>Attention to detail You missed the biggest part. It was the first Metal Gear to literally have 0 actual weapons in it. As in, he BRAGGED about every other Metal Gear having real weapons. Fucking Snake's signature weapon was a 1911. Nope. In MGSV, every gun is fake, and cobbled together from real gun components.
Fr33zy159 Ocelot's revolver in Phantom Pain haunts my dreams. Such a hideous thing should never exist. It looks like a Mateba went through a botched surgery.
Anyone else roll their eyes at the concept of parasites that only harm you based on the *language* you speak? That's the single worst plot device I've ever heard.
+Josh Rose Finally someone points this out. When I first heard that I said to myself "That is one stupidest fucking things I've ever heard period". Told my brother about it and he agrees as well. This is why I consider Kojima to a hack fraud of a writer. Sure Policenauts and Snatcher were kinda cool but as time went on his games got stupider and stupider. Like David Cage. Makes one good and then makes terrible games. I'm all for creative control but at some point there needs to be some kind of limit for yourself.
+Josh Rose Single worst plot device you've heard? Did you play MGS4? Because as far as I'm concerned, parasites are to MGS5 what nanomachines are to MGS4.
I've had a shit ton of fun with MGSV, I've played it over 500 hours, I'm also a longtime fan of the series. But I absolutely agree with you that Kojima needs to stay the fuck away from writing. He really does.
The mechanics are excellent, but the actual content is terrible. Gameplay is what happens when the player uses the mechanics to interact with the content. If one of the two are lacking, the gameplay falls apart.
@@semvision I agree. The only viable option is the hide in model cover cardboard box and shoot tranquilizer. The levels are all exactly the same with the same dry locations objectives and enemies. There was more variety in every previous Metal Gear Game including especially Metal Gear Solid 3 with a unique encounter and mechanics every single area. I would kill for a Metal Gear Solid 3 remake that just gives us the controls of Metal Gear Solid 5 or Metal Gear Solid 4 like putting the pressure sensitive aiming to the triggers instead of the face buttons and separating the evasion and sneak buttons. However keep the same brilliant camouflage system
The series went dramatically downhill after MGS3, that's also the last game co-writer Tomokazu Fukushima worked on. He's probably the guy nobody remembers, but I think it adds credence to the theory that the enjoyable, and immersive writing in MGS1-3 was down to Fukushima and not Kojima.
Wouldn't be a surprise lol Japanese companies and managers always do that where they take credit for their subordinates work because they think the world today is like it was 500 years ago where the blacksmith ir samurai became what they were because they were mentored and taught well by their bosses and not that today it is just simply the employee was alresdy talented but needs to work for a soulless company to publish anything
10:30 Most insightful observation out of the review. A lot of game development suffers feature creep which impedes on successfully executing the gameplay mechanic players will spend most of their time playing. Features like art aesthetics are favored sometimes because they're easier to implement. GTA 3 has also popularized a design philosophy of, "if you're decent at enough things you don't have to be great at anything for the player to enjoy himself". Sometimes enough minigames are executed sufficiently to be entertaining. But a game should always have a central, polished game the players participate in and leave additional features on the wishlist until this core mechanic's fun to play at length.
Your point on Kojima not being able to tell a story is becoming painfully obvious with the release of the second Death Stranding 'trailer' which just makes no fucking sense to me. Personally I don't want to spend my time having to over analysis every little detail no matter how insignificant it may seem at first just to piece together what the story is about. Just tell the story.
I feel like that whole "visiting the air and spacecraft museum" was just a setup for you to dunk on the PS4 game library. And I'm not complaining one bit.
This game was a total "cobbler and the thief", Konami just got fed up with Kojima wasting time and money on the game and just threw him off rounding up the game themselves. You can even see the exact point the whole game/story collapses, just after Liquid steals Selanthropis, as it's all repeated after that and missing boss fights. Hackers even found entry points for a third chapter in the code. I liked the game to that point, it's like eating a box of twinkies but thinking there's more in the box than there actually are and when you reach in after a few, it's completely empty. If Konami choose to ever continue the series, they'd be better off making a metroidvania/Arkham Asylum type game, more fitting with the original. Open world is okay, but when your world is populated with deserts, then it's pointless busy work. but I guarantee if Kojima carried on with the game, it wouldn't have been released until 2017.
+Larry Bundy Jr Exactly, Kojima got plenty of time and money to finish the game but never did. Its not Konami's fault to pull the funding after seven fucking years of development. I bet their eyes opened after seeing Platinum finish Metal Gear Rising in a year when Kojima Productions failed to deliver after three years of development for that game.
+Super Tails7 Konami has stated many times over the last few months that they are not abandoning game development. They have been making Pachinko machines for years and they make more money through Pachinko than they do AAA game development. While they've handled the "firing" of Kojima about as badly as any company possibly could, they also have every right to fire someone who costs them more money than he's worth.
***** No, it isn't Konami's fault. They did the exact opposite of "rushing it out." They gave Kojima and his team seven years of development time and 80 million dollars. If Konami wanted to rush it out they would of told them to stick with the MGS4 engine and pump out another game in one third the development time like the Call of Duty developers. Face it, Kojima and his team choked, just like with Metal Gear Rising.
+Larry Bundy Jr Kojima apparently spent a lot of time on the Fox engine, which is why the game runs incredibly well. However, I do wish that time was balanced with the story, it feels like the story was thrown under the bus which normally WOULD BE FINE, but since this is an MGS game it matters more than it would've normally.
ScarletRose We are talking about a company that treats their employees like utter shit. Random demotions, punishing people for the most mundane reasons like taking a shit, and making sure that people who leave Konami never work at the industry again. And you are saying that it's Kojima's fault? Because he was trying to realise his vision. Konami is the sole reason why the game is incomplete, why Chapter 3 doesn't exist. Fuck off with this "don't blame Konami" bullshit
The thing that tipped me off was that everyone who praised this game as a stealth game (Angry Joe included) declared how happy they were that you could charge a target, guns blazing. A real stealth game punishes you for something that stupid, whether by outright instant game over or by severe waste of health and resources. I enjoy the first four Metal Gear games (even the Castle Wolfenstein knockoffs, which I've also played), but I always hoped this series would progress towards encouraging stealth, as opposed to handing you freaking RPGs and entire cavalries!
well I mean you have to understand something whether or not individuals like yourself saying this is not a stealth game you have to look long and hard and say would it be compared to something like grand theft auto or watch dogs after you pick up silence weapons in this type of game yes the stealth aspect isn't going to be like Splinter Cell and the other games because most of those backdrops are very easy to do stealth in for Call of Duty turned into what it was I think it was black ops 2 with the English guy with the mustache that was a pretty good game you had your sneaking mission out in the field and your heavy combat situations when I gain character is able to get the upper hand without the enemy knowing then yes there are stealth to it and once you get past mission 30 every single mission after that goes into an extreme mode basically enemies are able to noticed you from far away
frank casavilla Sir, a game can contain stealth without being a stealth game, and still be good (Elder Scrolls comes to mind): what bugs me about Metal Gear Solid is that it was always about evasion, not Rambo-style gunplay. I'm not saying it kept to it's motivation, but sneaking was the point. Which is why it bugged me that the high point of this entry seems to be just that: calling in choppers, arming yourself to the teeth, and screaming battlecries while shooting everything in sight. A stealth game, by definition, is about avoiding direct confrontation, and because MGS is labeled as a stealth game, it should have this focus. And before you bring it up, yes, Hitman involves a lot of aggressive fighting. But you are not only encouraged to be stealthy, the game punishes you for choosing the louder and more violent path, which is what MGS is supposed to do. Sorry for the ramble, but I freaking love stealth games, and while it's okay for games to incorporate stealth elements, they need to give that stealth play a focus, rather than tossing in noisy weapons and "boss fights" in case their players get bored. That's not what stealth is about.
You made very good points that I agree with you on 100% but let's look at the situation there was an odd formular with this game only picking two backdrops Afghanistan and Africa which is in the wide open fields so with that yes 4 somewhat realistic helicopter pickups they're going to have to get relatively close to where enemy centuries are 100 meters at the closest does that break the immersion of being a stealth game in some ways it does I agree with you on that but I don't know if you have played the horror game called out last I was able to play it for free on PlayStation Network about a year ago that game only gives you three options run hide or die now in ways I would look at that game and say it's the ultimate stealth game ever made and I'm never going to play that game ever again because it scared the crap out of me now like you mentioned earlier in comment section yes it is a Rambo type warzone and even in real life I remember reading about the Vietnam War back in the 70's where you had special forces doing reconnaissance work in the fields and then carrying out attacks so the phantom pain wouldn't even be considered decent stealth game but that's only because of the fact that the backdrops world wide open
frank casavilla So, are we agreeing or disagreeing? If Kojima wanted to make a more action focused game, he could have just called it Metal Gear: What Ever Cool Thing Comes To Mind. The series has had spinoffs before (heck, Solid itself is technically a spinoff of the original two games), my main point is that if he wanted us to play as Big Boss (a charismatic, mercenary dictator), let us be Big Boss and not Solid Snake. It's like creating a new entry of Splinter Cell where instead of playing Sam Fisher, a lone operative, you instead play Bob McBigrifle, leader of an elite sniper squad. The game may be good, but it won't be Splinter Cell per se, but a new concept in the same overall "Clancy canon". I guess what I'm trying to say is that if the story of Big Boss is more action-oriented than the stories of Solid Snake, then give it a title that warns players that it's not the same as other Solid games. At least Revengeance gave us that privilege. Ah well, it's not worth this much fuss.
Dude. I 100% agree. All my childhood I was a splinter cell fan. Grew up getting told by my online friends I was jamming to the wrong game. Then I got a few metal gear games. The clunk on these titles that are newer then any splinter cell game is insane
+wayfarerpg I very much like MGS but pretty much everything he stated is 100% true about the Phantom Pain. Any other game would have got an average score but because it's MGS, it suddenly deserves a 10/10. Double standards at it's finest, especially when other game that uses the exact same mechanic and formula were panned while MGS 5 was praised.
witchhunt301 Mh fair enough. Still such reviews will hurt the press not to mention the industry in the long run. Though I believe we are already past that point.
+wayfarerpg Even if you like MGS as a whole (which I do and agree he has a hateboner for Kojima), V is hands down the worst in the series in terms of anything related to story, and the gameplay, while polished, is pretty shite. I love MGS and yet it's painfully clear those 10/10s are not genuine
+wayfarerpg Probably because he has made it very clear that he loves stealth games and as a result he is viewed as a more credible source. You can't trust people who either have MGS as the only stealth series they've dedicated themselves to, or have much more interest in other genres and usually only play stealth games for reviews as much on stealth games.
Honest to god, the MGS saga of the Metal Gear series could have seriously done with a complete discarding of the stealth mechanics, become a third-person shooter with a massive variety of weapons and items/counter-measures to wield, and probably have been far closer to what Kojima wanted the franchise to be, rather than what we have now which is a game series that wants you to be stealthy and then proceeds to give you every means of being anything but.
With the departure of one of the original Metal Gear Solid writer, tomokazu fukushima, the quality of the mgs story dropped significantly. I'm not saying metal gear has top tier story, but at least it was consistent and tapped into interesting subjects with mgs 1-3. With Fukushima gone, no one was able to filter out Kojimas crap story telling and hence, we got mgs 4, peace Walker and mgs5.. Kojima is the George Lucas of Vidya games wiki.selectbutton.net/_media/fig:people:tomokazu_fukushima_2.jpg?w=480&tok=fa9286
If anyone wants to find the article where the wolfgirl bashes on Kojima (fairly accurately, I might add), then we should be all glad that the recent creation of the Wayback Machine application. Fairly fun read, I'd admit.
I've said it once before (many times), I'll say it again Hideo Kojima is a fucking hack, and calling him a great game designer is an insult to great game designers.
I'd argue that Return to Castle Wolfenstein was the first. The first one definitely had you evading or sneaking to deal with enemies, but once you got the uniform it was more just fumbling around until you find the exit or an SS trooper who could see through your disguise. Once you got to Return it was memorization of the passes and managing the bomb to ensure no one suspected you, lest you trigger the alarm and have to locate the thing and disable it yourself. To each their own, it's great to see someone who has knowledge on the C64.
Agreed with most points, except for that bit about the enemy AI. Soviet troops in vehicles will stop for crossing livestock and honk their horn to clear them out of the way, enemies will send out small search parties while trying to maintain an alert defensive perimeter, they will head for mortars or MG nests to man when they know something's up, they'll bust out flashlights if they suspect something... sure, they have a really bad time in actually seeing you, but more importantly they actually feel like real soldiers. I mean it's hardly perfect, but I'll take incompetent AI that at least feels actually human in its execution over the garbage AI we mostly see now from military games. By the way, if you want to see the worst dissonance ever in terms of modern AAA graphics and shitty sub-Goldeneye AI, check out videos of Wolfenstein: The New Order. You'll this absolutely bizarre mess of wonderfully rendered enemy soldiers opening fire at suspicious-looking furniture, or failing to see the player right in front of them from 10 feet away.
If Razorfist has only just now visited the Air and Space museum that means he missed the 19th century ice cream parlor in Smithsonian's American History museum
I honestly don't know why they even brought Sutherland in if he barely speaks outside of the audio tapes. I mean, the guy is spectacular. I dare you to imagine Hayter saying the 'I won't see you end as ashes' scene and not crack a smile. And yet, for as good as he is... that really is the high point of the performance. Barely any conversations with mission control, or statements during missions, not a single word exchanged with his 'arch nemesis' Skull Face. It's just... such a baffling waste.
+crossbones116 i agree. but kojima was clearly not finished making this game and konami kind of rushed it out. that is one of my biggest complaints about this game is that it just felt unfinished. like he got the main jist of what he wanted to do gameplay wise and then konami forced him to release it before he got a chance to flesh out all the other parts of the game. which i blame bolth parties on, konami for forcing kojima to release the game unfinished and kojima for not finnishing the game when he clearly had more than enough time to finish it. i wonder if Kojima had managed to finish the game in the time frame konami gave him if there would have been a lot more dialog and plot in general.
+Corey Brady I agree and even with all of its ambitious design choices. Everything still feels underdeveloped. Base development has no depth, sending sqauds on missions has no depth, the ai fails, the buddy system has very little depth, the two whole levels are emptier than Quiet's tits, and the stealth mechanics have no depth. Who does Kojima think he is? Obsidian? What was all that money spent on? Horrendous titty physics and out-of-place licensed music? This game has the exact same issue as the horrendous Evangelion series. Too much money and too much ego.
+crossbones116 MGSV feels like embezzlement, and it wouldn't be the first time Kojima makes something shady. It's kinda curious how Konami just went in the wrong direction since the fraud became Vice President and created his own studio. Metal Gear Solid: Rising and trying to take over Silent Hill in company of more celebrity garbage comes to my mind as the most recent examples of Kojima's schemes.
As a long time MGS fan probably one of my favorite game franchises, I gotta say, this game was sketchy from the beginning. The dump the voice actor, they dump loads of game content, they edit and censor out parts of the original story, and they cobble together new parts to the game to fill in the blanks (whilst leaving a lot of the blanks) at the last minute to make up for getting rid of people. It just seemed doomed to fail, though that doesn't seem to explain how they completely fucking borked the AI. I've seen people walk straight into the enemy soldiers, and just push them back without being fired on for like 10 feet. In earlier games, the guards kick your shit right in if you let them. Hell, after a knock down, they will instantly knock you down after getting up close to you. The AI in this game just looks absolute shit, and it's because it was just over loaded with crap. The guards have no idea how to react to anything. They get confused by you throwing something, and will walk in front of a moving vehicle and die. The series really should of sounded off at 4. It was a total homage to the entire series all bundled into one game, with a lot of the stuff fans of the series love. If anything, this should of been a handheld title like peace walker, because it doesn't seem like a worthy ending the MGS series.
They played us like a goddamn fiddle! But seriously, I completely agree with all of your criticisms. I'm surprised you didn't blast it more for a unfinished ending and breaking lore which is a cardinal sin when dealing with prequels. This is without a doubt one of the worst MGS games, and a mediocre game in general.
+TheLowlifeXssassin In Kojima's defense (don't pass out on me, it _does_ happen on occasion) even Metal Gear Solid 3 broke a fair amount of the lore. Kojima recently expressed interest in remaking the original, MSX Metal Gear game, in 3D, as a way of smoothing over those inconsistencies.
+The Rageaholic That's actually where I thought he was going with this since the final Shyamalan twist in front of the dirty bathroom mirror is likely set during the events of that game as some kind of attempt at a flashforward.
+The Rageaholic I also recall you on Kojima's good will that he didn't fuck up the last gen ports like most companies do. But hey even he can has some good points.............a few times
I'm assuming, given the Internet Wayback Machine link you had in this vid, that you did snag the interview in some degree. Otherwise, I would've loved to read that interview. Sounds like good light reading.
+Vorige Waffe No kidding. When he said the name Kaku I had a feeling I heard that name before. If you ever wanted to see what a condescending embittered person with a victim complex looks like, Kaku is your woman.
+BinaryDood Hm... no, Kojima isn't a writer by trade or by proficiency. He is merely a video game developer who happens to write his own trite. I respect the man for the genuinely unique ideas he places here and there, but he is NOT a writer by any stretch of the imagination.
+BinaryDood Bit late, but.. by writer we mean proficient writer. Are you a runner because you run sometimes? Are you a fisherman because you cast a line on Sundays? Are you a cook because you don't live with your parents anymore?
+Stephen Aderanti People shower James Cameron and Michael Bay with praise all the time. That doesn't in any way reduce their status as overrated hacks.
I remember seing a pic, seems like fukushima, the one who was with kojima in charge of the writting, was the good in all of this, since he left after mgs3, everything went downhill. i dont know if mgs2 is fanfic level or not, what i know is, that the AI speeh, you can play it today and still explains why in this "new era" of the internet.
I fuckin' love Metal Gear and enjoyed the hell out of MGSV, but I will fully admit that this video was super entertaining and I agree with you on almost everything. Thank you, that was an absolute blast to watch.
I played MGS 1, waited a few years, played MGS 2 & 3, and absolutely adored the storyline after I finally understood what I was playing halfway through MGS 4 (be that a consequence of the extended recess between the story exposition or that I was only ~10 yo when playing MGS 1, I honestly don't know). Nevertheless, I love the Metal Gear story and attention to *{[(CERTAIN)]}* details, and I went into this video uncertain of what to expect. At the credits, I couldn't help but think, ".... I can't argue with that."
It fucking hurts how this Metal Gear is the worst in the series. The foundation was there for an actual 10 out of 10 game but its ruined by making it open world, when it didn't have to be. Now it is a repetitive mess of a game with a shitty story and most of the main cast wasted.
+PKDeviluke25 That, and the fucking asinine online features, it's been gutted to hell, they even had the nerve to take, the series mainstay, the Tuxedo, and make it a .99 cent DLC costume. I would've waited a year or two more for an actual finished product.
+PKDeviluke25 True. It really was Kojima's incentive to make an open world game that made it go over budget and overtime. A linear game, as tradition would hold it, would have made for a solid game and probably a more focused story. OH WELL.
+PKDeviluke25 It wouldn't been much, much better off as an open stage game like Thief, wherein each level is entirely open world, but focused, instead of making the giant wastelands known as Afghanistan and central Africa in Phantom Pain. That way they could've had the open world stealth in Phantom Pain, which is really good, but in a smaller, more focused manner to improve the progression of the game. Making the game one, or rather, two big open world's really hurt the game's progression since Kojima just isn't as competent as the likes of Rockstar, or hell even Ubisoft at making missions around open world games.
Thank you, Razor. I needed that. I've been inundated with fanboy praise since before the game was released. I have a great deal of nostalgia for MGS1 and 3, and the stealth mechanic is what attracted me to it in the first place. Unbeknownst to me, there were far better stealth titles out there. I didn't play Tenchu until much later, or Thief until just recently (thanks to you). I haven't played a MGS game since the fourth one, so when I first saw footage of Phantom Pain gameplay, I was convinced it had turned into one big dumb inside joke between Kojima and his followers. And that's when the tidal wave came.
Wasn't MGS2 about just this ? That people withdraw into their own little gated communities and refuse to accept the truth just because they dont like it. I mean how different is Kojima from GW when he tries to delete the Agnes Kaku article. Kojima and his fans are the dictionary definition of hypocrisy.
I don't think these games are bad but their influence on the industry has definitely been negative. What with all the scripted bullshit and everything. MGS2 and MGS4 are masturbation in video game form.
It was more than about that, but....what truth? If people like a video game, what's the harm? I hate modern gamers. We didn't have this issue back in the day where people didn't treat their opinion as "truth" or fact, when it came to a video game.
Toboe R.I.P There's no harm in liking metal gear. I myself love mgs3 but that doesn't change the truth. In my opinion this series ended with mgs3. There was no need for further sequels because in my opinion the story ended perfectly in mgs3.
Phantom Pain is a metaphor for the game itself and when the main writer of MGS was forced out by Kojima. It's like he realized " Oh, me messed oup biggy time ".
And people had the fucking gall to say Red Dead Redemption was "empty" when this fucking game exists. At least Red Dead Redemption HAD fucking content. I had animals to hunt/skin, kidnappings to foil, robberies to stop, bounties to hunt, play poker, liars dice, go to the cinema's, get shit face drunk, in game and side missions which had variety of hunting down a cannibal to rustling cattle. Different settings from farm land, swamps, deserts, forests, Mexico, river riding, old and more modern town settings. Gun variety accurate to the time period. Also don't forget, Rockstar said Red Dead Redemption was almost canned and is barely held up by its code verses this game was given well over 5 years to develop its own engine, which the developers bragged about how easy it was to work for and what do we get? Afghanistan, Oil rig, Africa. All big and fucking empty. No amount of pretty graphics make up for no content especially when its repeated over and over. I'm a fan of Metal Gear Solid and I will say this now, this game made 4 look good and I fucking hated those long ass cut-scene!
I think the saddest thing about Phantom Pain is what it could've been. There is so much in this game that makes me wounder what the intent was. For instance, Battle Gear does fucking nothing despite being shown dramatically hyped cut-scenes of its development, Motherbase being a huge empty place with nothing to do and a ending that isn't even an ending. For $80 mill budget and 5 year development time, Kojima certainly nailed it. No wonder konami fired him.
I put $60 in steam and i was wondering weather or not to buy this or pre order fallout 4 and after playing a mission in tpp at my bros computer i felt like if i did that Constantly i would be bored of the game so at the end of the session i went and bought fallout 4
+Ma77 TheTinTanman As much as I think Bethesduh hasn't done anything to deserve their rep since Morrowind, I think you made a wide choice. MGSV does not earn its full retail price, imo. It's glorified Peace Walker. I have fun with it maybe once a week. Personally I would spend that 60 on several good indie games and avoid these overhyped industry games completely. But that's just me.
Daniel S Oh well fuck Daniel you got me. Better just delete my comment and unsubscribe from Razor because he likes ep 1-3. All his MGS arguments must've been invalid, I'll buy it now.
Except Steve Jobs and Steve Wozniak actually invented computers and produced good products. Kojima is a rejected film director trying to satiate his desire for making films by making games... which barely pass as games given the stupendous length of the cutscenes in his games.
I’m not saying that it is a perfect game, but I do enjoy the fifth metal gear. I was intrigued about this video right away from the beginning. Mixing The Who and metal gear are two of my favorite things in this world
I laughed at the "Starring Quiet" credit. I like this game, but presentation-wise, I question the credits sequences. I also couldn't help but notice the "Ocelot in the shower model swap" in the intro. Good times!
My first time watching this I forgot to comment that I'm slightly glad you missed that air show thing with your friends cuz this video is the stuff of legend. Songs will be song of this video for centuries.
+kakamana1000 It's also vitcim of the AAA cycle of Modern Gaming: -Game is teased. -People get hyped up for what it might be. -Game gets revealed with little information regarding the gameplay, plot or game engine. -Consumer base gets hyped up and speculate what its potential might be. -Further footage is shown that keeps on the hype. -Before the game's launch, there's some sort of controversy that slows down optimism for the game that is hushed down by the media and most of the consumer base awaiting the game's release -Game is launched and the early controversy is either proven right or completely overshadowed by an even bigger controversy concerning the game's content. -Media and most radical proponents hush it down vociferously while the game's still relevant. -Roughly 6 months later, there is a general consensus about the game that even the Media grudgingly agrees with (even after the metaphorical blowjob they gave it for months) with most of its proponents merely responding with "meh, i liked it tbh" or "you just didn't get it". in the more disastrous scenarios, the game collapes over its own hype and is quickly forgotten, with only DmC-tier apologists defending it. -New game is teased and the cycle repeats.
Holy shit, I think my face just melted....You sir, are still the king. Your reviews have a point and very clear evidence of why your opinion is what it is. I am a long time watcher and I appreciate what you do.
I know this has very little to do with the video, but I'm both incredibly worried and hyped to hear your thoughts on Fallout 4. Like, I REALLY want Fallout 4 to be fantastic. But I have this aching, horrible feeling that Fallout 4 is going to throw out all of the awesome character creation and exploration of the previous games (including 1 and 2) in favor of a more "streamlined" experience. Please Bethesda, please don't make Fallout: Skyrim Edition. They're totally going to do that though... And it's going to get perfect scores across the board. And anyone who dislikes it is going to be called a nostalgia-driven nerd who hates just to hate.
Wait, wait... Oblivion has variety? WHERE? Yeah, some quests are unique, but the game's environment is nothing but generic fantasy forests copy-pasted to infinity.
I enjoyed a few hundred hours playing the game, and it was worth the discounted $20 I bought it at on steam sale, but everything you said does hold true.
This was freaking GREAT. i was waiting for this just to see what kind of burning you'd do to it. as per usual. im happy- because with razorfist ORBITAL burns are on the docket. By the way, RAZOR! during the steam stealth sale you should be glad to know you made a wonderful case. i got Thief 2, Splinter Cell Chaos Theory, and since it was on sale, Far Cry 3, Blood Dragon. AND ive been messing with LOTRO online. you've become one of my purchase sources, despite our differing focus.
FINALLY finished the game a couple of days ago. i thought the game was alright up until you get to chapter 2 and starred repeating the same missions. then that ending.... part of me says the game is still fun but the other part of me says really???
Really great review. Okay, completely different take from what I got from the game - but, then again, I have enjoyed all of the games in the series, so I guess that did make it feel different to me; I just enjoyed being in the MGS universe again. The game actually does have an ending, and it stands alone from the ideas they had to follow through with the Big boss/liquid connection; but well, that never materialised - which may be one of the reasons Kojima left. It is clear that when you get to the last quarter of the game that Kojima was unable to continue with the rest of what he wanted to include and that I am sure those repeated missions on hard difficulties were probably in development as an extra thing to do when the main story had concluded. As for Kojima not being able to write - that is a little harsh for me - as MGS3 STILL stands as one of the best game 'stories' I have experienced. The ending of that game is just incredible, especially in the context of a first time experience of the game. I am pretty much of the opinion that quite a lot was cut and Konami seems (for whatever reasons) to have become a detrimental factor in the development of this game. Clearly Kojima and his team were rushed to get the product out of the door (why, I have no idea - the same people would have still bought this if it had been released six months later). As for 'Quiet' I think a lot of people missed the point - I am glad she was included - it's basically raising a finger at all the media idiots using 'feminism' as an excuse to make money out of an industry they have actually had no experience in. So think of it this way - 'Quiet' appears to be flirting in front of you in the most outrageous ways - I mean, maybe they should have put a pole dancers pole in the helicopter as well and given you the opportunity to put dollar tips in her bikini - BUT - she isn't flirting at you - she is flirting at the character you are playing. Any other perception is from you - and that is what is being explored there; and actually challenged. But man, I respect you so god damn much for standing by what you think and say - in fact a lot of it runs true. Maybe on this one we just have a different view point. ANYWAY, so I am embarking on the epic Witcher 3 and I KNOW, yes, you f'in hate the rip-off from Elric (and there is a clear 'Game of thrones' influence in the game too); but considering the next HUGE 'open-world' is Fallout4, if your stuck for something to review, maybe bite the bullet - even if it is just to rant about the f'in plagiarism! OR 'Mad Max' - which I haven't touched - and getting conflicting views from others on - some hate it, others think it's great...hmmmm Anyway, as ever, brilliant work.
+filipinowhiteboy Thank you for the information. Yes, as often that may well be where the best ideas came from then (the understudy contributes more and the published writer gets more praise; old story).
I remember playing this and being confused as fuck, and that scene in the jeep where skullface just was blah blah blah..I was thinking wtf is the story here??