentence as SPYRAL bcs yes SPYRAL was a mistake as any other tier 0 deck. P.S. I never played the archetype
@@otangakudyokeman7124 If you know anything about spyral, they were barely rouge at best, unplayable at worst, until double helix came out. Double helix was an ocg card. Spyral weren't good tcg exclusives, because by the time they became good, the ocg had them as well.
@@DrDrao correction, I already knew that however, all the main cards were TCG exclusives =) and SPYRAL was under the category of "sleepers" and "with potential" Despite Helix being and OCG card the whole archetype IS a TCG exclusive
@@otangakudyokeman7124 I wasn't a TCG exclusive anymore when it became good. The OCG didn't randomly print Helix with no targets. While SPYRAL were TCG exclusive, they were shite. They only became good once they were no longer TCG exclusive. Kozmo was playable out of the gate, BA was one of the best decks for a long time, again, out of the gate. Dino rabbit is another great example of a TCG exclusive deck cuz of TG and Dolka. Spyral was never a good TCG exclusive deck because they became good after they were no longer tcg exclusive.
You know, it occurs to me this deck was designed with an emphasis placed on a "Build-a-boss" playstyle in mind. You summon the inheritance effects you want your ritual monster to have, then summon him with battle effects + whatever you tributed. Nightmare almost makes sense in this regard, letting you summon just 1 monster and boosting its level so you can easily get the lvl you need. And increasing levels by +1 per cost is a consistent way to get the exact level you need. Unfortunately for the game it's in this playstyle cannot exist. Youd need a combo to create the boss you want, a combo 90% of decks you play against will negate as hard as they can cause combos are responsible for the cancer of solitaire boards that had consumed this game. But even as a madman who can actually see value in Nights, it seems pathetically designed. If I was designing Nights for yugioh, I'd have the effect be "Target a monster on the field and shuffle as many of your banished zombie monsters as you want into your deck. The targeted monster gains levels equal to the number of monsters shuffled into your deck. Vendread Ritual monsters gain 1000 atk if they declare an attack. If your Vendread Ritual monster destroys a monster by battle, you can special summon a non-ritual Vendread monster from your deck."
Interestingly, vendread core, which I believe is the soul of the zombies, has a tentacle. It has a bird wing, a bird foot, a human hand, and a tentacle. Vendread Squidsoak coming when?
Honestly vendread were and still kind of are one of my favorite ritual decks. Though, it's honestly more do to aesthetics than anything else. I feel like there's some thing you could push to really make the deck good. Maybe some way to still get the tribute effects from the non-ritual vendrewds without them being on the field. Or maybe new spells that supplement the minus of banishing all those zombies. Or maybe just new rituals. I think there is something that can help them and if its story that they're worried about then kind of just style it as like a post story for the whole Vendread Crisis. I imagine stuff like evil scientist trying to recreate the Vendread, maybe some human characters trying to hunt down the remaining Vendread that are being watched over by Slayer. I mean I'll take anything really if it means more awesome zombie cards
Nitro wolf Agreed honestly I wish they said the field or hand, perhaps if they had Vendreads monsters like Gishki Vision and Shadow they would have been more tolerable.
I guess I'll be "that guy" and say that they're underrated. Especially considering the pre-Undead World Structure deck. The biggest problem befalling all zombie decks is acceleration. Psy-framelord Omega -> Pass doesn't cut it anymore, and without opening some specific 3 or 4 card combos, that's the best you'll be opening. Seriously, zombie decks were running Call of the Mummy just to get things onto the field. This is where Vendreads come in. The biggest strength of the archetype is low opportunity cost, letting you slam monsters onto the field and set up the graveyard without consuming the normal summon. The ability for the vendreads to continually mill zombies and float into other ritual spells lets you throw out a few of ritual monsters to compliment whatever plays you want to make. Level 6 for vampires and for spectralsword, and all of the effect monsters summoning themselves means the deck is good at linking up. A Slayer that banishes 2 cards every turn is surprisingly difficult to deal with, and it was the only source of monster disruption outside of Shiranui Samurai that zombie decks had. Vendreads are also flexible, allowing you to go for either link plays, ritual monster swarm, or disruption effects all with the same resources. I'm speaking in past tense now, because Structure Deck R-Undead World came out. Now, there's only two zombie decks in the game: Balerdroch Turbo, and the Wrong Deck. However, I wouldn't say that Vendreads are bad still. Hell, Lithium2300 used the Vendread engine in his testing of Jack A' Boo and Clotheep, so you can see how it works. Vendreads are just another variant of Balerdroch turbo.
Man, watching Konami's failures just gives me ideas how to make interesting cards in other games. Imagine if they gave a crap, theyd probably have an amazing game on their hands
keep in mind that Konami had to absolutely slaughter The Dragon Rulers by banning all the adults to actually stop the deck (granted they did take Tempest off and put him to 1 but the point still stands) in order to finally kill it, if they had to go as far as to pretty much ban an entire archetype show's that they dont want to try having shit like that happen again
I guess in hindsight they can do the ignoble knight thing where they just tell a new story with new cards and not even reference the old cards, while hypothetically working with whatever old support isn’t complete garbage.
SO JUST HEAR ME OUT ON THIS, A field spell that allows the Ritual monster to gain the effects that the pringles monsters give, if they are used from the HAND OR GRAVEYARD. Once per turn for "balance", and an on activation or destruction effect that can return some number of your banished cards to the graveyard. Not super broken and would help fix the over banishing problem and use of normal summons
This is one of my favourite if not my favourite archetype in the game. It's lore is suprisingly good and the ritual monster look amazing. I love Spawn so of course the Revendread cards hit it home for me. And the Vendread rituals also with chimera and battle lord being effectivly a pile of corpses in a same fashion as Gravelord Nito in dark souls. Who I also love. That said, being a guy who plays Duel Links whenever I am not home and I have small fragments of free time, I use this arcitype in a way where I effectivly try force it to be good. Do I lose a lot? Yes. Does it feel even better to win with an archetype I know is not that good but love regardless? Hell yes
I think making a swarm of of future support could work and still stick with the vendread lore. If it was a prequel story detailing the history and progression of vendreads and ended with a field swarm card that doubled as a vendread outbreak you could really make something sweet out of this. The new cards are fine but this archetype needs more help than a flatlining patient who’s more life support than human so I think something better might be justified.
@@r3zaful nah considering you can make a Slayer with the banish effects which if combined with Lord or Red and Unicore can be a annoying board to break. Plus Executor+core effect with Archlord Krystya is another good lockdown.
@@r3zaful Yeah and I think Vendreads are better than Dream Mirrors for those reasons I stated. Coming from someone who has played both decks, considering Vendreads have a channel dedicated to them that shows off cool combos and decklist the VCY channel.
THANK YOU for bashing one of my favourite archetypes. It had a fantastic concept, best lore and artwork of most modern archetypes, and combination of Zombies and Rituals smells like a great combo, and that's the saving grace since it gets good benefit of good zombie and ritual support, too bad zombie world.deck is FAR better! it sucks to see that F.A, a deck I consider bad as well, got far better support than anything vendread got before they went to OCG, and was a playable decent deck. Vendread only saw competitive success due to firewall u-link plays, but it was niche and didn't get a lot of time to get the spotlight.
I believe we woulda gotten a much better Vendread archetype if it werent created specifically for Duel Links (300 atk boost on slayer is Duel Links as fuck)