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Are Warhammer 40K Points TOO LOW? 

Auspex Tactics
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Let's talk about one common talking point in 10th edition that certain armies have weak units that are only relevant if you can run LOTS of them...
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0:00 Intro
0:44 What's the Question?
3:26 Past Edition Hordes
4:45 Some Examples
9:24 Some Counter Examples
10:15 Downsides of Cheap Points
13:09 Some Possible Fixes
17:25 Outro

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Опубликовано:

 

31 май 2024

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Комментарии : 891   
@grantstonge8906
@grantstonge8906 29 дней назад
Custodes combat patrol: 870 points Admech combat: 270 points Both of these cost $160
@maijin007
@maijin007 26 дней назад
the new Kroot box: 230 points - $220, of course you get the book and datasheets, but still; so many models yet so few points
@ArCSelkie37
@ArCSelkie37 25 дней назад
@@maijin007 The new kroot box that came with 20 carnivores, 2 characters, 3 Rampagers and a Krootox rider? Only 230pts? We haven't had the updated points for Tau yet... but the book would have the box be at 170+60+65+130+40 for a total of 465pts. I can't see the update (that is probably this coming weekend) halving the points for all of these, even if I could see some reductions.
@NeoHellPoet
@NeoHellPoet 20 дней назад
The fundamental problem is that you want your points to be both as low and as high as possible at the same time. Eg Archo Flagellants got a points boost. They made the monetary value of the Battle Sisters box go up, but the competitive value go down. If they cut the Stompa's points in half the value of the box would be down by half and it would also immediately sell out because the Stompa was suddenly good. Fundamentally, there is no way of balancing the points value of discount boxes between Elite and Hoard armies because the actual models aren't more expensive to make just because a unit has better stats. This could be solved by making everyone elite, but that's not how people want to play the game. Overall though, having played a bunch of One Page Rules recently, where the points are significantly higher and having tried Old World where you can give individual units a stupid number of extra points for free with items and upgrades, I think 40k really needs to pick one of those. Ether add a lot of meaningful items and upgrades you can add to units that up the points without costing money or shrink the size of armies. Hell just making 1000 points the default would help a lot. It wouldn't solve the combat patrol issue or the fact that AdMec probably should not be a hoard faction, but it would instantly cut the cost to play by 50% while still letting people play bigger games. People don't stop collecting when they get to 2000 after all
@wesleychoi5001
@wesleychoi5001 29 дней назад
cries in admech
@nd2092
@nd2092 29 дней назад
Binary sulking
@awkwardshrimp
@awkwardshrimp 29 дней назад
I played my first game with the new data slate. It was just absurd. I want to hit on 3’s and get points increased by 50%… to start!
@awkwardshrimp
@awkwardshrimp 29 дней назад
I am Ad Mech btw
@dickkickem4238
@dickkickem4238 29 дней назад
@@awkwardshrimp They should look at the points in the back of the codex and balance the admech datasheets to both cost and be actually worth that much.
@saintmayhem9873
@saintmayhem9873 29 дней назад
beeps in solidarity, tech-sibling.
@davidcanty7903
@davidcanty7903 29 дней назад
I am old enough to remember when two characters, two tactical squads, five terminators, a dread and predator was a 2k Space marine army
@raistlarn
@raistlarn 28 дней назад
Wasn't this also the time when many of the units out there were sold by the piece in blisterpacks?
@milktenders6219
@milktenders6219 26 дней назад
And it still cost way too much, just play OPR
@Spookyosa
@Spookyosa 25 дней назад
And when I lost I could toss that metal terminator and crack a window.
@TheTrueLeafless
@TheTrueLeafless 29 дней назад
It also makes the onboarding process way less attractive this way. People starting the hobby are already intimidated by the price point (and existing ones too), the hobby side of things and the logistics of transporting their then finished and extremely expensive art pieces safely to use them for an actual game.
@pmtgmcw
@pmtgmcw 29 дней назад
Is that really a problem? Most new players here start with 500-1000 point games or even below, since 2000 points takes far too long, when you still need to look up many rules and data sheets
@TheTrueLeafless
@TheTrueLeafless 29 дней назад
@@pmtgmcw But even then the entry point is for a smaller scale army a bit too daunting I think. Also the smaller games while I agree are a way better entry point are less attractive to some. People want to play with the cool thing that might not be costed for these smaller games. Combat Patrol is a fun format, but also very restrictive, as you locked into static compositions for your army.
@shanepatrick4534
@shanepatrick4534 29 дней назад
The cost is a massive hurdle for anyone attempting to get into 40k or 30k.
@T0mm3n
@T0mm3n 29 дней назад
@@pmtgmcw It is, because the game is "balanced" (well not really, but they tried lol) for games of around 2000pts. The requirement for enormous armies and a high entry point is partially what killed off warhammer fantasy and they're doing the same thing to 40k.
@Dannyboiii000
@Dannyboiii000 29 дней назад
​@@pmtgmcw it is a big problem. Even a 1k point army of space marines will ask you to buy, assemble, and paint roughly 40 extremely detailed miniatures. For a truly new player this is really a daunting ask.
@Fargrath
@Fargrath 29 дней назад
My expectation from reading the video title: - Are points too low? - Yes. followed by 18 minutes of white screen
@Trukson79
@Trukson79 29 дней назад
I remember 5th edition parking lot Warhammer, where you had to play Tetris to fit 13-15 Rhinochassis (Razorbacks, Whirlwinds etc) into one quarter of the table. That shit does NOT need to return!
@hansstrudel9614
@hansstrudel9614 29 дней назад
That’s what apocalypse games are for.
@maxgrimm9589
@maxgrimm9589 29 дней назад
I remember when the Votann were built up to be an elite xenon army
@michaelgwartney2672
@michaelgwartney2672 29 дней назад
When I bought my Votann they were super elite and worth so many more points. Now in 10th their special rules are boring and everything is way cheaper.
@HostileGG
@HostileGG 29 дней назад
@@michaelgwartney2672 Totaly agree. I have almost 1800 points of Votann and i'm tired of it.
@inquisitorMence
@inquisitorMence 29 дней назад
It's a megablast! (you are probably not old enough for this reference)
@0XFallen
@0XFallen 29 дней назад
afaik that was only because their rules were mega busted on release so they doubled the points on everything
@andrewnewell1142
@andrewnewell1142 29 дней назад
Came here to post the same thing. I wanted them to be a half-step down from space marine, not whatever this is
@ragzaugustus
@ragzaugustus 29 дней назад
Hahaha, the Russ Vanquisher is now 145 points, for a Russ. The Kasrkin is now 120 points, a tank only costs 25 points more, it's frankly silly now.
@MrShukaku1991
@MrShukaku1991 29 дней назад
Yep, and with the stretched toughness less things can effectively wound those tanks. The only reason a lot of armys still even use infantry boys is so they can do cheap actions.
@user-nx9rp8tx8p
@user-nx9rp8tx8p 28 дней назад
The thing is, kasrkin can revive mutiple times with all the special weapons and a mine replenished. Also they are great at scoring and screening while also making some damage. Im sure they will shine even more in infantry oriented detachment when the codex will drop. Cause current guard index is oriented mostly towards artillery parks and big tonks like rogal dorn
@mtrunkello
@mtrunkello 29 дней назад
Short answer: yes. Long answer: yes they are. The individual models no longer feel impactful. Before you had 1 special weapon guy in a squad and one heavy weapons guy. Now you need a full 10 man squad all equipped with the same weapon to feel impactful. And you also need 3 units from them.
@lamhuynh7201
@lamhuynh7201 29 дней назад
Game design and core mechanic kinda force this issue with how value is related to weight of dice. . With enough cyclic ion blaster shot then you can deal with anything for example
@Retrosicotte
@Retrosicotte 29 дней назад
@@lamhuynh7201 Removing most the "on a 6, do this" rules and returning weapons to not being able to hurt things with high a toughness compared to it would solve that.
@mtrunkello
@mtrunkello 29 дней назад
@@Retrosicotte also the existance of lethal hits is stupid. Just change it to : if S is is double or more than toughness of target the weapon gets the lethal hits rule. It makes sense that a direct lascannon shot would skip the wound phase. It doesnt make sense that a well placed lasgun shot would somehow circumwent the ceramite plating of a landraider.
@The80sWolf_
@The80sWolf_ 29 дней назад
"Feel" Do you feel how miniatures are equipped?
@Retrosicotte
@Retrosicotte 29 дней назад
@@mtrunkello Not a bad idea, feels like a less lethal variant of the old instant death rule.
@KinMusicUK
@KinMusicUK 29 дней назад
The lower the points per model they go, the more people will go to 3d printing instead
@PepsiMagt
@PepsiMagt 29 дней назад
It makes precisely zero difference the number of points per model, as you can play a game at any points level you like.
@gstellar96
@gstellar96 29 дней назад
​@PepsiMagt the game is balanced around 2k. Lower point games is a good starting point to understand the mechanics of the game but not good to play by itself
@PepsiMagt
@PepsiMagt 28 дней назад
@@gstellar96 incorrect. The std army used to be 1850, and before that 1500. It could be so again very easily.
@rmkarros
@rmkarros 28 дней назад
​​@@PepsiMagtI think he means current 40k is balanced towards 2000pts and he's not wrong as it's been years since thay balanced the game towards 1850pt or 1500pt being the standards.
@Theendisnear_ok
@Theendisnear_ok 27 дней назад
​@@gstellar962000 is spam, not balanced.
@Scaggler
@Scaggler 29 дней назад
Just looking in old white dwarfs will show you how much smaller armies used to be. So much more accessible
@PepsiMagt
@PepsiMagt 29 дней назад
Just play 1500 points or 1000 points games?
@web_082
@web_082 28 дней назад
@@PepsiMagtthe game is designed for 2k. At lower points costs the game does not function properly - it becomes just a kill the other not objective based game
@PepsiMagt
@PepsiMagt 28 дней назад
@@web_082 incorrect. The standard army used to be 1850 and before that 1500.
@rmkarros
@rmkarros 28 дней назад
​@PepsiMagt i think he means current 40k as to be fair 1850 or 1500 being standard was over 2 to 3 editions ago, probably longer as I rember 7th having 2000pts standard.
@web_082
@web_082 28 дней назад
@@PepsiMagt not in 10th pal.
@funkwolf
@funkwolf 29 дней назад
tactically aimed at your wallet? GW? noooo way, really? GW? 🤣 They would never...
@minimatterspodcast
@minimatterspodcast 29 дней назад
I'm pretty sure it's nothing to do with selling models and just to balance things out
@shanepatrick4534
@shanepatrick4534 29 дней назад
​@minimatterspodcast What exactly leads you to believe that? Especially with the costs far exceeding inflation.
@minimatterspodcast
@minimatterspodcast 29 дней назад
@@shanepatrick4534 2 reasons. Firstly gw aren't that well organised otherwise their profit margin (which frankly sucks) would be higher. Secondly because the people hired to balance the game are not in accounting and couldn't give a flying shite about how profitable the company is, buttttt that's just logic in applying. But true
@philskade9537
@philskade9537 28 дней назад
Also they gain nothing from just fleecing their customers. To maximise their profits they need time balance price per unit, they won’t gain anything by charging super high prices at the expense of selling anything at all.
@Astrospill
@Astrospill 29 дней назад
Imagine if they made Custodes actually elite? Smaller unit size, with squads of 3, and it takes more than 1/2 a grenade or a high speed Rhino to kill one!
@WilhelmScreamer
@WilhelmScreamer 29 дней назад
Oh hell no. Workingbthrough them is already a slog
@mortenbrandtjensen6470
@mortenbrandtjensen6470 29 дней назад
That's one for 11th ed.
@miguelperez9906
@miguelperez9906 29 дней назад
I dropped the faction because it was basically becoming a moderately more expensive space marine army and the only fix they really get is more custodes on the table not a well written consistent army.
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 29 дней назад
imagine if they made the Norns as strong as they are in the lore, strong enough that one can easily ragdoll 5 custodes only being taken down with effort by a named custodes.
@Karth557
@Karth557 29 дней назад
@@NecroGoblin-yl2fx thats cool, thats kinda how c'tan worked before the trajann nerf
@jarrod7465
@jarrod7465 29 дней назад
GW is incentivised to lower points costs by the nature of the fact they're a model selling company. Lower points per model/unit = more models you need to purchase for a 2000pt game.
@colonelturmeric558
@colonelturmeric558 29 дней назад
Yep. The simplest take but also the most accurate take
@jarrod7465
@jarrod7465 29 дней назад
Another thing worth mentioning is points are relative to your opponent and yourself. For casual games, if point deflation continues happening just play a 1800 pt game instead of a 2000 pt game with your friends (as an example). You dont need to buy more models. If they continue decreasing points costs overall just play slightly lower point games.
@crayven
@crayven 29 дней назад
You could argue that you could lower the price of the sets, make every faction interesting to play and people would buy more. Then if everything is a bit cheaper, people would start to buy more sets for Individual weapon options instead of trying to magnetize everything to safe money. In the time of no release for one faction you can buy stuff from another etc.
@brandonstone2754
@brandonstone2754 29 дней назад
​@@colonelturmeric558so...play.. smaller. .games?
@JesterOnCrack
@JesterOnCrack 29 дней назад
Yes and no, you could also argue that, for example, cheaper armies mean customers play more different factions. Also, high cost of entry is definitely a turn off for new customers, which is definitely important to sales companies.
@darkgeargaming1564
@darkgeargaming1564 29 дней назад
Admech suffers from a lot of issues but man looking at their list and seeing 180 being the most expensive unit likely is the biggest issue. They really don't have anything to invest those points into now.
@harlankovacs6276
@harlankovacs6276 29 дней назад
For a faction oriented around machine they really don't have enough of them. Plz gw , give them more vehicles and superheavies.
@Nieheh
@Nieheh 29 дней назад
Tau's most expensive competitive model is 165 and it used to be a flagship model of 280 pts
@harlankovacs6276
@harlankovacs6276 29 дней назад
@@Nieheh Im mean at least you have the stormsurge to bump the price of your army. If you want ,you still have forge world minies to do the same. Ad mech no longer have any "Forge world" minies playable in 40k (the irony).
@The_Penguin_8964
@The_Penguin_8964 29 дней назад
I forgive that Dragoon is standing out, but Ballistarii ? What the heck🙄? A mechanic-buffed army's best unit are these chicken but not their robots/other vehicles, how ironic🙄🙄🙄
@verigone2677
@verigone2677 29 дней назад
@@The_Penguin_8964 Ad Mech could be fixed so easily, make the robots really good and expensive points wise and give them special Vehicle upgrade kits as add ons for the Militarum and Astartes vehicles to give them area effects, special weapons, and improved movement. Only during the Crusade and Heresy were the Ad Mech written to be a horde, outside of that they are written to be scary elite cyborgs and robots with weird weapons. Necrons are more admec than the Admech...meh. Caul should be 250 points and near auto-include instead of 150 points and hits like a wet paper towel.
@bosscrloy
@bosscrloy 29 дней назад
Absolutely. The inflated army sizes makes games take longer, makes games less tactically interesting because everything is just shoved together and packed tightly and so much positional and spacing play becomes less important. It also increases the monetary barrier of entry to the game, made worse by how doing things like buying multiple combat patrol boxes is less net savings than before and because of 10th's rules you'll end up with lots more extraneous useless units (mainly characters). It's cheaper right now to buy a good/decent 2k army in for most TOW factions than it is for 40k which is an insane world to be in. Before they pulled them from sale I made a good 2k Beastmen list for like £280. £280 means I just about get to 1k points for a decent meta Necron army. Not to mention these overstuffed tiny boards spilling over with models just looks visually messy and kinda shit. People like to bring up Admech but man, Tau armies are like 3,8k points in 9th values. Despite all the points increases my Aeldari armies are frequently like 2.5-2.8k points in 9th values. We're essentially playing Onslaught level games on the same tiny boards and expected to be done with them, in event spaces, in 2.5 hours. It's stupid as hell.
@darkgeargaming1564
@darkgeargaming1564 29 дней назад
In comp matches there are just some armies that aren't going to cut it half the time now. I feel bad for admech because they tend to have quite a few rules to need to state and lay out and having to move that many units and make your turn is just punishing for them.
@mogaman28
@mogaman28 29 дней назад
And don't forget about the logistics side. How you transport your minis is an important factor to consider.
@anotherdadjoke
@anotherdadjoke 29 дней назад
I remade several of my tau lists from near the end of 9th, average pts cost was 1350 to 1400 pts. Sad, but true: my kroot list was the only outlier at 1165.
@colbybastian17
@colbybastian17 29 дней назад
I actually look to AoS with this. Building my Seraphon army, I was FLAVERGASTED by how few models I needed to build an army. Sure, I was going pretty elite, but even spamming the cheapest units, it felt like a 1500pt army equivalent in 40k. It feels fleshed out enough without being sprawling.
@PepsiMagt
@PepsiMagt 29 дней назад
Just dont play games at 2000 points. Play them at 1500 or something. It's a non issue.
@orangorill
@orangorill 29 дней назад
Back in the day 1500 points was the "full game" size, and 1000 was perfectly normal. Then it rose to 1850, and finally to 2000. This was mostly on players and tournament organizers, and not GW, who generally stayed out of that debate until relatively recently. Also, superheavies (titanics these days) were very rare, and special charactes (epic heroes) were generally slightly subpar and a once in a while sort of thing. I honestly wouldn't mind going back to Chambers era army building, but I suspect I'm in the minority here.
@LordEladan
@LordEladan 29 дней назад
YES! THIS! The titanics had ruined the fun for me, it was a bad idea to turn knights in a seperate army, they should had stayed as the peak warmachine for imperial armys as the stompa for the orks, the stormsurge for tau, the wraithknight for eldar and so on. They were only affordable in a 2000 pt match or in 1500 if you want to take the high risk high reward thingy. But just to field 3-4 knights is straight up boring....
@ERCJournal
@ERCJournal 29 дней назад
This! When I rejoined hobby,tournaments were 1750 or 1850. At some point all tournaments moved to 2k and everyone followed that. I would love to attend an event at 1500 or 1750 now. Less worry on time, more time to relax with opponent. Also makes list building more fun, as really makes you think 'can I afford X'
@SoulSoundMuisc
@SoulSoundMuisc 29 дней назад
I remember when it was difficult to convince your friends to play a 2K battle. 1500 was what everyone built toward and was perfectly fine-- 2K was like a dream you strove for so you could, one day, play in some giant mosh of a battle. We did a 3K once, back then, and it was an utter slog, and never did it again.
@LordEladan
@LordEladan 29 дней назад
@@Khobai Even then 2000 for my part was a bit too big especially when the opponent doesnt know his rules, that's no problem at all but then 2000 is way to big, 1000 - 1500 was fine depending of the rounds you would do in one evening.
@kingsting12
@kingsting12 29 дней назад
@@LordEladan Titanic units should've stayed in Apocalypse.
@andystocking5316
@andystocking5316 29 дней назад
Frankly I support a 30% points hike across all units and factions, many armies are FAR too horde-y.
@PepsiMagt
@PepsiMagt 29 дней назад
Just play 1350 point games rather than 2000 point games. Problem solved
@clique7386
@clique7386 29 дней назад
@PepsiMagt not for people that want to play in official tournaments
@morviummarv6390
@morviummarv6390 29 дней назад
pls no because you would complelty ruin the World eaters!!!!
@PepsiMagt
@PepsiMagt 29 дней назад
​@@clique7386 official tournsments can reduce the points size of the games a lot easier, than changing the points value of every unit. 2000 points is an arbitrary value.
@yuseifido5706
@yuseifido5706 29 дней назад
@@PepsiMagt It's already impossible to get tournaments to use a standardized set of rules for terrain. You could never get all tourneys to agree on something like this. It would need to be GW that set a new points standard
@stripeybag6977
@stripeybag6977 29 дней назад
I miss when "Elite" armies had multiple abilities and points to match instead of "Simple not Simplified"
@hashbeth
@hashbeth 28 дней назад
The problem is more damage. You either have to make every elite super tanky or their special rules are basically irrelevant to d2/d3 weapons. And armies often double-down on d2/d3 weapons due to their efficiency at killing the most annoying things. If you couple that with the d6 being a *very* limited balance system, and you're basically set up to make it very hard to make elites that aren't paper thin or are super super durable. The midground between chaff and very hardy just effectively doesn't exist.
@ondururagittandeska2004
@ondururagittandeska2004 27 дней назад
​@@hashbeth8th edition DG would like a word
@ondururagittandeska2004
@ondururagittandeska2004 27 дней назад
I miss angels of death, disgustingly resilience and remorseless.
@ndr2q
@ndr2q 29 дней назад
Yes. I started in 2nd Ed when a tactical marine was 30 points. The amount of money it takes to create a 2000 point army has been vastly inflated by edition after edition of endless point cuts.
@Bluecho4
@Bluecho4 29 дней назад
Yep. A while back, when Snipe & Wib did their short-lived 2nd ed series, I was amazed that 500 pt games literally used exactly one box of models per player. Granted, they were both a flavor of marines. But it feels like 40K really should require far fewer models to play the game. The current system is just not sensible for a wargame meant for anyone who isn't a hyper-collector.
@PepsiMagt
@PepsiMagt 29 дней назад
Then just play the game at 1000 points.
@willlondon4964
@willlondon4964 29 дней назад
I think it's more damage creep, so many units do so much damage so they drop the points on things. If something is visible it usually dies immediately now it's all about "staging" and "Los blocking terrain" so your whole army doesn't just die. In my early days 3rd-5th edition boards used to look amazing. Now it's all L shaped ruins and walls. So boring to look at.
@scionboss
@scionboss 28 дней назад
Points are fine as they are. I actually really love playing 18 deathshroud termies, 30 blightlord termies, 3 PBCs, Morty, typhus, 5 phoetid bloat drones, 18 myphitic blight haulers, 12 predator destructors 180 cultists. 598.000 poxwalkers, and 472 plague marines lead by Biologus putrifiers in rhinos. The only downside of this list is that i can only ally in 9 GUOs, 11 sets of nurglings and 3 brigands before i hit 2000 points.
@XHobbiesPrime
@XHobbiesPrime 29 дней назад
Ever since the end of 9th edition I have thought that non Gravis Astartes felt puny., When Orks got Beast Snagga Boyz with 5 strength as a battle line unit and Astartes still only had a toughness 4 I felt Astartes seemed a little weak. It is one reason why I am such a fan of Gravis units. They feel powerful the way Astartes should feel like to play. Toughness 6, 3 wounds feels elite. Toughness 4, 2 wounds feels very mediocre.
@LordCrate-du8zm
@LordCrate-du8zm 29 дней назад
As an Imperial Fist, I approve of this statements.
@THEHOLYCHAINSWORD
@THEHOLYCHAINSWORD 29 дней назад
This is why I love centurions
@osamaobama879
@osamaobama879 29 дней назад
Space Marines are now what Astra should have been.
@XHobbiesPrime
@XHobbiesPrime 29 дней назад
The fact that Outriders are only toughness 5 just confuses me@@Khobai
@Khobai
@Khobai 28 дней назад
@@XHobbiesPrime yeah i mean all non-gravis marine units need +1T pretty much.
@AspectPL
@AspectPL 29 дней назад
Get rid of power level in disguise, lower the damage output (especially re-roll or + to wound combos) and increase points. Would be purely beneficial for the game.
@morviummarv6390
@morviummarv6390 29 дней назад
GW at the start of 10 Edition... it will be less rerolls XD
@Skitch213
@Skitch213 29 дней назад
'Member when GW said there'd be fewer re-rolls in this edition? I 'member.
@cipher4e
@cipher4e 29 дней назад
A lot of units and even some armies need more damage output. I don't want to pick up half my army turn one but I've struggled in some games to kill a single unit even if my entire army targets it
@edwardguise6440
@edwardguise6440 29 дней назад
Lower the damage output, but also lower the prevalence of swingy rules like 4+ Inv. saves and "on a 2+" abilities.
@Skitch213
@Skitch213 29 дней назад
@edwardguise6440 Always hated those 'on a +2' type rules, especially on stuff like Archons where it's a 2+ invuln until it fails... And then you watch your opponent slow roll 2+ after 2+ after 2+. 4+ invulns are nearly as bad, but I'll take them. They always seem to work for my opponent but anytime I need 4+ invulns, I roll fistfuls of 3s... Kinda just the way of it when your save is a literal coin toss.
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 29 дней назад
i like to be able to field more units, BUT if they can't even get through the toughness of the opponent it does not matter :(
@imperialdoctor
@imperialdoctor 29 дней назад
Cheap units are fine if that unit is a horde like Termagaunts or Grots. But anything that is supposed to be "elite" are OK if they're not cheap, as long as their rules reflect that properly. In general, it seems to be a matter of either output or survivability: that's just not quite balanced in many places it seems.
@brettmanus7904
@brettmanus7904 29 дней назад
That was a big reason for giving Marines extra wounds. Suddenly they had elite survivability. Unfortunately, half (or more) of weapons now conveniently do 2+ wounds, so what is the point?
@ekosandvic7598
@ekosandvic7598 29 дней назад
This is something I don't understand at all. Why do they not give admech players more options for discount boxes if GW makes them a horde army anyway even though most of the release units were supposed to be elite? Instead they still wait for them to do that.
@banishedpest115
@banishedpest115 29 дней назад
And ironically, the horde units are mostly overcosted at the moment.
@The_Penguin_8964
@The_Penguin_8964 29 дней назад
I can accept DKK is cheap in points, but if GW want Custodes Warden also become cheap, that's something wrong with them🙄
@SoulSoundMuisc
@SoulSoundMuisc 29 дней назад
Were you honestly expecting balance in a GW rules set? They *barely* playtest anything, and never on an actual table with actual models and all the setup and time and care that takes. They just grind numbers, tick a checkmark in the box and move on to the next thing (and completely forget about the thing they just crunched numbers for). It's been like this a long, long time.
@d.t.m8393
@d.t.m8393 29 дней назад
You know rather than waiting for GW to arbitrarily raise the points cost of every unit in the game to reduce board-overcrowding, we as a community could just set the standard game size back down to 1750 or even 1500. Same net result, but far, far faster to implement. 🤷
@Backstabmacro
@Backstabmacro 29 дней назад
Combine that with a change to two-of units and I’m there with you. I dislike the “I brought three max units of this month’s busted nonsense” army building style.
@randykeeling1916
@randykeeling1916 29 дней назад
After playing a lot of Onepagerules it is very refreshing playing with a system where everything is pointed based on it's component parts. If you want a model with a 2+ save, hits on 2+, multiple feel no pains and mortal wound access (like deathguard terminators) you have to pay for it and those models can come out a very high point per model. A goblin with a 6+/6+ and a pop-gun is equally evenly pointed. GW feels like they balance points on... whoever happens to be making edits to the google doc at that particular time (or they adjust based on whichever models they have a surplus of in storage)
@edwardguise6440
@edwardguise6440 29 дней назад
When I started playing, my friend's Ork Boyz were 6ppm, whilst Necron Warriors were 18ppm. These are now 8.5 vs 10ppm. The "middling" of points costs is great for Ork (horde) players, less so for Necron (Elite) players. 1000pt games were also very common on 48x48" tables, with large 1500/2K games on 6'x4' tables. The reduction in battlefield sizes compounds the feeling of "more things on the table", even for those armies using fewer models now.
@TheMossEnthusiast
@TheMossEnthusiast 29 дней назад
1K games feel more engaging than 2K points now. 1k is reminiscent of 1.5k back in 7th ed. Relatively quick, every model counts and you can get 2 done in an afternoon.
@ElGrompho666
@ElGrompho666 29 дней назад
Points are too low across the board and massively so in some factions. The main culprit here is GW balancing mostly by points but also the fact that the indexes were massively unbalanced to begin with. The upper tiers (Eldar!!!) and the lowest tiers (Death Guard, AdMech, Votann) were simply playing two different games at the beginning of the edition. For Votann, Drukhari, DG and Grey Knights, taking a look at the rules and also tweaking some weapon profiles and datasheets worked ok. They still have way too much units on the board, but it's worlds apart from AdMech, who desperately need to have their datasheets re-evaluated but instead get cheaper and cheaper. The Riptide is also a perfect example: Yes, it should be between 200-300 points for such a big model, but then it should also be able to do something other than just stand in the way. Tweak the gun and voila, it is actually worth some points. Anyway, long story short: While it's in the interest of GW to sell more models, I hardly think it's a design choice because that sounds way too organised for GW. Let's face it, they don't even have acceptable communication within their balancing department, I doubt their interdepartmental communication is any better. 10th should have just stewed for another year or so and they should work on a coherent design philosophy.
@benjaminford5043
@benjaminford5043 28 дней назад
What's frustrating is we know they will edit actual datasheets because they buffed the Dreadknight weapon. There's no reason they can't alter statlines and abilities to make a unit worth its points besides it being easier to just drop the points rather than look at what change is actually needed. For instance, give the Lion back his -1 to wound and damage 2 sweep (and then further buffs on top probably), and buff the damage of Deathwing Knight swords and maces by 1 each, instead of hacking one seventh off of the Lion's points and dropping DWK points too.
@Raygun9000
@Raygun9000 29 дней назад
Wouldn't it be easier to just play 1500pt/1750pt games?
@bilbostomper
@bilbostomper 29 дней назад
I keep suggesting this.
@asimon7100
@asimon7100 24 дня назад
Honestly, I almost always do that when I play casually with my friends but I think some armies work better than others at 1500
@tiredtortoise3396
@tiredtortoise3396 29 дней назад
I think the decline of elite armies being compensated for by points reductions is definitely the main concern. My 2,000 point Lychguard-heavy Necron army from 8th edition is now 1,270 points, and the models are of course more expensive than they were back then, which does not feel good for an army I considered 'finished'. Part of that was just the edition as a whole being cheaper, but my 3,000 points of 1st Company Marines also lost a good 500 points, while my more-hordey 2,000pts of Orks only lost about a hundred points.
@whitemiasma5288
@whitemiasma5288 25 дней назад
You're crazy. I just heard some clown on TV today in congress say that the economy is better now, but that they "just need to do a better job of informing the people of that fact." and "there are still some challenges.". The models aren't more expensive now, your army was never finished.
@damienchrist8435
@damienchrist8435 29 дней назад
I think 1500pts games are quicker to play, and are balanced enough to have fun. Plus you can play your big models, maybe 1 less than you do in 2000pts games. Worth it imo
@dancingowlheadman
@dancingowlheadman 29 дней назад
such a simple and elegant solution. I dont know why everyone has to be so hung up on playing 2k points where you can literally play whatever you want unless its an official tournament
@morviummarv6390
@morviummarv6390 29 дней назад
not really, we test it and it was terrible
@dancingowlheadman
@dancingowlheadman 29 дней назад
oh well seeing as you tested it
@Tzar-TZ
@Tzar-TZ 29 дней назад
This is the size my group plays but we all agree that it takes too long this edition compared to last edition. we cant finish a game within a 4 hour time slot where as in 9th, we usually have an hour to spare.
@petervansan1054
@petervansan1054 28 дней назад
playing knights at 1500 sucks
@antongrigoryev6381
@antongrigoryev6381 28 дней назад
GW really has to start doing more changes to individual datasheets with each balance pass. I even think it should be more common than the full Balance Dataslate that targets big Army and Core Rules, getting a few datasheet changes alongside each new set of points would be great.
@vernpwns4143
@vernpwns4143 29 дней назад
As a Necrons player, i feel like my army is becoming more elite for every update. Not saying the points increases are unjustified, but at some point you gotta ask the question if all (or most) other factions just have weak rules and needs to be made stronger.
@KalashDaCat
@KalashDaCat 22 дня назад
nah bro necron battleline units are becoming weaker with every update. Remember not so long ago when immortals had a -2 ap? Now its -1. Warriors also had better damage and were more resistant. Tbh if GW made necron stats lore accurate we'd have 50 pts/model warriors, or one necron vehicle being worth 2k pts
@vernpwns4143
@vernpwns4143 22 дня назад
@@KalashDaCat first of all, that's not at all what i mean with the army becoming more elite. The point is that i'm bringing a few, smaller units that costs a lot of points, rather than a bunch of small units. More like Custodes than orks. Second, they nerfed most ap in 10th. It doesn't mean Infantry got worse, just that they are good at what they are supposed to be good at.
@KalashDaCat
@KalashDaCat 22 дня назад
@@vernpwns4143 Gauss weaponry being only able to tickle a space marine is taking it too far. At least give the flayer a -1AP, and the reaper S5 -2AP so the warriors are worth the 10pts/model
@TrilainaBloodwind
@TrilainaBloodwind 29 дней назад
I dont mind the point system as it is now, but they CANNOT keep this crap of making people wait so long for rules changes and slashing points as a bandaide fix instead of changing the rules NOW instead of every 3-6 months. Multi-billion dollar company being lazy AF.
@Thessik73
@Thessik73 25 дней назад
The standard used to be a single Tactical Marine was 15 points. Every other thing was in relation to that. Once they changed the Marine points, it all went to hell.
@GeneralJerrard101
@GeneralJerrard101 29 дней назад
The fact they aren't messing with data sheets is insane to me. That was the benefit of giving each unit it's own statistics for each weapon. If a unit is broken with the shotgun everyone else can bring, but bad at everything else, you can just put minus one strength on it for only them, or hit their points and buff the number of attacks on their other weapon choices for both internal and external balance. But they printed physical data cards they could sell instead of making digital rules easy and accessible.
@ondururagittandeska2004
@ondururagittandeska2004 27 дней назад
Except they also made digital rules which are also accessible so what's your point?
@GeneralJerrard101
@GeneralJerrard101 27 дней назад
@@ondururagittandeska2004 The more they change the data sheets themselves, the more the data cards people payed (or still can pay) real money for become not worth buying. I also contest the easily available online rules. Either way, they aren't doing anything like that to fix things. No plus one attacks or sustained hits on the skitari datasheet to justify their higher points cost. They change their points, and don't change the rules to make the paper products they sell obsolete they way they did and got criticized for last edition.
@ondururagittandeska2004
@ondururagittandeska2004 27 дней назад
@@GeneralJerrard101 So you want the online rules but also dispise them. Pick a side beggers can't be chooses.
@GeneralJerrard101
@GeneralJerrard101 26 дней назад
@@ondururagittandeska2004 what are you babbling about. I want online rules. Where are the custodes online rules? Once you get a codex, you lose the easy access online rules.
@JanitorScruffy
@JanitorScruffy 29 дней назад
As someone who mostly collects and plays Heresy when I can play, I love big impressive armies with dozens of units. But that needs to come with a bigger table, the average size of a 40k Board is rapidly reaching the Team Yankee parking lot singularity, except Team Yankee is a game that costs less than 200 dollars for that parking lot army.
@arkslippyjunior7773
@arkslippyjunior7773 29 дней назад
I think the real issue is that GW refuses to make units that are, yknow actually worth paying points for. Half the datasheets in the game may as well not exist because they are so much worse than the "competitive" choice Id happily pay 150-110 points for my 9th ed legionaries with a psychic power or solid melee output based on what mark they had, now I can get 10 for almost the same points but I still probably won't get them other than their so cheap their probably technically worth it
@Khobai
@Khobai 29 дней назад
GW wants to sell models thats why the points are deliberately skewed to sell things
@PepsiMagt
@PepsiMagt 29 дней назад
That's just objectively wrong. More units are viable than at any points in 9th.
@Khobai
@Khobai 29 дней назад
@@PepsiMagt its not objectively wrong at all. why are necron warriors so terrible? its because necron warriors were oversold in 9th edition and everyone owns dozens of them so theyre deliberately bad in 10th edition to force immortal sales. GW does that crap constantly. They balance based on sales figures. Which is also why their goto solution for balancing is lower the points... because then people have to buy more models.
@PepsiMagt
@PepsiMagt 29 дней назад
@@Khobai warriors are not terrible. They are below average in a very strong codex. Stop whining.
@Khobai
@Khobai 29 дней назад
@@PepsiMagt uh no warriors are absolutely terrible dude. and the necron codex isnt strong. its literally just one detachment and three necron units that are absurdly strong that are carrying the ENTIRE faction. those three units are in every single competitive necron list for a reason. 10th edition has absolutely atrocious internal balance for codices. most factions only have a handful of competitive units if they even have that. is 10th better than 9th? sure but thats not meaningful considering the dumpster fire that 9th was. literally anything is better than that. 10th is still far from being good.
@jittersgeyser620
@jittersgeyser620 29 дней назад
I play asoiaf and can take two whole armies and game accessories anywhere. 40k is a pain to lug around just one of most armies.
@anotherdadjoke
@anotherdadjoke 29 дней назад
I miss when army construction was hemming and hawing over adding one unit over another. Weighing the pro's and con's for unit X against unit Y.
@michaelgwartney2672
@michaelgwartney2672 29 дней назад
And also thinking about wargear for your characters and weapon options for your units. Now basically everything is free so you just take whatever gun is the best.
@wyatttyson7737
@wyatttyson7737 29 дней назад
So you’ve just not been playing 10th at all then, huh? If anything, I’ve been spending *significantly* more time debating between similar units now that they all have impactful datasheet abilities rather than just comparing basic statlines.
@-_-2950
@-_-2950 29 дней назад
​@wyatttyson7737 I'm more interested in seeing what kind of armies you're playing, because aside from my eldar army, my space marines, grey knights, custodes, and necrons all largely have only a small handful of units that have relevant abilities. It's the same as previous editions where you're looking for the most efficient option, but now it's much more concrete as some units are just vastly superior due to fixed unit sizes, free war gear, and some abilities being effectively useless. I spent more time worrying about what psychic spells and weapons I took in the last two editions as opposed to the homogeneous options we have now.
@colinbielat8558
@colinbielat8558 29 дней назад
List building is the worse its ever been, the loss of the force org chart and wargear cost have made list building boring, I no longer need to actually think about what goes into my army and just take the most optimal stuff. Part of the fun is experimenting with new concepts and 10th has fundamentally turned completely into a netlist edition more so than any other.
@wyatttyson7737
@wyatttyson7737 28 дней назад
@@-_-2950 I’ve played against CSM, Death Guard, Imperial Guard, Admech, Space Wolves, Orks, and Tyrannids multiple times and never seen the same list twice even with playing the same player again. My main army is Imperial Guard, but I have a small side army of Space Marines. I’ve never run the exact same list twice, and even when I’ve ran similar lists there are big distinct changes. Running a Rogal Dorn vs a Demolisher Leman Russ and a Scout Sentinel. I’m workshoping a list for an RTT next weekend which doesn’t resemble any list I’ve run before and I’ll probably be tweaking and changing it right up until that Thursday list deadline. Heck, at my last GT, the Hobby Chest Open two weeks ago, I literally faced Nids back to back and the two lists shared maybe 3 total datasheets. Played against Death Guard with and without Knight allies, played Boy heavy and Beast Snagga heavy Orcs, played Damage CSM and Melee CSM, and so on and so forth.
@ShotoNyamar
@ShotoNyamar 29 дней назад
While it is certainly true that lots of Aeldari units got points nerfs, many of our units were hugely brought down in power level in 10th and made *much* cheaper--banshees, scorpions, dire avengers, and shroud runners come to mind.
@I2dios8
@I2dios8 29 дней назад
Broadly, I don't think most units in the game are undercosted currently, barring some glaring exceptions (like the Riptide or Admech in general) after all, we are fielding armies. I think another thing that could be adding to the lack of power or the feel thereof is the strength and toughness changes. Meltas, overcharged plasma guns, powerfists, and similar weapons that used to just obliterate all comers now wound most vehicles and large monsters on a 5+. A lot of weapons are just straight up worse against a lot of targets, and that's not even considering the broad AP nerfs.
@LordEladan
@LordEladan 29 дней назад
We are field armys yes... But I guess, every other tabletop where you field that much individual models have some way to move your army faster than putting one after one another 6'' forwards, imagine somebody with an old boys army is moving his 200 boys this way and to make it perfect, the opponent is a old school tyranid player with tons of hormagants. There's a level where's not funny to even move your army across the board cuz it takes ages. Due to this... Rise the points by 5-10 %
@xdude228
@xdude228 29 дней назад
Personally I'd rather have a lack of power than the insane powercreep at the end of 9th where you could just delete half the opponent's army off the field by looking at it too hard. Most armies could basically kill the equivalent of 2+ Knight Dominus per turn without breaking a sweat.
@I2dios8
@I2dios8 29 дней назад
@@xdude228 That is true, but I don't think the solution is making most armies entirely reliant on lascannon profiles for anti vehicle. I think a few more midrange options should be available, like making Melta weapon strength 10.
@xdude228
@xdude228 29 дней назад
@@I2dios8 The problem with Meltas is that people get too hyperfocused on the strength and don't look at the rest of it. AP-4 and D6+2 is utterly ludicrous for something that can be taken by basic infantry. That S9 is the only thing keeping it from reducing half the vehicles in the game to molten slag on sight. You might only wound on 5s, but your opponent can do almost nothing to avoid having their save reduced to garbage and then taking 3-8 damage. Add in any wound buffs like re-rolls or +1s, and Meltas suddenly become max meta. It would also disproportionately affect certain armies. Space Marines get meltas for breakfast; as a World Eaters player I have two in the entire army range and most people don't even take them. So I'd be taking even more punishment for really no upside.
@I2dios8
@I2dios8 29 дней назад
@xdude228 I disagree. You see a lot of melta teams actually have inherent rerolls because it's the only thing that gives them reliable damage against vehicles, like the Eradicator squad for SM. Their main weakness has always been a short range of only 12", reduced to 6" if you actually want that extra +2 damage. Wounding on 5s means that their damage is immediately cut down to a third on that roll alone, disregarding the hit roll, any 2+ armor vehicle would still get a 6+ save, and most knights get an invuln of 5+ minimum against ranged attacks, not to mention any defensive abilities or strats one might have. This would still only affect vehicles of 9 and 10 toughness. The biggest of the big with 11 or 12 toughness would still be relatively uncrackable. Any my point is to make them a credible threat to moderately tough vehicles, rather than just inefficient shooting you only use if you don't have any lascannons sitting around. A solid midpoint between elite infantry killing plasma weapons, and lascannon fire. As it stands, I rarely see them anymore except as just an extra gun on a vehicle or the sergeant of a unit that can take one. Even a unit like the Eradicators are just not worthwhile anti-tank if you have a lascannon profile available.
@tinguspingus1523
@tinguspingus1523 29 дней назад
What really bothers me is some of these army’s are getting so large that they have trouble fitting in their deployment zone. They can also struggle to move everything around the board as there’s just so much terrain that any time you have more than 3 vehicles they can easily get stuck on each other.
@anonamarth4291
@anonamarth4291 29 дней назад
I have a mostly vehicle CSM army. I HAVE to leave things in strategic reserves, because half the time I can't fit everything I want to on the board.
@ArCSelkie37
@ArCSelkie37 25 дней назад
@@anonamarth4291 I run 3 baneblades, my deployment is pretty much the same every time... because otherwise I can't fit them in (and they're actually too big to go in reserves).
@jtwgeek
@jtwgeek 28 дней назад
Uhh 2/3rds of players would be a consensus my dude. Also, have mentioned this in previous videos. But Chapter Approved was absolutely a thing they did for a long time where they did both rules and points updates for units. They even put out yearly collections of the Chapter Approved changes. They also printed revised codexes in 3rd for both Dark Angels and Dark Eldar.
@tablekun8690
@tablekun8690 29 дней назад
For tyranids between 9th and 10th the exocrine got a massive damage nerf but got its points almost halfed, on the other end genestealers went to 2 wounds and up in points.
@sadlerbw9
@sadlerbw9 28 дней назад
I'm not sure how to put this succinctly, but sometimes I feel like part of the problem is that we are still able to buy too many boxes of the same unit. The rule of three is, generally, a decent restriction to keep from spamming too much of the same stuff, but the number of boxes you need to buy to make three full units of something can still be a problem. An extreme example would be the AdMech Ironstrider/Dragoon box. You would need to buy nine boxes to complete three full units of Ironstriders, and thanks to having multiple datasheets buildable from the same kit, you could actually buy up to 27 boxes of that same kit to max out the units you could bring. That is simply too many. It will never be a good thing if you can run 27 of the same model kit in a single 40k game. Heck, I feel like the six boxes it takes to fill out three units of most elites is already pushing things! So why does any of that matter? Well, if we reduced unit sizes or the number of duplicate units allowed, it would force many armies to bring in a wider variety of units, and they wouldn't be able to bring as many models overall because they can't 'save' as many points by maxing out on one or two under-costed units. This is not a perfect or universal solution by any means. It has tons of problems, and wouldn't be as simple as just reducing the duplicate unit count to 2 instead of 3 or something like that. Regardless, I think it is worth thinking about how many boxes of the exact same unit should people really be expected to buy to fill out a list? How many people actually enjoy assembling and painting six boxes of the same thing? How many people enjoyed the first box or two, then got tired of it and only did the rest because they needed to in order to play? I just feel like allowing too much of one unit on the board not only causes potential gameplay spamming problems, but is also maybe asking a lot from players on the hobby side just to get to the army size where they can play a game at the points range it was balanced for, which is 2k, and have some minor ability to swap a few units in or out of their list to adjust to the meta.
@navimud
@navimud 29 дней назад
I think one major problem in balancing is that there are far to many attacks across the board, when two comparable units has enough attacks to wipe the other out in one go it will feel weak for the defending player, but if you lower the Strength or AP of attack it would make the weapon feel like airsofts. Lowering the number of attacks would make it so attacks that hit would feel effective, but also give the opportunity for tougher units to survive.
@willlondon4964
@willlondon4964 29 дней назад
It's all about "staging and Los blocking terrain now" if your unit is exposed it's almost certainly about to die. I do remember a time when things were just out in the open
@navimud
@navimud 28 дней назад
@@willlondon4964 Yeah, and it sucks as a DG player XD
@danw2428
@danw2428 28 дней назад
I think the issue that makes this feel bad is when elite units do not have elite datasheets and the balance approach is to drop their pts to match. There are many units I feel most people wouldn't mind even a major pts increase as long as they feel like the power is appropriate to match the units lore/badassery.
@Lmwpitt
@Lmwpitt 29 дней назад
At this rate the game boards will need a size increase the way points are going.
@JanitorScruffy
@JanitorScruffy 29 дней назад
The boards should be bigger anyway, 3 tanks and 20 soldiers vs 50 gaunts and some bigger nids, should not be happening on a basketball court.
@555tork
@555tork 29 дней назад
to put into some context a single space marine used to be 16 points per model and that was back when they had one wound and had to pay for grenades and other wargear.
@emax-1309
@emax-1309 29 дней назад
I feel Tau should be more elite. Pricier Fire Warriors but the guns hit harder (Rifle, Blasters) or more often (Carbines). Crisis teams with more fire volume (keeping the "specialization" change from 10th), and the Riptide the proper BEAST it should be.
@davidpearson6916
@davidpearson6916 27 дней назад
I think the big problem is standardizing games as 2000 points rather than the 1500 points of 2nd through 5th, and then specifically setting army construction and CP rules to make 1500 not an option.
@blitzkrieg8776
@blitzkrieg8776 29 дней назад
These constant point changes are entirely geared towards getting you to buy more models.
@LordEladan
@LordEladan 29 дней назад
Good for me I have still enough models for now 4000 Points then 2000 to field them but I wont play cuz only to move my army in a turn will take 30 min without shooting or charging.
@TheCoincidence
@TheCoincidence 29 дней назад
There's wanting to reenact the large-scale wars of the setting, and then there's units that have such legitimately bad rules and statlines, that constant point reductions eventually contrasts their fluff.
@WormTownTapes
@WormTownTapes 28 дней назад
There's a duality with this point. You must also consider the lethality. If things were more expensive and killy it would feel worse when your expensive unit is alpha striked or vice versa then you have way less to continue the game. I think where its at is perfect as opposed to how it was. Games go for 5 turns and are intense the whole time instead of maxing out points from a turn 3 tabling
@Skitch213
@Skitch213 29 дней назад
It's not just the money, it's also the extra time spent playing because of the points drops. Everyone is generally bringing more models, more units, more special weapons, but they're doing less with them overall.
@NornQueenKya
@NornQueenKya 29 дней назад
I'd be happy to bring back war gear points. It's been super annoying being so short with list building trying to be creative
@boredmagala5701
@boredmagala5701 29 дней назад
Pretty sure every unit in the game is pointed for max loadout, so stuff would technically go down in points
@minimatterspodcast
@minimatterspodcast 29 дней назад
Won't even happen will it?
@darkgeargaming1564
@darkgeargaming1564 29 дней назад
Major issue I have with this is the horrors of remembering needing 20 thunderhammers for my army.
@Trazynn
@Trazynn 29 дней назад
I don't think that solves this particular issue. But it does solve another important one, which is that horde armies can simplify their units by dropping all special weapons to make the rolling phase shorter.
@brettmanus7904
@brettmanus7904 29 дней назад
I'd love wargear points as well as individual soldier prices. Makes it easier to get to your target.
@majorearl12
@majorearl12 29 дней назад
As a Dark Angels Player, in 9th i dreamed if running a full Termie list, now i just choose to run Deatwatch Vets and have 6 squads of them for board control and just swarming past Votann or Necron shooting.
@pandoragoldspan7012
@pandoragoldspan7012 День назад
it's interesting hearing this from a native 40k player's perspective. When i syarted looking into 40k i was coming from age of sigmar, where points are much more reigned in (clanrats being 5ppm, basic humans being ten and ogres being around thirty, with set sizes that mean you're not payong under 90 for most units, including heroes) it was a culture shock to say the least when I started collecting votann and saw 65 point characters and 90 point bikes
@robinburt5735
@robinburt5735 29 дней назад
I don't get the vibe of the current Admech army. When i think of the Adeptus Mechanicus i imagine lots of big devastating guns and quite an elite army that whips out so much firepower that clearly violates the Geneva convention.
@PepsiMagt
@PepsiMagt 29 дней назад
Transwomen are men in dresses
@TerraFindleMan
@TerraFindleMan 28 дней назад
Honestly i love the smaller points. The new tau are really expensive so far for most of what i play. Yeah it costs a few extra $$, but noting really that crazy. I sold a single mtg commander deck and paid for my entire tau army, including the three riptides, and bought a bunch of it used. Ive had so much fun just revamping, and fixing up old used models that its almost more fun to get the used. Sometimes i can even just find the box opened for 20% off +. You just have to shop smarter, not online unless you find a good ebay listing. People keep only buying the best meta units and womder why they don't have the fun theyre looking for. Buy whats cool and play. You dont need to go to a single GT. In my casual games i feel like the large powerful units are crazy strong for the price while infantry if you dont have leaders making them crazy strong, are mostly useless unless you focus on scoring and only killing a select few units. On the other hand, i field over 150 tyranids when i play them and its a lot of fun. People at ny store have started to use non meta units just to play against me do to my mixed unit comps beating out anti meta essily.
@Grooviebones
@Grooviebones 6 дней назад
I feel like every game I play swings towards armies fielding a lot of elites or vehicles fighting other small elite/vehicle armies because running any faction with a moderate amount of chaff is equivalent to running a horde army and spending 1500$+
@robertsurtees2667
@robertsurtees2667 29 дней назад
I rewrote a list from 5th edition to 10th edition and what had been 2000pts is now 1305pts....
@andrewgallagher7690
@andrewgallagher7690 29 дней назад
I know it probably won’t happen, but I’d love to see GW balance the game towards smaller army sizes with restrictions on the number of large vehicles and monsters you can field. I’m speaking from anecdotal experiences, but a lot of my 2k point games and above involve half of our armies being basically a single unit type. A unit might be pretty good, but the actual impact of one squad of them is pretty low meaning you need to bring a ton of them to do any work. And while I’m not a huge competitive player, a lot of competitive lists and games involve exploiting unintended outcomes more so than mid game decisions. It would so much better if the game was balanced around ~1000 points, there were restrictions on the number specific units you could bring, but most units are more specialized, and have a larger impact on the game by themselves. An obvious downside is list building becomes more restrictive, but there would be so many upsides. By making lists smaller and more restrictive, it becomes less expensive to play, and easier to get into. This also means that starting new armies becomes cheaper and easier to do, leading to more ways of playing the game. While small point 40k right now is too swingy, with the proper balancing, having fewer, more specialized troops leads to more tactical games with a lower skill floor and higher ceiling. It also means that games take shorter amounts of time. Basically, if list building was simpler, and actually playing the game past the deployment phase had more depth, 40k would be so much better. Or in other words, make it more like Killteam.
@Bluecho4
@Bluecho4 29 дней назад
One advantage to playing lower points games is that it forces you to make unit choices you might never have considered at 2000 pts. Simply because you have fewer points to work with. You're not loading up with the best units, knowing you'll still have plenty of room left for value inclusions. You have to trim the fat more, being very careful about what unit is doing what. And you often can't afford to include the big centerpiece model (let alone multiples thereof), making you choose other units to get the job done.
@shigjetar
@shigjetar 24 дня назад
I think the undercost issue is really highlighted by how almost every army is getting some form of 3” deepstrike. It’s too easy to inconsequentially screen out half or more of the board so for that type of detachment to work you have to have 3” deepstrike. In lower point games you have to actually decide where you’re going to allow your opponent to deep strike in rather than just being able to screen them out to their own deployment zone without thinking about it.
@liamhervin898
@liamhervin898 29 дней назад
"GW cries in lost potential money"
@tomlopez6042
@tomlopez6042 29 дней назад
Laughs in Thousand Sons
@ilicktrains8304
@ilicktrains8304 28 дней назад
Yh, a 25-30% price hike across the board being suggested here would literally kill all competitiveness of our army
@emanueleragazzi341
@emanueleragazzi341 29 дней назад
Huh... That's a problem I've never noticed but that's definitely there. I think that's because I play 2 horde armies (Orks and Tyranids) so I never thought about them being "too hordy", and the only non-horde I play, Thousand Sons, I think is pointed pretty well
@dainepalinkas5787
@dainepalinkas5787 25 дней назад
Notably: working through old projects I've made it to Tau, haven't played them since vespids were released and I have an army I painted and played in a 2k event somewhere around 4/5th edition. That 2k list before the recent Tau codex released is now 985pts.
@stanlivy
@stanlivy 29 дней назад
yes- 2nd ed had the right idea points wise but meant GW didn't sell enough. all the free vehicles for SM for was probably the nadir in ?7th ed. Its better but should still trend upwards. I've actually found 1000pt games to be a lot of fun,challenging both for composition and command point reasons
@Peter_Wendt
@Peter_Wendt 22 дня назад
Look at it this way. You get to paint SO MANY miniatures this way! You like painting miniatures, don't you? Hey, where are you going? Jeez, some people are weird. (Primes another 60 Imperial Guardsmen)
@osamaobama879
@osamaobama879 29 дней назад
Points are massiv to low for some Armys. Thats another Power Spiral Problem. But we all should know, GW is not interessted in balancing the Game, just selling more Models. And that is a Way for it.
@DominatorLegend
@DominatorLegend 29 дней назад
The Kroot situation is just sad. Just look at the Carnivores: >Old set was 35€ >Included 16 Minis >Means that if you buy two sets, you get three 10-man squads and even a couple leftover models for future projects (more squads, kitbashing, etc.) Vs. >New set is 42€ >Includes 10 minis >You now have to buy three sets to get your triple ten-man squads >No extra guys left And people wonder why so many players are turning to 3D printing... And the funny thing is, while the refresh indeed looks very nice, the Carnivores are the most divisive set. New ones just look too sleek and human compared the rougher and more monstruous look of the older.
@WardenOfTerra
@WardenOfTerra 29 дней назад
My personal answer to this is; no, the units aren't too low in points. It is the models themselves which are far too expensive for what you get, so it feels like you don't get anything for your money anymore once you put it on the tabletop. Even retailers with a 20% off of RRP feels like a rip-off. Kroot Hounds are £25 for 5 of them, which are 4 parts each, and you can take a unit of 10... that's £50 for Kroot Hounds?! £150 for 3 units of 10! That's approximately £45 more than the Kroot Hunting Pack on a lot of websites! What the actual fuck?! Yet you can get a Farstalker Kinband unit with LOADS of options for WAAAY less?! This is probably the worst that it's been in a very long time. The value for money is horrible now! Since 8th edition, the price hikes have been absolutely insane. The problem with this is that GW have committed to making it so that people are unable to even collect a single army anymore, never mind about having multiple armies. If GW lowered their prices, then people would inherently buy more armies, which nets them far more money. I don't want to just think about collecting a single army, I want to collect multiple armies but it's not viable from a financial perspective anymore. It's a massive shame GW has done this to the tabletop community. They've slowly backed themselves into a corner, and I think the business will only survive in the long-term if someone was to completely buy it out. 10th edition has absolutely failed because GW has failed to see what people want; to have fun.
@lookbach
@lookbach 25 дней назад
Consider that, like Mordian Glory worked out, you can fit in the following in a 2000pts list: 2 tank commanders 60 jungle fighters 3 hellhounds 3 leman russ 6 chimeras
@JakeBuilds
@JakeBuilds 28 дней назад
I'd love some point drops for guard. The more models i can play the better it gets
@parkwaydrivern5089
@parkwaydrivern5089 17 дней назад
I remember when being a horde army was really just for Orks, IG & nids. Now you play supposedly “elite factions” like Votaan & SM and see more models then what you used to account for being a “crazy horde” in older editions. Return to monkey. Play 3rd-5th.
@EuanMilne
@EuanMilne 29 дней назад
To be honest I think AOS illustrates the key thing about points in 40k: 40K has low points costs mainly due to balancing, like the most commonly given reason is upper management saying "make it lower so we sell more things", but internal communication in GW doesn't work like that, the power levels in 40k are much higher than in AOS, getting units blasted from across the board is much more likely, in AOS the points costs are higher across the board, because that's the style of gameplay AOS is more balanced for
@chrisdaignault9845
@chrisdaignault9845 25 дней назад
Surely that’s mostly because AOS has a lesser emphasis on shooting, for the most part.
@marauder340
@marauder340 29 дней назад
Points changes only go so far in fixing things when the situation calls for rules changes. I'd get making certain options cheaper to encourage their use, but it's not a good look when the only appeal is how many of them you can put down. Marines are in a weird spot since only adjusting points affects more than just whatever the top performing setup is so more careful tuning would be better.
@AndrBR0
@AndrBR0 25 дней назад
Sad part about Space marines in general is that they are Poster boys and most selling army. So to sell even more, GW decreases point cost of kits, resulting in marines losing their status of "Best of the best, Elite force of Imperium"
@Ninja_Tude
@Ninja_Tude 29 дней назад
Even before watching the video, my short answer is yes
@Eve___
@Eve___ 29 дней назад
armies that are bad have way too low points cost and can put 100s of models on the table and will still loose, armies that are good can put like 7 units on the table because their units are so expensive and still win, armies that are too good can win and have 100s of models on the board at the same time. (orks csm etc) The problem is rules not points gw lol
@guyperson7487
@guyperson7487 29 дней назад
Points are actually a reason that me and my local game store played warhammer fantasy/sigmar. There are actually so many boxes that are like 60 dollars that come with like 4 separate buildable variants that is a few hundred points
@maijin007
@maijin007 29 дней назад
Indeed it is. Regardless of army, I'm always looking to use vehicles or larger models when I can just so I don't end up with another horde list.
@danielsalay3681
@danielsalay3681 29 дней назад
I don't argue that the balance passes are a good thing, I just think it's balancing in the wrong spot. It feels to me like a $ push. Make people buy more just to get a playable army. The effect of this hitting new players more than those with established collections.
@jamUSA24
@jamUSA24 29 дней назад
I’m not a competitive player, but a true hobbyists. I currently have a 3K+ points Space Marine Army and a couple 2k+ points army (T’au and Tyranids)… yes I also have a pile of shame I’m slowly working through anyways, having the chance to compare different army lists and deployments of Space Marines vs T’au and Tyranids, it does seem that some T’au units are cheaper when compared to a similar unit from the other armies. The entire crisis battlesuits were ridiculously under cost when we considered what they brought to the table. It’s been somewhat addressed in the new codex, the same goes with the Riptide.
@janehrahan5116
@janehrahan5116 29 дней назад
Back in my day marines were 180 per 10, in a 1500 point standard game. To have the same ratio as 5th edition intercessors (standard new marines) should be 24/model 240/squad. With other costs adjusted accordingly
@Lewis-jn1ou
@Lewis-jn1ou 29 дней назад
Stompa says noooooo
@joshuabrennan586
@joshuabrennan586 28 дней назад
One thing iv not seen mentioned much, or as a specific point is just how much actual PLAYING these hordes take. it might not be the 200+ model hordes of yesteryear, but winning a game takes lots of stuff going on at once. My LGS has a lot of competetive players and puts on tourney days ect, and before I even got to 2k points I had to give up on orcs. old hordes might have been bigger, but theres so much rules fiddling like everyone being exactly X inches from every wall to charge block but also screen but also hold the point and do objectives. Its so much to think about and do and move that it gets overwhelming, combine that with many competitive armies having "no you dont" abilities or move tricks you have to think ahead for, and suddenly the 2-3hr game time gives you 90 minutes to do all that 5 times. This hobby isnt enough of my life that I can afford to just rep games out over and over and over until these stop being decision points and start being pre-solved problems I just have to remember the answer to so I can go fast enough for organised play. on top of that, theres how frustrating it is to have to roll literally hundreds of dice to do anything. each unit feels like it only achieves anything through the law of large numbers. 40 plus orc shots, 8 hits, 1 wound, saved on a 2+. repeat for every unit. now do it four times over in melee. I've had games vs W.E. that spent 2 hours in the first turn from rolling dice. Allmost every game with that army felt like I was forced to ignore certain phases for certain units just to save time because the act of rolling all that dice felt like timewasting. Im on tau atm and my all my lists have ran stormsurge even though its considered terrible, because I'd rather lose a game than feel stressed for three solid hours, constantly apologising for how long my army takes to do even one phase and futile-ly pouring hundreds of choppa hits into a tank only to have them all bounce off a 2+. as soon as I saw Str 24 Ap-6 D12 I stopped caring about "good".
@harlankovacs6276
@harlankovacs6276 29 дней назад
I wonder if the "horde effect" is not the result of the disparition of the "elites ,fast attack ,support,.." classification. Back then it was way easier to separate troops and elites for example, the elites were far more costly but had a real impact in specific situations. Nowadays ,Gw does not put enough emphasis on those differences and we have elite like "Karskins" who are basically regular troops. The point tax on weapons and stuff too probably has an important part in the "hordification" ,Even if now the point for a regular squad are a little bit higher than before ,we were able to go far higher than now if we wanted to get lots of upgrades. So a lot more point for us to turn into more units.
@CalebGrizmode
@CalebGrizmode 29 дней назад
Because i had seen the combat patrols of the past, 10th edition has actually stopped me from starting my 40k journey. I told myself i wouldnt buy boxes below 4 points per dollar or buy more than 2 boxes to get to the 1,000 point mark. 10th has ensured that none of the armies im interested in have either option available.
@Marqhll
@Marqhll 29 дней назад
I would like for them to increase points in general by about 12.5-15% across the board. Fewer models on the table would make fore more interesting games and losing units would feel more devastating.
@clique7386
@clique7386 29 дней назад
Yes but that means GW makes less money
@LordEladan
@LordEladan 29 дней назад
@@clique7386 Maybe they knew they will have a shitstorm this year and try to come out with the same money due to lower pointcosts + rised prices^^
@xdude228
@xdude228 29 дней назад
If you want less models on a table, then player a lower point count game. It's a very easy fix.
@clique7386
@clique7386 29 дней назад
@xdude228 but screw anyone that wants to play officially, right ?
@xdude228
@xdude228 29 дней назад
@@clique7386 Kill Team, Combat Patrol, 1k and 1.5k are all officially possible games. Only tournaments commonly mandate 2k, and only 1% of players attend multiple tournaments. Poor strawman. You just want outrage.
@AverageBritishNerd1138
@AverageBritishNerd1138 24 дня назад
Amusingly, I have my old 2nd Edition IG codex, which has a sample 1500pts army at the back, consisting of approx 40 infantry type models (including characters), 2 Chimeras, a Leman Russ and 5 Rough Riders. In today's money, that's 870pts!
@markhohenbrink5230
@markhohenbrink5230 26 дней назад
As someone who likes running 3k point games over 2k due to the number of models on the table, I think the points are at a good spot. Most armies are decently sized with some outliers, like AdMech. Custodes are more elite than space marines, space marines more elite than "elite xeno" armies, and those armies are more elite than horde armies. I do understand it's harder to get into the game when points are too low, like Ad Mech, and recently, Tau, but it isn't that bad for all the other armies.
@parzaius9
@parzaius9 26 дней назад
"Are points too low?" asked no tyranid player ever. Stats of a 150pt model, with a 300pt price tag. Even all the gaunts have gone up in points despite going down in lethality by half or more. Gotta just tell Cruddace that he's assigning prices for nid units, but secretly put those values on every other faction and boom: everything across the board will be nice and overcosted.
@johngaszak9036
@johngaszak9036 29 дней назад
The issue is a combination of GW using points reductions as a mechanism to drive sales and the outspoken aspects of the community pushing to play at 2k to the detriment of other point sizes (1k) and formats (boarding actions).
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