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Extra funny because the dark part does not matter with braille. Also today I had to look up how to spell braille which I have been spelling wrong my whole life
That's exactly how I felt trying to play WOTR. I'm trying to learn, and understand all this stuff before August 3rd. I'm in a much better place now already
I've been playing 5e since its inception, but this was still a good listen and definitely helpful for people new to the medium. Just a couple tiny nitpicks/FYIs, moreso to inform you better and not to accuse you of misinforming anyone since they're such minor, unimportant things. Short swords, like all swords, are absolutely martial weapons, that's why they're listed separately from simple weapons for bard, rogue, monk, etc. Also, there is no more bastard sword for 5e, they rolled that into the versatile property for the long sword, it's 1d10 when wielded in two hands, which is, ironically, the most accurate thing DnD has ever associated with the term "long sword" when compared to the historical IRL context. Lol
So I’m entirely new to DnD and basically this game is my introduction into it. Can you try to explain what exactly 1d10 means? Every time I see something like that in game I have no idea what it means.
Yaaaas my guy! This is what I'm talking about! It's a small, but steep curve for those who have 0 knowledge of DnD systems, so videos like this can get new, curious player in!
Thank you so much! Glad you made this video. Never played DND but love RPGs and this one is supposed to be one for the decade so I'm trying to gain as much insight as I can.
Full circle. I played DoS 2 first, which introduced me to D&D inspired, turn based combat. Since then I have played enough 5e to nearly play every class. Now, those two things are combined ❤️
I just wanted to thank you again for this whole series, I'm a vet DnD player of old, new to 5e though, so loving the refresh, plus individual breakdowns. You do great work mate!!
about actions and bonus actions and good to know about something that is different to the official D&D 5e rules and bg3 is that a rouges sneak attack does not work like it does in regular D&D. in D&D you can use sneak attack after the fact applying the sneak attack on any hit from an attack on a target if the requirements are met for example if you have advantage or if the enemy is engaged with an enemy of theirs in melée and this can only happen once on your turn, so for example you could use a fire arrow and if it hits you can apply sneak attack if it meets the requirements, you could also use an off-hand attack if you were to miss with your main hand attack and still be able to use sneak attack with your off-hand attack as long as it hits so also your bonus actions could get you that sneak attack bonus damage if you missed with your normal action attack. this becomes important as you get more chances to use sneak attack if you were to miss with attacks and is a big part of the rogues offensive toolkit. however in bg3 so far they haven't done that and it's possible that they aren't gonna do that and it is now currently limited to only your action with your main hand weapon as an ability, meaning you can't get sneak attack off of special arrows and you can't get it from bonus actions either. and you can imagine how big of a deal that is for rogues because that is their main offensive ability in combat as a class so it's something worthy to note when you're picking the rogue class that not everything is translated 1 to 1 from the original D&D 5e. there is probably more examples of this in other classes aswell or other rules, now this is just to note that you can't entirely trust bg3 to be completely true to D&D 5e if you have that D&D 5e knowledge or look up resources for bg3 and expecting it to work exactly like D&D 5e or vice versa if you were to play D&D 5e and thinking it's the exact same as bg3.
Thank you - I now have a better understanding of the interconnectivity of all the pieces and elements of creating a character and what that might mean in terms of gameplay. This also means I will probably spend even longer in character creation.......probably 2 hours instead of 1 :) Appreciated.
DnD is very simple compared to Pathfinder or other CRPG's. In other systems, so much is happening in the background, that it is impossible to keep track of everything that is going on. Its like "cool, damage number is getting higher". In DnD it easy to track and understand what is happening and why. Thats why it is so succsesful as a tabletop game. The easy accses for new players is the main selling point for DnD 5e.
Agreed, but 5e is still more complex than games like Shadowdark, Knave, DCC and other OSR style games. If you're interested those games are super easy to learn after knowing 5e.
This was great. Haven’t played TT since 3.5E / PF 1E but this was really easy to follow and you pointed out some things that made it easier to figure out what’s new in 5E
thank you so much for this mate! I've only played DnD a couple times, and quite a while ago, and I've never played a video game based on DnD mechanics. A friend has this game and we started playing together a couple days ago, he's done his best to explain everything but it felt like i was trying to solve a math problem in a foreign language. Now i don't have to fumble around like a cow on ice skates anymore!
Love your guides! Would you consider making a multiplayer guide? Something to cover optimal party compositions, concepts on how to build parties, tips on combat and "facing" the group, etc. I haven't been able to find much of this online and I think it would be super useful
Well done. 5e is often said to be simple, but it's really not that straight forward. It's easy to loose the forest through the attribute trees. Thanks.
Is it just me or does anyone else not have these customization options, particularly skill selection, on the full release game. In fact, my menu looks entirely different as it doesn’t have that top bar at all
Ok so help me understand this if i have a 1d4 roll and the target im trying to hit has a armor class of 10 does that mean i have to roll a total of 3 times for that attack or im i way off on this im trying so hard to understand this😅
From the video, hovering over the ability on the character creator you can see what it's used for in the game and which classes use it for spellcasting, in this case with charisma there are bard, sorc and warlock
if you mean how the DC is calculated, that's just an arbitrary number the DM comes up with, in this case Larian themselves, for example, a lock in the beginning of the game will have a DC to pick it of probably 10, or even as low as 8, while a lock at the end of the game will be as high as 16 or 18, to signify the game getting harder as you get further in, and along the way somewhere you'll see locks with even higher DCs that are like optional ways to complete quests for characters that are specifically built for it more modern rpg systems, for example elder scrolls, signify this with words instead of numbers, like novice and master, so it's just simpler for a more casual audience to understand, DnD really isn't as complicated as people are made to think, it's just old and uses a lot of archaic nomenclature and systems, the basic functionality of everything makes perfects sense once you learn it, really the core concept of rpgs never changed: you just want your numbers to be higher than your enemies', it's that simple