TODAY WE DO KHAZALID TRANSLATIONS! Drengbarazi: Battle brothers, lit 'killing bond-folk' Many Times, first 0:07 Thaggoraki: Skaven, lit 'Treacherous Vermin', Many Times, first 0:13 Okri: A common personal name and mostly used as such, but also 'crafter', Many Times, first 0:30 Karak: Most often used in the names of dwarfholds, means enduring, eternal, etc. Some (humans etc, few dwarfs) use it to refer to a dwarfhold in the abstract. Literally 'like stone', first 0:30 Umgak: Shoddy, incomplete, flawed. Literally 'like dirt', first 1:15 Boga: Expletive, used to express dismay at a sudden catastrophe. Originally an abrupt darkness (as from a candle going out in a mineshaft), first 2:36 Dawri: Comrades, good people. Unlike most dwarfen words for 'good', doesn't imply age. Literally 'dwarflike', let none accuse dwarfs of undue modesty. first 3:06 Krunk: Expletive, a disaster. Literally 'a cave-in', first 3:11 Azumgi: Either 'axe (weilding)-human' or 'true/real human', depending on whether az is being used as a noun or prefix. First 3:18 (Bonus! Az: Axe. Literally, 'the thing'. As one of the most important and versatile tools in Dwarfen life, any given reference to a tool has a better than even chance of referring to some kind of axe. (Compare IRL Latin 'rei') Umgi: Human. Literally 'dirt people', this isn't *as* much of an insult as you might think.) Karaz: Mountain. Literally 'a thing of stone'. Karaz-a-Karak is, roughly speaking, the Dwarfen capital. A poetic translation would be 'everlasting peak', a hilariously literal one would be 'stony stone place'. First 3:21 Grimgi: Possibly 'judge' or 'hardass', the kind of person who needs to calm down a bit. Literally, 'Harsh Person'. Not insulting, but not necessarily complimentary. First 4:13 Zhufbarak: Compound word, basic meaning 'Of Zhufbar', a dwarfen hold known for engineering and trade. Its name means 'torrent gate' and is believed to refer to the waterfalls flowing from the mountain lake it overlooks. First 4:53 Zhuf: Waterfall, Flow, River. Literally 'torrent'. Also, the closest thing to a positive term for the Winds of Magic. Bar: Gateway, entrance, portal, door. Implies fortification. Wazzok: Fool, gullible individual, chump. Literally someone who makes poor bargains. In addition to general annoyance, this is particularly appropriate referring to a wizard. Dwarfs do not think highly of the safety or reliability of traditional magic (with good reason). I am... not entirely sure what 'up the wazzok' means, other than 'they spent a lot of effort and risk turning their house into an Escher maze for no real reason, like some weird idiot', First 5:36 Nai: You can probably figure this out, but it's 'no'. First 7:43 Skruff: Scoundrel, something/someone scrawny and filthy. Literally 'unkempt, scraggly beard'. First 8:04 Rakogri: Rat Ogre. Simple enough, direct compound of words for 'rat' and 'ogre'. Possibly a loan word/back loan? Something like 'grozthaggoraki' ('big skaven') might be more proper. First 9:07 Wutelgi: Wood Elf. 'Wut' is literally 'wood' as in the material, Elgi is 'elf', from a word meaning thin, stretched or frail. Again, possible back loan, something like 'Thingoelgi/thinogelgi', 'Elf from the forest' seems more proper. First 9:24 Dongliz: Genitals, back, irritation - literally 'places that are difficult to scratch'. First 10:43 Khazid Kro: 'House/Village of Crows'. Kro is... crow, and 'khazid' features the root word 'khaz', meaning hall or (underground) city. The '-id' portion is possibly a variation of the diminutive suffix '-it'. Dwarfs don't like to change the meaning of words or letters, but while ancient and modern Khazalid are mutually intelligible, they are not necessarily the same. First 11:42 ... I am not sure what the 'Ziflin' in Karak Ziflin is. It *might* be a proper noun, or the like. Anyways, it's a dwarfhold overlooking the main pass between the Empire and Bretonnia. Bonus: Grimnir and Valaya. Grimnir is the Dwarfen Ancestor-God of war, vengeance, and, specifically, Slayers. He epitomizes the fearless and unforgiving nature of Dwarfs. Long ago, during the first coming of Chaos, he set out to find the polar gates and close them himself, and went north singing a mourning-song for his own death. With his son Morgrim, he reached the polar gate and passed beyond the world, though what then became of him, none in this world know. To this day Dwarfs who have committed some great shame swear themselves to him as Slayers and seek to redeem themselves in glorious death. Valaya is the Ancestor Goddess of protection and healing, as well as the hearth, brewing, agriculture, and general civilization. Perhaps the most important of the Dwarfen 'deities', she not only invented beer and writing, but also created the civic traditions that guide Dwarfen society to this day - and, in the coming of Chaos, it was the rune of her creation that protected the Dwarfs from its corrupting influence. The eventual failure - after almost everything else - of these great runes of Valaya that sealed the dwarfholds against corruption was one of the primary events that made the End Times... well, the End Times. Zharrin: 'Zharri' is fire, presumably with the a variation of the '-i' personifying suffix, so 'fire-person'. First 17:52 Konk: A large gold nugget, preferably red in color, something round and protruding, or a large, bulbous nose. Possibly also penis. The nose is *probably* the original meaning, and what is meant here. First 18:16 Karak Azgaraz: 'Hold of Fearless Axes'. A dwarfhold located in the southern reaches of the grey mountains, near the headwaters of the Reik to the north and uncomfortably close to Athel Loren to the south. First at 23:09 Wyr Migdahl: Unclear if this even Khazalid. Possibly 'old white tower'. 'Wyr' is white. 'Dal' means old (or good, by default). 'Mingol' means a lowland watchtower, which is a vague but possible relation. Also possibly a proper noun. Or a Reikspeil distortion of a Khazalid name. First at... dunno, but it's at 23:00 Wyraz Varn: Possibly 'Frozen Lake' as a proper name, 'Hoarfrost lake', or 'Lake of White'. 'Wyraz' means 'whiteness', this could be literal or used to mean snow or ice... alternatively, 'hoarfrost'. 'Varn' is a lake or pond, specifically one high in the mountains. First 23:23 Kruti: A disease carrier, a goatherd, an uncivilized rube. Obviously insulting in this context. Literally (and more neutrally), someone infected with krut, an irritating disease carried by goats. Grammar seems improper, should probably be 'krutoraki' or similar, adjectives are formed by compounding, not matching declension.
I never really found where it refers to Umgak and Umgi to be related to Dirt. All sources I can find just point to them meaning man-made and human, respectively. Umgak still has the other meaning of "poor, shoddy craftsmanship" Also, Zharrin lit. means "Fire Lady"
Dwarves are my favorite 'stock' fantasy race in any setting, and the Dwarfs of Warhammer Fantasy are my absolute favorite take on the sturdy folk. Here's to hoping "The Old World" brings them back in full and does them justice. Thanks an absolute load for showing us the might and majesty of the Dawi, Fatshark and Creative Assembly. And thanks so much for this comp, Lumeuu. You guys are honorary Dwarf-friends in my book.
7:48 I think the only thing cooler than this bomb throw here, is that the Skaven actually AVOIDED IT after it went off! Look at Fatshark, making the Skaven smart. It's not easy to code the AI to avoid danger that isn't always present. DICE had trouble making thermite grenades not go through walls, thanks to their Frostbite engine.
0:28 okri at 8 peak 1:37 okri spli herdstone(waystone?) in world's edge mountain 2:00 okri once fought giant 2:37 okri's boot stinks 3:20 hrothi and balgor in karaz a karak
I don't care what Games Workshop says about WH Fantasy's lore, I'm convinced Bardin Goreksson is still alive... slaying demons in the warp and making ale out of their blood.
@@vilnish2377 well IMO vermintide 2 is a better overall game but vermintide 1 does have better dialogue which makes it a bit more personable. So honestly I think the best way is to just listen to the videos with the dialogue IMO
@@vilnish2377 i loved vermintide 1 and was not as happy with 2's hero shooter style and i can 100% tell you vermintide 1 had a playerbase problem from the start Im still not stocked with some of the changes 2 made but i am happy that it was more successful than vermintide 1
In fact some lines related with the Inn made it into 2 which if anyone remembers, the Inn was destroyed in Ubersreik by the both the Skaven and fire that was made from a chandelier, not to mention them being in the Reiklands by the events of 2.
I got this game for free on xbox a while back, and I never was into warhammer at the time, so I just thought it was a L4D medieval rip off... But i recently got into the "What if the emperor had a text to speach device" and it got me into warhammer... only after watching THIS video and hearing the word "Umgak" did I fucking realise this was a warhammer game DESPITE WARHAMMER BEING IN THE TITLE
Is it weird that I really like the audio of this more compared to Vermintide 2? A lot of the sounds are better, but have a distinctly old audio sound to it. I would have preferred a lot of the audio from this game instead of the second game
the khazalid (dwarfen language) root "umg-" refers to anything related to humans "umgi" can refer to either the race of man as a whole, or a specific human. when bardin calls kruber "azumgi", he's literally calling him "axeman" (as khazalid doesn't really have a proper word for sword) "umgak" means the abstract quality of humans, and of their works - which, to the extremely rigorous standards of a dwarf, can easily be translated as "shoddy" or "poorly done" manling is merely a word that dwarfs often use to refer to humans when not speaking khazalid.